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Made in gb
Longtime Dakkanaut



London

So, no politics, no good/bad/bonkers views on the reasons why, ideology, etc.

Who do people thing will be 'winners' from tariffs, and what clouds might be on their horizon?

1) Print and play. PDFs won't increase in price. But? Chatting to the head of wargame vault who dropped by our club prior to salute, he was facing an 'unexplained' 36-38% increase in printing costs in the states. He thought this was from printers raising prices to get more high margin work on the fixed volumes they can make, but no evidence as yet.

2) EU companies like Archon. They can still import to the US, obviously their price point will increase, but not as much as those dependant on China. Will they up prices for other customers or will they accept potentially lower volumes if US business declines? Will this spur more plastic manufacture in the US or an expansion by wargames Atlantic, ultimately sucking business away from them?

3) GW. Might pretty much sidestep China tariffs and even end up with a zero tariff deal (though that is straying into politics), some products if made in china might simply cease being available in the US, so trips to Warhammer world will result in some odd sales of items to visiting yanks. But almost certainly will increase prices to rest of world to make up for any falling profits in the US.

Edit - forgot
4) CCGs. Mostly made in the US I believe? Costs will no doubt increase, but they are already popular in many places and if people can't play other games? The companies can seemingly shoot themselves in the foot in that sector - does more customers help or make that worse?

This message was edited 1 time. Last update was at 2025/04/22 11:36:57


 
   
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Foxy Wildborne







Agreed. And it's going to be GW by a huge margin, they can eat the cost or even set up a US factory while smaller companies die.

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Monarchy of TBD

If there's any logic to it, and the tariffs continue, you're going to see more and more localized games and manufacturing. To me, that says 3d printing. If you can make a reasonably priced, easy to use 3d printer, it will be a very easy sell to the newly isolated markets.

Otherwise we may see smaller, cheaper wargame experiences, similar to X-Wing or the skirmish games. Look especially for self-contained, board game or starter set style games.

The really interesting thing to watch will be CCgs, like pokemon and Magic. How an industry based on constant consumption will sell a higher price point without any added value will be instructive for how wargaming will adapt.

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Ridin' on a Snotling Pump Wagon






I’m not sure anyone can be said to win in a tarriff war. But I do agree GW, which I’m fairly certain still has some production facilities in the USA, is likely to be fairly insulated.

But even if they ramp up production in the States? The raw materials still have to come from somewhere. And I’ve absolutely no idea whatsoever if the plastic can be sourced completely internally from the USA, and even if it can, whether the price in the volumes GW needs would be cheaper from that source.

For instance, numbers out my arse for hypothetical only.

Let’s say GW finds a source of its raw materials which is entirely based within the USA. and it’s $100 a tonne.

But, if sourced from China, even with the tariff? If the price per tonne is under $100? It’s still gonna pinch the profit margin, without making sourcing within the USA the better option.

These things are super complex. But hopefully this very much admittedly and unashamed simplification, goes to show at least some of it.


Automatically Appended Next Post:
 Gitzbitah wrote:
If there's any logic to it, and the tariffs continue, you're going to see more and more localized games and manufacturing. To me, that says 3d printing. If you can make a reasonably priced, easy to use 3d printer, it will be a very easy sell to the newly isolated markets.

Otherwise we may see smaller, cheaper wargame experiences, similar to X-Wing or the skirmish games. Look especially for self-contained, board game or starter set style games.

The really interesting thing to watch will be CCgs, like pokemon and Magic. How an industry based on constant consumption will sell a higher price point without any added value will be instructive for how wargaming will adapt.


I’m not persuaded by this.

GW has traditionally done pretty well during economic downturns, regardless of the root cause and duration. My bet is that, sure, the individual kits are expensive, but it’s an Upfront Cost. Once you’ve got your army collected, built and hopefully painted? Actually playing the game is not an ongoing cost. And the more you play, the further that initial upfront investment goes in providing Bang For Buck.

You may be right, but the historical evidence still stands.

This message was edited 1 time. Last update was at 2025/04/22 11:17:48


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Foxy Wildborne







Raw material is a big issue, including for 3d printing.

I bet even "locally made" resins and filaments ultimately all source the base toxic goop from China.

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Another thought on GW’s particular and peculiar position? This may be a trigger for them to fully invest in US manufacturing for that side of the Atlantic.

Whilst Tarriffs won’t last forever, there’s still something to be said for avoiding future shipping costs by expanding whatever manufacturing resource it already has. When the current situation has its dust settled, and the current lack of certainty is resolved? It may be a tipping point in cost efficiency is reached, justifying the spend necessary to sort that.

And given GW is cash rich? It may be doable and the sensible option.

If it is doable and sensible? It could give GW the peculiar advantage of keeping its US and North American prices steady, where competitors have to increase. Which from a certain point of view, may be as good as a price cut.

