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Dakka Army List: Lost and the Damned

DISCUSSION AND COMMENTS

This codex is still very much under construction. Please visit the comments area for project priorities and other discussions, although feel free to make revisions directly into the article.


THE CHAOS HORDE ARMY LIST

The Chaos Horde army list uses the following units from the Chaos Space Marines codex, the Imperial Guard codex and the new entries below. Note: the Imperial Guard codex is only needed if you wish to include Traitor Fast Attack and Heavy Support units. This list will work perfectly well just using it as an adjunct to the Chaos Space Marines codex.


HQ: Arch Heretic (counts as either a Chaos Lord or Chaos Sorcerer); Chaos Space Marine Aspiring Champions; 0-1 Summoned Greater Daemon[1]

ELITES: Big Mutants; Possessed Chaos Space Marines; Summoned Lesser Daemons[2]

TROOPS: Traitors [3]; Mutants; Plague Zombies; Gibbering Hordes, Death Brigades

FAST ATTACK: Chaos hounds; Traitor Recon (Sentinels, Roughriders, Hellhound) [4]

HEAVY SUPPORT: Defiler; Chaos Spawn [5]; Traitor tank (Leman Russ Battle Tank, Basilisk) [4]


1. Summoned Greater Deamons do not take up a force organization choice.

2. Summoned Lesser Deamons do take up an Elites force organization choice when selected, but otherwise use the unit entry as found in the Chaos Space Marine codex.

3. Units of Traitor troops taken as compulsory choices on the force organisation chart must be maximum strength.

4. A maximum one Traitor Recon or Tank unit may be chosen per Troops choice of Traitors in the army. These units may not make use of the Regimental Doctrines rules.

5. Chaos Spawn do take up an Heavy Support force organization choice when selected, but otherwise use the unit entry as found in the Chaos Space Marine codex.


ALLIES

The Lost and The Damned may include the following allied units from the Chaos Space Marines codex. Allied units may not be used as compulsory choices on the force organisation chart.

0-1 HQ. Chosen from the following units: Abaddon the Despoiler, Fabius Bile, Huron Blackheart, Typhus, Kharn the Betrayer, Ahriman, Lucius the Eternal, Daemon Prince.

0-1 Elites. Chosen from the following units: Chosen Chaos Space Marines, Chaos Terminators, Chaos Dreadnought.

0-2 Troops. Chosen from the following units: Chaos Space Marines, Plague Marines, Noise Marines, Khorne Berzerkers, Thousand Sons.

0-1 Fast Attack. Chosen from the following units: Chaos Bikers, Chaos Raptors.


SPECIAL RULES

Strategy Rating: The Lost and the Damned have a strategy rating equal to the roll of a D3.

Icons and Daemon summoning: The Lost and The Damned often call forth Daemons onto the battlefield. All the rules in the Chaos Space Marines codex apply to Daemon summoning by the Lost and The Damned. Traitor and mutant units can be upgraded to include personal icons to enable Daemon summoning. Agitators, Bosses, and Veteran Squad Leaders may not be possessed by a Summoned Greater Daemon.

Vehicle upgrades: Vehicles in a Lost and Damned force can only use vehicle upgrades from their ‘parent’ Codex. For example, a Chaos Defiler can only use upgrades from the Chaos Space Marines codex while Traitor Leman Russ can only choose upgrades from the Imperial Guard codex.


NEW WEAPONS

Firearms: The dizzying profusion of fiendish weapons used by the minions of Chaos defy strict definition, be they warp-fueled arquebus or semi-organic machine pistols. As such they are categorized as ‘Firearms’ with the following characteristics.

Range Str AP Notes:
Firearms 24" 4 6 Rapid fire; gets hot!


Heavy stubber: Popular among the kind of low grade scum that make up the traitor hordes of Chaos legions, heavy stubbers are often stolen from planetary defense force armories or crudely fabricated among the Daemon worlds of the Eye.

Range Str AP Notes:
Heavy Stubber 36" 4 6 Heavy 3 (Assault 3 when used by Big Mutants)


HQ

CHAOS SPACE MARINE ASPIRING CHAMPIONS

Pts/Model WS BS S T W I A Ld Sv
Champion 27 4 4 4 4 1 4 2 10 3+

Number/squad: 1-3. You may include between 1 and 3 Champions as a single HQ choice. Each Champion must be allocated to permanently join a unit of Traitors or Mutants prior to deployment.

Wargear: Power Armour, Bolt pistol, Frag Grenades, Krak Grenades, close combat weapon and bolter.

Character: Each Champion may be equipped with any of the following wargear:

  • Replace his bolter with one of the following:
    • Twin-linked bolter for 5 points.
    • Combi-weapon for 10 points.
  • Replace his close combat weapon with one of the following:
    • Power weapon for 15 points.
    • Power fist for 25 points.
  • Replace his bolt pistol with a plasma pistol for 15 points.
  • Equip him with meltabombs for 5 points.

