This Battle Report is part of an ongoing campaign between Ork and Space Wolf forces. The links below will be updated as the battles take place.
Campaign Rules
Battle 1
Battle 2
Battle 3
Battle 4
Battle 5
Battle 1 - Initial Confrontation - Pitched Battle - Objectives Take and Hold (3) - 1000 Points
Surface scans have revealed strange energy signatures at 3 distinct sites. Landing party sent to investigate.
Objectives on the center line every 18". Each objective controlled may provide additional Awards to the unit that controls it.
All structures are 4+ cover ruins, the white shapes are 4+ cover forests. For future reference the brown craters, and clear cds, and some cases green templates represent Vehicle Destroyed craters. The two sensor arrays, and the Lascannon turret represent the 3 objectives.
The armies are mostly plastic grey at the moment, but they have some hints of color and are being worked on.... slowly.
Space Wolves Battle Roster - 1000 played by
AreTwo
HQ:
Rune Priest (Living Lightning, Murderous Hurricane, Chooser of the Slain) 110
ELITES:
Lone Wolf (Terminator Armor, Chainfist, Storm Shield) 85
TROOPS:
Grey Hunters [8] (Meltagun, Wolf Standard, Mark of the Wulfen) 185
-Rhino
Grey Hunters [5] (Meltagun) 155
-Razorback (Twin-Linked Lascannon)
Grey Hunters [5] (Flamer) 150
-Razorback (Twin-Linked Lascannon)
FAST ATTACK:
Land Speeder Tornado (Multi-Melta, Heavy Flamer) 70
Land Speeder Tornado (Multi-Melta, Heavy Flamer) 70
HEAVY SUPPORT:
Long Fangs [6] (5x Missile Launcher) 140
Orks Battle Roster - 1000 played by
wanderingpeon
HQ:
Big Mek (Kustom Force Field, 'Eavy Armor) 90
ELITES:
Lootas [10] 150
TROOPS:
Ork Boyz [10] (Rokkit Launcha, Nob {Power Klaw, Bosspole}, Trukk) 155
-Trukk (Rokkit Launcha, Boarding Plank)
Ork Boyz [10] (Rokkit Launcha, Nob {Power Klaw, Bosspole}, Trukk) 155
-Trukk (Rokkit Launcha, Boarding Plank)
Ork Boyz [10] (Rokkit Launcha, Nob {Power Klaw, Bosspole}, Trukk) 155
-Trukk (Rokkit Launcha, Boarding Plank)
FAST ATTACK:
Warbikers [8] (Nob {Power Klaw, Bosspole}) 290
Orks win deployment and take first turn,
Space Wolves do not seize.
Turn 1 - Orks
All the Trukks and bikes move forward. Warbikers shoot the Long Fangs in cover, and kill nothing. Boys Trukk 1 (Rhino) shoots the Grey Hunter (Flamer) Razorback with its rocket and it explodes (Pen 6). The explosion kills 2 Space Wolves, who pass both Pinning and Morale for casualties. Boys Trukk 2 (Black) shoots the Grey Hunter (Wolf Standard) Rhino and does nothing. Boys Trukk 3 shoots at the Long Fangs and does nothing. Lootas roll 3 shots each, shoot at the Long Fangs and kill 2 Missile Launchers. Long Fangs pass Morale.
Turn 1 - Space Wolves
Remaining transports move up 6", Speeders move 12", Lone Wolf runs, and
GH(M) move out of their crater following the
GH(
WS) Rhino. Land Speeder 1 shoots Trukk 2 (Black) and Pens, but
KFF save is passed. Land Speeder 2 shoots Trukk 2 and Pens, but
KFF save is passed.
GH(F) Razorback shoots Trukk 2 and Pens,
KFF save is failed, Pen 5. Ramshackle sees it explode, killing 1 Ork and wounding the Nob. Boyz fail their Pinning test. Long Fangs shoot Krak Missiles into the Warbikers, killing 1. Rune Priest passes Living Lightning, 3 Pens on Trukk 1, 2
KFF saves are failed. Ramshackle sees it explode, killing 5 Orks and the Rokkit Boy. Boys fail Pinning, and pass Morale.
Turn 2 - Orks
Trukk 3 repositions behind the craters full of Orks. The Trukk and the Boys inside fire at Land Speeder 1 leaving it Immobilized and Shaken. Lootas roll 3 shots each, fire at Land Speeder 2, and it explodes. Warbikers fire into the Long Fangs, killing 1 Missile Launcher.
Turn 2 - Space Wolves
GH(F) Razorback moves up,
GH(M) advance on the far right objective, and the Lone Wolf moves forward.
GH(F) Razorback shoots at the remaining Trukk and Pens,
KFF save is failed. Ramshackle sees it explode, killing 1 Loota, and 1 Boy in each of two nearby squads. The Boyz inside are unfazed. Long Fangs fire 2 Frag Missiles at the clumped Boyz 3, both scatter off and kill nothing. Rune Priest passes Murderous Hurricane, and hits Boyz 1, killing 2 and leaving them in dangerous terrain. Lone Wolf charges the Warbikers and kills 2. Warbikers lose by 2, fail Morale, Bosspole wound is saved, but the reroll is also failed. Warbikers flee 12" and the Lone Wolf consolidates towards them.
