Hi guys
This is my first article on here so might not be brilliant.
I have been working on my own zombie survival rules to use with 40k figures. On my computer I just have a rough rule
set which I will post below but I have zombie types and weapons written down but I have to transfer them.
Anyway here are the rules. They need tidying up and such and finishing but its what I got so far, tell me what you think...
Zombie survival
Introduction
Zombie survival is a game set during the outbreak of a zombie apocalypse. The games setting and characters are decided by the people participating. It can be played using counters or wargames miniatures.
It is designed to be played with between 2+ people but an ideal number is 5, one player to control the zombies and the others to control survivors. The game is simple, survive as long as possible. Alternately there will be scenarios which require you to survive but also achieve some other objectives.
Scenarios are run by the player who controls the zombies. This player should be impartial and work with the players when creating there character sheets to make sure the game stays realistic and the survivors aren’t overpowered.
What you will need
6 sided dice (6-12)
Players (2+)
A playing surface
Counters or figures to play game with
3D terrain or 2D card terrain
Snacks and such to consume while playing.
Free time
Scrap paper
Playing the game
Below are the rules with which you can control your character (explained later) and play the game.
Actions
Actions are what are used to determine what the survivors are doing. Actions can involve opening a door or shooting a gun. Some actions require dice rolls to see with they are successful while others are automatically done.
Each survivor gets a full action each. How much actions cost to do are listed below.
Move:
- 1-3 inches- half
- 4-6 inches- full
Attack: half
Reload: depends on gun
Brace: half
Overwatch: full
Climb: full per 3 inch climb
Stand up: full
Interact with object: half
Ready item: half
Special skill: varies
Throw: half
Move: Moving represents your survivor travelling around the playing area. There are two types of moving, half movements and full. A half movement is slower and only costs half an action to do while a full movement is quicker but costs a full action to do.
Attack: A survivor may use this action if it wishes to shoot a gun or strike an enemy with a melee weapon. Each attack costs half an action. This means that characters may attack twice in there turn if they don’t do anything.
Reload: A survivor may reload there gun as an action. The action cost for reloading a gun varies as different guns take longer to reload than others. The time a gun takes to reload will be listed in the guns profile listed later.
Brace: A survivor may brace before shooting a gun to improve there aim as they ready themselves to receive the weapons recoil. If a character braces then they need 1 less to hit on a D6 than they normally would. Example, if they need a 4+ to hit originally they need a 3+ when braced.
Overwatch: If a survivor knows an enemy will be entering the nearby area they may set up an overwatch. If an enemy walks into the way the survivor is facing then the survivor may make a shot at them even if it isn’t there turn. The overwatch ends either when a shot has been made or when the survivor decides to end it.
Climb: Should a survivor encounter a ladder, rocky slope or other climbable surface then they may climb it. Climbing is harder to do than merely walking along flat ground so the going is slower.
Stand up: Some in game events may cause a survivor to be knocked to the floor. While on the floor the character may only make half actions until they stand up.
Interact with object: The world is full of many objects which a survivor could possibly need to interact with. Doors that need opening, buttons that need pressing and the like all fall under this category.
Ready item: A survivor can’t wield all his equipment in just his two hands. In fact a lot of the time it is kept in backpacks, holsters and tied to belts. To bring equipment in these locations to bear a survivor must use a ready action.
Throw item: A survivor may have with him grenades, rocks or ammo. He may throw these items either to injure the enemy or aid a comrade.
Special skill: Some characters past lives have given them skills that are helpful. These may be setting traps, picking locks or reinforcing barricades. The action cost of each individual skill is listed in the characters data sheet.
It is entirely up to the player which action is used.
The survivors
Survivor profiles
The survivors’ profiles need the following things: The survivors name, sex and age, a back story on what the character did before the zombies came, a list of there equipment, there characteristics.
Name, sex and age: This part of the profile is up to the player and plays little part in the game except to better identify the character.
Back story: The back story is important as it helps determine why the character is good at certain things and why he owns the equipment he carries.
List of equipment: This area is used so the player knows what equipment his character owns.
Characteristics: This section is vital to know how well your character does in the game and is the most used part of the profile.
Creating a back story
A survivors’ back story determines the next parts of his profile. When making a back story it is advised you work with the zombie player to make sure you make a realistic character.
The back story of a character should include information about his life before the zombie outbreak. This may be information such as there job, family, key events in there life ect…
An example back story is shown below:
At 24 years old Alex lived alone. He lived away from home and had little contact with his family anymore. He worked as a lumberjack in the nearby woods to get himself a steady living. Alex lived in the rough part of town so developed himself some fighting skills in his time there.
Alex’s back story would determine what equipment and how good he was in combat. Since he was a lumberjack he may own an axe and a hard hat giving him a bonus in combat and armour. The fact that he had lived in the rough area of town and developed fighting skills would mean he is fairly good in combat. However since he has no reason for using a gun his shooting skill would be reduced.
Filling in characteristics
The characteristics that need to be filled in are: shooting skill, combat skill, armour, Strength and hp. The value of these is determined under the zombie players observation using the back story to see what the values are.
Shooting value: A survivors uses his shooting value should he be using the shooting action. To hit an enemy a survivor must roll equal to or above his shooting value on a D6. Should a character roll a 1 he always fails regardless of any modifiers.
Below are shooting values and a list of people who may have them.
6+: People who have not previously owned a gun
5+: People who have used a gun in the past but not often enough to be skilled with it, people who used to use a gun but get nervous when they do because of an event in there past (killed an innocent person)
4+: Upper class hunters, ex convicts, members of shooting club.
3+: Military, police officers, people trained by an expert.
2+: Expert military snipers, people with specialist shooting training.
Combat value: A survivor uses his combat value should he wish to strike an enemy with a melee weapon. Note to do this the survivor must be in base contact with the enemy. To hit an enemy a survivor must roll equal to or over his combat value on a D6. Should a survivor roll a 1 he fails regardless of other modifiers.
Below are combat values and a list of people who may have them.
6+: People who have no experience of fighting.
5+: Get into regular bar fights; job involves using a melee weapon
4+: Couple of above, at some point in life took up fighting hobby (karate, boxing)
3+: Expert in martial art/ boxing, other fighting style. Constantly get into fights.
2+: 4 of the above.