Mark of Chaos: Each Champion may take one of the following Marks of Chaos which use the rules found on page 25 of the Chaos Space Marines codex. In some cases, selecting a Mark allows the Champion to select additional options listed below:

  • Mark of Khorne for 10 points.
  • Mark of Nurgle for 20 points.
  • Mark of Slaanesh for 5 points:
    • May take a Doom Siren for 15 points.
    • May replace his bolter with a sonic blaster for 5 points.
  • Mark of Tzeentch for 20 points:
    • May replace his close combat weapon with a Force Weapon for 25 points.
    • Aspiring Champions with a Mark of Tzeentch are psykers and must select one of the following Psychic powers:
      • Doombolt for 10 pts
      • Warptime for 25 pts
      • Wind of Chaos for 30 pts
      • Gift of Chaos for 30 pts
      • Bolt of Change for 25 pts
  • Mark of Chaos Glory for 20 points.

SPECIAL RULES

Mark of Chaos Glory: The Aspiring Champion, and any unit he is joined to, may re-roll failed Morale checks.


ELITES

BIG MUTANTS

Pts/Model WS BS S T W I A Ld Sv
Big Mutant 25 4 2 6 4 3 3 2 7 5+
Boss Mutant +30 4 2 6 4 4 4 3 8 5+

Number/squad: 3-10

Weapons: Teeth, claws, body-weight. Some large blunt and/or sharp implements.

Options:

  • The entire squad can be equipped with firearms for +2 points per model.
  • Up to two models may be equipped with a flamer at +6 points per model or a heavy stubber at +5 points per model.
  • The entire squad can be upgraded to Scaly for +5 points per model.

Character: For an additional cost of +30 points one of the mutants can be upgraded to a boss. This only gives him a better profile; he doesn't get access to special equipment, but he can still take squad options.


SPECIAL RULES

Scaly: Scaly models have a 4+ armor save and their Initiative characteristic is reduced by one.

TROOPS

TRAITORS

Pts/Model WS BS S T W I A Ld Sv
Traitor 8 3 3 3 3 1 3 1 6 5+
Agitator +10 3 3 3 3 1 3 2 7 5+

Number/squad: 5-15

Weapons: Lasgun and frag grenades.

Options:

  • Any model may replace their lasgun with one of the following choices for no additional points:
    • autogun
    • shotgun
    • laspistol/autopistol and close combat weapon
  • Two traitors can form a Heavy weapon team with one of the following choices:
    • heavy bolter for 10 pts
    • lascannon for 20 pts
    • autocannon for 15 pts
    • mortar for 15 pts
    • missile launcher for 15 pts
  • One traitor not part of a Heavy Weapon team may replace his lasgun with one of the following special weapons:
    • flamer for 3 pts
    • meltagun for 10 pts
    • sniper rifle for 5 pts
    • plasma gun for 10 pts
    • heavy stubber for 10 pts
    • grenade launcher for 10 pts
  • One model may be given a personal icon for 5 points.
  • The entire squad can be equipped with krak grenades for 2 points per model.

Character: For an additional cost of +10 points one Traitor may be upgraded to an Agitator. The Agitator may purchase ONE of the following upgrades.

  • Replace his lasgun with one of the following:
    • Bolter for 1 point.
    • Twin-linked bolter for 5 points.
    • Combi-weapon for 10 points.
  • Replace his close combat weapon with one of the following:
    • Power weapon for 15 points.
    • Power fist for 25 points.
  • Replace his laspistol with one of the following:
    • Bolt pistol for 1 point.
    • Plasma pistol for 15 points.
  • Equip him with meltabombs for 5 points.

Transport vehicle:

  • If the Traitor squad numbers 10 models or less it may have a Chaos Rhino dedicated transport (with a BS of 3) for 35 points.
  • If the Traitor squad numbers 12 models or less it may have a Chimera dedicated transport for 70 points.

Traitor squads with a dedicated transport are a Fast Attack choice instead of a Troops choices.


SPECIAL RULES

Infiltrate: Traitors are often familiar with local conditions and defenses, and are adept at using treachery to win tactical advantages. To represent this, Traitors squads without a dedicated transport and not led by a Chaos Space Marine Champion count as having the Infiltrate universal special rule as described in the main rulebook.

MUTANTS

Pts/Model WS BS S T W I A Ld Sv
Mutant 6 3 2 3 3(4) 1 3 1(2) 7 5+
Mutant Boss +10 3 2 3 3(4) 2 3 2(3) 8 5+

Number/squad: 15-30

Weapons: A variety of crude blades, spears, basic pistols, bombs, clubs and pointed sticks which count as one (yes just one) Close combat weapon and frag grenades.

Options:

  • The entire squad can replace their close combat weapon with one of the following:
    • firearms for no additional points.
    • autopistol/laspistol for 1 point per model.
  • The entire squad can be equipped with krak grenades for 2 points per model.
  • Up to three models may be given a personal icon for 3 points per model.
  • Up to two models may replace their weapons with one of the following:
    • flamer for 3 points per model.
    • heavy stubber for 5 points per model.

