Warboss by Lordrobertawesome
Author Information
Bryan Hughes, a.k.a Runna
Warboss Runna'
This is the story of Runna. The Ork who used to have another name. Until Ghazghkull caught him doing what he does best, now Grazbork Erkka is known in the ork world by all as only, "Runna, the Warboss who always lives to fight another day."
Runna was on Armagedon when it happened. He charged in wit' 50 of the snakebites best Orks, in hundrids of boyz. Ghazghkull come 'round the end of it, Big Boss Thraka had oomin blood paintin his mega armor like a brand new Trukk. He seen Runna swing his Klaw down on a Commisar and smiled enough Teef to feed a horde. But Runna looked round and saw most his Nobz was shot to bits and limbs, Runna yelled out to AllyWood, "Git da Boyz, Make da Breaks!" He took off like a Zzap cannon zzap right back to where he was. Not even noticin he'd near won. Ghaz was dun happy with Runna's fightin and scrappin bilities, but that steemed it. Big Boss Thraka said it then and loud like words to a oomin, so that's what it stayed. Runna is Runna. Ghazghkull don't like 'em but he likes him, and Runna be fightin for him all over. WarBoss Thraka don't let him back on Armagedon no more though, not Runna says Ghaz, "He'd yell loud nuff for Mork to here and I'd have to skin em."
-Ork History on Runna's Time in Armagedon.
Angry Runna
Runna never once thought the name a problem. He wore it like a badge, War Chief Ghazghkull Thraka, only Ork to break Armagedon, gave him that title. It was as good as a hundrid teef. Snakebites were plenty angry though. They weren't much for running from a battle. So, they tried to kill him out of the clan. Not a single one could.
Runna was plenty angry Snakebites Bosses thought they had the gumption to put him into anything short of higher status. He walked out there with Ally Wood and Karnage,
right into the Blood Axes arms. Not a lot of orks, bosses or not, can change clans. But that was Runna's way. Can't live here, live somewhere else. Kill anything that stops me.
Eventually Runna went back and forth two or three times between the clans, finally he spit on the whole thing and just took whatever orks from wherever he could get them to join his endless Waaagh's. They got popular. Because he'd Waaagh! nearly twice a month. In just a few years he'd out Waaagh'd almost every Ork Boss combined. Most boyz died with him, others got the game plan pretty good. If it looks bad, run like hell and let the lootas shoot anything that chases us.
Ally Wood was his best Nob, since day one, he carries Runna's Waaagh! Banner. His bright blonde hair is easy to spot amongst a horde of nobz. They say Boss Snikkrot once took Ally Woods eye that's how he lost it. Lost his memory with it too. He was dressing like humans for a while before Runna came and got him. So he got himself a strange name too. Runna couldn't speak to well when he found him, just had a bolter round jammed in his mouth. Most boyz think he was trying to ask Ally Wood, "Are you Good?" But nobody can be certain. Either way, Ally Wood is one hell of a Nob, Runna almost never Waaagh's without him.
There was a time Ally Wood got left behind once, when Runna's " little brother" got him to charge into a Tau mining planet with some trukk boyz and warbikers half way through eating. No one would think Runna would be against wheels. Karnage never had a good idea, he's not even good company to orkz. He's been fitted as the maddest Ork short of Mad Dok. Mad Dok calls him a son from Mork And Gork and a prodigy. Why Karnage is still alive is a mystery sometimes the big bosses sit down and discuss when they can talk long enough without fighting. Mad Dok being the only who likes him even a bit.
Karnage, and that's his real name, gets Runna to go over to this Tau world. Runna gets in a Trukk for the first time and the Tau forces blow it up, it ramshackles right into their base. He gets out of the wreckage, Ally Wood nowhere around, Karnage burnin and blasting like a madboy with psyker gifts not payin attention to anything but killing, and Runna surrounded by a horde of those guns Tau use to thin out Ork hordes like melting butter.
Runna, solid stare on his brother gets glowing red and bright, gunfire and laser nailing his mega armor like a lava shower. Next thing you see is Runna's Power Klaw rip through a line of fire warriors like it was a choppa from hell. Runna starts doing what he does best, running, and he's slashing and blasting, raging and screaming WAAAAAAAAGH!!!!!!!!!!! At the top of his lungs.
They say at that moment Ghazghkull, more than a system away, cracked a smile.
Runna stopped running, turned around at what was left of that mining complex, just a few boyz left, all bikes in pieces all trukks in shambles. Crawling out blood dripping from their green hides. What does Runna do, he runs back in. Karnage laughing hysterically as his blasta blows a hole in their barracks. Not but 30 minutes later and Runna is standing on a pile of crumbled up Tau weaponry and bodies. The boyz left feeling good like only a victory can feel, and Runna glances an eye at Karnage, who, just as he goes to speak, ports to only Mork and Gork no where.