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Foxy Wildborne







Should be noted here that GW, after some initial bumbling when nobody knew what the rules were, was the first and maybe only to simply eat the cost of EU customs in the early post-brexit phase at no cost to the consumer.

This message was edited 1 time. Last update was at 2025/04/22 11:48:30


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[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

How much of a tiny amount will the Sprue Returns bins in GW stores help with raw material?
If 50% of every sprue is wasted, and returned to the factory, they save up to 50% of the costs of raw, minus the costs to turn it back into a usable state.
We know that sprue costs pennies anyway, but it all helps.
If HIPS is eventually made from oil, any country with oil reserves could make it?

As for cheap paper and printing services, why does GW still get most of its printing done in China. Or does it?

This message was edited 1 time. Last update was at 2025/04/22 13:40:06


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Ridin' on a Snotling Pump Wagon






If that plastic can be melted down for immediate reuse.

Unlike glass and metals, at least some plastic recycling procedures create a different plastic, with different properties and a lower grade.

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Decrepit Dakkanaut




UK

Even small firms based in the USA can't just turn on local manufacture and the issue of scaling up production is a huge problem for them even before the tariffs.

So you could well see small firms manage to survive on local product but forever be having supply issues and have major problems trying to upscale. They won't be able to outsource to China and won't have enough profits to secure investors.

3D printing might rise up, but you still need raw material so you're still going to get hit with tariffs.

Big firms with lots of profit margins and already mature production streamlining and such like GW might well not just survive but could even thrive as competition suffers and falls behind. A double hit as competition has problem with product; problems with pricing; problems with expansion etc... - all turning customers away and into the welcome arms of GW.


This isn't just for models either - those boxes, those books and printed materials - all for the most part from China/India so doing to be hit with Tariffs. Yes you can fall back on online for some parts of that, but as time has shown putting physical books in peoples hands is something people desire and it does help conversion rates on customers and such.


But even big firms could still suffer and that might well blowback on international firms. Might be GW starts having to focus on high profitability again and we see some specialist lines starting to shut down once more. Esp if the 3rd parties can't as easily rise up. Even 3D printing is going to get a big hit. Plus even if it didn't the setup and requirements mean that its adults only; not safe nor suitable for everyone and also a whole hobby in its own right.


EDIT - also another pressure for small firms - increasing complexity
Tariffs are another layer of paperwork and complications and unlike a big firm who can just hire someone; small firms don't have the money for it. They might be only a handful of people who have to do multiple company roles as is. If they now have to spend more time on paperwork that means less time doing their other job. Plus they just don't have the money to hire someone (if they did they'd likely already have hired other business staff for other key roles). For firms that might already be marginal/more for the love than the money type affairs it could well just be the point where they throw their hands up and give up. The "straw the broke the camels back" situation

Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
If that plastic can be melted down for immediate reuse.

Unlike glass and metals, at least some plastic recycling procedures create a different plastic, with different properties and a lower grade.


It's my understanding that the sprue bins don't recycle into models; a 3rd party takes the material to recycle into other products.

This message was edited 2 times. Last update was at 2025/04/22 14:03:43


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And definitely keep in mind? Just because it now costs more to import your printed goods from another country, doesn’t make printing and binding it in your country the cheaper option.

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Decrepit Dakkanaut




UK

 Mad Doc Grotsnik wrote:
And definitely keep in mind? Just because it now costs more to import your printed goods from another country, doesn’t make printing and binding it in your country the cheaper option.


There's every chance that the tariff war might become a long term thing with the values rising and falling constantly to the political backdrop. Which is a nightmare situation for firms big and small but where big firms might have more resources to soak sudden changes; small firms might find it wipes out their entire savings/income/profits or even push them into debt. Even those that are in a healthy position might find that they suddenly can't invest into new machines, new model lines and such because the money they'd put aside for it gets wiped out when the tariffs jump for a week that happens to be when their next shipment lands. Not to mention constantly changing values could easily mean that they estimate and budget for X but by the time things process it winds up being 2X and suddenly they get way higher costs than they thought. (salt to the wound being that a day or two layer it goes down to 1/2 X)

Plus again we've the complexity and stress layered on top of that.

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Also, consider suppliers.

Infrastructure isn’t something that just Appears.

My maternal family profession was in Printing. And believe me when I say the UK printing industry is barely holding on.

Yes, we do still have print houses. But we don’t have a great many which can handle massive runs in a cost efficient way.

For example? The Right Machine might be able to fart out the printed sheets for 30,000 copies across 24 hours. Which is fine. But not if the trimming, collating binding and finish wing can only do 1,000 in 24 hours.

The Not Quite Right Machine almost certainly can do 30,000 - but over a longer period. Which affects cost.

