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![[Post New]](/s/i/i.gif) 2025/05/24 22:44:18
Subject: Weird GW design decisions
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Sword-Bearing Inquisitorial Crusader
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Ever looked at a GW product, and thought, "Huh?"
I was looking at GW dice today and found the classic Death Guard / Nurgle dice and it was colored in the most traditional color: magenta.
Are there any other GW models/products that make you scratch your head.
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You Pays Your Money, and You Takes Your Chances.
Total Space Marine Models Owned: 5
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![[Post New]](/s/i/i.gif) 2025/05/24 22:46:36
Subject: Weird GW design decisions
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Decrepit Dakkanaut
UK
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Honestly I still question why GW faction dice are so big in a game that's famous for making you roll lots of dice
I'd honestly buy more if they were the standard D6 size instead of the larger size they use.
Also a few of them over the years they marked both the 6 and 1 with unique symbols - darn it only mark 1 otherwise you can't recall which is which at times (Daughters of Khaine dice were like that)
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![[Post New]](/s/i/i.gif) 2025/05/24 23:46:48
Subject: Weird GW design decisions
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Fixture of Dakka
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Not sure if it quite fits the criteria, but the back of the dark eldar raider box has the labels for the guns swapped. The dark lance is marked as a dizzy and vice versa.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2025/05/24 23:48:07
Subject: Weird GW design decisions
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[DCM]
Tzeentch's Fan Girl
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Quixote wrote:Ever looked at a GW product, and thought, "Huh?"
I was looking at GW dice today and found the classic Death Guard / Nurgle dice and it was colored in the most traditional color: magenta.
Are there any other GW models/products that make you scratch your head.
The bouncy squig-dice!
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![[Post New]](/s/i/i.gif) 2025/05/25 05:57:42
Subject: Weird GW design decisions
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Longtime Dakkanaut
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Presumably green was taken by Orks or Dark Angels or something.
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![[Post New]](/s/i/i.gif) 2025/05/25 06:28:04
Subject: Weird GW design decisions
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Stealthy Warhound Titan Princeps
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Why wasn't pink used by The Emperor’s Children?
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![[Post New]](/s/i/i.gif) 2025/05/25 07:04:31
Subject: Weird GW design decisions
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Longtime Dakkanaut
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Because they'd already assigned it to Death Guard. Simples.
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![[Post New]](/s/i/i.gif) 2025/05/25 12:49:00
Subject: Weird GW design decisions
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Trazyn's Museum Curator
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Quixote wrote:Ever looked at a GW product, and thought, "Huh?"
I was looking at GW dice today and found the classic Death Guard / Nurgle dice and it was colored in the most traditional color: magenta.
Are there any other GW models/products that make you scratch your head.
The Skorpekh lord always looked weird to me. There are some short tubes connecting its arms in such a way that it wouldn't actually be able to fight because, you know, it can't move its arms and the gun can't even be brought to bear.
Similarly, necron flyers have a gaping hole in their cockpits that just begging to be shot at, necron vehicles are infamously exposed even though you'd think a race obsessed with avoiding death and who supposed to be slow, methodical short to mid ranged combatants would NOT design their vehicles to have less protection than a golf-cart and who ever designed the DDA and the ghost ark never touched a hobby kit in his life because if he did he'd know that they are a bitch to actually assemble and paint.
Yeah, I'm not a big fan of post 5th ed necron designs. I have a lot of reservations.
Even the walkers have dangling tubes on their legs. As if those aren't going to be cut.
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This message was edited 2 times. Last update was at 2025/05/25 15:28:50
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2025/05/25 15:23:11
Subject: Weird GW design decisions
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Pestilent Plague Marine with Blight Grenade
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The entire 8th edition redesign of the Death Guard. All the bells and plague censers and tentacles, either not present at all or vastly more rare prior to them getting their own codex.
Speaking of Death Guard Dice, the previous version with the squishy rubbery insides. Horrible for rolling
And away from aesthetics into game mechanics, giving Death Guard a bunch of middle management characters in general is weird. no other army has characters that deal with the minutiae of logistics rather than giving them new units (Destroyers are RIGHT THERE)
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![[Post New]](/s/i/i.gif) 2025/05/25 16:10:45
Subject: Weird GW design decisions
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Longtime Dakkanaut
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Replacing the beautiful hinged-door drop pod with a fixed open waste of plastic was a poor design choice IMHO.
