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Made in us
Consigned to the Grim Darkness





USA

Because I'm nearing completion of the project, I'm finally getting around to linking it to various boards. The link I provide is on the IGMB, but all of the information for the project shoiuld be on the first page, organized into chapters.

Basically, this is a true fan-codex, done by someone who loves the army and doesn't really care if the codex is accepted by other people. It is actually relatively balanced, but the balance is based off of fifth edition codices, and therefor it does have its nasty units and things which make you scratch your head (something GW has made people do after EVERY single fifth edition codex). It's still a bit of a light codex despite this-- between twenty and thirty units depending on if you count transports and special characters-- compared to fifth edition codices (marines get 32+ units not including special characters and transports, and Guard aren't that far behind, nor are Tyranids). But hopefully expanded enough that one could actually see it as a fifth edition release.

Because of the limited amount of fluff the Sisters have... the second edition codex is about the only actual background information we have; aside form that, two BL books dedicated to them (one of which sucked), generally unfavorable references in other BL books, unfavorable references in non-Sisters fluff (the Order of Our Martyred Lady tends to get wiped out every time they're featured), etc etc etc... I had to make up my own fluff, basically advance the plot a bit. I based the fluff off of the Marian Reformation of ancient Rome, with some added Civil War (because this is 40k) due to certain groups disapproving of the changes made.

One final note, my view of Sisters is best defined as "soldiers of faith". They are holy warriors, knights of the Imperium, and soldiers of the Emperor... which means they are soldiers. I have always disapproved of the tactic of sacrificing a cheap canoness just to get some extra faith points, as if you have to sacrifice your leader in order to win every battle your army has already lost. So you should note the units, while maintaining their religious and faithful tone, are more militaristic. They may prosecute wars of faith, but they do not do so stupidly.

With that said.... here it is:

http://commissar.proboards.com/index.cgi?board=Ally&action=display&thread=10614
(link leads to a thread on the Imperial Guard Message Board)

Please comment in this thread-- I only link to the other one because it'd be a huge bother trying to convert the table function from over there into something as convenient and readable over here.

This message was edited 1 time. Last update was at 2010/05/20 02:09:12


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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Nice.

It seemed pretty well-balanced to me. Nothing that looks to be too over-powered or out of line. Nice work. =)

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Sword-Bearing Inquisitorial Crusader




Northern Virginia

overall I like it. There are some things which don't make a whole lot of sense to me but realyl good work over all.

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
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UK

I wouldn't be plotting vengeance if the eventual SoB Codex looked like that.

I've always wanted Bleessed Ammunition for my Retributors' Heavy Bolters (Then we'll see how smug those damned Eldar Pathfinders are with their 2+ cover saves...) - and making Acts of Faith a Leadership test is obvious.

Parts are a bit 'Space Marine Junior' for my taste (Bikes and Noviciates? Really? And Techmari... I mean, Machine Priestesses?) but it's not heretical. Good for you.

'A mass-reactive, Godwyn-De'az .75 caliber Miracle.'

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USA

Novitiates are part of the fluff already-- IE, graduates of the Schola Progenium whom haven't yet earned their power armor and bolter, their classification of Battle Sister, etc. I just added them as units in order to add another troops choice and because it kinda makes sense anyway.

Bikes.. well, I just liked the idea of Sisters jousting on bikes, it fits into the Crusades era feel that they have. For those who don't know what I'm talking about, the Sisters very much remind me of the Crusader Knights-- especially Knights Templar-- of the Holy Crusades declared by the Catholic Church to retake Jerusalem. So I used bikes and power spears to represent said jousting and running down of enemies.

The Priestess of the Machine is actually closer to the Techpriest of the Guard than she is to the Techmarine.

This message was edited 2 times. Last update was at 2010/05/23 00:19:03


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Fireknife Shas'el




All over the U.S.

