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Made in gb
Fixture of Dakka






Lincolnshire, UK

This is my Eldar Codex for use in Warhammer 40,000 games.

Here I've tried to follow a fairly similar design ethos to my previous Chaos Space Marine Codex and that used by Games Workshop, attempting to add some diversity and internal balance to the Eldar army; to bring them up to a 5th edition level of competitiveness and rules, whilst making as many viable options within the Codex as possible.

I've tried to remain true to the Eldar style of gameplay, by making them fast and powerful, but also relatively fragile and specialised, hopefully making them a nice, balanced army that has plenty of options and variety, whilst remaining balanced but competitive.

--------------------

Please check out my Chaos Space Marine Codex as well.
And my [not-Chaos] Space Marine Codex!

--------------------

Please read through it, recommend it to others (or even exalt it) and provide any feedback. All constructive criticism and feedback is welcome.
Thanks, Dave.


--------------------
Eldar Codex:
 Filename Eldar Codex v.9.pdf [Disk] Download
 Description A complete Eldar Codex/Fandex, providing up-to-date, characterful rules for the Eldar army, including new units and increased customisation. Please check it out, leave feedback and even use it in games!
 File size 2923 Kbytes

This message was edited 22 times. Last update was at 2012/06/19 21:34:29


Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Pestilent Plague Marine with Blight Grenade





I wait with eager anticipation Dave.
   
Made in se
Wicked Warp Spider






Ios

Exciting.

Here's a few thoughts:
* Is a power weapon on a S3 model really worth +5 points over a 2+ poisoned weapon that is S9 against vehicles? (Although I personally don't think a Spear is wroth +3 points, either, since you lose a CC attack in melee, but...)
* Has the Doomweaver on the Night Spinner been upgraded, considering it's still prohibitively expensive and it's tactical implementation is dubious at best? (I do not personally think that +1BS is a big deal on a weapon that spends most of the time firing Barrage)
* Lasblaster statline is an unknown factor, and I see that Skyleap, while "free", is now slightly less powerful. Has the grenade pack changed?
* Hawks/Warlocks vs Scorpions: what's the difference between Fleet and Eldar Fleet?

I really need to stay away from the 40K forums. 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Cheers guys.

Wait a couple of days and you'll find out.

Although:
*Maybe
*Slightly
*No
*Uhhh...

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

The opening post has been updated to include the full Codex.

Hope you like it guys, as ever all C&C is welcome.
Cheers, Dave.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Manhunter





HIDING IN METAL BAWKSES!

Pretty cool

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in us
Pestilent Plague Marine with Blight Grenade





First impressions as I'm reading the codex -

Eldar fleet - That's a lot of movement if I'm reading this right. Just to make sure, let's find out! I have a unit of Harlequins, who move forward 6" on my movement phase. I then run them during the shooting phase for another 1 - 6 inches, followed by an Eldar Fleet move in the assault phase for an additional 1 - 6 inches and then assault for up to 6"? Holy crap. A 14" - 24" assault range is pretty crazy. While I do like the idea of them being super fast, I think I may be looking too much into the "Additional" movement granted in the assault phase. Or is it truly intended to be a bonus to your assault move? (If not, could use some clarification)

Eldrad's points went up (expected) but his toughness went down? And the loss of his re-deploy ability. That hurts him a little. We'll see if maybe his runes grant him that power instead?

Athairiel is a very interesting home brew character. I applaud you for your creativity!

Yriel will certainly see more play with that spear of twilight buff. The wonder twins shall be reborn. I wonder though, if he might be a bit too strong for his lower point cost?

Phoenix Reborn - I see the books had some influence on the Phoenix Lords, if nothing else

Battle Fate - seems a bit strange. I believe I get where you're going with this, and it is certainly useful to say the least, but could use some work on the wording maybe?

Baharroth - Eldar one time use Ghost Mantle. That could be fun.

Karandras - While I've yet to read if you have changed Striking Scorpion weapons to make up for his (in my opinion) wasted high initiative, I do like his The Hidden Death ability. Makes his unit a true threat.

Colds Bane - I now have a reason to take Fuegan.

It saddens me to see Maugan Ra get nerfed. Why the changes to The Maugetar?

New Phoenix Lords! About freaking time. Kirahnna seems dangerous. Will certainly add a punch to any Spider unit. Tamarelle'Eve will probably be an auto-include to any army that intends to run at least a single unit of Shining Spears (Due to Burning Fist)

Avatar of Khaine - Seeing the points jump and his stats stay the same was a bit disappointing. I expected them to go up, but not that much, especially since the only thing he seemed to gain was a Large Blast weapon (Which could easily drift back on him or a nearby unit in his fearless bubble) and God of War, and Feel No Pain. God of War is certainly a nice upgrade, but at 230 points, I feel this guy won't be worth his points anymore without a good delivery system.

Farseers seem to have gone downhill, unless I'm missing something. Stats appear to be unchanged, they don't include any runes, and they only get a single power. I'm surprised these guys didn't go more along the lines of Grey Knight Librarians, and as of yet I am disappointed with their entry. We'll see if things change as I read what the wargear does.

Autarchs certainly do have enough options now. I like the fact that despite the weapon options, it would appear they are still primarily a force munipulator

Striking Scorpions Hunter - That will be very useful for taking out some of the nastier hidden units out there. I could see these guys making their way back into a competitive mindset again.

Stat Lines - The first aspect warriors I come across left me a little saddened. While I am not expecting uber death assassins, I was expecting slightly more. Looking at their Dark kin, Wyches, who are a troop choice, cost significantly less than Striking Scoprions, but accomplish the same goal with a much higher success rate. Wyches will lose out on the 3+ armor, but have access to FnP and a 4+ invuln save in combat, and a higher Initiative. Would it be completely absurd that melee aspects get WS5 BS4 (Or maybe even 3) while shooting aspects get WS4 (again, maybe 3) BS5? As is, I am still not getting my points worth when comparing to other armies.

Banshees - Acrobatic will certainly make up for the lack of open-topped / assault vehicle. Nice thinking!

Sundering Sentinel - Certainly interesting. For the price, nothing seems too over the top. I will have to play test them to get a better feel. Though, slicing orbs almost seems suicidal with a 6" range large blast. Even if it can only drift 3" you still risk demolishing your very expensive units.

Wraithguard - Interesting approach. While making them multi-wound models, you also opened them up to instant death from Strength ten (which would have killed the earlier versions anyways). I am curious though, why did you increase the price? The extra wound should be counter balanced by the increased vulnerability to small arms fire, wraithguns are no different as far as I know (Haven't gotten to them yet), so I'm a bit confused. I do like the fact that you can now make melee wraithguard. That will be a fun thing to try.

Iyanna - This made me chuckle. Again, I see the books influence

Harlequins - They were already good if used right, I can't wait to take these guys out for a spin.

Solitaire - A difficult unit to bring into the codex. This guy is spitting out a ton of attacks, but without Independent Character he won't live long without a transport. Perhaps give him an ability like Hidden Death?

Dire Avengers - Tried and true, basically moving along unchanged.

Rangers - The Addition of Eldar Fleet and a reduced cost will certainly make these guys a very usable objective sitter. The Pathfinder - now that's a unit I'm going to have to put to use. Honestly he doesn't seem too OTT to me, but he does seem like an auto-include for every unit of Rangers.


Storm Guardians - Glad to see these guys got their own entry, and are slightly cheaper than defenders (handy for their usual roll).

Jetbikes - Already a strong troop choice that was made better. Will certainly be a strong competitive alternative to Mech Spam.

Wave Serpents - Now including the cannon's cost into the vehicle is nice, but Ouch! No reduction on the weapon upgrades? (after counting in the 10 point discount for the cannon trade)

Swooping Hawks - These guys probably got worse than before. While yes, their points were reduced, and they come with Skyleap built in, it's a one time use and these guys are still terrible at the job that you want them to do. They aren't good at assault, they don't have enough S3 fire to make a difference with their lasguns, they are only meh against vehicles. Perhaps changing them around, and going in a different direction than GW's currant model is the way to go. Bring them back up to their old point cost, but give their lasguns' a haywire effect against vehicles?
This will give you an alternative to Fire Dragons as your go-to tank destroyers, and give the Hawks a different roll than Spiders (Who are already anti-infantry machines)

Vypers- Thank you for including the Crystal Targeting Matrix. This will make these guys much more hit and run feeling. Though, again with the lack of weapon option point reductions (after including the Cannon's replacement cost).

Asp - Allow squadrons for these guys, and I'm sold.

Support Weapon Battery - Cloaking Field, good answer! I've always tried to find a use for these things, but cover is a pain for them. This will allow them to be a bit more flexible.

Dark Reapers - I still feel either you want these guys to have slow and purposeful, some kind of anti-tank weapon besides the Exarchs upgrade, OR change the swooping Hawks to an anti-tank roll. Otherwise, these guys are too expensive. ~ After reading their Reaper Launcher is being changed to S6, I retract my statement.

Nova Lance - That's one hell of a weapon.

Starcannon - A S7 tank weapon in an Eldar codex? Blasphemy.

D-weapons - all improved. AP1 is going to make them even more deadly against vehicles, and the D-cannon having a Large blast... yikes.

Psychic Powers - Fog of War is going to see a lot of use I think. My only regret, is it's low range, but with high Eldar movement, it shouldn't be a problem.

Runes -
Nice way to fill in some of the gaps (Enlightenment for example).
Runes of Scoring, will be a deadly addition to singing spears
Runes of Witnessing - Disappointed to see someone else thinking that board wide psychic defense is going to be gone.


Biting Blade - That should help Karandras past his I7 wasted on a powerfist!

Clarion Blades / Laser Flares - okay, my issues with Witchblades not ignoring armour, dealt with.

Vibro-spear - Eldar blood Talons?

Wraithsabres - Good answer to bogged down Wraithlords

Web Beacon / Webway Translator - Should be fun.

Power Diversion Matrix - Plenty of ways to now get around the higher AP of Eldar.

Armoured Consort - 9 fire prisms!? I will find the points, because that's just insane at first glance.

Shadows and Dust - Okay, Eldrad's Diviniation loss was painful, but this ability might well more than make up for it. This is brutal. I can literally move your units out of cover and make you open yourself to my alpha strike.

What if you changed Bonesinger to be more like a bubble version of Tyranid regeneration? Instead of rollling a single die for each wounded model, why not a D6 for each wound missing from all wraith models within 6"? Obviously, doing this you'd probably lose out on the vehicle repair side of it, but it's a thought.

Anyways, it's late. Hope my early ramblings as I first glance through the dex aren't too all over the place and help out in some way! Glad to see the dex out and about.
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

I just noticed that on page for runes (42) it contains:
Rune of Scoring: This model’s ranged weapons count as AP1. Note: this doesn’t affect psychic powers

Did you mean it to be Runes of SCOURING? I just thought I would make it aware as it stuck out to me


Automatically Appended Next Post:
It looks AWESOME by the way

This message was edited 1 time. Last update was at 2011/11/30 15:22:21


 
   
Made in se
Wicked Warp Spider






Ios

Some initial reactions to the codex proper-

Eldrad: Amanax, he's been given a score more runes. Whether this weighs up for the changes, I do not know.

Layout: I like the layout in general. The names are good, eldarish, and fitting and the layout is in general clear, although lacking fluff (for obvious reasons).
The psychic-specific equipment could be bunched up a bit more, combining runes with stones and witch-weapons, maybe?

Warlocks in Guardian Squads: They have become more expensive since instead of adding a Warlock for +25, you replace a Guardian.

Rune of Scoring: the name can be a bit confusing, hinting at squads claiming objectives rather than making Singing Spears / Shuriken Pistols AP1

I really need to stay away from the 40K forums. 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Just a quick couple of comments in response to some feedback by your kind selves...

I don't intend to write much immediately as I figured I'd leave you all to read through it and analyse it yourselves - but hopefully you have faith in my decision making - I wouldn't be surprised if this followed the same kind of reaction many new (official) Codices too, so I would recommend that if something strikes you as odd or imbalanced, it may be worth a second glance (hopefully!), but as ever all feedback is welcome!
Thanks for the feedback and kind words guys, seriously it's nice to get a good initial response. Thanks.


A couple of points:
- Whilst he's lost T4, Eldrad has gained all the Runes but more importantly, I'd say divination is better than it's previous version.
- Runes of Scoring was an intentional name, as score can also refer to slicing/cutting something, and I won't deny, I thought it was a nice little jab at (not) capturing objectives.
- Warlocks also get a psychic power included in their pts cost as well as a stat boost.
- In regards to the avatar, think of the standard Space Marine ranged weapons that could deny his Feel No Pain, and hopefully his cost and abilities may be more justified.

Again, thanks guys!

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

I see where you went with the scoring now...... I like it

 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Just Dave wrote:Just a quick couple of comments in response to some feedback by your kind selves...

I don't intend to write much immediately as I figured I'd leave you all to read through it and analyse it yourselves - but hopefully you have faith in my decision making - I wouldn't be surprised if this followed the same kind of reaction many new (official) Codices too, so I would recommend that if something strikes you as odd or imbalanced, it may be worth a second glance (hopefully!), but as ever all feedback is welcome!
Thanks for the feedback and kind words guys, seriously it's nice to get a good initial response. Thanks.


A couple of points:
- Whilst he's lost T4, Eldrad has gained all the Runes but more importantly, I'd say divination is better than it's previous version.
- Runes of Scoring was an intentional name, as score can also refer to slicing/cutting something, and I won't deny, I thought it was a nice little jab at (not) capturing objectives.
- Warlocks also get a psychic power included in their pts cost as well as a stat boost.
- In regards to the avatar, think of the standard Space Marine ranged weapons that could deny his Feel No Pain, and hopefully his cost and abilities may be more justified.

Again, thanks guys!


The runes for Eldrad certainly make up for the loss of the toughness and point gain. Though, saying Divination is better now seems like a stretch. Redeploying a key unit is just something that can't be measured. Though, the Autarch ability Shadow and Dust will effectively replace it, so I don't mind, but thought I should clarify.

As for the Avatar, no, I don't believe it will make up for it. Even if you only look at the Imperial army, there are still a handful of weapons that can easily bring him down. Lascannons, Assault Cannons (while rending), and Demolisher Cannons all come to mind. Combine that with the fact that he still has to march his way up the field and the only way to insure he makes it there is with a babysitting Farseer (Though, FnP does help with that) means you'll be investing at LEAST 300 points minimum needed to run a foot Eldar list. After upgrades, probably closer to 400 points just to have the privilege of running the Avatar, who is arguably comparable to a TMC. While Tyranids get away with it thanks to have more than one of these big nasty guys, Eldar, do not. He's going to soak a lot of fire (Which is what he's there for, well that and his fearless bubble). However, at 230 base points, he doesn't fulfill that roll. I would think 200 points would be enough, keeping in mind that like all Eldar, he's terrible without support, and his cost needs to reflect that. Alternatively, you could always give him at least the option to take a Webway Translator, which would give you a delivery system.
   
Made in se
Wicked Warp Spider






Ios

New batch!

I missed the part about the free psychic power for Warlocks. :p

Fire Dragons: I always considered flamers to be the more powerful of the choice for Storm Guardians, and a unit of 16ppm flamers is... needs playtesting. Luckily C-Eldar do not have open-topped transports!

Slicing Orbs of Zandros!

Crack Shot: Personally not a fan of Exarch-only Exarch powers. Slight risk in the squad becoming cheerleaders.

Harlequins: The update is sorely needed and the armour save improvement as well.

Face of Death vs Face of Fear: there is a discrepancy in it's use in the Harlequin profile.

Shrieker Cannon: Is this a poisoned weapon in melee as well?

Dire Avengers: I like what you've done here a lot (suits their fluff big time), but I found them rather good at 12 points before and now with a less expensive Bladestorm as well as better melee, well... points is a case of playtesting but it feels they're a bit cheap.

Bladestorm: is it intentional that an Autarch with a Flamer or Fusion Gun is supposed to be able to shoot twice as well?


Mmmm... proliferation of plasma grenades... You also patched Banshee Masks! (Although the devil ruleslawyer in me says they still strike at I1 if they charge out of cover )

P.S. Spirit Stones - if a result of Crew Stunned can be ignored completely with luck, would it not stand that a Crew Shaken can as well?

This message was edited 1 time. Last update was at 2011/11/30 17:11:53


I really need to stay away from the 40K forums. 
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

I LOVE most of this codex all though I cannot lie about missing the 155 point Avatar

I found some errors or issues that need to be addressed and I will work backwards from the Autarch rules section to the beginning of the "dex"

Autarch powers were great but the "shadows and dust" , I feel, needs to be stated if the moving player is allowed to reposition the facing of the vehicle as this could easily break this rule imho

Vehicle armory: Repulsor Fields are useless as no enemy models may remain in "base contact" with the vehicle after the assault phase assuming the vehicle survives. I would change it to a flat distance or a d3 inches distance for the effect.

Eldar Runes: A nitpick perhaps, but did you intend to switch the effects of Runes of Warding with Runes of witnessing?

Fanboyish Suggestion for Fuegan: Fire axe is now only plus 1 str, and now confers the ability for fuegan to project his psychic might through it with the same profile as the dragons breath flamer. I say this because I hate how firedragons still seem like nothing but melta carriers when they could be so much more (especially with your awesome addition of the crystalline dragons unit. I think Fuegan should be able to hang with either unit and either contribute via synchronicity or compliment.

This is really all I could find that was something I felt compelled to comment on. GREAT work Just dave... I hate you for making such great codexes that will never be tourny legal

This message was edited 1 time. Last update was at 2011/11/30 19:37:35


When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in se
Wicked Warp Spider






Ios

I'm a bit sadfaced about the change to Night Spinner. It wasn't very good before, and now that it's no longer dangerous terrain nearly half of it's killing power has been removed. I'd personally rank it at around 85 points as presented - a fast and reasonably durable, but impotent, artillery piece. Night Spinner's closest equivalent I can find would be a Fast Skimmer Griffon.

thakabalpuphorsefishguy wrote:Vehicle armory: Repulsor Fields are useless as no enemy models may remain in "base contact" with the vehicle after the assault phase assuming the vehicle survives. I would change it to a flat distance or a d3 inches distance for the effect.

Actually, they do remain in base contact, but they aren't locked in close combat.

Vectored Engines, however, is fairly useless since Repulsor Field is significantly cheaper, significantly reduces the risk of suffering immobilized result, and requires a conscious choice to expose yourself to the risk of the result. (You can't suffer immobilized->destroyed result in opponent's turn)

I really need to stay away from the 40K forums. 
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Mahtamori wrote:I'm a bit sadfaced about the change to Night Spinner. It wasn't very good before, and now that it's no longer dangerous terrain nearly half of it's killing power has been removed. I'd personally rank it at around 85 points as presented - a fast and reasonably durable, but impotent, artillery piece. Night Spinner's closest equivalent I can find would be a Fast Skimmer Griffon.

thakabalpuphorsefishguy wrote:Vehicle armory: Repulsor Fields are useless as no enemy models may remain in "base contact" with the vehicle after the assault phase assuming the vehicle survives. I would change it to a flat distance or a d3 inches distance for the effect.

Actually, they do remain in base contact, but they aren't locked in close combat.


No they dont, per the BRB once an assault is resolved against a vehicle, you may not leave any model of yours within 1 inch of the enemy vehicle if you failed to destroy it for the simple reason that you may not position one of your models within 1 inch of an enemy model you aren't in an assault with. And since you cannot be "locked in assault" with a model without a weapons skill you cannot be "in base to base" with an enemy vehicle for longer than your assault phase if you fail to destroy it.

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in se
Wicked Warp Spider






Ios

thakabalpuphorsefishguy wrote:No they dont, per the BRB once an assault is resolved against a vehicle, you may not leave any model of yours within 1 inch of the enemy vehicle if you failed to destroy it for the simple reason that you may not position one of your models within 1 inch of an enemy model you aren't in an assault with. And since you cannot be "locked in assault" with a model without a weapons skill you cannot be "in base to base" with an enemy vehicle for longer than your assault phase if you fail to destroy it.

We're straying off topic, but I suggest you rehears the rules regarding Assaulting Vehicles since it makes a specific exception to the 1" rule, and that additionally if a vehicle pivots, but does not move, models in base contact with it are moved out of the way and then moved back in to base contact once the pivot is done.

I really need to stay away from the 40K forums. 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

I actually think I might like this Eldar Dex better the your CSM one, are you planning to do any more of them?

 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Did you name the runes of warding and witnessing as each other on purpose? Because now, runes of witnessing does what runes of warding did, and vice versa.



 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Lord Magnus wrote:I actually think I might like this Eldar Dex better the your CSM one, are you planning to do any more of them?


I was wondering when someone would ask this! This may be my last, or I may do a Dark Angels one next. Who knows?!

woodbok wrote:Did you name the runes of warding and witnessing as each other on purpose? Because now, runes of witnessing does what runes of warding did, and vice versa.


Whoops! No, I didn't; I'll change that, thanks.

Mahtamori wrote:I'm a bit sadfaced about the change to Night Spinner. It wasn't very good before, and now that it's no longer dangerous terrain nearly half of it's killing power has been removed. I'd personally rank it at around 85 points as presented - a fast and reasonably durable, but impotent, artillery piece. Night Spinner's closest equivalent I can find would be a Fast Skimmer Griffon.


85pts would be far too cheap for that IMHO, but the point is moot anyway as that is a mistake on my part; it will be edited to dangerous again. Cheers!

(You can't suffer immobilized->destroyed result in opponent's turn)

Crap.
Forgot this rule; vectored engines, meet drawing board.

thakabalpuphorsefishguy wrote:I LOVE most of this codex all though I cannot lie about missing the 155 point Avatar

I found some errors or issues that need to be addressed and I will work backwards from the Autarch rules section to the beginning of the "dex"

Autarch powers were great but the "shadows and dust" , I feel, needs to be stated if the moving player is allowed to reposition the facing of the vehicle as this could easily break this rule imho

Vehicle armory: Repulsor Fields are useless as no enemy models may remain in "base contact" with the vehicle after the assault phase assuming the vehicle survives. I would change it to a flat distance or a d3 inches distance for the effect.

Eldar Runes: A nitpick perhaps, but did you intend to switch the effects of Runes of Warding with Runes of witnessing?

Fanboyish Suggestion for Fuegan: Fire axe is now only plus 1 str, and now confers the ability for fuegan to project his psychic might through it with the same profile as the dragons breath flamer. I say this because I hate how firedragons still seem like nothing but melta carriers when they could be so much more (especially with your awesome addition of the crystalline dragons unit. I think Fuegan should be able to hang with either unit and either contribute via synchronicity or compliment.

This is really all I could find that was something I felt compelled to comment on. GREAT work Just dave... I hate you for making such great codexes that will never be tourny legal


Thanks man, appreciated. Cheers!

For me, the Avatar was underwhelming in game power; it's a fragment of a god of war, equal to primarchs etc. and it didn't reflect that IMHO; now it should be able to stand up to some of the toughest characters/creatures in the game. I don't blame you for missing the cheaper version, but I do think this version is more powerful, reflective of the background and can actually work without Fortune IMHO.

That's a good point regarding Shadows and Dust (cookie for anyone that gets the reference (without google!)), I shall clarify that in the 'dex. Cheers!

I did consider giving Feugan a template melta () but decided against it in the end. I will consider giving him an alternative fire mode or something, but I still think he works with Crystal Dragons (cookie for anyone that gets the reference (without google!)) through his rules and versatility. I will give him another look though, rest assured.

Mahtamori wrote:New batch!

I missed the part about the free psychic power for Warlocks. :p


It's alright; I found people did this a lot with the CSM Codex too!

Fire Dragons: I always considered flamers to be the more powerful of the choice for Storm Guardians, and a unit of 16ppm flamers is... needs playtesting. Luckily C-Eldar do not have open-topped transports!


I think that's probably partially due to Storm Guardians being BS3 and the synergy with Destructor. I agree, it was/is the superior choice for Stormies, but I don't think it should be a problem considering that meltaguns are typically more expensive than flamers as a result of typically being a better weapon, but a unit can still wield solely these without problem. A unit of flamers seems to be less popular than meltas (Sternguard/Chosen/Vets/Purgation), with the except of Burnas who can be taken in large numbers, open-topped deffrolla-mobiles and with power weapons.
I can understand your hesitance, but I can't imagine it being a problem. They are also less point-and-click than Fire Dragons too IMHO.

Slicing Orbs of Zandros!


Cookie for getting the reference!

Crack Shot: Personally not a fan of Exarch-only Exarch powers. Slight risk in the squad becoming cheerleaders.


I think that's a reasonable concern, but I don't think it's really the case with any of the Eldar units to be honest. By all means point out such a circumstance, but personally I don't see it happening with any of the units IMHO.

Harlequins: The update is sorely needed and the armour save improvement as well.

Face of Death vs Face of Fear: there is a discrepancy in it's use in the Harlequin profile.

Shrieker Cannon: Is this a poisoned weapon in melee as well?


Cheers! The discrepancy was due to me changing the name during the creation; I'll edit that out; cheers man. But no, the Shrieker Cannon will be ranged poison only, which I'll clarify in the entry.

Dire Avengers: I like what you've done here a lot (suits their fluff big time), but I found them rather good at 12 points before and now with a less expensive Bladestorm as well as better melee, well... points is a case of playtesting but it feels they're a bit cheap.


Thanks man. Bladestorm's the same cost it was before IIRC, but I can't say I'm keen on the idea of raising their price. At the moment DA's are seen as the best of a bad bunch (troops choices) but too expensive. Whilst, yes, that is reduced with their boosts, if you compare them to the likes of Kabalite Warriors and Sisters of Battle, I'd say 11pts is fair IMHO.

Bladestorm: is it intentional that an Autarch with a Flamer or Fusion Gun is supposed to be able to shoot twice as well?

No. Good catch there man!

Mmmm... proliferation of plasma grenades... You also patched Banshee Masks! (Although the devil ruleslawyer in me says they still strike at I1 if they charge out of cover )

The devil ruleslawyer in you can shove it! I'll re-clarify that part though...

P.S. Spirit Stones - if a result of Crew Stunned can be ignored completely with luck, would it not stand that a Crew Shaken can as well?


I'm not sure I understand tbh man?

Amanax wrote:First impressions as I'm reading the codex -

Eldar fleet - That's a lot of movement if I'm reading this right. Just to make sure, let's find out! I have a unit of Harlequins, who move forward 6" on my movement phase. I then run them during the shooting phase for another 1 - 6 inches, followed by an Eldar Fleet move in the assault phase for an additional 1 - 6 inches and then assault for up to 6"? Holy crap. A 14" - 24" assault range is pretty crazy. While I do like the idea of them being super fast, I think I may be looking too much into the "Additional" movement granted in the assault phase. Or is it truly intended to be a bonus to your assault move? (If not, could use some clarification)


I expected you to be the 1st person to respond in detail!

Yeah, it's not ON TOP of the assault move; it would be instead of. I'll be sure to clarify this in the entry.

Eldrad's points went up (expected) but his toughness went down? And the loss of his re-deploy ability. That hurts him a little. We'll see if maybe his runes grant him that power instead?

Again, I would argue having a increased chance of getting 1st turn to be more beneficial that the de-deploy ability, whilst he now has more psychic powers, better psychic powers and the runes. I didn't really understand the T4 to be honest, other than him possibly being more crystallised due to his age...

Athairiel is a very interesting home brew character. I applaud you for your creativity!

Ha! Thank you man; I won't say I didn't struggle with him at times, but cheers!

Yriel will certainly see more play with that spear of twilight buff. The wonder twins shall be reborn. I wonder though, if he might be a bit too strong for his lower point cost?

I have pondered this too; but ultimately decided against it on account of T3 and Doomed. He's a similar price to Kharn (my Kharn) who's pretty balanced in himself IMHO.

Phoenix Reborn - I see the books had some influence on the Phoenix Lords, if nothing else


That's true!

Battle Fate - seems a bit strange. I believe I get where you're going with this, and it is certainly useful to say the least, but could use some work on the wording maybe?


I'll give it another look, just to make sure the wording's clear. Yeah...

Baharroth - Eldar one time use Ghost Mantle. That could be fun.


Can't say I know what a Ghost Mantle is, but hey...
Also, cookie for anyone that gets the reference (without google!) of Furious Angels.

Karandras - While I've yet to read if you have changed Striking Scorpion weapons to make up for his (in my opinion) wasted high initiative, I do like his The Hidden Death ability. Makes his unit a true threat.

Colds Bane - I now have a reason to take Fuegan.


Cheers man, glad you like 'em!

It saddens me to see Maugan Ra get nerfed. Why the changes to The Maugetar?


I think calling it a nerf is a bit subjective to be honest; he's able to fire 7 Str 4, rending, re-rolling to wound and ignoring-cover shots a turn, whilst this is in-line with the new Shuriken Cannon profile.

New Phoenix Lords! About freaking time. Kirahnna seems dangerous. Will certainly add a punch to any Spider unit. Tamarelle'Eve will probably be an auto-include to any army that intends to run at least a single unit of Shining Spears (Due to Burning Fist)


Again, I'm glad you like 'em buddy! I must admit to liking Kirahnna's profile a lot. I don't think Tamarelle'Eve will be an auto-include on account of her price tag to be honest, but I agree, it is a powerful ability, maybe too so, I'm not sure, I'll look over it again...

Avatar of Khaine - Seeing the points jump and his stats stay the same was a bit disappointing. I expected them to go up, but not that much, especially since the only thing he seemed to gain was a Large Blast weapon (Which could easily drift back on him or a nearby unit in his fearless bubble) and God of War, and Feel No Pain. God of War is certainly a nice upgrade, but at 230 points, I feel this guy won't be worth his points anymore without a good delivery system.

Whilst his stats have stayed the same (which is reasonable IMHO), he has gained a fair bit. Extra attack or ranged attacks, re-rolling to-wound and to-hit, eternal warrior, feel no pain and improved melta/flamer immunity. I think the likelihood of a BS5 blast scattering onto him is unlikely to be honest, whilst his stats would shrug it off.
He may be overcosted at 230pts (though I feel 200pts as you suggested is too few), but he's a tough cookie. With FNP, any missiles that hit him only have a 20% to wound, without Fortune. This means, that the only weapons effective (IMHO) against him in a standard Space Marine army are Lascannons and Plasma Guns (I believe a Demolisher Cannon and Assault Cannon are too situational) which are pretty fair. In a standard net-list Space Wolf army, this would typically only be 3 Razorbacks, or in an IG army probably only Vendettas, which can be neutralised by the rest of the Eldar army.
This suggests to me he should be able to run up the board with relative impunity, let alone if he had a Wraith/vehicle/cover shield or fortune.

I reckon he's going to be in a similar boat to the swarmlord; expensive but powerful and quite slow. However, even at 230pts I think the Avatar is powerful enough to just be able to be included without dedicated support; relied upon to either threaten the enemy enough to take their fire (saving your vehicles), buff your forces and then mash many things in assault.
He may be 15pts-ish over-costed, but I'm otherwise pretty happy with him IMHO.

Farseers seem to have gone downhill, unless I'm missing something. Stats appear to be unchanged, they don't include any runes, and they only get a single power. I'm surprised these guys didn't go more along the lines of Grey Knight Librarians, and as of yet I am disappointed with their entry. We'll see if things change as I read what the wargear does.


I'm not sure why you say this to be honest; their powers are now typically better and their cost represents the incorporation of these powers, whilst they now have more choice in all areas.
What do you mean by the lines of GK librarian too btw?


Autarchs certainly do have enough options now. I like the fact that despite the weapon options, it would appear they are still primarily a force munipulator

Thanks man! Seriously, that's a big compliment for the design of this unit. Cheers!

Striking Scorpions Hunter - That will be very useful for taking out some of the nastier hidden units out there. I could see these guys making their way back into a competitive mindset again.


Thanks man! Glad this rule went down well.

Stat Lines - The first aspect warriors I come across left me a little saddened. While I am not expecting uber death assassins, I was expecting slightly more. Looking at their Dark kin, Wyches, who are a troop choice, cost significantly less than Striking Scoprions, but accomplish the same goal with a much higher success rate. Wyches will lose out on the 3+ armor, but have access to FnP and a 4+ invuln save in combat, and a higher Initiative. Would it be completely absurd that melee aspects get WS5 BS4 (Or maybe even 3) while shooting aspects get WS4 (again, maybe 3) BS5? As is, I am still not getting my points worth when comparing to other armies.

I think it's fair that they are of similar skill to Wyches and (more importantly) Space Marines IMHO. Whilst what you say of Wyches is true, also bear in mind that they only have a 4++ and FNP/FC in certain situations. Whereas Scorpions can infiltrate, move through cover, are Str4, have more attacks and a 3+. Banshees meanwhile have In10, a 4+, Eldar Fleet and Power Weapons.
Honestly, I have no intentions to lower the BS of a close-combat aspect, nor make any line-trooper BS5 (hitting on a 2+!); I think their stats are fine IMHO.

Banshees - Acrobatic will certainly make up for the lack of open-topped / assault vehicle. Nice thinking!

Sundering Sentinel - Certainly interesting. For the price, nothing seems too over the top. I will have to play test them to get a better feel. Though, slicing orbs almost seems suicidal with a 6" range large blast. Even if it can only drift 3" you still risk demolishing your very expensive units.


Cheers man!
I think the SS's are pretty balanced too to be honest, whilst a 3" scatter is less than a 30% chance and relies on you being so close to the enemy...

Wraithguard - Interesting approach. While making them multi-wound models, you also opened them up to instant death from Strength ten (which would have killed the earlier versions anyways). I am curious though, why did you increase the price? The extra wound should be counter balanced by the increased vulnerability to small arms fire, wraithguns are no different as far as I know (Haven't gotten to them yet), so I'm a bit confused. I do like the fact that you can now make melee wraithguard. That will be a fun thing to try.

I increased the price as a result of them being tougher (2 wounds) and having better weapons (AP1/18"). I had been going back and forth with the price to be honest, but 38pts seemed fair considering their stats and weapons and in comparison to termies.

Iyanna - This made me chuckle. Again, I see the books influence

Where's the books influence here? lol!

Harlequins - They were already good if used right, I can't wait to take these guys out for a spin.

Solitaire - A difficult unit to bring into the codex. This guy is spitting out a ton of attacks, but without Independent Character he won't live long without a transport. Perhaps give him an ability like Hidden Death?


Cheers man! Yeah, the solitaire was very difficult to implement. I originally had him immune to ID-by-double-strength, but removed it in the end. In close combat he's likely to rip the enemy to shreds, but he is certainly fragile; which I hope Veil of Tears and a 4++/3++ should protect against. I also compared him to the new, but typically uncompetitive, assassin clades for the Grey Knights.

Rangers - The Addition of Eldar Fleet and a reduced cost will certainly make these guys a very usable objective sitter. The Pathfinder - now that's a unit I'm going to have to put to use. Honestly he doesn't seem too OTT to me, but he does seem like an auto-include for every unit of Rangers.

I'm glad you don't think he's OTT. I know what you mean though, but that is a 20pts auto-include, which deters somewhat IMHO.

Storm Guardians - Glad to see these guys got their own entry, and are slightly cheaper than defenders (handy for their usual roll).

Well, I made them cheaper on account of their CC Str3 being worse than a Shuriken Catapult Str4 mainly.

Wave Serpents - Now including the cannon's cost into the vehicle is nice, but Ouch! No reduction on the weapon upgrades? (after counting in the 10 point discount for the cannon trade)

Well the Shuriken Cannon will now be more typically used as underslung, rather than the main weapon, whilst Scatter Lasers have always been the go-to choice but are now cheaper-overall. I'm not sure I see the problem to be honest.

I respond to the rest of your points another time buddy.

Thanks for the feedback everyone! As ever, all C&C is welcome and please spread the word, eh?

Thanks, Dave.


Automatically Appended Next Post:
Amanax wrote:Swooping Hawks - These guys probably got worse than before. While yes, their points were reduced, and they come with Skyleap built in, it's a one time use and these guys are still terrible at the job that you want them to do. They aren't good at assault, they don't have enough S3 fire to make a difference with their lasguns, they are only meh against vehicles. Perhaps changing them around, and going in a different direction than GW's currant model is the way to go. Bring them back up to their old point cost, but give their lasguns' a haywire effect against vehicles?
This will give you an alternative to Fire Dragons as your go-to tank destroyers, and give the Hawks a different roll than Spiders (Who are already anti-infantry machines)

I don't see how they are worse than before. Whilst one-use, Skyleap is now reliable. They are cheaper and their guns are better. 8 Swooping Hawks would kill on average over 8 Guardsmen in a round of shooting, and that's before the Grenade Pack. That's not a bad damage output.

I don't think the Fire Dragons would be as popular with the improved access to Bright and Nova Lances within the rest of the Codex.
I may consider an underslung Haywire Grenade launcher or glancing on 6's however.

Asp - Allow squadrons for these guys, and I'm sold.


They're overcosted at the moment, but honestly, I have no intentions to make them squadrons; they impedes upon Vypers and Support Weapon Batteries too much IMHO.

Support Weapon Battery - Cloaking Field, good answer! I've always tried to find a use for these things, but cover is a pain for them. This will allow them to be a bit more flexible.

Cheers! Also; conceal.

Dark Reapers - I still feel either you want these guys to have slow and purposeful, some kind of anti-tank weapon besides the Exarchs upgrade, OR change the swooping Hawks to an anti-tank roll. Otherwise, these guys are too expensive. ~ After reading their Reaper Launcher is being changed to S6, I retract my statement.


I was a bit unsure why you were saying that at first...
I have noticed a lot of people suggest slow and purposeful for these guys in proposed rules and whilst it does make some sense from a gameplay perspective, it makes none in terms of fluff; I've never had any intention to include it.


Starcannon - A S7 tank weapon in an Eldar codex? Blasphemy.

Some of the best tech in the galaxy man.

D-weapons - all improved. AP1 is going to make them even more deadly against vehicles, and the D-cannon having a Large blast... yikes.

Vibro-spear - Eldar blood Talons?

I did not think of those when I made it, but sure!

Wraithsabres - Good answer to bogged down Wraithlords

Exactly. BUT that does mean no shimmershield or heavy weapons...

Web Beacon / Webway Translator - Should be fun.

Also, Master Strategist & Runes of Dawning.

Armoured Consort - 9 fire prisms!? I will find the points, because that's just insane at first glance.

Fair point; that may be too much. Though it may also be like the whole Leman Russ thing in that it's not competitive?

Shadows and Dust - Okay, Eldrad's Diviniation loss was painful, but this ability might well more than make up for it. This is brutal. I can literally move your units out of cover and make you open yourself to my alpha strike.


Yep. But don't rely on it; you can't guarantee what you move or how far...

What if you changed Bonesinger to be more like a bubble version of Tyranid regeneration? Instead of rollling a single die for each wounded model, why not a D6 for each wound missing from all wraith models within 6"? Obviously, doing this you'd probably lose out on the vehicle repair side of it, but it's a thought.


I'm not sure I see the difference?


Automatically Appended Next Post:
The opening post has been updated to include the latest version of the PDF; mainly to fix a few typo's (e.g. RoW, Face of Death etc.), to fix the things outlined above but also to update a few rules:

- Avatar reduced to 220pts.
- Asp reduced in points cost.
- Repulsion Field no longer effects terrain, but reduces to-hit chance in close combat, whilst it and vectored engines are now 10pts.
- Some other things.


As ever, all C&C is welcome. Thanks!

This message was edited 2 times. Last update was at 2011/12/03 21:55:10


Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in se
Wicked Warp Spider






Ios

Just Dave wrote:
P.S. Spirit Stones - if a result of Crew Stunned can be ignored completely with luck, would it not stand that a Crew Shaken can as well?


I'm not sure I understand tbh man?

Well, the quick and dirty of it is: it's the worse result which can be fully ignored, not the less threatening result, while conceptually the two results are similar to each other.

Keeping on the theme of vehicle upgrades...
Here's a thought on Repulsor Field: on a Tank Shock it does a S3 hit for each model which is in that vehicle's path (this line is as wide as the tank in question), in addition to the normal effects of a Tank Shock.

Question on Power Diversion Matrix: Stationary as in pivot-only, or Stationary as in "Fast vehicles that move at combat speed may fire all of their weapons, just like other types of vehicles that have remained stationary[...]"
How does it work on models with Crystal Targeting Matrix?

Star Engines: the old debate, can you tank shock with this move? Can you ram? If you ram, how far does the vehicle count as having moved?

[fluff]Targeting Beacon: Here's something I don't understand. The Empire have a large amount of master-work weapons. When comparing how these are described to be manufactured and then comparing to how Eldar makes their weapons, it doesn't quite make sense that there are no masterwork weapons among the Eldar (I mean, going by fluff nearly every damned item would be masterwork and the Aspect Warrior stuff would be epic quality gear).[/fluff]

End of vehicle thoughts there

Shadows and Dust: I don't think the rules allow you to actually interface with models embarked on transports. I'd also present it such that vehicles can be affected, since vehicles would be a top priority for the Rangers to disrupt.

Swift Strike: Might want to clarify that "these Vypers are scoring, even though they are vehicles" since the BRB states that "[...]of Troops does not count as scoring: * If it is a vehicle. * If it has the Swarm special [...]" (page 90)

Eldar Fleet: Back to top of document, I think you need to state in what way it is slowed by difficult terrain since normal difficult terrain movement would be 2D6 selecting the highest (i.e. exactly the same).

What does Fog of War do to vehicles besides reducing their targeting distance?

Support Weapons: Number of Guardians per support weapon is not specified.

Light anti-tank and light anti-mech weapons for Jetbike under-slungs a'la Dark Eldar?

(I'm missing long-ranged assault weapons for the Autarchs)

.... that said, rough outline of an Eldar foot army (I'm allergic to special characters):

HQ Autarch [Seer Strike Force] 90 pts
Triskele
Shimmershield

HQ Avatar 220 pts

ELITE Battleseer [Fog of War] 320 pts
Spirit Stones [Fortune]
Clarion Blade
Rune of Anaris
Runes of Witnessing
Runes of Warding
Warseer [Embolden] Singing Spear
Warseer [Expedite] Singing Spear
Warseer [Assail] Singing Spear
Warseer [Assail] Singing Spear

ELITE Battleseer [Fog of War] 320 pts
Spirit Stones [Fortune]
Clarion Blade
Rune of Anaris
Runes of Witnessing
Runes of Warding
Warseer [Embolden] Singing Spear
Warseer [Expedite] Singing Spear
Warseer [Assail] Singing Spear
Warseer [Assail] Singing Spear

ELITE Battleseer [Fog of War] 320 pts
Spirit Stones [Fortune]
Clarion Blade
Rune of Anaris
Runes of Witnessing
Runes of Warding
Warseer [Embolden] Singing Spear
Warseer [Expedite] Singing Spear
Warseer [Assail] Singing Spear
Warseer [Assail] Singing Spear

TROOP Guardian Defender [Miisile Launcher] 120 pts
Warlock [Embolden] Siren Mirror

TROOP Guardian Defender [Miisile Launcher] 120 pts
Warlock [Embolden] Siren Mirror

TROOP Guardian Defender [Miisile Launcher] 120 pts
Warlock [Embolden] Siren Mirror

TROOP Guardian Defender [Miisile Launcher] 120 pts
Warlock [Embolden] Siren Mirror

HEAVY War Walker Squadron. 135 pts
War Walker [Shuriken Cannon, Shuriken Cannon] Power Diversion Matrix
War Walker [Shuriken Cannon, Shuriken Cannon] Power Diversion Matrix
War Walker [Shuriken Cannon, Shuriken Cannon] Power Diversion Matrix

HEAVY Support Weapon [Shadow Weaver] 30 points

HEAVY Support Weapon [Shadow Weaver] 30 points

Sum total: 1981 points.
Models in army: 66 (counting Support Weapons as 2 Guardians + 1 Artillery piece)

I'm not even certain if it is a sane idea, but the Farseer squads go off using Eldar Fleet to do disruption, together with the Support Weapons providing ample difficult+dangerous terrain. The Farseer squads are the main source of anti-tank, so they still need to stick reasonably close to the rest of the army with the Gaurdian Squads providing S8 hits. The War Walkers may opt to use Power Diversion Matrix to clean out plagues of Space Marines.

I mostly made the list in order to spam Farseer squads.

-- It would be interesting making a 2x Autarch list which is Warp Spider-based (both Autarchs with Swordwind, deployed with Warp Spider squads as troops). Troop selection would be mostly Jetbikes.

I really need to stay away from the 40K forums. 
   
Made in us
Pestilent Plague Marine with Blight Grenade





To avoid the quote chain of death, I'll start a new -

I'm glad I didn't fail to disappoint you on my quick detailed reply! Even if it was done at 3 in the morning and I was half asleep while writing it!

Thank you for clearing up Eldar fleet. I knew I had to be misreading it, as it just seemed far too strong. Though, I'm surprised you went this route, as it does detract from Warp Spiders a bit.

Eldrad - Agreed on all points, though his T4 didn't really make sense to me either, it seemed to be pretty well established (I believe it was even in the third edition codex, but I could be mistaken on that). So I was surprised you dropped it. Means I have to be even more weary where he ends up in combat, that's all.


Baharroth - Ghost Mantle is from the new Necron Codex. It is a special Veil of Darkness that only one SC has, that allows him to still DS his squad even if they are locked in combat, similar to how you have Baharroth now.

Maugan Ra - While 7 S4 shots are cool, he practically loses his ranged anti-tank punch, and the extra shots don'tt seem to make up for the two points in strength. Also, it now means his weapon is inferior to that of his aspect. Something just seems wrong about that.


Avatar - Fair enough. I hadn't considered the 2+ on top of FnP. Though, still without a delivery system will hurt him as he'll still be a bullet magnet. Still unwilling to consider giving him access to coming out of the Webway?

Aspect Stats - How about making the melee aspects WS5 (hitting Marines on 3's, and keeping in line with the fluff), and making the Ranged aspect weapons TL to represent their pin point accuracy? (Or maybe just a weaker version, like they re-roll 1's, similar to Tyranid Scything Talons mentality)

Solitaire - I think I see why I was so disappointed with this guys survivability. The portion that states
If the army includes a squad of Harlequins, then a single Harlequin Solitaire (see overleaf) may be included for 140pts, occupying no space on the Force Organisation Chart, but otherwise counting as an Elites unit.
makes it sound like he is his own choice, and not actually a member of the Harlequin's squad. Your answer, on the other hand, seems to imply otherwise. Might want to reword that.

Storm Guardians - Str3 means nothing when their job is to jump out of a Wave Serpent and flame you to death

Wave Serpent - If the Cannon is meant to be underslung, than you might want to reword how you obtain the other weapons (It currently states you have to replace the cannon if you wish to take a new weapon). Currently cannons are 10 points, and each of the weapons for the vehicles you have here, are only ten points reduced from the current codex. So, in essence no change in points for the weapon upgrades.

Swooping Hawks - Whilst killing 8 Guardsmen with 8 hawks is cool and all... Lets think about that for a moment. A standard Guardsmen comes in at a third of the cost of these Hawks, and in squads ranging from 10, to usually 30 is the most you'll see (Though we know they can get bigger). Killing 8 of them, with 8 of your guys, is not something to brag about. The return fire is going to devastate your unit. Speaking that Hawks as they are now are really just glorified guardsmen with wings, this isn't a good thing. Now, lets put them in a role they will see a lot, vs marines. A standard squad of 10 hawks lands, drops a pack, hits 4 of the marines, wounds two, kills 0 - 1. They will then unleash a torrent of fire, dealing 17 hits, 5 wounds, 1 - 2 dead marines. So, in total, you have killed 2 marines on average. Same amount of points go into a Guardsmen Squad (without First Rank, Fire!) you get varying results based on range, obviously. We'll say two hits, since that's likely (with either FRF;SRF or being in rapid fire range). For the points, you get 30 guardsmen. So that's 60 shots, 30 hits, 10 wounds, 3 dead marines.

All of this, says they are still a subpar unit, and with the loss of the yo-yo strategy means there is no reason to ever field them. The option to take Haywire weapons, would give them a battlefield role, which is something they need, as right now, anything they can do, something else in the codex can do better and cheaper.



Wraithsabres - True. Though, why you wouldn't be able to mount a heavy weapon on their shoulder and still wield two swords. Given that he'd be extremely expensive, would you be willing to consider to allowing it in addition to taking a heavy weapon?

Armoured Consort - While 9 Leman Russ may not be considered competitive, they lack the flexibility, mobility, and (lets face it) fire power of Fire prisms. It only takes two of them to create a S10 AP1 TL blast. With three squads of these, that could be pretty nasty. Who knows if it'll be nasty enough though.

Bonesinger - Well, the difference is this: Your version right now reads
If a Farseer is upgraded to a Bonesinger, then roll a D6 for every wounded Wraithguard or Wraithlord model within 6”. On a 6 that model regains a single wound. Furthermore, if the Bonesinger is in contact with a vehicle that has suffered a Weapon Destroyed or Immobilised result, instead of performing another action during the shooting phase, the Bonesinger may attempt to repair the vehicle; removing a single immobilised or weapon destroyed result on a D6 roll of 4+


The version I am suggesting would be more like...
If a Farseer is upgraded to a Bonesinger, then each Wraithlord or Wraithguard within 6" that has suffered at least one wound may roll a D6 for each wound lost. For each result of 6, recover a lost wound.


On a side note, you may want to clarify when this roll takes place.
   
Made in nl
Bush? No, Eldar Ranger






I love the possibbility of a deepstriking Eldar army!


Automatically Appended Next Post:
Speaking of which: how does the Web Beacon work if the model/unit equipped with it is inside a vehicle? Is the distance measured from the vehicle hull, or does it simply not work?

This message was edited 1 time. Last update was at 2011/12/04 13:19:53


 
   
Made in se
Wicked Warp Spider






Ios

Standard BRB interpretation would be within 6" from the transport, unless the rules specifically state otherwise

I really need to stay away from the 40K forums. 
   
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Powerful Phoenix Lord





Buffalo, NY

A couple of notes...
1. Pathfinder: I would change it so the model chosen MUST be in LOS of the Pathfinder. (Personally I feel this should apply to any model that gets to choose who he hits. Vindicare I'm looking at you!)
2. Armored Consort: Vehicles only take Dangerous Terrain tests, not Difficult terrain. Additionally skimmers only take the test when entering or leaving difficult terrain (which should be very, very rarely...)
3. Agree with Amanax about healing wraithguard/wraithlord.
4. I'm assuming Althenian is a wraithlord, however you may want to include a note that it counts as a wraithlord for all purposes.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
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PanOceaniac Hacking Specialist Sergeant




Great Falls MT

justdaveThanks man, appreciated. Cheers!

For me, the Avatar was underwhelming in game power; it's a fragment of a god of war, equal to primarchs etc. and it didn't reflect that IMHO; now it should be able to stand up to some of the toughest characters/creatures in the game. I don't blame you for missing the cheaper version, but I do think this version is more powerful, reflective of the background and can actually work without Fortune IMHO.

That's a good point regarding Shadows and Dust (cookie for anyone that gets the reference (without google!)), I shall clarify that in the 'dex. Cheers!

I did consider giving Feugan a template melta () but decided against it in the end. I will consider giving him an alternative fire mode or something, but I still think he works with Crystal Dragons (cookie for anyone that gets the reference (without google!)) through his rules and versatility. I will give him another look though, rest assured.


If i recall "shadows and dust" is a line uttered by the emprorer, to maximus, right before he dies in the movie Gladiator. It is also repeated throughout the movie.
Crystal Dragons? Possibly Legend of Dragoon?

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
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Fixture of Dakka






Lincolnshire, UK

Cookie for you sir!

For the gladiator reference that is (although it wasn't said by the Emperor), you missed with the Crystal Dragons!

Cookies remaining for getting the following references (without using google!):
- Crystal Dragons
- Furious Angels*
- Burning Fist
- Althenian Fireblade*
- Siren Mirror*

- Shadows and Dust: Cookie got by thakabalpuphorsefishguy
- Slicing Orbs of Zandros: Cookie got by Mahtamori



* These Cookies should be the ones least likely to be gotten. Furious Angels doesn't relate to the Eldar if that helps.
-------

I'm pretty damn busy atm so I can't go into too much detail with any responses, so I'll just try to go over the ones I can do immediately, now:

- Web Beacon works as you (Thom) thought and Mahtamori pointed out; within 6" of the hull.
- Pathfinder; well his shooting is with the rangers, so the unit must be within LoS, but if you mean the model he specifically targets then I shall clarify this.
- The solitaire is a separate unit, I'll clarify this.
- The TL Shuriken Cannon is NOT underslung, I was saying that Shuriken Cannons are arguably more suited to the role thanks to defensive.
- Power Diversion Matrix is indeed stationary as in pivot only. A Vyper wouldn't then be able to move via Crystal Targetting Matrix; this shall be clarified.
- Vehicles can be affected by Shadows and Dust (counting as Ld10), however passengers may not; I hoped this was shown in the rule?
- IIRC doesn't the BRB say vehicles are not scoring unless stated otherwise; which this does?


Thanks again for the feedback guys, keep the comments coming. Cheers.

This message was edited 1 time. Last update was at 2011/12/04 22:50:26


Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in se
Wicked Warp Spider






Ios

Crystal Dragons is easy, they are mentioned briefly in Path of the Warrior when the protagonist is visiting the Hall of the Autarchs alone prior to choosing his own shrine-rune.

I really need to stay away from the 40K forums. 
   
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Pestilent Plague Marine with Blight Grenade





If the Solitaire is indeed his own unit, than my question about his ability to make it up the board is still viable. He doesn't have Veil of Tears, or anything along those lines. He only has that 4++ save to keep him from biting the big one, at least against weapons that cause instant death. Doesn't seem like a good investment. Did you intend to give him Veil of Tears?
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Soulless:
"Finally a Solitaire always counts as under the effect of the Veil of Tears psychic power (see the Harlequin unit entry), although is not classed as a psyker and need not pass a psychic test. This cannot be nullified."

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
 
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