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Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

What model or unit would make your army a better force to be reckoned with (or just more fun)?

Imperial Knights with peasant household troops?

Fast moving Dune Buggies/Technicals for Tallarn Desert Raiders?

Close Combat Tau Battlesuits for the Farsight Enclaves?

Servitors bodyguards for Techmarines?

Heavy weapons for Adeptus Custodes that aren't attached to 300 dollar resin tanks?

1000 Sons Servitors with buckets and Vacuums to rescue fallen Rubric Marines?

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

For Drukhari, any of the units we expected but didn't get (Beasts, Court, Urien, Grotesques) or any of the units we should have had over the past decade but never got (Kheradruahk, Sliscuss, Sathonyx, Bike Succubus/ Archon, Asdrubael Vect).

Aeldari? Karandras, Yriel/ Corsair Prince dual build, Illic/ Ranger HQ dual build. Generic Ynarri HQ unit that can actually be a Warlord.

Sisters? An aircraft and a Superheavy (Drop-Church, Baneblade sized Exorcist, Giant mech with a pulpit + preacher and an exorcist launcher... Or all of the above!)

Custodes: Plastic Kharon Pattern Acquisitor with 40k rules (because I'm only really interested in the SoS side of Custodes)

GSC: A mentalist Patriarch (kinda like the old patriarch in the throne- not as much of a fighter, but a reality-bending psyker).

Admech: 40k rules for all the cool Horus Heresy era robots that currently aren't allowed in 40k. No new models necessary.

Guard: New plastic Catchans.

Agents: Arbites HQ, Bikes and Repressor (dual build SoB option), Navy HQ and flyers added to dex, Generic Inquisitor kit with a build for each major ORDO

Daemons- A dex

EC and World Eaters- the missing halves of their armies

Deathwatch- A shoulderpad upgrade sprue with just 10 Gravis/ Termie pads, another with
just 10 Spectrus pads.

Greyknights: Upscaled versions of both the power armoured and Terminator Armoured units consistent with current aesthetics

And most importantly:

Other loyalist marines: Not a damned thing until all non-marine factions get some attention

This message was edited 1 time. Last update was at 2025/12/09 19:09:54


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Space Marines (all) - the classic Lascannon/twin-linked Plasma Guns Razorback. I'm fine if it's added to Legends.

ALL - generic/Unaligned rules for the Tectonic Frag Drill.
Space Marines (Space Wolves) - Leman Russ. The primarch. With his wolves. I'd like to use my ages old Russ model as Russ, with official Russ rules, in 40k (the game the mini was sold for) sometime before I die....

Tau - More xeno units. Not Kroot, not Vespid. Each one can be a one off to start with, I don't need to be able to form an entire army out of any one of them right away....

Ad Mech - all those cool 30k units they've made.

Imperial Guard - A Rough Rider HQ/character unit.

Orks - I need a generic Grot character.

CSM - if you're not going to make the Helldrake better, then make it cheaper!

Votaan - a flyer

Eldar - Exodites





   
Made in us
Perfect Shot Dark Angels Predator Pilot





Orks - "Ork Nobles/Mercenaries", Orks with access to bolters, power armor, plasma guns, and Imperial transports/vehicles
Ork Robots

Chaos - Chaos Androids
more "chaos undivided" demons

Imperial Guard - Mordian Iron Guard units
Imperial Land Speeder

Tyranids - Zoats
Spider/Squigs
Ambull

Tau - more xenos

Eldar - Exodite dragon riders/princes

Space marines - proper tactical/assault/devastator squads

   
Made in ru
Dipping With Wood Stain






IG: ogryns HQ(not commissar)
RR HQ
Mounted ogryns

My Plog feel free to post your criticism here 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

I would LOVE an Ogryn leader and mounted Ogryns! Didn't even know I wanted them until you mentioned it!
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

Thousand Sons: Sorcerer Dreadnought, and Rubric Marines on Discs.

Adeptus Astartes: Primaris Rhino (not the Rhino Primaris, but rather a modern Rhino than can transport modern Astartes in 10-man squads). Also? Female Astartes - get to work, Cawl.

Heretic Astartes: More Renegades and Heretics. Better yet - full-on Traitor Guard.

Demons: Flamers on Discs

Drukhari: Plastic Tantalus (dual-build with the Dais of Destruction)

Custodes: Plasticize the FW models.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Fixture of Dakka





I want to copy Jake's eldar-related answers. Also...

Thousand Sons: I want some kind of long-ranged anti-tank that isn't a vehicle. Give me rubricae havocs/devastators whose sorcerer sergeant can choose between either protecting them with forcefields or guiding their shots. A psychic warp smith would also be nice so that we don't have to use a specific detachment's enhancements to sorta kinda make our own.