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![[Post New]](/s/i/i.gif) 2025/05/25 19:17:24
Subject: Weird GW design decisions
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Ultramarine Chaplain with Hate to Spare
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PenitentJake wrote:Replacing the beautiful hinged-door drop pod with a fixed open waste of plastic was a poor design choice IMHO.
Woah, for real?
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![[Post New]](/s/i/i.gif) 2025/05/25 19:30:23
Subject: Weird GW design decisions
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Hacking Shang Jí
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The Imperial Navy, A Galatic Force for Good. |
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![[Post New]](/s/i/i.gif) 2025/05/25 20:02:14
Subject: Weird GW design decisions
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Longtime Dakkanaut
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But GW said that New Pod is good pod because it fixes the bad design choices of Old Pod which was obviously always bad pod.
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![[Post New]](/s/i/i.gif) 2025/05/25 20:22:07
Subject: Weird GW design decisions
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Oozing Plague Marine Terminator
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Giving Primaris Heavy Stubbers that were usually associated with Guard, Autocannons that were associated with CSM and hover tanks that were usually a Xenos thing.
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![[Post New]](/s/i/i.gif) 2025/05/25 20:27:48
Subject: Weird GW design decisions
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Ridin' on a Snotling Pump Wagon
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Lord Damocles wrote:But GW said that New Pod is good pod because it fixes the bad design choices of Old Pod which was obviously always bad pod.
Same family of decisions as removing blast marker partials, then blast markers entirely.
Fewer game derailing arguments and uncertainty.
Not to say the new kit (which we’re yet to get hands on) is better than the original. But there is game based logic there.
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![[Post New]](/s/i/i.gif) 2025/05/25 20:36:29
Subject: Weird GW design decisions
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Decrepit Dakkanaut
UK
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Meanwhile the same firm "use the base the model was sold on" and "its a 60mm base.. yes its actually 62mm and the other is 65mm.. but its a 60mm base honest"
And the classic "yes its the same model; in two different boxes... on two different sized base."
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![[Post New]](/s/i/i.gif) 2025/05/25 21:20:26
Subject: Weird GW design decisions
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Ultramarine Chaplain with Hate to Spare
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Wow. Removed the Storm Bolter/Dreathwind too. How lame.
I have 6 already. I always kinda wanted to make it ten. May not happen now.
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![[Post New]](/s/i/i.gif) 2025/05/25 21:22:54
Subject: Weird GW design decisions
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[DCM]
Tzeentch's Fan Girl
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Insectum7 wrote:Wow. Removed the Storm Bolter/Dreathwind too. How lame.
I have 6 already. I always kinda wanted to make it ten. May not happen now.
Despite the complaints, they'll probably be a day-one sell-out.
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![[Post New]](/s/i/i.gif) 2025/05/25 21:23:13
Subject: Weird GW design decisions
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Longtime Dakkanaut
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Mad Doc Grotsnik wrote:Same family of decisions as removing blast marker partials, then blast markers entirely.
Fewer game derailing arguments and uncertainty.
Which they believe in so strongly, that multiple of their newer games/rulesets still use blast markers...
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![[Post New]](/s/i/i.gif) 2025/05/25 21:56:58
Subject: Weird GW design decisions
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[DCM]
Tzeentch's Fan Girl
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Lord Damocles wrote: Mad Doc Grotsnik wrote:Same family of decisions as removing blast marker partials, then blast markers entirely.
Fewer game derailing arguments and uncertainty.
Which they believe in so strongly, that multiple of their newer games/rulesets still use blast markers...
Yeah, but those are for the grognards, not the Little Timmys.
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![[Post New]](/s/i/i.gif) 2025/05/25 23:26:59
Subject: Weird GW design decisions
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Ultramarine Chaplain with Hate to Spare
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Think so? Did they get a rules boost or something? In my experience the sudden sellouts of models, especially transports, are always due to some rules update.
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![[Post New]](/s/i/i.gif) 2025/05/25 23:35:58
Subject: Weird GW design decisions
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[MOD]
Making Stuff
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Overread wrote:Meanwhile the same firm "use the base the model was sold on" and "its a 60mm base.. yes its actually 62mm and the other is 65mm.. but its a 60mm base honest"
To be fair, for a long time GW very deliberately didn't actually list measurements for any of their bases.
And the flat 60mm base and the beveled one were actually the same size on the top, IIRC. Base manufacturers go by the top measurement rather than the overall diameter, so it's possible that the difference on those was a miscommunication, rather than a deliberate design decision.
There again, the flat one was originally only intended for titans. The beveled 60mm base came later, when they realised how useful it was to have a large round base for 40K models....