And you’re not going to be the only one looking for same country services.

These things are a sliding scale. And the overall uncertainty can dissuade existing print houses from expanding capacity, because how long will you need it for? Long enough to make the investment in machinery and skilled workers into a profit? What about support engineers? If the number of large presses even doubles in the country, are there enough Print Mek-Boyz to meet maintenance and repair demands?

Now, that’s the UK, and whilst kind of ish familiar, I don’t present as an expert. And naturally, I can’t comment at all of the state of the USA print industry.

But yeah. Complex situation is complex, even with ongoing uncertainty.

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Decrepit Dakkanaut




UK

Yeah and that's the same thing in loads of other firms - heck it was a problem GW hit with their attempt to get a factory in the USA - just not being able to source local technical skills and having to move machines/staff across the Atlantic every time something went wrong. It takes time to train up and build a local skillset and that requires long term demand and some stability and also, honestly, good profitability to make it attractive.

There's also loads of interconnected parts so even if you can get one part of the manufacture process setup right, other parts might still have to rely on imports.

Then there's the issue that even if you can manage to set the entire thing up it still might end up costing more than overseas. This could very well mean that in some sectors its simply not viable. Or it is but only if its basically propped up by similar demands from bigger firms.


It's all not impossible, heck GW proved its possible in this niche, but it took them years of slow steady expansion.
I can't see US firms turning it around in a year or even four years. They might just get the ball rolling in four years.

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And such investment in uncertain times isn’t always the right move.

Let’s say, to continue the theme, you run a print shop. Between one thing and another, you see an increase in demand, and your order book is full.

If you’ve sufficient further enquiries, expanding may seem wise, as you can take on further business - and so potentially take it away from local rivals, or prevent them growing. Vive La Capitalism.

Except…if the circumstances of that increased demand may be transient? The investment in new plant, staff and infrastructure just may not make sense. Especially if you’re having to borrow money to make the expansion.

With a Tarriff War driving the current issues? Let’s face it, without going into conspiracy theories and currently fairly out there What Ifs? The administration behind it likely only has this term. Sure, it’s three and a bit years to go - but you have to at least strongly consider that if the underlying gamble loses, the next administration will roll them back. Which could leave you high and dry when it comes to making your investment profitable in the mid to long term.

It’s a sodding pickle, and I’m just glad I’m a Salary Slag.

This message was edited 1 time. Last update was at 2025/04/22 17:56:10


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Decrepit Dakkanaut




UK

Reminds me of that exercise bike firm that put LCD screens on the bikes and made a fortune in the first lockdown; invested the whole lot and more into new factories and then the second lock down we were allowed outside and the sales tanked.
I think they folded/closed down or got bought out after that.


And yeah the Tariff situation is in no way stable enough to be a good time to invest in long term factory development and investment. 4 years isn't long enough and if it all reverses at the end of that you're sitting on a huge factory setup that now can't compete with the overseas products once again coming into the market.

In theory there are SO many better ways to actually encourage manufacture alongside a tariff policy or even without it; but they are all decade+long schemes

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Florence, KY

'Tariffs Rolling Against American Game Publishers' by Loren Coleman, founder of Catalyst Game Labs:

Loren Coleman wrote:Hardly a day has gone by in the past several weeks that I don’t get a call (or text, or email) from someone in the game industry asking how Catalyst Game Labs plans to deal with the ongoing tariff situation. Several publishing companies have already published articles on how tariffs will affect their businesses and the overall hobby game trade, but I’ve kept rather silent except to suggest privately that we Don’t Panic. (Hitchhiker’s Guide for the win!)

I’m not an economist. I don’t have a business degree. What I have is over thirty years of small business experience, including (currently) a very successful games publishing company and a chain of toy & game retail stores. I understand overseas and domestic manufacturing, cash flow, and profit margins. I’ve personally coordinated millions of dollars’ worth of international shipping. I am a specialist in intellectual property licensing. And I’ve built a dozen retail stores from the ground,up.

So, yes, my knowledge of tariffs and my opinion on their effect in the industry should be considered, at the least, “professional.”

Still, I had hoped to ride out this bumpy stretch of ground and just get back to work. But as this off-road adventure drags on and misinformation continues to be shared on the topic, and as Catalyst Game Labs will soon be making its own defensive moves, I now feel obligated to publish my own thoughts on these capricious and unsustainable taxes.

RECENT EVENTS

Already I suspect some readers are sharpening their knives. A few are already searching for a Comments section to dog me for the use of “politically divisive”terminology.

capricious: given to sudden and unaccountable changes of mood or behavior; impulsive; unpredictable.

