with special thanks to oomiestompa
.
Build a Khador army for Warmachine Mk II using this guide. The result of this guide will be the ability to change between two different warcasters for 35 point level games.
Start with a Basttlebox
- Sorscha
- Destroyer
- Juggernaut
You get the powerful Sorscha, who can freeze the enemies in place, the melee powerhouse the Juggernaut, and the versatile Destroyer that fires bombards as it closes in on the enemy.

Select a second Warcaster
- Vladimir, the Dark Prince of umbrey
By selecting a second warcaster, you can change the way your game plays dramatically.
In this case, Vlad's Feat is well suited to the two warjacks, essentially allowing them to charge out 11". And if he has to (and even if he just wants to), Vlad can cast Blood of Kings to simply power himself up.

Select a unit of infantry
- Iron Fang Pikemen and Unit Attachment (box and two blisters plus the unit attachment blister)
A full unit of Iron Fang Pikeman is tough, fast and dangerous. Adding the standard bearer and officer just makes them even more so.

Fill out the list
- Widowmakers (box set)
- Minimum Winterguard with Unit Attachment and three Winterguard Rocketeers (box set, unit attachment blister, and three blisters of Rocketeers)
Widowmakers are your quintessential anti-infantry snipers. On the plus side, they are complete in a box.
Winterguard are cheap, and their various attachments increase their threat to the enemy. If they can get close enough, a unit concentrating its fire can put some major damage on a similarly costed heavy warjack.


The list
Sorscha or Vlad (-5 points)
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Destroyer (10 points)
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Juggernaut (7 points)
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Maximum Iron Fang Pikeman Unit (8 points)
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Iron Fang Pikeman Officer and Standard (2 points)
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Widowmakers (4 points)
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Winter Guard (4 points)
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Winter Guard Officer and Standard (2 points)
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Winter Guard Rocketeers (3x1 point)
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35 points total
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What's missing
The list doesn't have any of Khador's characteristic solos.