The Faith points are over the Top.
Your stat improvements when combined with the improved Acts of Faith and weapon lead to an easily exploitable and overpowered Fan-dex.




Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in us
Consigned to the Grim Darkness





USA

What stat improvements? The only stats I adjusted were the ones for new units, HQ units, and Repentia.

The statlines for Celestians, Battle Sisters, Seraphim (still need to get around to porting them from the old thread to the new ones), Dominians, and Retributors didn't change.

This message was edited 2 times. Last update was at 2010/05/23 00:21:06


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Fireknife Shas'el




All over the U.S.

The ones hidden in the weapons that boost strength,

The Stat improvement you hid in the Passion, +1 A.

Celestian as a troop unit is a big hidden stat increase for the troops section.

Repentias assaulting out of the transports means any transport.

Sisters getting rules blatantly cloned from the BT's that allow them to alwas hit on a 3+ is a boost to WS.

Giving the re-roll to wound with those attacks makes them better than SW's when using the Passion

The mace of banishment is way OTT.

This is just the elites section. Do you really want me to continue?

This message was edited 1 time. Last update was at 2010/05/23 12:36:41


Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in at
Deranged Necron Destroyer





"Retribution" pattern Boltcannons - Why is a multibarreled heavy bolter stronger than a normal one? Seems like you want an autocannon stand-in . . .

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UK

Melissia wrote:Novitiates are part of the fluff already-- IE, graduates of the Schola Progenium whom haven't yet earned their power armor and bolter, their classification of Battle Sister, etc. I just added them as units in order to add another troops choice and because it kinda makes sense anyway.

Bikes.. well, I just liked the idea of Sisters jousting on bikes, it fits into the Crusades era feel that they have. For those who don't know what I'm talking about, the Sisters very much remind me of the Crusader Knights-- especially Knights Templar-- of the Holy Crusades declared by the Catholic Church to retake Jerusalem. So I used bikes and power spears to represent said jousting and running down of enemies.

The Priestess of the Machine is actually closer to the Techpriest of the Guard than she is to the Techmarine.


Noviciates are part of the fluff (what little there is of it, he grumbles), but the implimentation here smacks of SM scouts. Same with the bikes and Machine Priestesses. i can see what you're shooting for - The sisters are very much crusaders, Knights Templar etc. But I feel everything must be done to avoid feeding the erroneous idea that sisters are, well, Space Marines Junior.

Or worse yet, Space Marines, but girls. Ye Gods.

Personally, what I'd do instead of bikes is to replace Dominions with Cavalry. Horses (or perhaps some sort of flying phoenix-looking mount?) or Jetbikes (that look quite a lot like pegassi) and lances that work as flamers (Upgradeable to Meltas) during the shooting phase. Can't nobody say that wouldn't put the fear of the God Emperor into the enemy.


Back on topic: I like more of your fandex than I dislike, and by a worthwhile margin.

'A mass-reactive, Godwyn-De'az .75 caliber Miracle.'

The Order of Glory Undimmed - 2'000 Points
Craftworld Nainuwa - 500 Points  
   
Made in us
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All over the U.S.

Azezel wrote:Noviciates are part of the fluff (what little there is of it, he grumbles), but the implimentation here smacks of SM scouts. Same with the bikes and Machine Priestesses. i can see what you're shooting for - The sisters are very much crusaders, Knights Templar etc. But I feel everything must be done to avoid feeding the erroneous idea that sisters are, well, Space Marines Junior.

Or worse yet, Space Marines, but girls. Ye Gods.


See, I'm not the only one.

Azezel wrote:Personally, what I'd do instead of bikes is to replace Dominions with Cavalry. Horses (or perhaps some sort of flying phoenix-looking mount?) or Jetbikes (that look quite a lot like pegassi) and lances that work as flamers (Upgradeable to Meltas) during the shooting phase. Can't nobody say that wouldn't put the fear of the God Emperor into the enemy.