Character: For an additional cost of +10 points one of the Mutants may be upgraded to a Mutant Boss. The Boss may purchase ONE of the following upgrades.

  • Replace his lasgun with one of the following:
    • Bolter for 1 point
    • Twin-linked bolter for 5 points.
    • Combi-weapon for 10 points.
  • Replace his close combat weapon with one of the following:
    • Power weapon for 15 points.
    • Power fist for 25 points.
  • Replace his laspistol with one of the following:
    • Bolt pistol for 1 point.
    • Plasma pistol for 15 points.
  • Equip him with meltabombs for 5 points.

SPECIAL RULES

Blessings of the gods: One of the following blessings is available at the points cost shown per model, if any blessings are chosen they must be applied to the entire squad. Some blessings are particularly associated with certain powers, but they are not restricted to them alone and should not be confused with Marks of Chaos. No blessing may be taken more than once:

  • Bloated (Nurglesque): +3 points per model, Armour save increased to 4+ .
  • Burly, brawny and/or goat-headed (Khornate/Chaos Undivided): +3 points per model. +1 Strength.
  • Horrifying, hypnotic or brightly coloured (Slaaneshi): +2 points per model. -1 Ld to enemy in assaults.
  • Leaping, floating or winged (Tzeentchian): +6 points per model, move as cavalry.

GIBBERING HORDES

Pts/Base WS BS S T W I A Ld Sv
Gibbering Hordes 10 3 0 3 3 3 3 3 7 5+

Number/squad: The squad consists of between 3 and 10 Gibbering Hordes bases.

SPECIAL RULES

Swarms: The Hordes have the Swarms universal special rule. See the main rule-book, page 75.

Invulnerable: The Hordes have a 5+ Invulnerable save.

Mischievous: Gibbering Hordes can never hold table quarters, nor objectives.

Note: Might it be worth increasing their price as they no longer have Instability, or should they be removed altogether since the entry is no longer in the new CSM codex?

PLAGUE ZOMBIES

Pts/Model WS BS S T W I A Ld Sv
Plague Zombie 9 3 2 3 3(4) 1 3 1(2) 7 4+

Number/squad: 15-30

Weapons: A variety of crude blades, spears, clubs and pointed sticks which count as one (yes just one) Close combat weapon and frag grenades.

SPECIAL RULES

Fearless.

Shambling Gate: Plague Zombies always move as if they were in difficult terrain.

DEATH BRIGADES

Pts/Model WS BS S T W I A Ld Sv
Trooper 11 3 4 3 3 1 4 1 8 5+
Veteran Squad Leader +10 3 4 3 3 1 4 2 8 5+


Number/squad: 5-10

Weapons: Lasgun and frag grenades.

Options:

  • Any model may exchange its lasgun with one of the following for no additional points:
    • autogun
    • shotgun
    • laspistol/autopistol and close combat weapon
  • Up to two models may exchange their lasgun for one of the following special weapons:
    • flamer for 3 pts
    • meltagun for 10 pts
    • plasma gun for 10 pts
    • grenade launcher for 10 pts
  • One model not carrying a special weapon may be equipped with a demolition charge for 10 points.
  • The entire squad can be equipped with krak grenades for 2 points per model.
  • The entire squad may be equipped with chain mail and steel plate assault armor, improving their armor save to 4+ for 3 points per model.

Character: For an additional cost of +10 points one Death Brigade Trooper may be upgraded to a Veteran Squad Leader, who may purchase ONE of the following upgrades.

  • Replace his lasgun with one of the following:
    • Bolter for 1 point
    • Twin-linked bolter for 5 points.
    • Combi-weapon for 10 points.
  • Replace his close combat weapon with one of the following:
    • Power weapon for 15 points.
    • Power fist for 25 points.
  • Replace his laspistol with one of the following:
    • Bolt pistol for 1 point.
    • Plasma pistol for 15 points.
  • Equip him with meltabombs for 5 points.

SPECIAL RULES

Veterans: The squad may be given a single Veteran Skill chosen from the list, below, at the price listed. Death Brigades with a Veteran Skill count as an Elites choice instead of a Troops choice.

  • Counter-Attack: +2 pts/model
  • Furious Charge: +3 pts/model
  • Infiltrate: +3 pts/model
  • Move Through Cover: +1 pt/model
  • Night Vision: +1 pt/model
  • Tank Hunters: +3 pts/model

FAST ATTACK

CHAOS HOUNDS

Pts/Model WS BS S T W I A Ld Sv
Chaos Hounds 10 4 0 4 4 1 4 2 8 6+

Number/squad: 5-10

Weapons: Teeth

SPECIAL RULES

Cavalry: Chaos Hounds count as cavalry, see the Warhammer 40,000 rules for details.




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