Introduction
The Haemonculus had expected this: the wyches were naturally angry at him having killed 2 of the succubi, and so the last one had attacked him. The wracks and grotesques had ruined the attack, but had been destroyed easily enough. Now he had called in all his favours and had gathered a small force to defend him. It wasn't much, but it'd do. It'd have to. The scourges and warriors who owed him, backed by his trusty talos, would defend him or, more probably die trying.
Army Lists
Wych Strike Force
Succubus Laetramae: Power Weapon and Haywire Grenades- 80pts
9 Wyches: Hydra Gauntlets, Haywire Grenades, lead by Hekatrix Furora with a power weapon, raider with filckerfield- 208pts
10 Wyches: 2 Hydra Gauntlest, Haywire Grenades, raider with flickerfield- 210pts
Total: 498pts
The Haemonculus' Defenders
Haemonculus Drekath: Liquifier Gun-60pts
5 Warriors: Shreddar- 50pts
5 Warriors: Blaster, raider with flickerfield- 130pts
5 Scourges: 2 Heat lances- 134pts
Talos: Chain Flails, Extra Close Combat Weapon- 125pts
Total: 499pts
Game On!
The Game was an Annihilation Mission on a Pitched Battle setup. The Wych army won the roll-off and decided to set up and go first. The Haemonculus' Army failed to steal the initiative. The Combat Drug was Splintermind, allowing all the wyches an extra pain token.
Turn 1
The Beginning of the end
Wych Turn 1
Both of the Raiders turboboosted 24 inches towards the haemonculus' force, meaning they were close to enemy lines, but unable to do anything this turn.
Haemonculus Turn 1
The Scourges moved into melta range of the wych raider on the left flank (the one not including Laetramae and Furora) while the haemonculus' raider prepared to fire on the raider or the wyches that came from it's wreck. However, the Scourges epicly failed, as did the dark lance on the haemonculus' raider and the blaster from within. This just left a liquifier gun, which would need a 6 to glance it and another 6 to wreck it (open topped). Amazingly enough this happened, the raider even failing it's flickerfield save! the haemonculus was on a good start. The scourges decided that they may as well charge as be charged next turn, but 12 extra attacks from the 2 Hydra Gauntlets meant that even their good armour couldn't save them.
Turn 2
The Killing Starts
Wych Turn 2
The wyches that had so recently had their ride turned to mush beneath them moved towards the haemonculus' raider, determined to have revenge for the 2 dead succubi. Meanwhile, Laetramae left her wych squad as she jumped from the raider, heading for the warriors while the wyches jumped from the raider to shoot at the talos (perhaps not the best tactic, but they couldn't do much else with the raider moving 12" to escape being hit in close combat). However, it's dark lance bounced off the enemy raider's flickerfield, Laetramae failed to wound a warrior with her splinter pistol and the wyches attacking the talos only wounded it once. Being unable to hurt it in close combat, this was bad. Not such an effective shooting phase. However, the wyches attacking the raider did manage to wreck it and Laetramae finished off the warriors with ease. The haemonculus and his warriors moved in for the kill.
Haemonculus Turn 2
Even though 9 wyches were hit by the liquifier gun's flamer template, only 3 were liquified at AP2. The warriors did little better than their leader, the blaster missing and only 1 wych succuming to the hail of splinter shots. On the other side of the battlefield the talos charged at the wyches but those attacks that didn't miss or were blocked were dodged.
Turn 3
The Avenging
Wych Turn 3
Succubus Laetramae charged the talos (thanks to furious charge she could wound it on 6s) and managed a wound with wyches dodging the attacks back, but the talos passed it's armour save for being fearless. On the other side of the table, the wyches who had so recently lost nearly half of their number gave a rightfully furious charge (thanks to having killed the scourges) and destroyed 4 warriors in return for the loss of 1 wych. The haemonculus and surviving warrior fled from the board, only just escaping the wrath (and high initiative) of the wyches.
Talos Turn 3
The talos finally killed a wych but they defiantly refused to budge.
Turn 4
The Final Charge
Wych Turn 4
The squad of wyches that had recently chased off the haemonculus turned to the talos and furious charged it. The hydra gauntlets rolled a 6 (they had been doing this all game) and wounded it, watching closely the armour save... 2. It still had feel no pain... but rolled a 3! It had finally been brought down!
Results
Victory to the wyches through utter annihilation of the enemy: not a single thing from the haemonculus' army was left on the board.
Closing Statements
Laetramae jumped onto the remaining raider, joined by the few remaining wyches. They had seen the haemonculus running towards the portal to his laboratories: they had to stop him before he got there. However that shouldn't be too hard: after all, they had a raider and he only had his legs.