+1 to Azezel
This fits with the base army concept much better. I really like Azezel's idea here. It changes a unit that was just tacked on and evolves it to where it fits the feel of the Sisters

Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in us
Consigned to the Grim Darkness





USA

Azezel: No way . I'm not touching cavalry with a ten foot eviscerator. The Sisters are crusaders, yes, but they are also soldiers. Their "steeds" are their bikes. Admittedly, I am perhaps biased-- I absolutely HATE the mental imagery your suggetion introduces, and frankly I also dislike traditional cavalry as well, ESPECIALLY in 40k (I also dislike Rough Riders, too).

Irdiumstern: You would be correct. The thing is, Sisters use bolter, flamer, and melta (with the exception of stake crossbows and combiplasmas, all their weapons are these three... even Exorcist missiles are, annoyingly, described as melta missiles in Imperial Armour despite the fact that they don't have the Melta rule). So I worked with that and came up with a rotary boltgun cannon, IE, the boltcannon. Completely and utterly made up, and it fills the same role as a pair of autocannons. That indeed was the entire purpose behind the weapon-- the Sisters NEED a weapon like that.

focusedfire:
1: Which must be purchased. Eldar units get such equipment for cheaper, and Marines get plenty of such equipment... for that matter, EVERY faction has its own share of special weapons like this except maybe Necrons, whose codex I'm sure we'll agree that is not one that should be imitated given how poorly it has aged. This fits in with fifth edition codices perfectly.

2: The Passion sucks in its current incarnation and is never used. So I buffed it. That said, The Passion still lasts only a single round per Faith Point, and you get on average one faith point per squad. There is no Martyrdom, so Acts of Faith cannot be gained after the match starts. I thus made them rarer, but more reliable.

3: Not hidden, nor is it actually all that powerful. Celestians are expensive, and have a low body count.

4: There are no pods.

5: Go read C:WH.

6: That's what Sarissas have always done, in a sense. they just weren't available to the entire squad and were overcosted. Furthermore, in order to HAVE Sarissas, Celestians must give up their +1 attack bonus for two CCWs, because it only comes on Bolters.

7: Blame GW then, as that's their rules, released in a White Dwarf no less. I am looking to redo her rules, I'm just unsure where to start. Special Characters are a pain to design.

8: Not really, because uou have yet to post anything constructive, just whining.

This message was edited 3 times. Last update was at 2010/05/23 02:06:45


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Reading through now, so I'll add as I go.

[b]Free Books of SL?
Okay. It was only 5 pts, so I can get down with this.

Why remove Martyrdom? This was a flavorful rule. You can't remove it just because people used it for exactly why it was there... To martyr their HQs. THere's a good history of this in the fluff. Sisters die and their followers redouble their efforts.

The Passion: I'd like to go back to the old fleet run one, but I like this. +1 att, +2 init isn't much for sisters.

Tests of Faith: I may be considered crazy, but I liked over/under rolls on Faith checks. It made you more choosy about your powers and some units just couldn't use some powers. I think that was to balance 15-20 girls with an invul walking across the board.

Sanctified Swords: Why do sisters do relic blade better than SM?

Power Stake: Force Weapon, no Psychic Test that ignores EW on a whole army...?

MC BP: Meh. Seems a little OTT, but I can see the appeal.

Marksman AR: Why not lasguns?

Accurized Bolter: Why not sniper rifles? SM get sniper rifles, why would sisters have a different/better gun.

OP HB: I'm seeing a lot of pinning, which I suppose could be a theme. Combined with the flame and close range, this would create an interesting niche.

Exorcist: Taking away the only negative to Exorcists? (Unreliability...)

Portable Exorcist: Not sure why the special rule is here, since Exorcists don't get it.

Retribu BC: I'm with the others. It's an autocannon. Why not just have HWT type sisters that can take AC, LC, ML, Mortar?

Vengeance - 72" Melta Cannon? Wow. Okay.

