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Made in gb
Fresh-Faced New User






Here’s the full list I’m trying to clear up. Short yes/no or “page X” is perfect. Thx!

1. **Overwatch:** Is it strictly “unmodified 6s hit” (ignore all ±1s and hit re-rolls), right?

2. **Stealth:** Ranged-only, or does it ever apply in melee?

3. **Heavy + Torrent/Overwatch:** Heavy basically does nothing with Torrent (no hit roll) or during Overwatch (unmodified 6s) — correct?

4. **Sustained Hits (X):** The extra hits are **normal** hits (not crits) — yea?

5. **Lethal Hits:** A crit-to-hit auto-wounds. Does that count as a **critical wound** for other rules (e.g. Dev W), or just a normal wound (no wound roll made)?

6. **Torrent + Lethal/Sustained:** Since there’s no hit roll, Lethal and Sustained don’t trigger — pls confirm.

7. **Twin-linked:** Full re-rolls to **wound**, right? And auto-wounds from Lethal skip those re-rolls.

8. **Transhuman (can’t wound better than 4+):** Do mods/Lance apply first, then cap to 4+? Any wierd exceptions?

9. **Anti-X:** Counts as a **critical wound** on X+ vs the right target — so it can trigger Devastating Wounds, yea? Re-rolls to wound (incl. Twin-linked) happen **before** checking Anti-X threshold, right?

10. **Devastating Wounds:** On a crit wound you deal MWs **instead of** normal damage (no save). Do −1 Damage/halve affect those MWs (I think no)? FNP still works vs MWs, correct?

11. **Cover / Ignores Cover / Invuln:** Cover is ranged-only and never improves invulns. **Ignores Cover** removes Benefit of Cover (incl. if granted by Indirect) — all good?

12. **Indirect Fire:** If the target wasn’t visible when selected, it’s −1 to hit and the target gets Cover; same during Overwatch (since it’s “as if Shooting phase”), right?

13. **Rapid Fire + Blast:** At half range add **RF X** attacks; **Blast** adds +1 per 5 models (floor). They stack additively with random Attacks (e.g. D6 + RF + Blast). Any cap I’ve missed?

14. **Half-range checks:** Treat as **≤ half range** for RF/Melta, yea?

15. **Damage order:** Base Damage (incl. **Melta +X** at half range) → target reductions (−1/halve/min-1 if applicable) → FNP → per-phase caps. Do caps include MWs as well?

16. **Strength “User/+S” (melee):** “User” = bearer’s current S; “+S” modifies that (e.g. S(User)+1). Any corner cases people rulings differ on?

If I’ve got anything wrong, feel free to smack me with the page ref — I get rules brain sometimes lol. Appreciate the help alot!

This message was edited 1 time. Last update was at 2025/08/26 22:24:19


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Strength: User doesn't exist anymore.

What were your questions? I only see the one at the end.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Fresh-Faced New User




Fair point — my bad! I only left one Q in the first post. I re-edited it
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

grimwold wrote:


Here’s the full list I’m trying to clear up. Short yes/no or “page X” is perfect. Thx!

1. **Overwatch:** Is it strictly “unmodified 6s hit” (ignore all ±1s and hit re-rolls), right?

2. **Stealth:** Ranged-only, or does it ever apply in melee?

3. **Heavy + Torrent/Overwatch:** Heavy basically does nothing with Torrent (no hit roll) or during Overwatch (unmodified 6s) — correct?

4. **Sustained Hits (X):** The extra hits are **normal** hits (not crits) — yea?

5. **Lethal Hits:** A crit-to-hit auto-wounds. Does that count as a **critical wound** for other rules (e.g. Dev W), or just a normal wound (no wound roll made)?

6. **Torrent + Lethal/Sustained:** Since there’s no hit roll, Lethal and Sustained don’t trigger — pls confirm.

7. **Twin-linked:** Full re-rolls to **wound**, right? And auto-wounds from Lethal skip those re-rolls.

8. **Transhuman (can’t wound better than 4+):** Do mods/Lance apply first, then cap to 4+? Any wierd exceptions?

9. **Anti-X:** Counts as a **critical wound** on X+ vs the right target — so it can trigger Devastating Wounds, yea? Re-rolls to wound (incl. Twin-linked) happen **before** checking Anti-X threshold, right?

10. **Devastating Wounds:** On a crit wound you deal MWs **instead of** normal damage (no save). Do −1 Damage/halve affect those MWs (I think no)? FNP still works vs MWs, correct?

11. **Cover / Ignores Cover / Invuln:** Cover is ranged-only and never improves invulns. **Ignores Cover** removes Benefit of Cover (incl. if granted by Indirect) — all good?

12. **Indirect Fire:** If the target wasn’t visible when selected, it’s −1 to hit and the target gets Cover; same during Overwatch (since it’s “as if Shooting phase”), right?