If anyone believes the past weeks of escalating tariffs—followed by implementation delays, followed by exemptions for some industries, and then a threat of higher tariffs—was balanced, reasonable, or predictable…seriously, stop reading now. I’m not being political (not yet) and I don’t much care about the politics. I care about the business. I care about the games.

Or it may have been my use of the word “taxes.” Of all the misinformed and/or obtuse reactions I’ve read on social media, my absolute favorites are that tariffs are a penalty on (insert country here, likely “China”), or, even better, a tax on (insert country here, again, likely “China”).

These blanket tariffs are a tax, for certain. Anyone who wants to argue otherwise should go Google“tariffs” before continuing(1). However, they are not a tax on other countries. They are a tax on American businesses importing products from outside the US. Tariffs are meant to modify behavior, but not of the target country. Not directly. Tariffs may be used to protect domestic product by adjusting—in effect, legally manipulating—market prices. They may also be used as negative reinforcement against targeted industries in an attempt to(hopefully) force companies to bring their business back to domestic shores (which may, following the dominoes, affect a target country). And when used as part of a clear economic plan, over years,they can be an effective economic tool.

Unfortunately, at the moment, they are not being used in such a manner. They are being wielded as a blunt instrument of state policy, and are, in effect, punishing successful American businesses manufacturing products other Americans want to buy at reasonable prices, all for the political gain of our president who has publicly (and proudly) admitted to his own past efforts in avoiding taxes(2).

There. That was me being a little bit political. Now we can move on to the actual effect of tariffs on business in general and the games industry in specific.

COSTS VERSUS MARKET PRICE

Most game companies work as publishers, not as manufacturers. Meaning we develop a game or game-adjacent product, go to a manufacturing company (printer,bindery, plastic injection factory) to produce it, then get our New Product delivered to a warehouse where we sell it (wholesale) to retailers or (at a discount) to a distributor who then sells to retailers.

(Wow! That is incredibly simplified.I could write for hours unpacking all that. But let’s roll with what we have.)(3)

If New Product costs $5 to manufacture (our Costs of Goods Sold, or COGS), the next decision we have to make is to set a retail price (Manufacturer Suggested Retail Price, or MSRP). Some publishers use a “5x” strategy, meaning they set New Product’s retail price at $25. These companies usually sell a good portion of their product direct to consumers, the gamers, maybe through an online store, maybe through a crowdfunding platform. What they are probably not doing (or not doing well) is putting their product into retail stores or into distribution(4).

More likely, the games publisher is using an 8x strategy. (Or 7x, or 10x. Pick your multiplier and do your own math; I’m using 8x for the purposes of this demonstration.) With an 8x multiplier, the publisher sets New Product’s MSRP at $40.

At this time, I’m going to leave aside details surrounding shipping and other potential expenses. Some publishers base MSRP on “landed costs” or “cost to warehouse”and some absorb shipping expenses (et al) as basic costs of doing business. In the end, it doesn’t matter where you absorb that expense, so long as you account for it.

So: $40. Which means the publisher will sell New Product to retail stores for around $20 (a 50%discount, also known as “keystone”), or to a distribution company for $16 (a 60% discount) such that the distributor can sell to retail at around 50%. These discounts are pretty much baked into our retail system. Some companies get around them for a time. These are usually the same companies which end up in trouble the minute something changes without warning (again, see “capricious”).

Catalyst Game Labs earns most of its income through distribution, so I will focus on the “Discounted Price.”

The Discounted Price earns the publisher a basic revenue (per unit sold) of $16. Minus the $5 COGS leaves a net revenue of $11. This net revenue has to cover development (design, writing, art, layout, etc), payroll, leases,insurance, royalties, and probably a lot of Red Bull. If the company is well run, those costs are somewhere in the $7 range, leaving a profit margin of about $4.

Now multiply these numbers by print runs of 2,000-8,000 copies, and 2-10 New Products per year.You now know what most game publishers know.

There. All caught up.

TARIFFS

“Why does the publisher have to raise prices?”

“What does it matter? China pays for the tariff.”

“Just make the game here in the States!”

Did anyone notice what I didn’t say in the last section? I never said a thing about the product being made in the States or in (insert country…okay, from now on,I’m using China).

That’s because it doesn’t matter. COGS is COGS.

Until New Product is in your warehouse, you have nothing to sell and no way to recoup anything you’ve spent along the way. Manufacturing may be (much) cheaper overseas, but shipping containers from China is incredibly more expensive than shipping them across the States. Sometimes it’s a choice. More often it’s mandated by the market.

COGS is COGS.

And because this is true, every dollar spent on cost of goods will (almost always) result in that same 8x multiplier. Yes, I’m oversimplifying, but not by much.Because here is another truth:

China is NOT paying the tariffs(5).

