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Made in nz
Judgemental Grey Knight Justicar





New Zealand

So the rules are this:

No flyers
No allies
No fortifications
No forgeworld
and no vehicle aremour greater than 33 (count side once, and include quantam sheilding)


So looking at henchman spam, although terminators and dreadknight a both options, at least 1 hq and 1 troop, then full force org is open

Thanks to Dakotablue for this list below to start things off

Coteaz
Malleus with mastery 1, 1 servoskull

Henchmen with coteaz:
7 acolites with bolter
3 servitors with plasma cannon
2 jokaero

Henchmen with malleus:
5 death cult with sword and axe
3 crusaders with axe
Chimera with 2 HB

Comments?

This message was edited 1 time. Last update was at 2012/10/03 11:49:00


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Why not?

You're lacking in durability but you've got a good deal of fire and can handle yourself in close combat; my biggest problem with this list is that you're sacrificing the Death-Cult Assassins' silly-high Initiative for the sake of AP2. Leave them with just power swords striking at I6, it'll work better for such a fragile unit.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in es
Regular Dakkanaut





 AnomanderRake wrote:
Why not?

You're lacking in durability but you've got a good deal of fire and can handle yourself in close combat; my biggest problem with this list is that you're sacrificing the Death-Cult Assassins' silly-high Initiative for the sake of AP2. Leave them with just power swords striking at I6, it'll work better for such a fragile unit.


To not loss the attack because of the unwieldy axes right? I though about that too, because 2+ armour would get done with the plasma cannons, but I just fear a lot deepstriking terminators in my face.
   
Made in ca
Judgemental Grey Knight Justicar





Ontario, Canada

what? unweildy is just the strike at I1 isnt it? its specialist weapon that loses the +1A

and I prefer mauls and swords on my DCA, but then again I always go 50/50 for crusaders with axes and DCA

I have half a mind to kill you, and the other half agrees 
   
Made in es
Regular Dakkanaut





 BewareOfTom wrote:
what? unweildy is just the strike at I1 isnt it? its specialist weapon that loses the +1A

and I prefer mauls and swords on my DCA, but then again I always go 50/50 for crusaders with axes and DCA


True that, my mind just went off.
   
 
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