Machine Priestess - Not a fan of this. This makes Techmarines for Girls and sniffs of the 'MarinesLite' that I talked about in the WH Fluff topic.

Priestess - Don't like that they can take Mantle/Cloak. Those are traditionally SoB only items going back to 2nd.

Crusaders - I like these as a retinue. Pretty cool for Eccles or even SOB.

Celestine - So I can kill Celestine 22 times in one turn and she will come back and blow me up 22 times in the same turn?

Prax - Yay! I missed the Redemption type power.

Palatine - I would go for Init 10 instead of strikes first. Or +2 init to match Str. 'Always go first' is too absolute and prone to RAW sillyness.

Celestian - Wow. I'm unsure about the amount of upgrade choices. Only 2, but crazy variability. I get that they are super vets though. soooo....

Holy Hatred - So 5+ against IC, they suck against ICs?

Repentia - Remove 'Faithful' since they are not, but leave it as fluff, FNP and Invul. I get where you're going but you don't want loopholes.

Vindictor - What do you imagine their battlefield niche? Why would I take them instead of Repentia or Celestians?

Noviates - I like just shotguns for them or lasguns. They should be pretty low key since they are just lowbie SoBs.

Conflagarator
- Hellhound? Why not let them purchase Hellhound configs.

Blazing Sun - Why SB and not TL Bolter like normal bikes? Change the wording on the power weapon entries and just put it under flamer/meltagun section, otherwise if Vet buys something no one else can buy a PW by RAW.
Not a fan of the idea of biker girls, but I guess it would depend on the model.

Dominion - Wow whole squad with Combi? That's crazy. I know you're balancing with the no special weapons, but still. 10 Combi Melta guns. lol nice.

MOre later

So far, I like the chars (except Tech), Celestians, Doms, the idea of Vind, Novis and Sisters. Not so sure about the bikers, but a cool mini would do it for me. I think giving Seraphim CCW choices might be more in line, but I'm willing to entertain the notion.


Oh and I love that you brought Sarissas back! Stupid part of C:WH that no one that wanted one could take one.

I think Blessed Ammo is very fluffy across the board.

Angelic Visage. Not sure about this, but I think it could work. Interesting change to the least remembered Seraphim rule.

Nightflame. I need an image for this. Girl Terminators, I guess. 3+/5+, Fearless with CCW and Flamers.

Exorcist: I love the sponson idea. just modifies the shots. I would add that each one counts as a weapon for WD.

Vengeance: Not a fan. It shoehorns long range fire power into our list. If I was going to do a new heavy, I would make something like a LR Redeemer or a mobile assault chapel or something like that. Not a 72" melta cannon.

Penitents: YAY! Penitents that don't suck! A little spendy. I would just give it EW and then have it's attacks equal to # of wounds +2 or somesuch. Less accounting. Also, WBB?

Retributors: Portable Exorcist? I'm thinking a mini pipe organ? lol nice.

Dropship: I don't like that it is in the list, but 40k is moving this way and I get where you are coming from. I would make TL MG +10 pts. I do not like the Dropship rule. It takes away one of the negatives of agressive deepstrikes.

Immo: Armor 12. I can get behind that. I would go 12/10/10 to match Chim points (which you have).

Rhino: TY for real price rhinos!

Efficient FP: Why not just give 2 FP for each SoB vehicle? Better than special rules. Or leave Rhino at 2 FP like every other codex and Immo 1?

Righteous Charge: Why not Furious Charge for 1 turn? I'm a fan of fewer exceptions to rules.

Eyes: Wow. I see the niche wtih the pinning and such, but reroll sniper for TL 2+ to hit 4+ to wound? Ouch. I now see their niche.

Wings: I'm starting to think we have too many acts of faith. These should be special rules for squads and costed in rather than all AoF. You have like 10 different acts with different 'this squad only' conditions. Make it so dominions can take a leadership check to use 1 FP after moving cruising or something.