Turn 3 - Orks
Warbikers rally and move forward. Boyz move out of their craters towards the Space Wolves. Lone Nob trips and dies in the Dangerous Terrain. Boyz 3 shoot the Lone Wolf and do nothing. Warbikers shoot the Lone Wolf and kill him. Lootas roll 1 shot each, fire at the
GH(F) Razorback and do nothing. Boyz 2 shoot at Land Speeder 1, 1 Pen with the rokkit, it explodes.
Turn 3 - Space Wolves
Long Fangs shoot 2 Frag Missiles at Boyz 2 killing 3. Rune Priest passes Murderous Hurricane, and hits Boyz 2, killing 2. A single Bolter from inside and the Storm Bolter from the
GH(
WS) Rhino do nothing.
Turn 4 - Orks
All the Boyz and the Warbikers move towards the
GH(
WS) Rhino. Boyz 2 lose an Ork to Dangerous terrain. Lootas roll 1 shot each, fire at the
GH(
WS) Rhino, and it explodes. marines take no casualties and pass Pinning. Boyz 2 fire at the
GH(
WS) and do nothing. Boyz 3 fire at the
GH(
WS) and do nothing. Warbikers fire are the
GH(
WS) and kill 1. Boyz 2 charge the
GH(
WS) and are wiped out.
GH(
WS) take no casualties and consolidate towards the other Boyz.
Turn 4 - Space Wolves
GH(
WS) move towards the Boyz,
GH(F) Razorback moves around the bulding to shoot the Warbikers.
GH(F) Razorback shoots at the Warbikers who make their cover save. Long Fangs shoot two Krak missiles at the Warbikers and miss.
GH(
WS) fire into the last squad of Boyz with pistols to no effect.
GH(
WS) charge the Boyz and roll very poorly to wound. Fate Point used to reroll and wipes the Orks out. They consolidate towards the objective.
Forgot to take pictures due to large ammounts of alcohol.
Turn 5 - Orks
Warbikers move to 1" from the
GH(
WS). Lootas shoot the
GH(
RP) and kill nothing. Warbikers shoot the
GH(
WS) and kill nothing. Warbikers charge and kill the Rune Priest, 2 Warbikers die. Warbiker lose combat by 1, fail morale, Bosspole wound is saved, but the reroll is also failed.
GH(
WS) run them down and consolidate.
Turn 5 - Space Wolves
GH(F) Razorback moves over to the far left objective and pops smoke. The two remaining
GH(
WS) go to ground in a crater near the objective.
Turn 6 - Orks
Lootas roll 1 shot each and fire at the
GH(
WS) killing 1.
GH(
WS) pass morale.
Space Wolves win 3 objectives to 0. Each obective awards a Fate Point on a 5+. Space Wolves awarded 1 Fate Point.
According to the Campaign rules, Awards were as follows. Warbikers were voted MVP.
Space Wolves - 1 Fate Point remaining
Rune Priest - 4
Lone Wolf - 3
Grey Hunters (Wolf Standard) - 4
Grey Hunters (Meltagun 2) - 3
Grey Hunters (Flamer 1) - 3
Land Speeder (1) - 2
Land Speeder (2) - 2
Orks - 1 Fate Point remaining
Big Mek - 1
Lootas (1)- 2
Boyz (1) - 1
Boyz (2) - 1
Boyz (3) - 1
Warbikers 6 -> Rolled for Battle Honors, 4 - Resolute, 1 remaining
According to the Campaign rules, Resupply and Readiness are as follows.
Space Wolves
Rune Priest alive, not available.
Lone Wolf alive, not available.
Grey Hunters (Wolf Standard 1) max squad size reduced to 5, not available, Rhino permanently destroyed.
Grey Hunters (Meltagun 1) max squad size unchanged, available, Rhino repaired.
Grey Hunters (Flamer 1) Untouched.
Land Speeder (1) Permanently destroyed.
Land Speeder (2) Repaired, unavailable.
Orks
Big Mek alive, not available.
Lootas (1) max squad size unchanged, available.
Boyz (1) max squad size reduced to 9, unavailable, Trukk repaired.
Boyz (2) max squad size reduced to 6, unavailable, Trukk permanently destroyed.
Boyz (3) max squad size reduced to 8, unavailable, Trukk repaired.
Warbikers max squad size unchanged, available.
Thanks for reading, and hopefully you'll tune in next week for Battle 2.
EDIT: After reflecting on the game, we came to the conclusion we had completely botched the combat with the Rune Priest and the Warbikers. I have amended the experience and squad sizes accordingly. Warbikers should have killed the Grey Hunters as well as the Rune Priest. Warbikers earn 1 additional Award, Grey Hunters (Wolf Standard) lose 1 Award. Warbikers return to max strength of 8. Additionally I omitted the Long Fangs from the Resupply and readiness chart. They had their max size reduced to 5 but were available for the next game and were consequently used in Battle 2 above their modified size. It was my mistake so I did not penalize the player, but have corrected the size following Battle 2.