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Made in gb
Longtime Dakkanaut






HATE Club, East London

Hi All,

I am running my second ever Heresy event soon, in London. I am thinking about whta people want from events, so would be grateful if you could give me some thoughts?

1) My event will be 3000pts. For general events, do you prefer more, less, or to vary it within the event (say, 1500, then 2000, then 2500 then finally 3000?)

2) Singles, doubles or a mix?

3) Do you like getting "reward" items to show "levelling up" of your own characters during the weekend? Or not care?

4) Do you prefer to know the missions in advance? Find out on the day? Somewhere in between?

5) Do you prefer familiar missions from published books, or new missions?

6) Do you prefer symmetrical missions, or each side to have a different way to win?

7) Do you like submitting lists in advance and seeing your opponents' lists before the day?

8) What makes the biggest difference to you about an event? Terrain? Missions? Opponents? Venue? "Fluff" like videos and printed background?

Hope you can offer your thoughts.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in gb
Preparing the Invasion of Terra






1) 3k is the best level for it IMO. People get to bring out their fun stuff at the higher point games.

2) Singles is the best way to go. With game rules, army rules, subfaction rules, mission rules, and any twists you want to throw in, the less barriers to communication between players the better.

3) I've found these are either super good or worthless. Last event I did had one but as I was playing Militia, my Warlord actively avoided combat and danger so I could keep certain bonuses. For Astartes players it was great.

4) Missions should be revealed after each game is completed. It helps to prevent people from tailoring the experience.

5) Mix and match where you can. Keep some relatively simple but throw in at least one scenario you've made yourself (and tested obviously).

6) Symmetrical to a degree. Main objectives should be the same but secondaries could be tailored depending on alliegence. For example, Traitor Forces need to kill half of the opponents "Characater" models as part of a ritual.

7) 100% lists should be submitted in advance and checked by organisers. As much as you might want to trust players to bring a good list, people have different experiences of what that is and balancing the overall experience is vital.

8) Honestly it's about getting a good mix. They're all important and you'll never get it all right, it's impossible to do so. Trying your best is and taking on feedback is what really matters. That and trying to have fun. Best events I've been to are the ones where the organisers crack jokes and get involved with the players.
   
Made in au
Fixture of Dakka





Melbourne

Good luck with the event! There's always a need good EO's and good events, so I hope what you find enhances the experience for everyone.


 Fifty wrote:
1) My event will be 3000pts. For general events, do you prefer more, less, or to vary it within the event (say, 1500, then 2000, then 2500 then finally 3000?)
I agree with Gert that 3k is the sweetspot. 2.5k-3k lets you get a solid 3 game day happening. Any higher and you also risk people not being able to field an army, or field an army that can't compete on that level. Also anything above 3.5k and you start verging into apoc territory.
Having spoken to some local EO's in the past about running events, unless you're specifically running ZM games, which tend to run at 1500pts or lower, low level points events can be a turn off for people as they may not feel like they're getting their monies worth. Some people don't feel it's worth the travel time if the games are small. Of course that might be different in your part of the world. Opinions on these sort of matter differ in local scenes.

2) Singles, doubles or a mix?
Singles events are tried and true over many systems. You can't go wrong really.
I've been to a couple of doubles events run by the same guy and they're good fun. For his doubles events he runs them at 1250pts per person, with 3 games per event. The slightly lower points limit compensates for elongated turns. This EO said he trialed 2k and 2.5k per person doubles games and they were lucky if they finished 2 games in a full 10hr day. If running doubles lower points limits seems the way to go.
The logistics of a mixed singles/doubles event probably outweighs any value it might have.

3) Do you like getting "reward" items to show "levelling up" of your own characters during the weekend? Or not care?
When you say reward items, what do you mean? Is that like where character who does well in a games get his power sword master-crafted or gets a free plasma pistol or something? Because if so, that seems like it'd be hard to keep track of/keep people honest with.
Many of the local EO's run a dog-tag system, where at the start of the day you get a dog tag as part of the event pack that has a bonus on it that you can play at any point in the game. (i.e- Give 1 unit stubborn for a single turn, or let them run double distance, or something similar). Not anything that's game breaking, but something that might help a beleaguered unit put up that little bit more of a fight, or make your opponent think twice before committing to a course of action. My understanding is that most EO's generally limit it to 3 tags per player, per game or that you can only use each tag once for the event.

4) Do you prefer to know the missions in advance? Find out on the day? Somewhere in between?
That I think is entirely down to your choice as an EO. If you're going to show players the mission in advance, I think it needs to be down after final list submissions are made, otherwise you can be sure people will tailor lists around them. Personally I like finding out on the day. It's a bit of a surprise, keeps you on your toes.
Again, the EO I mentioned above who runs the doubles events doesn't tell players what the mission is until the start of each game. Part of that is because his events form an evolving narrative that the players determine by scoring campaign points during games. So he has multiple missions set up depending on which side is leading is leading in campaign points at the end of each match. The day might start with mission A). If the traitors lead at the end of round 1 it goes to mission B). If it's the loyalists, mission C). If at the end of round two traitors still lead, mission D), and so on and so forth. It's a bit more book keeping for him, but that's all part of the enjoyment for him I think.

