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| Basilisk | Medusa (std shot) | Medusa (BB shot) | Colossus | Manticore |
Hits Vehicle | Side armour | Target facing | Target facing | Side armour | Side armour |
Penetration: | S9 Ordnance | S10 Ordnance | S10 "Melta" | S6 Ordnance | S10 Ordnance |
Damage Table: | +0 | +1 | +2 | +0 | +0 |
Maybe bypass cover: | Yes | No | No | No cover saves allowed | Yes |
Avg scatter: | 4" in LOS and 36"+ 7" otherwise | 4" | 4" | 4" in LOS and 24"+ 7" otherwise | 4" in LOS and 24"+ 7" otherwise |
Template: | 5" | 5" | 3" | 5" | D3 x 5" |
LOS required: | No | Yes | Yes | No | No |
Range: | 36"-240"" | 36" | 48" | 24"-240"" | 24"-120"" |
AP: | 3 (TEQ safe-ish) | 2 (++ saves only) | 1 (++ saves only) | 3 (TEQ safe-ish) | 4 (TEQ/MEQ safe-ish) |
Instant Death: | Many models | All but toughest | All but toughest | GEQ and weaker | All but toughest |
- BB = Bastion Breacher
- I won't include point costs to avoid breaking forum rules, but the spread is 35pts.
- "Maybe bypass cover" does not mean "Ignores Cover". It means whether cover between the firer and target can be negated because of the Barrage rule.
- "Avg scatter" is only relevant if the scatter dice does not role "On Target".
Chance To Penetrate AV |
AV | S6 | S9 | S10 | S6 Ordnance | S9 Ordnance | S10 Ordnance | S10 “Melta” |
10 | 33% | 83% | 100% | 56% | 97% | 100% | 100% |
11 | 17% | 67% | 83% | 31% | 89% | 97% | 100% |
12 | 0% | 50% | 67% | 0% | 75% | 89% | 97% |
13 | 0% | 33% | 50% | 0% | 56% | 75% | 92% |
14 | 0% | 17% | 33% | 0% | 31% | 56% | 83% |
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