UPDATE:
Get Tabletop Ops: Wargaming Campaign Rules for free here
A more granular campaign system
I’ve just written a Free campaign system designed for games from
40k to Epic
40k and other 6mm games. From platoon and company to division scale. From WWI to Sci-Fi settings!
These free Universal Campaign rules feature:
-Formations (platoon to division size) moving independently on the map
-Unit losses are removed from your Order of Battle
-Commanders generate order tokens, which allow formations to perform orders like move, pick battle plans when engaged, build structures, call artillery fire missions and more
Battle Plans: When 2 or more formations are engaged, each commander rolls off. The most wins picks the type of battle to play, as well as which map tiles are the battlefield (Played on tabletop)
This means that reserves can come on from the table edge and the battles reflect what’s happening on the map.
There are also rules for:
-Simple resources, buildings and victory point system
-Recon system
-Supply and logistics mechanics: formations that are too far from your supply depots,or have been cut off via enemy formations suffer penalties to their shooting and movement during games.
-A whole bunch of narrative and faction archetype rules to inspire your narratives
-Asymmetrical win conditions
-And much much more!
The rules have a number of balancing and modular options, so if the rules will break your game or are too detailed for your preference: just don’t use them! Simple.
It’s in Alpha, I’m just play-testing it now and getting player
feedback. I’d love to know what you guys think of it –
https://brutalcities.com/pages/map-based-wargaming-campaign-rules
The
TL;DR:
Hey guys! I'm writing some universal map based campaign rules.
I'd love to hear about your own experiences with map based campaigns! -
More info here
A more granular campaign system
I've had a blast playing Legions Imperialis lately. But the campaign rules for that game are pretty similar to most that I've seen:
1) Move your single army, or nominate one tile onto a tile your opponent has that you will attack
2) Fight the battle (usually the stand-alone matched battle you'd play anyway) - win or lose, get some random small perk if you win
3) Generate some resources (not all campaigns do this)
4) Rinse and repeat.
These are designed to be simple & easy for multiple players.
But what if you had more dedicated invested opponents? Or you were just playing a campaign with your regular opponent?
I wanted rules that are far more detailed and allow
multiple forces to move around on the campaign map. Think more operational level, rather than strategic. Where the actual tabletop missions, deployment zones closely follow the location of formations on the map.
The modular campaign rules so far feature optional rules:
- Multiple formations able to manoeuvre on the map and fight in the same battle - flank, reinforce, capture and deploy in important terrain features
- Simple but realistic supply line mechanics
- Semi-fixed rosters in your ORBAT (When units or formations are wiped you, you will strike them off your massive roster of units. Why? No more throwing away elite units to capture some circles on the tabletop. Sometimes you might want to voluntarily retreat!
- Fog of war and recon mechanics - you can see enemy formations, but you may not know their composition without recce!
- Combined arms actions- Artillery present can slow down and pin formations on other map tiles within range
And a bunch of more rules already written.
Creating More Realistic Objectives - Not E-sports Circles.
I was basically inspired by a feeling that pick up game objectives are all well and good for tournament play, but they are also kinda arbitrary. A circle on the tabletop is kinda a weird objective. You'll lose the battle if you can't hold more circles each round? Maybe the actual objective is to break through your opponents lines to cut them off from supply!
Universal Campaign Rules For Combined Arms Wargames
The campaign rules I'm writing are intended for games of a scale of Warhammer
40k and above - any games that allow a level of combined arms list building. So, from Bolt Action, to Epic
40k and Legions Imperialis, to cold war games. I hope to cover a wide range of setting with some modular rules, so you can pick and choose the rules that suit your game system. If you are interested and have any thoughts on this, I'd love to hear from you! Please let me know about your experiences playing campaigns in the comments!
And I have a 5 min survey here too, if you'd like to see a bit more of the context, and give me some more feedback and wish-lists.
SURVEY HERE
I've done a bunch of research already but more is good before I write too much!
Appreciate your time with this,
Cheers,
Ryan/ Brutal Cities