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Ork Army by Crablezworth
Baby Brother Karnage
Not much fer knowin when or how, Karnage comes, and leaves, burns and bleeds, and probly' never lays down.
-Orks last words to Space Marine Officials before interogation ended in death.
When Runna first started to fight his way up to bein a warboss, this short tough little snotty Ork name of Karnage would follow him around and play cheerleader. More importantly, he would scrap with anyone that didn't play along. One day that little snotty ork got himself into a scrap and Runna wasn't near to help. Turns out, Karnage didn't need help to fight anyone.
Smelling fumes of a mek shop he wanders in as some snakebites are getting their burna's fixed up, he gets to staring, as if it was bred into his brain, (and it probably was,) he knew more than the mek in the shop. He pulled a fresh burna right from one of those burna boyz hands and got himself into a bit of trouble becaus of it. Not but a few hours later, Runna is bashing heads looking for his, 'little brotha Karnage,' and laughter is basking out of the Mek shop, whole place is filled with smoke and flames.
Runna, walking up there with some of his nobz, getting his own following as a real Boss around this time, stands aghast. Eyes cocked and wondering, 'Why ta hell is dat krazy Karnage laffin in all dat fire?' Not for a second thinking to get himself inside and pull Karnage out. (At this time Runna wasn't sportin any mega armour of course.) Shortly later though, Runna, which would never make sense to any other ork let alone himself, takes his big choppa and smashes the walls of the Mek shop in, nobz behind him watchin.
He gets inside to see Karnage playin with his new Kustom-made Burna he calls 'Da Melta'. Karnages green bloos covering the floor, burna boyz and Meks beat down or dead around him. Karnage turns to look at Runna and says just as if his mind was clear and fresh. "I'm a Big Mek now Brotha. We git a Waaagh! and I fix you up good fer it."
Runna looked around and grunted a bit, "Get a new shop, this one ifn't good come on." Then took his little brother out and got him out just like that. Now Runna had himself plenty of Nobz and a Big Mek followin him, but he still wasn't ready to Waaagh! Hearin Ghazghull call out to go on into Armagedon for a second time, Runna started to get impatient with the amount of boyz that was coming to his side. So he agrees to let Karnage toy in a shop on himself and his nobz a bit. They plan to go kill some Tyranids and gain some fame first, maybe some Eldar he thinks.
Karnage though, he knows what he wants, his mind already painted a picture of his future and how to get it. All he has to do is pay a visit to Mad Dok and he can get himself some good bits to finish up his plan. Still, just for some strange reason Runna went into that burning mek shop, Karnage decides to help his 'big brother' out first.
Karnage builds one of the fanciest and most well constructed suits of mega armour a mek ever saw. Then shambles some together for the 20 or so Nobz runnin with them. Gets a painboy over and makes Runna's PowerKlaw a permanent replacement to his used to be arm. Runna will quote no bullet or choppa, no blast or burn ever pained like that operation, and nothin as satisfying as getting off the table with an arm that can pop open a tank.
Karnage takes some time as Runna rounds up a bunch of boyz and some lootas to get his first Waaagh! on, which is hard because all the orks are getting ready for Armagedon. (He convinces enough to come so they can get a bit of blood on ther choppas and hit Armagedon up with the great WAAAGH! before it even starts.) Whilst Karnage takes apart every weapon he comes across, Zzap guns, Shokk Gunz, Kustom-mega Blastas, and builds himself a Nasty Mega Blasta he calls it, "Supa Blasta." (Orks aren't known for fancy names on their weapons and Karnage was even less of an exception.)
He gets to walking aroud carrying Melta in one hand and Supa Blasta in the other, and orkz marvel at the short Big Meks strength. His smile all shined up with a ton of steel teeth he's had to replace from scrapin and playing with his own inventions, he starts to get a reputation as a little crazy. Now Runna finds out about his 'little brothers' new toys, and quickly tells him to join the WAAAGH! Runna feeling ready to fight with all his new fancy stuff. They get themselves a pretty shitty ship as it were, and go on one of the smaller WAAAGH!'s in Ork history. Short of gettin lost, thanks to Karnage guiding, they end up fighting a horde of Necrons.
Runna does what he does best and runs after a few weeks of war with the unlucky planet landing, only realizing after he's in the ship and it started up that nobody else is alive. Accept Karnage, who didn't run, but is down on the ground burning and blasting away laughing and gleeming with smiles everytime a Necron gets up.
Just as Runna is about to leave anyways, he sees what looks like thousands of Necrons coming from the horizon, and he runs out, mega armour and all, pops Karnage over the head and runs back into the ship. Not realzing lazers pierced his suit and he's bleeding all to hell now. After starting the pretty shitty ship up, he passes out.
