Switch Theme:

Legends issues.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

Just a quick question. I was at a local game shop when I ran into something that I never thought about.

One player had "Grot Tanks." I'd never heard of those before, and his opponent asked him for a copy of their rules.

The ork player said he didn't bring them, but he knew them by heart and could recite them. His opponent didn't like that and wanted to see them.

Long story short, someone pulled up the rules online and the game continued. And the Grot Tanks didn't really do much as I could tell.

My question is: Should a person who wants to play with Legends or otherwise obscure forces be required to bring the rules with them to a game?

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Yes. That’s not even a Legends thing-you should always be prepared to show your rules, for any unit. Especially since memory is fallible.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
[MOD]
Making Stuff






Under the couch

Indeed. Too many experiences in the past with 'I know the rules' players getting stuff wrong... You should always have the rules with you for anything you are using.

 
   
Made in gb
Decrepit Dakkanaut




UK

 JNAProductions wrote:
Yes. That’s not even a Legends thing-you should always be prepared to show your rules, for any unit. Especially since memory is fallible.


This 1000%
GW has so many editions, updates and so forth over the years that memorising the rules for models is nearly impossible. Even if you DO have a photographic memory for stats there's a very easy chance that you wind up remembering the wrong edition or mixing two or three editions of stats up.

Part of the game is bringing your rules along with you. That's for your own reference and because its an open information game where your opponent is fully within their rules to read the rules of your army. Not to mention its how you resolve any issues that might arise between two units interacting and so forth. Sometimes the specific wording on an ability can define if it can or can't do something in a relation with another rule in the game



So yes if you want to use anything - bring the rules.
After that things like legends and such which aren't in the "core" rules of the game shoudl always be discussed (as much as possible) before the game with your opponent.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Longtime Dakkanaut





At its worst, asking your opponent to rely on your memory of the unit is just asking for accusations of cheating for advantage. Some units have pretty crazy abilities which, without written evidence can sound conveniently like you're adding abilities to get a better outcome.

'oh you killed my Fuegan? rolls d6 - oh looks like he's back up not dead because of a special rule I assure you he has'....

Given those abilities will come up just when they're most useful, it always looks suspicious despite being success bias fallacy.

   
Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

What do you bring with you to a FLGS? (Rulebook, Codex, Datacards, printouts, WH40k app?)

This message was edited 1 time. Last update was at 2025/01/22 02:24:07


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Lathe Biosas wrote:
What do you bring with you to a FLGS? (Rulebook, Codex, Datacards, printouts, WH40k app?)
I have all my units printed out, as well as faction and detachment rules.

But even just the Warhammer App or other sources of online rules are fine.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Decrepit Dakkanaut




UK

 Lathe Biosas wrote:
What do you bring with you to a FLGS? (Rulebook, Codex, Datacards, printouts, WH40k app?)


At bare minimum I bring Rules and Codex.
For Rules ideally try and get one of the pocket/smaller rulebooks instead of the BIG rulebook; just because the big one has loads of other stuff you don't need to game with and its big and bulky.

The Warhammer App is VERY useful since it has up to date stats, plus it will have any expansion stats such as if a new campaign book adds some new models to your army. The codex is still great as a general reference, but the app can be very handy when playing.

After that it can be helpful to print out the FAQ and Errata for the core rules and your army.




Basically you bring all the written material (in written or digital form) that contains all the information on how to play the game. Ideally your opponent does the same, but you can always share something like a core rule book between you.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Lathe Biosas wrote:
Just a quick question. I was at a local game shop when I ran into something that I never thought about.

One player had "Grot Tanks." I'd never heard of those before, and his opponent asked him for a copy of their rules.

The ork player said he didn't bring them, but he knew them by heart and could recite them. His opponent didn't like that and wanted to see them.

Long story short, someone pulled up the rules online and the game continued. And the Grot Tanks didn't really do much as I could tell.

My question is: Should a person who wants to play with Legends or otherwise obscure forces be required to bring the rules with them to a game?