I don’t know how much clearer I can say that. And yet—I expect someone will argue this exact point;I’ve seen it declared too many times on other websites. Apply ten seconds of reason here: If the US could force China or Chinese manufacturing to pay these tariffs (it can’t) Chinese manufacturing would simply raise its cost on the American publisher, forcing it back on us. Capitalism at work.

Why is this important? (Okay, now I’m going to talk about shipping costs. Indulge me.)

In 2020, Covid drove the cost of international shipping way up. “All in” including port fees and final truck delivery to the warehouse, containers went from just under $5000 to well over $30,000 by some reports. I paid around$28,000 (each) for my most expensive containers. Assume this container holds around 5,000 copies of New Game. (In theory it can hold up to 6,500 of a basic $40 game, but rather than Min/Maxing I’m using an average print run.) So, assuming my $5 COGS once contained about 80 cents in shipping costs… my new “landed cost”is closer to $9.80. [$5 COGS - $.80 + ($28,000/5,000)]

My COGS just went up $4.80.

Please refer back to the previous section, where my likely profit margin was $4.

I am now losing $.80 per game sold.Assuming I sell every one of them, it will cost me $4,800 to bring happiness and joy to 6,000 lucky gaming groups.

As it turns out, I was very fortunate. I built Catalyst Game Labs to withstand such a (temporary)crisis. I didn’t have to take out a loan, or ask my crowdfunding backers to pay more for the rewards they were already due. I didn’t even raise prices, not right away. I honored my prices for several months even though I was taking losses on some of my newest (and bestselling) product. I had enough existing inventory to balance out the shortfall. Not all companies had that luxury.

Still, no business can afford to take losses forever. So, eventually, I did raise prices, but in a measured and fair reaction to the market as it slowly returned to a“new normal.” I believe Catalyst bought a lot of goodwill in that period, delivering product despite the losses at a time when we all needed a little extra fun in our lives. It wasn’t easy, but our sales in subsequent years tells me that our fans appreciated it.

Reasonable? Responsible? I like to think so. Hopefully you agree. But that was five years ago and part of a global pandemic. It really wasn’t much of a cost, either,compared to the sacrifice of others. So why am I talking about Covid?

(Some of you are way ahead of me,I’m sure.)

Here’s why:

The recent tariffs have raised cost of goods for all products manufactured in China. First 10%, then almost immediately 20%. Then 54%. Then I believe it was at 104% for like a day before jumping to 145% which is where tariffs are as I write this article (but with threats of over 200% already in the media). I had seven containers of product on the ocean when the first tariffs hit, and was given about five weeks “grace” to get my product through customs.

Ever try to hurry a freighter?

By the time my containers made port and got through Customs I was taxed $240,000 for games I had been working to produce for the past year, a good measure of which were already sold.

Remember that $5 COGS from the previous section? Now it’s $6 for no other reason than the Earth kept spinning and time had passed. That lost dollar, times tens of thousands of units, represented a new license we could no longer afford to pursue; a new game design we couldn’t afford to purchase.Research. Raises against inflation. Jobs.

Now tariffs are at 145%. I have friends in the industry who are in the same place I was back in March. New Product on the ocean. When they arrive, there is no asking for a do over. No waiting for the tariffs to return to something sane. They will be taxed. Immediately. And that hypothetical New Product? Landed cost just rocketed to $12.25.[$5+($5*145%)]

COGS just went up $7.25.

Please refer back to the previous section, where the likely profit margin was $4.

Please refer back to the top of this article, where I called these taxes “unsustainable.”

Do you see why?

DOMESTIC PRODUCTION

“If the tariffs are causing the price to raise by $15, then just use that $15 to print the product domestically. Problem solved!”

I found this comment on the forums of a popular gaming news site, discussing an excellent article in which a veteran publisher explained how tariffs raise COGS which raises MSRP. The entire process, including the math, was laid out amazingly well. The critique basically ignored the entire article,berating the publisher with a condescending attitude; like the publisher was a kid running a lemonade stand and in need of serious adult supervision.

Let’s unpack this advice.

Assumption: America already has the production facilities we need to manufacture new board games.

We don’t.

I follow worldwide and domestic manufacturing technology, especially with regards to quality and costs. At this time, books and cards can be printed at “reasonable”comparisons to overseas manufacturing. And there is a reason why“reasonable” must be in quotations. It’s a multi-level balancing act. How many copies are you printing? Color or black-and-white? What’s going on with the price of paper (some card stock needs to be imported and so are subject to tariffs)? Do you want special effects faux-leather covers, or foiling. What kind of packaging do you require?

Some of the effects which allow publishers to differentiate their products (and gamers enjoy) are not all available in the States at costs that make sense. Even a most basic product, like a black-and-white soft-cover book (which Catalyst often produces in the US), is still more expensive—even with international shipping considered—than our overseas options. Added to that, most of the printers we know are already booked out at least six months in advance and cannot guarantee our schedule.Catalyst would have to produce far fewer books.

