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Last Chancers

Last Chancers

WS BS S T W I A LD SV
Colonel Schaeffer 4 43 3(4) 3 4 3 10 4+
Last Chancer 3 43 3 1 3 2 8 5+


Treat the unit as a veteran squad with the Forward Sentries upgrade. The Last Chancers have the same starting equipment as the Veteran Squad but replace their lasguns with laspistols. Each Chancer has personal equipment in addition to their starting equipment.


The Cast

Colonel Schaeffer:

Special Rules:
Combat Master: All close combat attacks directed at Schaeffer suffer a -1 from to their roll.
Squad Leader: Schaeffer has Sergeant Bastonne's "It's Up to us, Lads" rule.

Personal Wargear: Master-crafted power weapon, plasma pistol, and carapace armor.


Hero:

Special Rules: If Hero is slain he doe not die, but through force of will stays alive and lashes out at the enemy. He will ignore all further damage and can fight, move and assault as normal. He will expire from his injures at the end of the last chancers next turn.

Personal Wargear: Lasgun, laspistol, and close combat weapon


Ox:

Special Rules: Ox has the Relentless special rule

Personal Wargear: Heavy Bolter


Brains:

Special Rules: If Brains is slain then Ox will go berserk, doubling his strength and toughness for the rest of the game. Also Ox must assault the enemy if they are within his assault range.

Personal Wargear: Lasgun, vox comm..


Demolition Man:

Special Rules: None

Personal Wargear: lasgun, melta bombs, one Demolition charge


Shiv:

Special Rules:
Move through cover
Sneak Attack: Player has the option of keeping Shiv in reserve even if the reserve rule is not being used. When Shiv arrives place him anywhere on the table and have him take his movement, shooting and assault phases as normal. If he assaults an enemy unit on the turn he appears treat his initiative as 6 in the following combat.

Personal Wargear: Plasma pistol and Monofilament knife (counts as power weapon)


Scope:

Special Rules: Scope can target any model in his line of sight. When firing upon a squad he may assign the wound to whichever model he desires.

Personal Wargear: Sniper rifle


Grease Monkey:

Special Rules: Grease monkey will take the role of driver for any vehicle the last chancers use. He also has the ability to repair and hot-wire any vehicle on a roll of a 2+. He will not, however, repair ally tanks for them as he and the other last chancers are focused solely on achieving their object not assisting the other forces in their confrontation.

Personal Wargear: Bolt pistol


Rocket Girl:

Special Rules: Roll two dice when rolling to see if targeted vehicle is damage, use the highest value.

Personal Wargear: Missile Launcher


Fingers:

Special Rules:
Experimental Missile: Fingers is rocket girl’s loader and must stay within two inches of her. He has acquired one special missile that adds D3 to the missile’s strength.

Protective: When a unit fires at Rocket girl the hit can be assigned to Fingers if he is still alive and within 2 inches of her.

Personal Wargear: lasgun


Animal:

Special Rules:
Scanner: If any unit sets up or arrives within 4D6 of Animal than their arrival is detected by the instrument. Any Last Chancer with range and line of sight can fire upon the detected unit before it takes its shooting phase.

Fast Reflexes: When taking initiative tests or fighting in close combat treat Animal’s initiative as 6. Animal also has a 4+ invulnerable dodge save.

Personal Wargear: Melta gun and close combat


Warrior Woman:

Special Rules: Leap: When Warrior Woman assaults she can add 3 inches to her assault movement and adds 2 attacks rather than 1.

Personal Wargear: Poison Blade and Sword (wounds on 4+), Lasgun


Using as a Veteran Squad

The last chancers can either be used as a veteran squad of a suicide force, when being used as a veteran squad follow these rules: When used in this manner the Last Chancers form a unit and they count as squad members. Ignore the all special rules save those of Schaeffer and Ox, the Last Chancers possess all their standard and personal equipment. As long as Schaeffer is still alive the Last Chancers are Fearless. The Last Chancers can be used in this manner for any imperial army in which they count as an troop selection. The squad has the move through cover, infiltration, and scouts universal rules.

Cost 300 points:

Using as a Suicide Force

The last chancers can either be used as a veteran squad of a suicide force, when being used as a suicide force follow these rules: In this incarnation the last chancers are using the confusion of a battle to achieve their objective, this goal is known only to them. This “ally” does not necessarily have to be imperial as the last chancers could be using the confusion of a conflict between two enemies to achieve their own ends. Each model is an independent character that cannot join a squad, but may group together as a unit. All last chancers will have the fearless rule as long as Schaeffer is still alive. All models also possess the move through cover, infiltrate, and scout special rules and set up only after all other units have been placed on both sides. After deployment zones have been selected but before any units are setup, have the last Chancer player place an objective somewhere in their opponent’s deployment zone and then roll for scatter using a 2D6 moving it as instructed.

The player controlling the last chancers then picks a following objective to complete during the game. Write down the objective, but conceal it from your opponent.

  • Assassination: The highest costing enemy HQ model must be slain by the Last Chancers
  • Destroy the Objective: One last chancer must assault this device and remain in contact with it for two combat rounds. Treat models in base-to-base contact with the objective, as being in hand-to-hand and all attacks must be applied to the object in order for the model to succeed in destroying it..
  • Destroy Key Unit: The highest costing non-HQ unit that is placed on the table during setup must be destroyed or chased off the table in order to complete this object.

Treat a game with the last chancers as two separate battles for determining the victor, perhaps a third player could even take control the Chancers. It is possible for the last chancers to complete their object and their allies to lose and vice ad versa. If the objective is rendered unviable due to the actions of the Last Chancers allies, i.e. killing the targeted unit, then the game is considered a draw. If the Last Chancers are killed to a man but succeed in the accomplishing the objective then game is considered a draw - while this may seem counter-intuitive for a suicide force it is done to represent the fact that the Last Chancers are there to complete their mission and not aid their allies at the cost of their lives after completing their goal.

Cost 500 points

Author’s Note:

When using the Last Chancers as a Suicide Force I decided to pair them with an ally army so the could be involved in normal games without a lot of mission customization to accommodate the team. It is advisable to use the Last Chancers independent of an ally in specially designed missions so the small force has to take on an entire army by themselves.


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