Holy Passion New name so as to not get confused and wow! We strike first and you can't swing back. That being said, the whole point of Hit and Run is to run on their turn. So I charge, attack you, run away and you blast me in your turn. All right, go for it. Also, change to Init 10 or +5 init or something.

March: Again, why not make the squad relentless and give them Holy Gyroscopes or somesuch? Another faith check and I'm burning them to do pretty mundane stuff.

Hierophant Like the idea. Keep working on it. I think just giving them a vindicator would be a good niche to fill and not add another tank type. Vindi with Sister upgrades. Nice.

Faithful: I don't like that they are faithful. These should just be cannon fodder. Zealots are faithful, citizens are scared into fighting.

Zealots: I love you! Got my FnP low Armor save bastard redemptionists back. Not a fan of a transport though. They are Zealots, they don't need transports, the emperor protects! Also, don't think they should have Frag. They're not that tactical and 5th ed is moving away from everyone with them. Fearless? A little OTT. Give them back the negatives become positives rule from the Codex: CA list. That was hilarious.

Overall good stuff. Needs simplification and testing.

This message was edited 4 times. Last update was at 2010/05/23 03:12:02


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Off-Topic
Melissia wrote: Not really, because uou have yet to post anything constructive, just whining.


LoL, You really don't get it, "Do you?".

I've been very constructive, I been pointing out areas that are an obvious problem. You have been unwilling to take advice, Not just from me, from other people that have been playing the game longer than you. You have yet to accept a single other persons input.

It is often a sign of the individuals true character when they post something for comments and constructive criticism and can't handle it when people tell them their project is not perfect.


I'd like to point out that I have never "shouted" at you in bold, Something that you have done steadily as we have conversed.

I have never called you names, something you can not claim.

I have moved on to speaking to other posters and you have repeatedly and vehemently replied to posts specifically directed to others.

I have returned your vitrol with measured responses, that yes, were designed to reveal what might be a trollish nature.(See how I did that?)

Why? To find out your true nature and because it has been funny watching you make yourself what seems to be slobberingly, gibbering, and down-right hopping mad. Watching your anger has made me chuckle throughout the day.

Why did I post here in this thread? Because you invited/dared me to.

Was I rude with my First post in this thread? No, I gave a dry unemotional assessment of what I consider to be the flaws.

Why did I post in such moderation on the first post? I was giving you the benefit of the doubt.

You replied to me with your first measured response of the day. This, in hindsight, you might have done from a false sense of superiority believing that I wouldn't have an answer.

I then posted my response to that ended with an out for you and our cinversation by asking whether you wanted me to continue with the critique. You were silent. You could have said no. But you didn't.

Azezel posts with a critique that echos what I was saying on the other thread and that also contained a great Idea.

I post my support of said idea in that it matched the armies flavour better than a unit you admittedly just threw in. I also noted that there are others that are getting the same impression of the fan-dex being to SM-ish.

At this point you reply to my earlier post by, doing as you have done to most everyone today, casually dismissing the critique with no thought to what had been said and you then finish the post with the little gem at the top of this post.

The last time I dealt with somebody that behaved as you have, it was a college student that was raging at everyone because of a deep seated Identity crisis that flled him with self-loathing. He eventually got better when he resolved these issues through talks with his friends and parents.

All I can say is that I hope you can find peace as he did.

On- topic
I will reserve any further comments as to not distress the OP

Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09

If they are too stupid to live, why make them?

In the immortal words of Socrates, I drank what??!

Tau-*****points(You really don't want to know)  
   
Made in us
Badass "Sister Sin"






Camas, WA

focusedfire wrote:Off-Topic
[All I can say is that I hope you can find peace as he did.

On- topic
I will reserve any further comments as to not distress the OP


Dude, take this kind of thing to Private Messages. Geeze.