5) Do you prefer familiar missions from published books, or new missions?
Locally a lot of people enjoy the Cthonia missions. There's a PDF floating around that has all the missions from 1st edition adjusted for 2nd edition that people use.
Again I think this as much comes down to what you as an EO want, as much as what players like. If in doubt, pose the question to people on what ever platform it is you use. That will likely give you and indicator to what people like/want/expect.
Personally, I like home made missions in events. As long as there's been at least some play-testing before hand that is.

6) Do you prefer symmetrical missions, or each side to have a different way to win?
Harking back to what I said above, having each side have different mission objectives is a useful story telling device if you're running a narrative campaign with an overarching story. If you're not sure, maybe run symmetrical mission objectives for the early missions, then have the final mission with differing objectives. That might help shake things up a bit for the grand finale.
Of course, if the events you run have a more competitive bent to them, people might not like asymmetrical objectives as it adds the element of unknown into the equation that competitive players tend to abhor.

7) Do you like submitting lists in advance and seeing your opponents' lists before the day?
As Gert said, lists should 100% be submitted to the EO in advance. Some dodgy bugger will always try to pull a fast one. I've played events where lists were known in advance and I don't see how it adds any value to the experience. Again, personally I like the element of surprise.

8) What makes the biggest difference to you about an event? Terrain? Missions? Opponents? Venue? "Fluff" like videos and printed background?
Each of these are important in their own way.
-Terrain I think is important. A beautifully laid out table definitely enhances my day. I'm not fussy about what type of terrain or how much (although nothing beats a dense city fight board in my eyes) so long as it looks good. From an organizing perspective though, terrain can be a hard aspect of an event to get right. Not everyone has multiple tables worth of terrain available and it's not always easy to source in the quantities for larger events. If the venue you're playing at has terrain they can lend that goes a long way, but that's not always possible either. I know some EO's who make their events only as big as the amount of tables worth of terrain they can source.
-To me Mission importance is tied to what sort of event it is. If it's a regular have fun, roll some dice and see who comes out on top event then missions are unimportant. If you're running a narrative event then I want to see the missions chosen reflect the story you're telling. It doesn't bother me if they all come from one of the rule books or if you've crafted bespoke mission for each game. As long as they enhance the story you're telling.
-Opponents are always the wild card. I as a player don't have any say over who attends your event. That's up to you as the EO to either let whoever buys a ticket attend, or weed out any one you know to be a cheater/bad sport/certified knob. I've thankfully never had to, but if I was matched against a player I'd had issues with in the past I'd be requesting you switch me with someone else. But again, how you handle that is situation is entirely up to you.
-Venue is not so important to me. I'm not a drinker, so I don't care if a venue doesn't have a bar. I'm generally not fussed about accessibility of food as I tend to bring my own lunch/snacks. These things are important to people though so should probably be taken into consideration. What matters to me is that venue is big enough for their to be plenty of space between tables. I don't want to be packed in like sardines. And if I can get a chair to sit on while my opponent has his turn, that'd be great too! Ease of parking isn't to be overlooked either!
-If you're running a proper narrative event and have billed it as such, then my enjoyment of the event will come as much from the games themselves as from how much effort you as an EO has put into crafting the background material. Got a 20 page player pack where half of it is explaining the overarching motivations for what the various factions are doing? Great I'll gobble that up like its jellybeans. You've done full double page spreads for every mission explaining how each one effects the ongoing war? Excellent. Administer that gak intravenously, please. Is there a Map? Congratulations, you've ensured I buy a ticket for your next event.

Furthermore, a big draw for many local events is the event swag. Not prizes as such, but things like a commemorative beer glass/tumbler. Patches with the event logo. Medallions/challenge coins/aforementioned dog tags. People treat them like pokemon. Gotta get as many as you can.
These sorts of things can be challenge to provide though if you can't readily source them or if you don't have the capital to put towards it

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Made in gb
Longtime Dakkanaut






HATE Club, East London

Cheers gents.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in mx
Beard Squig






Is the event narrative, competitive (competitive HH lol ), casual or just a good ol' fashioned meet up? But to answer the questions in what I suppose is a casual meetup:

1) I think we have all settled into the 3k points limit for Heresy, but if you're aiming for a more casual event that is accesible, I'm sure that everyone will be fine with a 2k or 2.5k limit.
2) Singles all the way, it can be a bit difficult to get another fellow to get into the event with you or to go in blind with some guy to play three games.
3) For rewards, we can all appreciate some hobby materials or even historical kits. Victrix sets are great fodder for militia, bits or just painting them (we all love roman legionaries after all).
4) I prefer to go in blind, it'll lead players into making more well rounded lists and more interesting matchups.
5) Published missions will be better received simply because we all know them, it's just more clear.
6) This is Heresy, it's better to be a bit more narrative and asymetrical. Just make sure to tell the attendants that the missions will be that way for them to not be caught off guard!
7) 100% in advance, it'll save you a lot of issues,
8) The only things you can really control here are the venue, terrain and missions. I'd focus on having a good place that easy to get to, get some good food and well painted terrain and everything will flow great for there.

lovely roll 
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

A gamestore not too far from me runs a monthly heresy event, and a gentlemen in Phoenix runs a large event with 20+ participants every 3-ish months.