As for those boxed games weighing down our closet shelves…what might be argued as the backbone of the gaming industry…once you start looking at chipboard, plastic components, wooden meeples, special-cut borders, vacuum-formed trays;it gets so expensive so fast it’s just as crippling as the tariffs.

Could this force someone to invest strongly in the manufacturing necessary to create everything we want here in the States? Maybe. Although it’s likely that person would need millions of dollars, years of preparation (by which time the tariffs may be rescinded and the entire project a waste of time and resources) and they would likely have to import all the big machines from outside the country anyway (hello tariffs!).

Final answer: If gamers are fine with their RPG books and card games all having simplified production quality and with greater delays than current releases,these items may be possible but would still involve a price hike.

Assumption: Somehow, we can take the MSRP increase due to tariffs and use that to produce New Product here in the States without further affecting our MSRP.

Let’s revisit the Costs Versus Market Price section, above. In fact, I’m going to ignore (fora moment) the most recent tariff hikes that took us all the way to145%.

Why? Because 54% tariffs are hard enough to deal with. A publishing company must raise MSRP by 17% in order to maintain its Net Income while decreasing its overall Profit Margin. Yes, that’s how the math works. Here are the results for you to check me:

COGS Development Discount MSRP NET Margin

$5.00 $7.00 $16.00 $40.00 $4 10%

$7.70(+54%) $7.00 $18.72 $46.80 (+17%) $4.02 8.6%

Extrapolating from the commenter’s advice, all we need to do is find a manufacturer in the States who can make New Product for the $6.80 difference in MSRP. Assume everything else is consistent (quality, scheduling, etc.); it won’t be, but for the sake of argument. COGS is now $11.80. Plus $7 general development costs, brings the break-even cost of New Product to $18.80. Even at the new MSRP, the $18.72 Discounted Price means the publisher is still losing $.08 per game.

And that’s our previous best-case.Because the tariffs are now 145%!

Okay: To hold the value on $12.25 in COGS [$5 + ($5*145%)] means an increase in MSRP to (just over) $58.That gives us $18 to work with. I’m willing to bet I can find an American manufacturer able to make what used to be a $40 game for an adjusted COGS of $23. Plus $7 upfront development costs brings the break-even to $30. And the Discounted Price of a $58 game is…$23.20.Hmm. However, if I sold everything straight to retail stores for $25…

I think I’d rather run a lemonade stand.

By the way, this is looking at a publisher with a healthy 8x multiplier. Go back and do the math for a5x multiplier trying to stay in distribution or retail stores, and it gets ugly very, very quickly. Company-ending ugly.

Assumption: Game publishers are stupid. Or greedy.

If that’s how you want to think about game publishers, or businesses in general, very little I say is going to change your mind. But imagine filling out your tax return this last month, and instead of the tax return payment you were expecting the government mails you back a new Form 1040 with an executive order explaining, “No matter your job, work history,or previous tax bracket, everyone must pay 145% of their Net Income.Except for Apple. And maybe automobile manufacturers.”

And when you point out how impractical (and unfair) that is, they argue, “You obviously don’t see the big picture.”

My point? This is our job. We enjoy what we do, but we also take it seriously. If we could make our product here in the States, for a reasonable price, we would. If China would agree to pay our tariffs, we’d let them. And if our prices go up, it’s almost always in reaction to outside forces.

NEXT STEPS

Game publishers are raising prices.They have no choice. Likely, it won’t be enough. Not against 154%taxes.

Veteran publishers will eat as much of the extra cost as they can to protect their position in the market. Some have already announced they are planning to let New Product sit at the manufacture in China, because COGS is COGS and the math don’t work. Catalyst will bring in just enough product to protect our position in the market while raising prices as little as possible. If that means selling some of our newest product at a loss, that is what we will do.

Meanwhile, mid-tier publishers, many of them with far less room to maneuver, will be hurt the worst. Some will fail and leave the market. (This is also already happening, but I’ll let those companies identify themselves where and when appropriate.) How many great New Product games will be abandoned at Customs because publishers can’t afford this tax?

And new publishers will be backing away as fast as they can, if they can, waiting for the market to improve. This is the bigger tragedy. I’ve always believed that new publishers are the best innovators in the gaming industry. Less innovation means less excitement. Not what I hope for in an industry based around entertainment(6).

Fortunately, it’s not all doom and gloom and it is certainly not the end of our industry. There is also opportunity here. This crisis will allow us to reevaluate ourselves and our business models. To adjust product lines. To engage with our customers, and let them know we will still be here for them.And, for the publishers who have built themselves around long-term growth, there is definitely an opening to attract an even better market position.

That is what I’ve been telling my industry friends when they call.