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Japan

I want to see/read/do a battle report against this fandex before make any comments for/against it.

As if on cue, you hear two people singing from the stairwell, and the door is opened and a pair of very smelly, very dirty guardsmen stumble in, completely drunk, and covered in vomit, and immediately collapse unconsious on the porch. You drag them to their beds, realising that they will not be waking up for some time.  
   
Made in us
Badass "Sister Sin"






Camas, WA

Red9 wrote:I want to see/read/do a battle report against this fandex before make any comments for/against it.


I think it would take a bit more than 1 since there's a lot of variety.

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USA

pretre wrote:[snip]


Martyrdom: Because I didn't like it? I fully admit that my biases towards the faction have come into this codex.

The Passion: The old one was merely +2 initiative.

Acts of Faith: I actually kinda did, too. But that was one of the most requested and suggested changes, simplifying Acts of Faith.

Sanctified Sword / Blessed Blade: Because these are each unique and powerful relics, each one a unique and blessed relic of the Ecclesiarchy. Relic Blades appear to be basically just oversized power swords from what I've read.

Power Stake: I was thinking of toning it down. But I DO want it to be powerful and unique. The current power stake is kinda lame.

Twin Master-Crafted Bolt Pistols: The biggest complaint on this in the past was actually that it was overcosted.

Marksman Autorifles: Because autorifles do a better job training the Novitiates for the use of bolters.

Accurized Bolters: Because they aren't sniper rifles? They're basically this.

Exorcist: You mean, other than its high cost for an AV13 vehicle? The Exorcist is powerful, yes, but it's still all but useless against AV14... and it has to compete with the other Heavy Support choices, such as the LRV which is much more capable of handling AV14.

Boltcannon: Because those weapons aren't bolter/flamer/meltagun. Yes, I do very much intend to stick with that holy trio.

LR Vengeance: Yes. Which isn't actually underpriced in comparison to the Leman Russ. It gives up the large blast for AP1 and a 1/3rd chance to apply Melta (note that it ONLY gets Melta on a direct hit roll on the scatter die... which is a one third chance), and pays 30 points to increase to BS4.

Priestess of the Machine: More like a Techpriestess for the Sisters. Marines are not, and have never been, the only ones that get AdMech assistance. The statline is closer to the IG Techpriest, with better equipment options, which fits with how Sisters tend to be anyway, yes? Sisters need the assistance of the Adeptus Mechanicus. They are adept at maintaining their equipment, on that I would agree, but repairs or anything more complicated than stripping and cleaning I would expect to be the domain of the Mechanicus. This merely formalizes the relationship that already exists.

Mantle/Cloak: Both of them are awarded to the Sororitas by the Ecclesiarchy.

Celestine, the Living Saint: No. She comes back the at the beginning of the player turn, or that's how I intended it. If I worded it weirdly, please say which specific part you were confused about?

Power Spear: I can do that. Changing it to Initiative 10 once we've cleared up the rest of htis.

Celestians: Yeah, they are intended to be close combat veterans, the best fighters in an Order. If I am to simplify the entry, I would actually do so by removing the ranged options and making them a purely close combat oriented squad... but then that would leave Sarissas in need of inclusion elsewhere.

Holy Hatred: Unless they could hit better naturally because of their WS4. Independent Characters have always been the exception to Holy Hatred, I assume because of their unique fighting styles.

Repentia: I don't see why they aren't. If they weren't faithful, they wouldn't join the Repentia to begin with. They are Faithful, but cannot use Acts of Faith. Basically they just grant one faith point for taking the unit.

Vindictors: They were originally intended to fill a Troops choice role, but were moved to Elites because people thought they fit there better. Their niche is pinning and mid-ranged power, and light anti-tank on the Ophelia Pattern Heavy Bolter.

Novitiates: Lasguns would not properly train them for the use in bolter weaponry (lasguns don't have nearly enough recoil!). And they do get shotguns-- with special ammunition that allows them to appreciate the sight of an enemy burning alive

Conflagrator Light Tank: No, they are not hellhounds. They use the Immolator STC chassis (supposedly it has a unique one) to create a light tank capable of firing its weapons while moving at the speed of an infantry advance, or firing its main gun while moving at the speed of an armored advance.

Blazing Sun Sisters:
1: TL Bolters are a Marine thing, an ancient relic left over from the Horus Heresy. Sisters started fighting five thousand years after that. They have no use for TL bolters when they could use Storm Bolters instead.
2: What part of the entry needs rewording?

Dominions: Yeah, it'd be nice. Also, expensive. I'm actually pondering raising the price on their combiweapons a bit, but I'm unsure how I can do that and still make them actually WORTH taking.

Nightflame: They're probably closer to vanguard veterans or sternguard than terminators. They're a collection of highly skilled and professional veterans, whom believe that the best way to kill heretics is up close and without warning.

Vengeance: Yes, but Land Raiders are generic, expensive (in more than one way), and most importantly, they're Marine vehicles.

Penitents: I'm reworking Penitent Engines right now. I'm thinking of just dropping Rampage and making it simpler.

Retributors: Something like that. Imagine a mortar-fired missile, with an infra-red laser used to guide it to its target.

Dropship: Maybe. But at eighty five points, this transport needs something. And I don't really want it to be too cheap...

Immo: It's not a Chimera. It's an immolator, which is supposedly its own STC according to old fluff.

Rhino: I just gave a name to the rule Marines have been using for a while.

The other Acts of Faith: I had actually considered dropping this entirely.

Hierophant Siege Tank In its current draft, it basically instead has a multi-melta that always applies Melta as long as it hits (even at 24"). No blast, no template, etc.

Faithful Citizens: If they were scared into action, they'd be Conscripts. These aren't so much scared into action as they are whipped into a religious rage, and then turned loose upon the enemy. Thus a faith point. However, they cannot use Acts of Faith.

Zealots: Pfft, everyone Imperial has them. GUARDSMEN have Frag Grenades. Fearless IS a penalty in close combat.


Automatically Appended Next Post:
Red9 wrote:I want to see/read/do a battle report against this fandex before make any comments for/against it.

I'm not doing any testing on this codex. It's merely a work of passion and love for the faction, along with something to sate the desire I have to create something new.

However, if I DO get any batreps for this, I'll post them here.

This message was edited 1 time. Last update was at 2010/05/23 08:51:22


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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Major




Melissia wrote:I'm not doing any testing on this codex.

it shows
   
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USA

That's less helpful than telling me you ran facefirst into a door.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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Imperial Embassy

meaning we as readers should be testing these rules, correct?

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
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USA

I don't say you should. Go ahead if you want to, but if you're not feeling like it, eh, no skin off my back.

However, you should playtest it against Fifth edition codices if you do. It's designed for them-- its design is, in fact, based off of C:SM and C:IG from this most recent edition.

This message was edited 2 times. Last update was at 2010/05/23 16:59:48


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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Fareham

Ill be honest here, it looks like you have added in some decent new ideas and units that go well with fluff, but you have also seemed to go hell bent on making everything OTT.
Alot of units that have great rules and options had slight flaws to keep them in check, by removing them its sets them off a tad.

On a side note to Devs post, i agree.
You do need to test run a list a fair few times.
That way you can pick up on any elements that arent balanced in a list.

Theres that part done with


Weapons: I would tend to stick more around the usual imperial weapons.
By adding in new ones it simply confuses situations, and does not match fluff atall.
Not only that, but why would new imperial weapons show up all of a sudden?

Special rules: Just stick to basic common rules as much as possible.
No point making a new rule for them when there is one suited in place as it is.

I know you repeat you are biased towards certain parts of it, but you do need to keep an open mind a bit more.
Otherwise people drop in and give C&C and get thier head bitten off for it.

Keep in mind alot of dakka members are tournament players, so they understand the rules pretty well and can see how this dex will/may play out when used.

Anyways, that was just my few words.

   
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Imperial Embassy

i very well might do that if i can ever find someone to play a game with anytime soon. though i must say 5th ed is the bane of my existence

"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in us
Consigned to the Grim Darkness





USA

۞ Jack ۞ wrote:[snip]

Weapons: Why do Ironclad Dreads pop up all of the sudden? Leman Russ Punishers? Why, suddenly, do Cadians now have access to plasma cannon sentinels when before they were unique to one specific Guard element? Why do Thunderfire Cannons now exist? Angelus Boltguns, Glaive Encarmines, Blood Fists, Magna Grapples, Blood Talons, Stormravens? Etc etc etc. GW retcons things all the time, things with brand new weapons.

Special rules: Give examples, as this is singularly unhelpful.

Then they should give specific examples.

This message was edited 2 times. Last update was at 2010/05/23 17:17:41


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
[MOD]
Solahma






RVA

Repentia should generate faith points and be able to use Acts of Faith. This is IMO the most glaring error in C:WH.

   
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USA

Eh, I made them generate a faith point, but for them their faith is more reflected by the 5++ invulnerable save and feel no pain in my depiction o fhtem.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Heavily armoured assault dreads have existed for ages.
Also, look back through the books of old (rulebook is a good example)
You will see russ's with a wide range of weapons.
I have no idea why they havent made this stuff until now, but its allways been about in pics (MG's is a good example) and fluff.



Examples: (ill chop from previous posts and add my own in too)


The Passion: I'd like to go back to the old fleet run one, but I like this. +1 att, +2 init isn't much for sisters.


Why the +2 init? why not take FC instead and keep rules as simple as possible.


Another random bit while reading through your dex:

* Sanctified Swords: Master-crafted power weapon that adds +2 to strength. 30 points
* Blessed Blades: 2-handed Master-crafted power weapon that doubles strength. 35 points


MC power weapon with +2 str for 30? seems reasonable.
For 5 more points you can get a powerfist with re-rolls that strikes in init. order.
Why? the only current weapon i can find thats imperial and anywhere near this is seths chain sword, which simply gives him rending and double Str.

Generally i think the odd item needs a points revision here and there, and some resitrctions put in place.



Power stake:

For the purpose of this weapon, all Daemons are considered psykers.


So witch hunters are now daemon hunters?
Dont see why non psykers get deemed as such for no reason.
Its not so bad if eternal warrior stops the instant death, but was it intended to go through this?
If so, i think that would be a huge problem for most people.
It will become common place to throw it at the most expensive character possible and ignore its EW.
There is a reason EW was put in place, and generally its for expensive characters to help show they arent just basic captains or the likes.


Masterwork bolt pistols: why master crafted? Seems anything and everything in the army is master crafter for no reason, which tends to push up the power of a unit.



Thats just a few little bits i pulled from the list / other posts.




Also, i mean this with respect, but drop the gakky attitude with people.
You posted a list, people have every right to give C&C.
Doesent mean they should get thier head bitten off for doing so.


Automatically Appended Next Post:
Quick edit to my post: Wont be able to reply just yet, off out for a few games of football.
Ill drop back later on and reply.

This message was edited 1 time. Last update was at 2010/05/23 17:37:58


   
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siege dreads(ironclad) have been since 2-3 ed
why waste time to some brat who think she s###s gold
and nobody has rigth to comment her stuff
   
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Esteemed Veteran Space Marine





Melissia wrote:[snip... ] because uou have yet to post anything constructive, just whining.


God your annoying, you troll in threads left and right, then people try to help you with your silly fan-dex, you snap at them, claiming they are not being constructive.

You obviously don't want changes to this ungodly thing, so let us just let it be.
   
 
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