From my experience:

1: 3k is the best, as it allows both toys and boys, while favoring a TAC approach. I approve of no primarchs and no special characters as well.

2: Whatever the event is advertised as. Singles events are the norm but there's nothing wrong with a doubles event (provided you offer pairing up without people having to bring a partner, imo). Just don't mix them WITHIN the event, unless you have something like a Really Big Game at the end.

A fun twist on this I've seen was done at a Goonhammer event. Basically every was allowed a 750 point allied detachment which had to be deep-strike viable. When their game was over they could 'assist' any game in progress on the side they were playing (loyalist or traitor). IIRC this was like a 2.5k per player doubles event, so the 750 was fairly small, but something like that could be a really fun way to make games randomly multi-person and also let people continue to play when they're done.

3: This is fun, but imo it's also usually a 'win more' thing that makes winners even stronger. It's also raiyl well balanced, as a +1 strength buff / super paragon blade is all cool and good on one character, but may be utterly worthless on another. Typhus, kharn, sigismund, and almost all named characters in particular stands out as HQ's who would be hard to give a 'better' weapon to, given how their weapons are usually crazy good and highly synergistic with their kits.

Also it runs into the issue as Gert mentioned, what good is the Hammer of Uber Smashing on my support HQ who sits with a shooting unit, or what use is the God Bolter of Dakka on my WE cataphractii praetor who's stuck in a transport until he charges?

4: Missions revealled at the event. Prevents list tailoring.

5: A mix. I think published missions with a bit of enhancement, or missions from HH 1.0, are best. Many of the HH 2.0 missions are very lacking, as the BRB ones are mainly kill points and the CoC ones are super short games. MCW has some fun ones, but I do not want objectives unequivocally deleting half my army at an event just because a few tables said so.

Symmetrical missions aside from maybe a cap-stone at the end of the day. I've found that asymmetrical tends to cause non-interaction and / or HEAVILY favor shooting armies; melee armies kind of need their enemies to want to go to the same place as them so they can get at them, but if the melee army needs to hold the mid field while the ranged army just has to camp a corner on the opposite side of the table, I know who will be having a fun game and who won't.

7: TO's should require lists in advance, players should be kept in the dark. I suppose if all lists must be in by a certain time, and then everyone can see when it's no-take-backsies time, that can work.

Terrain, venue, and missions are all big. I think terrain is the biggest from a game play perspective. What I mean by that is that heresy can easily become a shooting gallery.

Say what you will about modern 40k, and I have a lot of bad stuff to say about it, but the L-shaped windowless walls are kind of necessary given TLOS.

I recently went to a big heresy event, and while I enjoyed it I really wish we'd have had some of those ruins. As someone who was running a melee foot horde every terrain piece was a ruin with windows; a beautiful one, but still one which could be shot through. So the end result was that every unit I had could be shot by any unit in the enemy army all game long, which really removes any agency I had in terms of deployment and such.

As a result I'd say that, rather than having the 40k random-walls thing, house ruling terrain is important. The easiest fix is to plop a big ruin (or something) in the center of the table and say that it can be seen into, and out of, but not through. At the bare minimum that makes shooting armies have to employ some form of tactics or be able to denied access to units and forced to move.

   
Made in us
Decrepit Dakkanaut






New Orleans, LA

To answer questions 1 and 2: At Adepticon, they run a variety of events. For Thur-Sat, there is a 3000 point event, 2 games/day.
In another area, there was also escalation/attrition, which has 1500/2000/3000, ascending or descending, depending on that year's decision. The next day had 1500 point per player doubles. The last day, there was a 1500 point per player 4-man teams. All events were 3 games in this area.

This let people that want to play with all of the toys have fun in the 3000 point area, and teams that want to play a variety of games play as well. A weekend full of 3000 point games would be exhausting for me and I would pass, but I enjoy a big game now and then.
3. Too much crap to keep up with. Besides, Sigismund doesn't need any buffs. Sons of Dorn!
4. I want to be surprised, like everyone else.
5. A mix of standard and new missions.
6. Mostly symmetrical, but throw in some asymmetrical, too. We played one mission where we had a circle in the middle of the table for team 1 and team 2 could attack from either short board edge. Fun game! Most HH events aren't tournaments. They're events.
7. Same day is fine. My list is my list.
8. Terrain, missions, and event play-style, like I mentioned above, for a multi-day event, I like playing a mix of individual and team games each day.

This message was edited 1 time. Last update was at 2025/04/24 12:48:50


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Preparing the Invasion of Terra






TBF Adepticon is a bit more advanced than a local weekender. That kind of mixing and matching works at that scale when the support network is a large group of dedicated organisers.
   
 
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