As for the gaming customer, I understand you may feel a desire to lash out as your favorite form of entertainment comes under attack. Please, don’t. It doesn’t solve anything.

Give us time.

Gamers are very smart people. We’ve spent our lives learning rules and then bending the hell out of them.We’ve given our Game Masters migraines. We’ve gleefully written our favorite publishers to point out math errors in their rules. And then we bought the next game to do it all over again.

We, the publishers, also love games. And other gamers. Otherwise, why would we do this? Very few of us grew up planning to become game publishers, but along the way we found a calling (and, yes, for the lucky ones, a way to make a living). Tabletop publishing may be a billions-dollar industry(7),but most of us are getting by in million-dollar-companies with personal take-home pay somewhere between your local pizza-delivery driver and a high school teacher. And while I can’t speak for all of us, I bet I can speak for many:

We aren’t going anywhere.

Tariffs are just the latest rules revision, dropped on us without any play testing or consideration of balance or fair play. We are all working hard to figure out how to deal with the reality in front of us and bring our customers the next great game we have to offer.

We will need to make some hard business decisions, even if tariffs come back down to something reasonable and sustainable. At the moment, I know many companies are looking at loans, layoffs, salary reductions and shutdowns. These are the realities of running a business and, yeah, it may feel overwhelming. So I’ll return to my first piece of advice:

Don’t Panic.

Do what you need to do to survive this round.

Tomorrow is a new game.

NOTES:

1. https://en.wikipedia.org/wiki/Tariff#:~:text=A%20tariff%20is%20a%20tax,exceptionally%2C%20exports)%20of%20goods.
2. https://www.reuters.com/article/world/trump-calls-tax-avoidance-smart-most-americans-call-it-unpatriotic-reuter-idUSKCN1242FV/
3. https://stonemaiergames.com/10-steps-to-create-a-tabletop-game-company/
4. https://stonemaiergames.com/kickstarter-lesson-59-the-myth-of-msrp/
5. https://edition.cnn.com/2025/03/05/business/what-is-tariff-who-pays-imports/index.html
6. https://cardboardedison.com/tariffs
7. https://www.globenewswire.com/news-release/2025/02/26/3032626/28124/en/Tabletop-Games-Market-Growth-Forecasts-2025-2030-Rising-Popularity-of-European-Style-Tabletop-Games-Strategy-Games-as-Market-Leaders-A-34-1-Billion-Market-by-2030.html

The winners will be those who prepared for this (maybe not to the extent it's gotten to) before these tariffs were even considered.

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In the USA, small companies producing in-house are in a good place right now.

I think companies like Death Ray Designs (lasercut stuff and 3d printed stuff) are going to do well.

If they're sourcing their metal domestically, the small domestic miniature casters will probably do alright if they don't have to compete too hard against other industries for lead/pewter.

I don't think that GW will "Do well", as most of their tooling is done overseas. However, they're certainly the best placed to take the hits for however they last and ride out the storm.

This message was edited 1 time. Last update was at 2025/04/22 19:21:52


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From my incomplete and inexpert understanding?

GW being predominantly UK based is a Big Plus for them, as if the media is to be believed, the UK isn’t right in the line of fire of the current administration. And talks of a deal seem positive.

Certainly if the UK can agree a deal? GW is likely sorted, as it’s only the finished and packaged product which might be impacted. Not all the other gubbins that go into making a thing.

Unless, of course, this turns into a proper “every country for itself” trade war, and it’s not just “everyone do their best to ignore the one trying to start it and be as you were”.

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MN (Currently in WY)

This just adds another barrier of entry for new entrants into the space. Therefore, the "winners" are the larger-tier players who are all ready in the market and have a stream of income. These Tariffs will help strengthen their position in their own markets and clear out the clutter for market share.

Do the Tariffs make the industry ripe for a "disruption" via technology? Maybe? However, there might not be enough money in it for that.

If anything, I think the biggest threat is a potential loss of growth in the market as people turn to other, less intensive hobbies; or never bother to start this one. Therefore, the risk is that the "Greying of the Hobby" only gets worse as their is a larger barrier to entry than ever before.


Edit: I am just some schmuck and have no idea about Tariffs, trade wars, and barely understand business. Therefore, I am not worth arguing with on the subject.

This message was edited 1 time. Last update was at 2025/04/22 20:08:19


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On the whole “is there money in it”?

GW is worth more than the entire British Fishing Industry.

So……..possibly? But getting to GW’s size and market dominance isn’t easy.

Whilst GW has taken decades and many mis-steps to get where it is today, that doesn’t mean a competitor need take exactly the same path.

But it does require significant investment - and challenging GW for the global crown it’s worn for a very long time.