When he wakes up he can hear whispers of Mad Dok and Karnage speaking and laughing. When he wakes back up he's got a cybork body and so does Karnage. Karnage is a little different though, and some of his cybork bits are popping out of his skin all over. He's got a smile too, and just as he goes to tell all of what transpired to Runna, he ports to, yep, only Mork and Gork no where.
Every time Runna is in a dangerous scrap though, somehow, Karnage shows up. Sometimes he shows up before and causes the situation. The fact is, Mad Dok put a Teleporter, all kinds of suped up with mixings from Karnage, right inside Karnages chest. Whenever a scrap is particularly out of control and violent, Karnage seems to show up.
These days he kills almost anything when he's burning, not really looking at what's in the way of his shooting. And everything that can not like someone, doesn't like Karnage. Even Runna gets to chasing him for awhile, but gives it up and accepts him back. So when Marines or the like try to figure out what Karnage's tactics or his purpose is, they lack the foresight to realize, nobody has a freaking clue accept Karnage, and Mad Dok, if they have a clue at all.
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KARNAGE unit type: Infantry 85pnts (not an HQ, counts as Elite.)
WS 4 BS 3 S 5 T 4 W 2 I 4 A 3 Ld 7 Sv 4+ 5++
SPECIAL RULES
Independant Character, Unique, Furious Charge, Fearless, WAAAGH!, Eternal Warrior, Regeneration.
I am Karnage - Karnage may use both his weapons in the same turn and choose different targets for them. He recieves a 4+ cover save in the shooting phase because of the size of his weapons and his small frame, a 2+ invulnerable save versus template (not blast) attacks do to his burn friendly body. Karnage must always shoot his 'Supa Blasta' at something unless only your units are in LOS. (This means if he can shoot terrain that has an AV value he will shoot it.)
My Teliportin Little Brotha - Karnage can not be fielded unless you are using Runna as an HQ. Also, he can not attach to a troop. He must deep strike in two inches behind an enemy unit and always on turn 3, OR immediatley after Runna has suffered a wound. He scatters 1d6 from the spot chosen and lands safely an inch away from enemies or dangerous terrain. He can shoot and assault as normal. If Runna is killed on turn one Karnage looses the Eternal Warrior special rule.
WARGEAR
'eavy armor. cybork body, Da Melta, Supa Blasta, Git Finda, Mek Tools, and 1 very scared ammo runt.
Da Melta Template / S 6 AP 3 or a PW in CC but not both in the same players turn. Assault 1
Supa Blasta Rng 24" / S 9 AP 1 Blast, Assault 1 Gets Hot! if any of the scatter dice are 1's.
Runna's Stats, Special Rules
WARBOSS RUNNA –HQ 175pnts
WS 5 BS 2(3) S 5 T 5 W 3 I 4 A 5 Ld 9 Sv 2+4++ Unit Type- infantry
WARGEAR
Twin-linked Shoota, PowerKlaw.
Mega-Cybork Body- During his fight with the Tau his Mega Armor somehow became melded with his cybork frame. Granting him a 2+ armor save, a 4+ invulnerable save, and he does not suffer from the slow and purposeful special rule.
You may give him Badd Squig as an upgrade. (Runna’s personal Squig.) For -- +25pnts
Badd Squig grants +2A, these are treated separate from the normal attacks however. They result at an I 6, and always wound on a 2+. Normal saves can be taken against them.
SPECIAL RULES
Furious Charge, Independent Character, Unique, Mob Rule, Waaagh!
Runna’s Special Rule- If Runna’s unit loses combat, they automatically flee. No Sweeping advance can be made on them however. Runna and any unit he’s attached to run 6 +1D6 inches when fleeing. They regroup automatically when they are with one inch of a board edge, or another troop or if they are more than 6 inches from the enemy who won the combat. If they flee from CC within 6 inches of an uncontested table edge, they will run off it. Runna has a BS of 3 when fleeing. Ignore this rule during a turn in which a WAAAGH! has occured.
Runna’s Rage- On the charge Runna’s PowerKlaw attacks at normal initiative speed, and it has an AP of 2d6+6 on the charge.
You may upgrade a Nob in your army to Ally Wood. +60pnts
Ally Wood’s stats remain the same as a Nob but with a leadership of a 9 and he is always equipped with, PowerKlaw, Twin-Linked Snazzgun with more Dakka, Waaagh! Banner, ‘eavy armor, stikkbombz, cybork body, and has the Feel no Pain special Rule.
Ally Wood also has a special rule called, LAST NOB LEFT- He must re-allocate a wound he suffers to any other model in his unit except Independent Characters. If there are no other models in his unit he gains +1WS, BS, S and T.
You may take up to two Nobz units as troop choices or one Flashgitz unit without Badrukk.