
Deathwatch by biggy_phatts
Deathwatch have been relatively shafted when it comes to any kind of rules. I'm new and have no idea if this has already been done,
So ladies and gentlemen, I present to you...
Codex:Deathwatch, a Supplement to Codex: Adeptus Astartes (Space Marines, Dark Angels, Blood Angels, Grey Knights, Space Wolves, Sentinels of Terra and any other Imperial Armour books containing the rules for a Space Marine chapter.)
The Deathwatch are a part of the Ordo Xenos which are made up of Space Marines from all different Chapters. Only the most intolerant of Space Marines are allowed in and they believe that all Xenos should be killed on sight. Most first founding chapters nominate several battle brothers to enter the Deathwatch and a 10 man squad contains Astartes from 10 different Chapters. There are a few rare Astartes from successors such as Crimson Fists, Blood Ravens, Praetors of Orpheus and Angels of Absolution. In the grim darkness of the 41st Millenium, the Deathwatch are a necessity and some Astartes have been offered a position in the Deathwatch but turned it down. Torias Telion, Astaroth the Grim, Master Azrael and other prominent Space Marines including Marneus Calgar himself have been offered places. These elite Marines are only taken from the 1st Veteran companies of a chapter or the High Command of the chapter.
Unit List: HQ
| WS | BS | S | T | W | I | A | LD | SV | Cost
| Deathwatch Captain | 6 | 6 | 4 | 4 | 4 | 6 | 3 | 10 | 2+/5++ | 190
|
Special Rules:
And They Shall Know No Fear
Chapter Tactics (Deathwatch)
Independent Character
Zealot
Preferred Enemy (Xenos)
Wargear:
Artificer Armour
Combi-Melta
Power Sword
Frag Grenades
Krak Grenades
Melta Bombs
Iron Halo
Unit List: Infantry
Deathwatch Killteam : 105 points.
Unit Composition: 4 Deathwatch, 1 Deathwatch Alpha
| WS | BS | S | T | W | I | A | LD | SV
| Deathwatch Marine | 5 | 5 | 4 | 4 | 1 | 1 | 3 | 9 | 3+/5++
|
Special Rules:
And They Shall Know No Fear
Chapter Tactics (Deathwatch)
Zealot
Preferred Enemy (Xenos, see Appendix)
Wargear:
Power Armour
Frag Grenades
Krak Grenades
Boltgun
Icon of the Deathwatch (see Appendix)
Chapter Icon (see Appendix)
| WS | BS | S | T | W | I | A | LD | SV
| Deathwatch Alpha | 5 | 5 | 4 | 4 | 2 | 2 | 4 | 10 | 3+/5++
|
Special Rules:
And They Shall Know No Fear
Chapter Tactics (Deathwatch)
Zealot
Preferred Enemy (Xenos)
Wargear:
Power Armour
Melta Bombs
Bolt Pistol
Chainsword
Signum
Icon of the Deathwatch
Chapter Symbol
Options:
You may take up to five extra Deathwatch ... 20 points per model
One Deathwatch may take one item from the Heavy Weapons list in Codex: Space Marines 7th Edition if the squad numbers ten ... 15 points
One Deathwatch may take one item from the Special Weapons list in Codex: Soace Marines 7th Edition if the squad numbers ten ... 15 points
Any Deatwatch may replace their Boltgun with a chain sword and bolt/plasma pistol. ... Free
One Deathwatch may take an Auspex ... Free
The Deathwatch Alpha may replace his Chain-sword with a Power Weapon ... 25 points
The Deathwatch Alpha may replace his Bolt Pistol with a Plasma Pistol ... 25 points
The squad may take a Rhino, Razorback or Drop Pod as a dedicated Transport.
You may also take a Deathwatch Captain ... 120 points
Formations
Deathwatch Task Force
1 Deathwatch Captain
2 Deatwatch Killteams
0-2 Dedicated Transports
Special Rules:
Purge The Unclean:
This formation gains 2 extra attacks in combat against all enemies that are affected by the Preferred Enemy (Xenos) special rule.
Limited Availability:
There can only be one of these formations per Space Marine detachment including those with separate codices.
Appendix
Task Force:
If you or your ally are not fielding any Adeptus Astartes detachments, you may only take 1 Killteam of Deathwatch in this formation.
Preferred Enemy (Xenos):
The Deathwatch gain +1 attacks in Combat with units from ANY of these codices:
- Tau Empire/Farsight Enclaves
- Tyranids
- Craftworlds/Dark Eldar/Harlequins
Icon of the Deathwatch:
This ancient honour badge actually incorporates a small range energy field which repels some more extreme fire. The marine will retain this badge upon return to their parent Chapter
The Icon confers a 5+ invulnerable save to all Deathwatch. Any Space Marines that are NOT in the Deathwatch but have the Icon
Chapter Symbol:
A Deathwatch must retain his Chapter Symbol when inducted into the Xenos-hunting ranks to appease the machine sprit of his Power Armour, if a HQ from the same chapter is in an allied detachment, he becomes inspired and fights ever harder to prove himself not only to the Ordo Xenos, but his old Chapter.
All Deathwatch in your squad must contain different Chapter Symbols. Any HQ or Lord of War from Codex: Space Marines 7E that is from the same Chapter as a Deathwatch unit has their Squad use the HQ or LoW's Chapter Tactics (If there is more than one Chapter, nominate ONE).
Chapters that do not have Chapter Tactics (any that have their own codex I.E Grey Knights) use the Deathwatch Chapter Tactics.
Chapter Tactics: Deathwatch
The Deathwatch are trained assassins of Xenos scum, and they will pursue the enemies of The Emperor with reckless abandon.
When charging against any enemies detailed in the Preferred Enemy (Xenos) special rule, add D3 extra inches Charge Range.
Deathwatch Dedicated Transports
A Killteam cannot spend all it's time on foot, they must have a transport to get them to the target quicker. For this, they have their own dedicated transports independent of other chapters
A Deathwatch Killteam may take a Rhino, Drop Pod, Razorback or Stormraven Gunship As a dedicated transport.