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![[Post New]](/s/i/i.gif) 2025/05/26 00:18:08
Subject: Weird GW design decisions
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Decrepit Dakkanaut
UK
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insaniak wrote: Overread wrote:Meanwhile the same firm "use the base the model was sold on" and "its a 60mm base.. yes its actually 62mm and the other is 65mm.. but its a 60mm base honest"
To be fair, for a long time GW very deliberately didn't actually list measurements for any of their bases.
The funny thing is back when they never listed the base sizes the sizes tended to remain fairly constant. One reason they had to start listing the sizes (outside of AoS where people wanted to convert old world to AoS models in the early days) is cause they started messing around with them a lot and people just wanted some clear messages.
Even now they are spotty on updating their base-size charts and stuff. Some upgrades make a lot of sense (eg genestealers); but some just feel 100% random.
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![[Post New]](/s/i/i.gif) 2025/05/26 02:15:14
Subject: Weird GW design decisions
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[DCM]
Tzeentch's Fan Girl
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Grey Knights Dreadknight. If I played Grey Knights, I would be embarrassed to put that thing on a table.
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![[Post New]](/s/i/i.gif) 2025/05/26 03:05:17
Subject: Weird GW design decisions
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Hacking Shang Jí
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Insectum7 wrote:Wow. Removed the Storm Bolter/Dreathwind too. How lame.
I have 6 already. I always kinda wanted to make it ten. May not happen now.
But these have tactical rocks! You'll want to replace all your old ones so they all match!
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The Imperial Navy, A Galatic Force for Good. |
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![[Post New]](/s/i/i.gif) 2025/05/26 05:20:21
Subject: Weird GW design decisions
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Fixture of Dakka
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Arschbombe wrote: Insectum7 wrote:Wow. Removed the Storm Bolter/Dreathwind too. How lame.
I have 6 already. I always kinda wanted to make it ten. May not happen now.
But these have tactical rocks! You'll want to replace all your old ones so they all match!
I can keep mine matching by just not adding this new one.
And if I ever need more? Ebay etc will be full of old ones being dumped.
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![[Post New]](/s/i/i.gif) 2025/05/26 08:00:36
Subject: Weird GW design decisions
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Nasty Nob
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Sgt. Cortez wrote:Giving Primaris Heavy Stubbers that were usually associated with Guard, Autocannons that were associated with CSM and hover tanks that were usually a Xenos thing.
Agreed - this is where Primaris seemed 'off', rather than the design of their power armour. And putting Intercessors in Heresy-style units with no special or heavy weapons, thus making the iconic Tactical squad obsolete when it was both more effective and cooler looking. Or, for that matter, adding Desolation squads instead of just having Primaris Devastators.
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Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
Terry Pratchett RIP |
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![[Post New]](/s/i/i.gif) 2025/05/27 16:55:40
Subject: Weird GW design decisions
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Ultramarine Chaplain with Hate to Spare
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Snord wrote:Sgt. Cortez wrote:Giving Primaris Heavy Stubbers that were usually associated with Guard, Autocannons that were associated with CSM and hover tanks that were usually a Xenos thing.
Agreed - this is where Primaris seemed 'off', rather than the design of their power armour. And putting Intercessors in Heresy-style units with no special or heavy weapons, thus making the iconic Tactical squad obsolete when it was both more effective and cooler looking. Or, for that matter, adding Desolation squads instead of just having Primaris Devastators.
"Marine Aspect Warriors". Yup! Totally against the OG Marine organizational paradigm.
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![[Post New]](/s/i/i.gif) 2025/05/27 17:01:29
Subject: Weird GW design decisions
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Longtime Dakkanaut
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It's so narratively satisfying that we never got any exploration of why Guilliman, who wrote the Codex Astartes, and established more generalist Marine squads, organised his secret super-Marines along the lines of specialised Legion units.
Forge the Narrative!
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This message was edited 1 time. Last update was at 2025/05/27 17:02:11
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![[Post New]](/s/i/i.gif) 2025/05/27 17:37:21
Subject: Weird GW design decisions
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Ultramarine Chaplain with Hate to Spare
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Lord Damocles wrote:It's so narratively satisfying that we never got any exploration of why Guilliman, who wrote the Codex Astartes, and established more generalist Marine squads, organised his secret super-Marines along the lines of specialised Legion units.
Forge the Narrative!
Yeah that part's super jarring. Reorganizing squads into more flexible/independently capable units is such a progression. But "naaahh, eff it!"
It seems so clearly a money-grab by GW combined with intense designer butt-hurt from a paradigm where units could only shoot at one target.
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