Tyranids: Blackout Lictor - a lictor variant whose body can use bioelectricity to create a Haywire effect. Perfect for scaring people with flickering lights (and for disabling enemy vehicles on the battlefield.) I also want an overhaul of the spore mines as a unit so I have a reason to use the pile of them I have sitting around.

Orks: Da Chuck Wagon - A vehicle that specializes in hunting down and frying up food for da ladz. Hands out buffs to nearby non-vehicles as they go into battle well-fed. (This is basically the idea my inevitable ork army will be themed around.)

Sisters: Maybe a generic paragon suit character? I'm too much of a hipster to use Morven Val, but the suits feel like they're too squishy/underhwhelming without her there to be a force multiplier. Give me a generic character with the option to take a jumbo-sized shield that makes her squad harder to kill!

Tau: Revamp drone squads as their own unit. I feel like I'm not the only one who liked the idea of drone-heavy armies. Also, more alien auxiliaries. Give me the brain bears and the rave shrooms, GW!



ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in bd
Regular Dakkanaut






Sydney

For CSM I'd actually like the Traitor Guardsmen fleshed out a bit more, say a bespoke heavy weapon unit, and a Leman Russ, maybe a Sentinel - lower stats than the Imperial Guard versions, to reflect how they're cut off from official supply/repairs and the warband probably doesn't spare much effort supporting them since they're barely more important than the cultist rabble, but it'd be fun to feel like they're an actual chunk of a Guard force that's gone rogue and brought their hardware with them. As it is they just feel to me like a different variety of cultist.

   
Made in us
Fixture of Dakka





 Daia T'Nara wrote:
For CSM I'd actually like the Traitor Guardsmen fleshed out a bit more, say a bespoke heavy weapon unit, and a Leman Russ, maybe a Sentinel - lower stats than the Imperial Guard versions, to reflect how they're cut off from official supply/repairs and the warband probably doesn't spare much effort supporting them since they're barely more important than the cultist rabble, but it'd be fun to feel like they're an actual chunk of a Guard force that's gone rogue and brought their hardware with them. As it is they just feel to me like a different variety of cultist.


See, I almost feel like traitor guard would work better as a detachment from the IG codex and/or allies in a CSM detachment for basically this reason. Let them still have access to most of the guard stuff, but with some special rules and enhancements to add a chaos flavor.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





Some backwater sump

GSC: Mining Mechs. No, not just Sentinels, and yes, they'd basically be an ogryn-level unit, but they could have cool weapons too. If you want to do the mutant horror thing, then have them like skaven rat ogres. And yes, I'd be fine with them just being the Ambots as a unit.

Orks: Grot-level champions. I want a rebel grot army!

Marines: Uhh, how about jetboard-mounted scouts?

New Career Time? 
   
Made in au
Regular Dakkanaut




Aus

IG get their removed units back - penals, conscripts, servitors....
   
Made in us
Quick-fingered Warlord Moderatus






Just give admech Myrmidons for pete’s sake. They weren’t even put on ice like the cybernetica units!

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in us
Fixture of Dakka





Denison, Iowa

 PenitentJake wrote:
For Drukhari, any of the units we expected but didn't get (Beasts, Court, Urien, Grotesques) or any of the units we should have had over the past decade but never got (Kheradruahk, Sliscuss, Sathonyx, Bike Succubus/ Archon, Asdrubael Vect).

Aeldari? Karandras, Yriel/ Corsair Prince dual build, Illic/ Ranger HQ dual build. Generic Ynarri HQ unit that can actually be a Warlord.

Sisters? An aircraft and a Superheavy (Drop-Church, Baneblade sized Exorcist, Giant mech with a pulpit + preacher and an exorcist launcher... Or all of the above!)

Custodes: Plastic Kharon Pattern Acquisitor with 40k rules (because I'm only really interested in the SoS side of Custodes)

GSC: A mentalist Patriarch (kinda like the old patriarch in the throne- not as much of a fighter, but a reality-bending psyker).

Admech: 40k rules for all the cool Horus Heresy era robots that currently aren't allowed in 40k. No new models necessary.

Guard: New plastic Catchans.

Agents: Arbites HQ, Bikes and Repressor (dual build SoB option), Navy HQ and flyers added to dex, Generic Inquisitor kit with a build for each major ORDO

Daemons- A dex

EC and World Eaters- the missing halves of their armies

Deathwatch- A shoulderpad upgrade sprue with just 10 Gravis/ Termie pads, another with
just 10 Spectrus pads.