It doesn't matter if it's Legends or anything else, including a basic Space Marine, you should ALWAYS be able to produce the rules for your units.
GW app, GW Community PDFs, Whahapedia, good old fashioned paper copy - there's no excuse for not having access to your rules.
SHOW, not tell.
Never believe your opponent when they claim to "know them by heart & can recite them" (even if they turn out to be correct).


Automatically Appended Next Post:
 Lathe Biosas wrote:
What do you bring with you to a FLGS? (Rulebook, Codex, Datacards, printouts, WH40k app?)


Yes.
Plus a copy of the cards/Crusade book/etc as appropriate.

This message was edited 1 time. Last update was at 2025/01/22 03:58:04


 
   
Made in de
Oozing Plague Marine Terminator





I usually print my list with the special rules from battlescribe. I've given up on buying Codizes and rules since 10th. But I'm not playing in a store.
   
Made in us
Whiteshield Conscript Trooper




Singapore

 insaniak wrote:
Indeed. Too many experiences in the past with 'I know the rules' players getting stuff wrong... You should always have the rules with you for anything you are using.


Hell, you should periodically re-check your own rules.

GW just changes stuff for no reason.

For example, didn't realize Tau Missile Pods dropped to AP -1 for like most of the edition.
   
Made in de
Longtime Dakkanaut




GW reducing AP across all factions and vast numbers of weapons was one of the big highlights / announcements of 10th, making armour slightly more relevant again compared to 9th.

We can debate the success of this, but it being for "no reason" when reducing AP was arguably one of the big things they publicly and explicitly set out to do and sold 10th Ed. rule changes on seems obstinate in the extreme.
   
Made in gb
Longtime Dakkanaut






You should bring all of the rules which you're using in hardcopy.
   
Made in gb
Decrepit Dakkanaut







 Overread wrote:
After that things like legends and such which aren't in the "core" rules of the game shoudl always be discussed (as much as possible) before the game with your opponent.

Your opponent should be informed, sure, but you don't need them to say its OK for you to use Legends units.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

I have a couple of Daemonhosts in my current Crusade roster, so I printed the datasheet from WarCom.

Bring your rules, people!

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in ca
Winged Kroot Vulture





 Lathe Biosas wrote:
What do you bring with you to a FLGS? (Rulebook, Codex, Datacards, printouts, WH40k app?)


You don't really need the Codex AND Datacards since they are redundant, but some people like the cards for quick reference and the codex for more detailed stuff. I print out anything not in the dex and don't really use the app, but that's just me.

To go with the others, yes, it's always a good idea to have all rules on hand, but especially so with Legends since you will likely be the only one there that knows those rules. Last edition I was using a more obscure unit and misread the rules on it. Basically I didn't realize that the upgrade to give it a "Sustained Hits" to ranged attacks arua replaced it's primary weapon, and thought it was just a points upgrade. Played it wrong for half the edition until someone finally checked me on it.

It's not bad to ask to see rules or to have people ask you, it doesn't mean anyone thinks anyone is cheating, we all make mistakes.

(Also cool to see grot tanks out and about, I hope they get a plastic re-make soon).

Armies:  
   
Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

Thanks for the help,I'm going to follow the rule: "If you're going to play it, bring the rules for it."

Thank goodness these AT books are light.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
Longtime Dakkanaut



Orlando

 SYLOH wrote:
 insaniak wrote:
Indeed. Too many experiences in the past with 'I know the rules' players getting stuff wrong... You should always have the rules with you for anything you are using.


Hell, you should periodically re-check your own rules.

GW just changes stuff for no reason.

For example, didn't realize Tau Missile Pods dropped to AP -1 for like most of the edition.


This 100% and read them closely. I played necrons off and on last edition and when I used destroyers I used them with their old Invul save not realizing until this edition that skorpekhs and lokusts dont have them anymore. Granted, that might have only been a handful of games due to the large number of armies I have and the low numbers of games I get in during a given year but still. No one called me on it and I didnt notice this edition until I looked something unrelated up and saw it listed in one place and not in another where it "should" have been on the destroyers if they had it. <facepalm>

Especially with legends rules, your unit rules should always be on you when playing them, even more so since they are free on warhammer community.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
 
Forum Index » 40K General Discussion
Go to: