Hi guys,
Me and
SONS of ORAR (henceforth SoO) got together on the weekend to play a game of
40k.
SoO hadn’t play in a long time and it had been almost a year for me, so we just had a fun game to loosen the joints and blow out some of the cobwebs. SoO only had
1400pts so I got out a bunch of nids to that value and we got our game on.
Sons of Orar
[Unsurprisingly played by
SONS of ORAR 
]
- Chapter Master [Terminator Armour, Power Sword, Storm Bolter, Digital Weapons]
- Chaplain [Terminator Armour, Digital Weapons]
- Terminators (5) [Heavy Flamer]
- Venerable Dreadnought [Plasma Cannon, Heavy Flamer]
- Venerable Dreadnought [Plasma Cannon, Heavy Flamer]
- Tactical Squad B (10) [Storm Bolter, Plasma gun, Plasma cannon]
- Tactical Squad A (10) [Power Fist, Plasma Pistol, Flamer, Heavy Bolter]
- Assault Squad [Power Weapon, 3 Plasma Pistols, Flamer]
Hive Fleet Goliath
[Played by [user ]Vitruvian XVII[/user], otherwise known as Me or I]
- Tyranid Prime [Pair of Boneswords, Rending Claws]
- The Doom of Malantai
- Zoanthrope
- Zoanthrope
- Genstealers (15) [Broodlord]
- Genstealers (15) [Broodlord]
- Hormagaunts (24/25/26/Can’t really remember/ doesn’t really matter) [Toxin Sacs, Adrenal Glands]
- Trygon
- Trygon
Points Size – 1400pts
Deployment Type – Dawn of War
Mission – Capture and Control (2 objectives).
Deployment
Objectives:
The Imperial Eagle (Yellow) is SoO’s objective, whilst my spawning nest sits on the left of the pic, circled in purple.
SoO deploys first. He places his Chaplain centrally with Squad B overlooking the Eagle, with commanding fire lanes and a chance for a mad last minute dash. Squad A deploys to the left, with an eye on the Hive Nest objective, yet wary of the board edge. (After I graciously told SoO that stealers could and would outflank…

)
I deployed with my Prime out of site, and the Hormagaunts right on the edge of my zone, 18” from and directly facing
Tac Squad A. Here’s hoping for a couple of lucky diff terrain and fleet rolls for a first turn charge…
Turn 1
SoO’s Dreads move up in between the Chappy’s building and Squad B’s building. The Chapter Master follows the Chaplain and they have a tactical conference within the small ruin.
SoO’s Dreads open fire on the Hormagaunts but terrible scatter rolls see only a few dead gaunts. Squad A follow the lead of their interred brethren, and add a few more kills with the heavy bolter and the few bolters that were within range.
A good start but not near enough to stem the tide…..
I start by running my hormagaunts as fast as their taloned little feet will carry them. Difficult terrain is rolled, and with the aid of Move through Cover the Tyranids easily move 6”.
The Prime moves up in their wake, taking care to hug cover.
Elsewhere the Doom of Malantai enters the battlefield, intent on filling the black void within it on none other than the Emperor’s Finest. Its coterie of two Zoanthropes move to flank it.
The Trygon twins enter on my extreme left, hoping to circle towards squad B and catch them unawares.
Everything runs in the shooting phase, with the majority moving intolerably slowly, with the exception of the Hormagaunts who skitter forward another 6”, this time courtesy of skittering leap.
The Hormagaunts prove why they are feared across the length and breadth of the Imperium, as they launch themselves at Tactical Squad A…….
….. With lightning fast reflexes, the gaunts tear into the battle brothers, and by the time the flurry of limbs has stilled 3 hallowed brothers lay rent on the ground. The marines respond but can only fell 3 gaunts in response to such ferocity…..
Turns 2 & 3
The battle brothers aboard the Strike Cruiser, Aegon’s Wrath, show their worth, and with coordination borne only by the training of centuries, a squad of marines in fabled Tactical Dreadnought Armour follow their hulking mechanical counterparts, as a Thunderhawk Gunship deploys an Assault Combat Squad into the heart of the Tyranid lines.
The remainder of the Sons Of Orar shooting targets the Tyranid Prime, in an attempt to weaken the Synapse Network. However, the advanced tyranid leader beast is not easily bested, and the cover it snuck behind took the brunt of the flak.
The assault marines must have had a hard landing, for they do nothing to the zoanthropes, save notifying them of their presence.
Squad A continue to get wittled down by the agile gaunts, with 3 more marines falling for the loss of another 3 gaunts. The numbers may be even, but the quality of a Space Marine makes each loss hard to bear, while the gaunts seem numberless even now.
The Tyranid turn begins with a squad of genestealers arriving, with timing to rival the Astartes, on the left flank. Tactical Squad A look severely embattled.
The Prime moves up to keep the hormagaunts in its synapse web, whilst the zoanthropes, overseen by the Doom, turn to make a mock of the Assault marines who so brazenly assaulted them. The Trygon pair head straight for Squad B yet again.
In the shooting phase the stealers roll a 1 for their fleet, and must content themselves with watching the hormagaunts chase down the survivors of squad A who tried to withdraw.
The Sons of Orar turn 3 begins with Chapter Master Alavaan Rothenius once more calling upon Aegon’s Wrath, this time for an orbital bombardment. Unfortunately the brothers aboard the Cruiser are unable to meet expectations, and the lance strike drifts harmlessly from its intended target of the genestealers.
When the Dreadnoughts turned their Plasma cannons on the Tyranid Prime not even the will of the Hive Mind could stop them from atomising the xenos creature, cover or no.
The rest of the Astarte shooting targeted the hormagaunts, destroying the creatures down to but 2 hormagaunts, who promptly fled for the nearest synapse creature.
Thankfully for the tyranids one of the Zoanthropes had pushed forward whilst its brethren dealt with the Assault Marines. It channelled the Hive Mind, and directed the hormagaunts to consume the Chaplain. The Hormaguants made contact, but both parties proved unable to land a blow.
The rest of the Tyranid forces moved and ran pitifully slowly forwards.
Turn 4
With the Chaplain facing such measly foes, and sure to defeat them, the rest of the Sons of Orar army turned its attention on the nearest threat, the genestealers. With hallowed plasma, purifying flame, and plain old bolter shells, the sons of Gulliman left only the Broodlord alive, who scurried fast towards the Hive Nest, intent on rousing a new brood to battle….
[url=http://www.dakkadakka.com/gallery/341701-Battle%20Report%2C%20Sons%20Of%20Orar%2C%20Space%20Marines%2C%20Tyranids%2C%20Warhammer%2040%2C000.html][img]http://images.dakkadakka.com/gallery/2012/3/15/341701_sm-
Battle%20Report%2C%20Sons%20Of%20Orar%2C%20Space%20Marines%2C%20Tyranids%2C%20Warhammer%2040%2C000.JPG[/img][/url]
Meanwhile the chaplain suffered a grievous wound, not even the rosaries could protect him, in t=return he left just 1 hormagaunt alive.
The other squad of genestealers arrived and moved to threaten the Terminator squad, who now formed an honour guard for their Chapter Master.
The two zoanthropes moved forward, gathering the hive minds psychic power as they went. Their gently levitating bodies seemed to glow blue as the energies increased. Suddenly one of the zoanthropes recoiled as if struck and a gash open in its side. The other zoanthrope was more fortunate, and released a bright beam of psychic energy. It struck one of the dreadnoughts in the undercarriage and with a hiss and clank the machine settled, unable to move.
The trygons both advanced, forcing the Sons of Orar to take the Imperial Eagle should they want to beat back the invading horde.
Turn 5
The terminators and their charges decided the time was now, and with the remaining mobile dreadnought, and Tactical Squad B they surrounded the Trygon atop the desecrated shrine.
The Tactical Marines trusted to their brothers, and ran around the snake like tail of the beast to lay a claim to the Eagle, they planted their feet, and took cover as a hail of plasma and bolter shells whizzed overhead to hit the monstrous creature.
Unbelievably it still stood, prompting the mobile dreadnought to charge valiantly, though it had no hope of besting the creature. As the massive scythe like talons of the Trygon ripped apart the adamantine shell like so much paper, the venerable hero managed to wrench its head off with a great heave of its huge power claw.
The Marines gave thanks to their brother’s sacrifice and prepared to face the Doom of Malantai who was fast approaching
And so the Zoanthropes converged on the Imperial Eagle. As the Terminators watched on helplessly the brave soldiers of the Imperium were sturck time and again by psychic blasts of xenos energy……
……More and more brothers fell, and yet the Emperor was clearly smiling upon them for as the smoke cleared, a few yet lived.
As the fog of war lifted both sides beat a tactical retreat, to return stronger than before and crush their foes.
And so the final game looked like this:
You can see the surviving tactical marines claiming the objective, and up at the top the broodlord hissing defiance before it slunk away down the foetid depths of the Hive Nest.
So yeah it was a draw!
Both me and SoO had a great time, and reckon we’ll do it again very soon
Hope you enjoyed reading the batrep, you better had, never realised how much effort goes into one of these things!
Lol;
Thanks for reading,
Vitruvian XVII