Greyknights: Upscaled versions of both the power armoured and Terminator Armoured units consistent with current aesthetics

And most importantly:

Other loyalist marines: Not a damned thing until all non-marine factions get some attention


Pretty much everything said here.

Underscore on Vect, Court of the Archon, Beasts.

In addition: Votann need some kind of dreadnought-like unit. It doesn't have to be as big or as powerful, but it would be nice. Heck, it could be like a better Sentinel for all I care.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Marines don’t need more, but since we are brainstorming…

New tac/dev squads. We could consolidate some of the bloat into flexible units.

New light bikes. Similar to the old scout bikes, but phobos marines on lightweight all terrain bikes. Backfield harassment, probably fluffed as mounted reivers.

   
Made in us
Giggling Nurgling





As a long time Ork player, I would really like a designated battle tank vehicle that does not have a transport capacity. We had Kill Tanks in the past, but those were super heavies. Maybe a generic looted tank that has stats, but allows us to use the model of other armies? Or maybe they could remake the Kill Krusha tank, but shrink it into more of a battle tank sized model. Either way, Orks lack a designated shooting brick that helps push forward or hold the backline. I understand the fantasy of having all of our vehicles be transports so Orks can "hang on" to the sides of the vehicle like they would in the lore, but the lore also talks about looted tanks and tanks with all kinds of crazy guns on top, and we seem to lack that right now.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Shooting units for Daemons.
They don’t have to deal tons of damage, but maybe inflict debuffs and such.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Winged Kroot Vulture





Kroot need the Great Knarloc back. I big giant dinosaur esque vehicle smasher and centerpiece model that can effectively fight something that's T12+.

Aside from that, a cavalry character that could actually lead all of our cavalry units would be great.

Armies:  
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

I'm going to echo something I just heard from Poorhammer.

Chaos Knights: a full-on "WTF is that?!" Chaos Knight. Not, "Knight, but spiky" but some kind of horrible mechanical gribbly.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Inquisitorial Scourge of Heretics






Tapping the Glass at the Herpetarium

I'd like to see Cypher added to the Dark Angels army list... maybe as a Lieutenant to the Lion.

As he seems to be the only FALLEN in the game.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

Yes! How did I neglect to mention the Great Knarloc? I LOVED those guys!

Also love Wylhunt's idea about a generic Paragon leader. So many good suggestions here. Great thread.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Eldar - Shining Spear Exarch oh how I want that

Thousand Sons - a psyker dreadnought. I mean why does this not exist yet?!?!?

CSM: I would love to expand on the Lost and Damned units with more traitor guard, rouge psykers etc., but right now, just give me the freaking bikes already.

I don't play IG now, but if they did new plastic for Steel Legion I would be all in.
   
Made in us
Fixture of Dakka




NE Ohio, USA

 JNAProductions wrote:
Shooting units for Daemons.
They don’t have to deal tons of damage, but maybe inflict debuffs and such.


Khorne has shooting.
Nurgle has shooting.
Tzeentch definitely has shooting.

Slanesh - :(

And there's the Soul Grinder.

You can also mix daemon types. You're NOT limited to playing mono-god you know. And even if you were, take Soulgrinders.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

ccs wrote:
 JNAProductions wrote:
Shooting units for Daemons.
They don’t have to deal tons of damage, but maybe inflict debuffs and such.


Khorne has shooting.
Nurgle has shooting.
Tzeentch definitely has shooting.

Slanesh - :(

And there's the Soul Grinder.

You can also mix daemon types. You're NOT limited to playing mono-god you know. And even if you were, take Soulgrinders.
Khorne has a shooting unit.
Nurgle has none.
And even Tzeentch shooting is only adequate at best.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

 JNAProductions wrote:
ccs wrote:
 JNAProductions wrote:
Shooting units for Daemons.
They don’t have to deal tons of damage, but maybe inflict debuffs and such.


Khorne has shooting.
Nurgle has shooting.
Tzeentch definitely has shooting.

Slanesh - :(

And there's the Soul Grinder.

You can also mix daemon types. You're NOT limited to playing mono-god you know. And even if you were, take Soulgrinders.
Khorne has a shooting unit.
Nurgle has none.
And even Tzeentch shooting is only adequate at best.


Plague Drones can shoot, even if they suck at it.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

They’re a melee unit with utility shooting.
They aren’t a shooting unit.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 JNAProductions wrote:
They’re a melee unit with utility shooting.
They aren’t a shooting unit.


It depends upon how you use them.
Just because YOU dont use them as a shooting unit doesn't make them not a shooting unit.

