Hey folks,
I have recently gotten back into playing again regularly for the first time since 5th edition. I played on and off 6th and 8th edition but sparsely.
A friend and I have committed to building up to 2000pts, I already have multiple large armies but he is building up Thunderwolf/Wulfen Space Wolves list and a footsloggy Custodes army. We're agreed to do a Doubles tournament together mid-April with 1000pts each. He is likely sticking with Custodes, mostly Wardens, Custodian Guard and terminators with options of Inquisitor Draxus, Shield Captains, Blade Champions and potentially Ventarii or Jetbikes to come.
I've put together 6 potential lists I feel could be good starts for what I envision could be the optimal setup and would like some suggestions, feedback or help. Most models are locked into their wargear by what they've been built with in the past but I have some flexibility.
Space Marine 1st Company Task Force
Ideal is another force of elite units fit well with the Custodes playstyle.
Ultramarines Gladius Strike Force
Concept is UM are good, using Calgar + Intercessors to hold the fort while Custodes bomb forward, while Repulsor can ferry around Tigurius + Hellblasters as a mobile firebase, or else just form a gunline. The main idea here is that Intercessors can sticky objective and help custodes play objective and board control games more effectively.
Firstborn Gladius Taskforce
Again, gunline type army with a better focus on
MSU playstyle, splitting the Tactical Squads into 5 man squads to help cover more ground and screen out Reserves at the expense of firepower and resilience.
Grey Knight Teleport Strike Force
They play similar to Custodes with a full Deep Strike capable army full of good armour saves and melee, but are much faster due to the combination of Teleport Assault auto-advance 6" or the ability to return to reserves each turn. The idea being that Custodes can be the fort-holders while Grey Knights strike out at the far-flung objectives and secondaries like Contain and Behind Enemy Lines. GMDK are just insane linebreakers that can tackle big scary enemy units.
Tyranids Endless Swarm
Concept is essentially losts of gribblies that take up huge board space and hold objectives to let Custodes do what they do best. Swarmlord generates
CP while Winged Hive Tyrant puts big scary in backline, and screen out deep strikes as much as possible.
Tyranids Vanguard
Similar to above Nids list but with better focus on Nids doing work. Genestealers can represent a massive damage unit that can move very fast and shred whatever it touches, and Deathleaper is surprisingly resilient harrowing unit not unlike the Winged Hive Tyrant. This list is more linear and aggressive than the other list but capable of more damage.