13. **Rapid Fire + Blast:** At half range add **RF X** attacks; **Blast** adds +1 per 5 models (floor). They stack additively with random Attacks (e.g. D6 + RF + Blast). Any cap I’ve missed?

14. **Half-range checks:** Treat as **≤ half range** for RF/Melta, yea?

15. **Damage order:** Base Damage (incl. **Melta +X** at half range) → target reductions (−1/halve/min-1 if applicable) → FNP → per-phase caps. Do caps include MWs as well?

16. **Strength “User/+S” (melee):** “User” = bearer’s current S; “+S” modifies that (e.g. S(User)+1). Any corner cases people rulings differ on?

If I’ve got anything wrong, feel free to smack me with the page ref — I get rules brain sometimes lol. Appreciate the help alot!
1) Ignore hit modifiers (+1 or -1 to-hit) but you keep rerolls.

2) Ranged only.

3) Correct. I don't think any guns natively have Heavy and Torrent, though.

4) Yes, normal hits. So if you have Lethal AND Sustained Hits, on a Critical Hit (normally just a 6 to-hit) you get one hit and one automatica wound.

5) Normal wound.

6) Yup. Lethal/Sustained do nothing with Torrent.

7) Yes.

8) What has Transhuman these days? I don't think anything does. If you have a specific example, share it and I'll double check.

9) Yes, Anti-X 4+ would trigger a Devastating Wound on a wound roll of 4+. Twin-Linked lets you reroll any wound roll you like-you can technically reroll a successful wound roll, though you'd rarely have reason to.

10) -1 Damage and Half Damage affect Mortal Wounds from weapons. So if you hit someone with a D12 Devastating Wound, it would do 12 Mortal Wounds to most targets, 11 to someone with -1 Damage, and 6 to someone with Half Damage. Abilities don't have a damage characteristic, and so would bypass it. FNP works against Mortal Wounds.

11) Yup.

12) Yes, though -1 to-hit generally does nothing to Overwatch.

13) Nope, you're good. A Rapid Fire Battle Cannon does 1d6+3 shots against a squad with one to four members. It does 1d6+4 if the squad has five to nine, 1d6+5 if they have ten to fourteen, so on and so forth. In half range, you'd just add 1d6+3 to the total. Note that you only get Blast once per weapon.

14) Unclear what rule you're referring to.

15) What has a damage cap? I don't think anything does anymore. As with Transhuman, if you have an example, share it and I'll let you know.

16) Doesn't exist anymore.

For questions 8, 15, and 16, I think you're using an outdated Codex or datasheet. 10th Edition was another total reset, so anything from older editions no longer apply.

Edit: I hope this helps!

This message was edited 1 time. Last update was at 2025/08/26 22:41:14


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Fresh-Faced New User




Thank you. Your right I was reading older eds. in 10th the Strength is printed on the weapon profile, not “S: User/+S”. (e.g. Astartes chainsword shows a number on the weapon, not “User”) Thanks again. DAMN i have a lot of data sheets.


Automatically Appended Next Post:

super helpful! I’ve noted the following:

1. Overwatch = unmodified 6s to hit, **rerolls still ok**, mods ignored.
2. Stealth is ranged only.
3. Heavy does nothing with Torrent/Overwatch.
4. Sustained gives **normal** extra hits. With Lethal + Sustained, a crit gives **1 hit + 1 auto-wound**.
5. Lethal’s auto-wound is a **normal** wound.
6. Torrent skips hit roll, so Lethal/Sustained don’t trigger.
7. Twin-linked = wound rerolls.
8. Anti-X can trigger **Dev W** on that threshold (e.g., Anti-Vehicle 4+).
9. −1 Damage / Half Damage **do** reduce Dev W mortals; FNP still works.
11–12) Cover/Ignores Cover/Indirect all as you said.
10. RF and Blast stack additively with random Attacks (noted the examples, ty!).

Two tiny follow-ups:
**Half-range check** for RF/Melta—treat as “within half range” (≤ half) or strictly < half? (I’ve been using ≤.)
**Examples** of current 10th that still do “can’t be wounded better than 4+” or “max wounds per phase”—sounds like mostly gone now, but if you know any, I’ll jot them down.

Thanks again!

This message was edited 2 times. Last update was at 2025/08/26 22:57:04


 
   
Made in ca
Fully-charged Electropriest






grimwold wrote:
**Half-range check** for RF/Melta—treat as “within half range” (≤ half) or strictly < half? (I’ve been using ≤.)
Thanks again!

I don't think there is an official ruling but I am certain that 99.99% of people would agree that if you are firing an 18" melta and the target model is exactly 9" away it would count as "within half range". So ≤ would be correct.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

I am 99.9% sure that within is defined in the first few pages of the Core Rules.
   
Made in us
Da Head Honcho Boss Grot





Minnesota

Yeah within means up to and including, though technically for physical distances you can split infinite hairs anyways.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
 
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