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I'm not an economist, but from the different articles and posts I see, there is at least some worry this tariff business will actually drive the US economy into a recession, depression or something similar.
It's entirely possible even GW will see a significant drop in sales simply because the customers will have to put discretionary spending on halt.
   
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How much of a tiny amount will the Sprue Returns bins in GW stores help with raw material?

If 50% of every sprue is wasted, and returned to the factory, they save up to 50% of the costs of raw, minus the costs to turn it back into a usable state.

We know that sprue costs pennies anyway, but it all helps.
If HIPS is eventually made from oil, any country with oil reserves could make it?



It's unlikely that any recycled plastic from sprues collected from stores will go back into GW products as there's a risk of contamination with non GW plastic and that can really mess things up even if it is HIPS it will have different proportions of ingredience, plasticisers and dyes. It'll probably be sold on for making into something less exciting like plastic planks for park benches etc

(unlike waste collected from within the factory which can be ground up and re-used although it still has to be in the minority compared to virgin plastic... I want to say 30% max but i can't remember where that number came from
)

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Gone-to-ground in the craters of Coventry

Angronsrosycheeks wrote:
I'm not an economist, but from the different articles and posts I see, there is at least some worry this tariff business will actually drive the US economy into a recession, depression or something similar.
It's entirely possible even GW will see a significant drop in sales simply because the customers will have to put discretionary spending on halt.
I just read the regional revenue spread of GW's sales, from the latest annual report, and a bit less than half of it comes from North America. Assuming most of that is from USA, that reduced spending may hurt GW quite a lot.

@OrlandotheTechnicoloured, that was want I assumed, but is handy to have had it confirmed.

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 lord_blackfang wrote:
Raw material is a big issue, including for 3d printing.

I bet even "locally made" resins and filaments ultimately all source the base toxic goop from China.


Most plastic is made from LNG. Most of which is made in the US. China actually has to import it from the US.

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MN (Currently in WY)

I can tell you right now, I am not a winner thanks to Tariffs.

Last year was one of my best years for hobby-related sales yet, and this year I am selling less than I ever have since I started in 2017.

I can not completely attribute it to Tariffs, since "in theory" my distro model should not be impacted. There are multiple factors driving the change. However, I think my sales are being impacted by two things:

1. Concern about the economy, thereby killing consumer confidence and spending.

2. Consumer spending choices being driven more by politics than ever before. I.e. Canadian boycotts is a prime example.




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Could OPR be a winner in this? Their main income comes from 3d files and they have no overseas rulebook printing.

Their recent update around their upcoming crowdfunding suggests that tariffs will complicate the project (proposed production of plastic minis in China), but not their overall outlook.

https://gamefound.com/en/projects/onepagerules/grimdark-future-battle-box/updates/10

As long as folks can still service and purchase 3d printers (which are going up in price) sellers of 3d printed minis and files are probably in a reasonably good place.

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The problem for OPR will likely be growth. Sure delivery of STL files is basically not affected



But those files need printers and resin to be made into models and China really dominates that market now. Especially at the consumer end of things many of the printer brands consumers buy and are affordable for them are from China. Layer on top of that that resin also comes from China and even if you produce it locally some raw materials still have to come from there (I believe most of the photo activated components at the very least).

On top of that there's the aforementioned fact that it really impacts the ability to use China as cheaper production to grow with.


Another issue is that slowdown in the growth of 3D printer sales hurts 3d designers a lot because that market is insanely over-saturated and undervalued at the product end. In a year you can easily amass hundreds to thousands of models. So customers can burn out really quickly. Throw some financial pressure on them and "I'm supporting an artist" goes out the window for many if they aren't using the product or can't see themselves using it in the short term.

Shifting into the physical market is the natural growth point, but if that just took a huge hit then its seriously going to impact the growth of OPR like every other miniature firm.



The thing is the tariffs hit everyone big and small. It doesn't just impact big firms and leave a gap for small ones; it impacts both. If anything I'd wager it would significantly slow the growth of smaller firms and their viability of establishing themselves in the US market.

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 Overread wrote:



The thing is the tariffs hit everyone big and small. It doesn't just impact big firms and leave a gap for small ones; it impacts both. If anything I'd wager it would significantly slow the growth of smaller firms and their viability of establishing themselves in the US market.


I certainly agree with this. Even smaller companies that can hold steady can have potential for growth seriously hampered by limited market, lack of useful access to overseas production or just consumer hesitancy.

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I suspect it’s more down to your profit margin.

We know GW’s overall profit margin - we get that from the annual report. 2023-2024 takings were £540,200,000.00 at constant currency. Of that, pre-tax profits were £203,000.00

So 37.5%.

Which is a fair amount of wiggle room.

But if you operate on a slimmer profit margin? Regardless of your sales, any increase in tarriff or taxes is going to hit harder, regardless of your sales volumes.

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