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Elves Bounce Off Dinosaurs, 2.5k WHFB Report

I think I wasn't meant to play Warhammer Fantasy. If I ever needed a wake up call, it was this battle.

Army Lists

Wood Elves

I started out with a list that featured a Highborn with the Rhymer's Harp. However, I couldn't find my Lord model so I re-did everything to put extra bodies in to the Wild Riders unit, made my Highborn a Wild Rider himself, and put them on the flank. So now my Eternal Guard was left high and dry.

Wood Elves Lizardmen
  • Wild Rider Highborn
  • Alter Noble with Hail of Doom Arrow
  • Level 2 Mage with Calaingor's Staff and Scroll
  • Level 1 Scroll Caddy
  • Glade Guard
  • Glade Guard
  • Glade Guard Scouts
  • Glade Riders
  • Dryads
  • Dryads
  • Eternal Guard
  • Wardancers
  • Wardancers
  • Eagle
  • Eagle
  • Slann with Death Magic
  • Skink Priest with Lore of Heavens, Engine of the Gods
  • Skink Priest with Lore of Heavens, Engine of the Gods
  • Templeguard
  • Skinks
  • Saurus
  • Saurus
  • Cold Ones


The Battle!

The Wood Elves had a plan. The plan was to throw everything they could into the right flank and try to kill that creepy frog thing that floated up and down on its mysterious gases over the Lizards wearing the funky bone helmets. What could go wrong?

The left flank works! By staring down a dinosaur with Elves, the bold flanking maneuvers manage to shock the lizards riding on the dinosaurs into a state of stupidity for two straight turns.

"Are they...rushing at us?"

"Buh?"

Lizard on Dino #1 comes closer to the bold advancing Elves, as if to make sure this is really happening. After all, he is riding a dinosaur. What do they have? Birds?

Wood Elf arrows manage to injure at least one Saurus. Go Elves!

Lizard on Dino #2 is even more impressive. How can you not be when you're riding beside a floating frog? There just can't be any comparison.

One magic phase later: Bye-bye birdie and most of the light horse.

What do you mean where's the other birdie? He got nuked in the magic phase, too!

Now all that's left is to throw my expensive cavalry at the skinks!

The Wild Riders ride them down (go Elves!) and overrun right into the flanks of the frog.

Over on the left flank, the Stargate wannabe tries to spook the War Dancers into stopping their dances.

Here also are the only Dryads who are worth a thing, exchanging blow for blow and managing to hold for 2-3 turns.

The mounts are stupid again (hehehe) and you can see the Dryads bravely holding off a block of infantry. They manage to kill two, lose one, lose by two or three over and over again. Or something like that.

Earlier the hail of doom arrow took out maybe some Temple Guard. Whatever he accomplished, it wasn't that impressive.

The Dryads take a charge.

The Eternal Guard hiding out in the Treesung woods take a charge.

Look Ma! No Dryads! Dino ate them. Bad dino!

The Wild Riders lose combat but stay in the fight. The frog decides to let them stay on the flank, and so the Highborn never gets to issue a challenge to the unit.


Wardancers charge but the Alter Noble is challenged. The challenge locks the combat and the dinosaur eats the Alter Noble. The Wardancers don't get to dance with strength 4 attacks.

This is a very bad combat.

One could argue that it could be worse.

And it gets worse.

Floating frog overrunning the "Wild" riders? Say it ain't so!

Elsewhere and unpictured:

  • Dryads break. And die.
  • Glade Guard stand and shoot. And die.
  • Eternal Guard breaks. And dies.


Conclusions

Thus the battle ended. After only four turns.

"What do you think," I said to Caleb, "Draw? Marginal Victory? What?"

He just looked at me strangely and set up for his next battle.

That game was totally misplayed, starting with my army list. Better luck next year!

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