Me? I use them as a shooting unit in support of my charging Plague Bearers, beasts, etc.
With a secondary function of objective holders.
Works well for me.
If i MUST ill send them into melee. But its not where I want them - unless I think that melee will be over in a turn.

Besides, didnt you just say that you'd be happy with some shooting even if it didnt do very much damage wise if it included some sort of buff/debuff? Well, that's exactly what Drones do.
So why are you unhappy?

And of course you continue to ignore the Soul Grinder & the fact that you can mix daemons.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

ccs wrote:
 JNAProductions wrote:
They’re a melee unit with utility shooting.
They aren’t a shooting unit.


It depends upon how you use them.
Just because YOU dont use them as a shooting unit doesn't make them not a shooting unit.

Me? I use them as a shooting unit in support of my charging Plague Bearers, beasts, etc.
With a secondary function of objective holders.
Works well for me.
If i MUST ill send them into melee. But its not where I want them - unless I think that melee will be over in a turn.

Besides, didnt you just say that you'd be happy with some shooting even if it didnt do very much damage wise if it included some sort of buff/debuff? Well, that's exactly what Drones do.
So why are you unhappy?

And of course you continue to ignore the Soul Grinder & the fact that you can mix daemons.
I would like to be able to participate in shooting from Turn One. Which requires a range of more than 12".
I would also like a shooting unit. Not a platypus.

Edit: I'd also like to point out that telling someone who plays Nurgle Daemons to just splash in other Daemons is like telling a Black Templars player to splash in some Imperial Agents Psykers.
Except there are maybe, what? 10,000 Black Templars in the galaxy? 100,000? There's more Nurgle Daemons on a single planet than that.

This message was edited 1 time. Last update was at 2025/12/11 01:47:21


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in bd
Regular Dakkanaut






Sydney

It slipped my mind earlier, but I miss the Frateris Militia. Arcoflagellants and penitent engines are all well and good, but I appreciate the simplicity of this untrained, ill-equipped mob of poor-ass dirt farmers being herded into battle by rabid priests with spit flying from their mouths as the shout scripture and wave their holy books above their heads - like chaos cultists, except they haven't been lured with the promise of anything, just programmed from the pulpit since birth to keep their heads down and do as they're told, and now throwing their lives away for a god who was never even there to begin with. There's absolutely nothing special or notable about them, at all - no punishment implants, no toughness from being born on a deathworld, no quantity-has-a-quality like the Guard, certainly not augmented supersoldiers or whatever, they're just human lives and nothing else, and I feel like that really gets across how human life has no value in 40k.

(Of course presumably they'd do something on the tabletop, if only making hormagaunts waste a turn eating them or whatever, but I like to think of that as a lucky and frankly unintended byproduct - the real reason the Imperium throws their lives away is because it never occurs to anyone not to.)

   
Made in us
Fixture of Dakka




NE Ohio, USA

 JNAProductions wrote:
ccs wrote:
 JNAProductions wrote:
They’re a melee unit with utility shooting.
They aren’t a shooting unit.


It depends upon how you use them.
Just because YOU dont use them as a shooting unit doesn't make them not a shooting unit.

Me? I use them as a shooting unit in support of my charging Plague Bearers, beasts, etc.
With a secondary function of objective holders.
Works well for me.
If i MUST ill send them into melee. But its not where I want them - unless I think that melee will be over in a turn.

Besides, didnt you just say that you'd be happy with some shooting even if it didnt do very much damage wise if it included some sort of buff/debuff? Well, that's exactly what Drones do.
So why are you unhappy?

And of course you continue to ignore the Soul Grinder & the fact that you can mix daemons.
I would like to be able to participate in shooting from Turn One. Which requires a range of more than 12".
I would also like a shooting unit. Not a platypus.

Edit: I'd also like to point out that telling someone who plays Nurgle Daemons to just splash in other Daemons is like telling a Black Templars player to splash in some Imperial Agents Psykers.


Hey, don't get pissy & start moving your goalposts because you're bad at making wishes.

You wanted:
"Shooting units for Daemons.
They don’t have to deal tons of damage, but maybe inflict debuffs and such."


Well, you've already got that. Wether or not you choose to make use of any of it....
If what you really want is more Nurgle specific shooting units, then lead with that when asked.

As for playing the shooting game on T1 with Nurgle?
You can do that as well.
Those Drones have a M10 & range 12. That's a 22" threat range. And they're tough enough (especially full sized units) to be deployed right up front at the edge of NML.
If you want to sit back a bit more? Soul Grinders. They've got the range. Maybe Nurglefy it a bit for cosmetic reasons.
   
 
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