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Made in us
Powerful Ushbati





Manhatten, KS

Unfortunately, I was unable to obtain any pictures because I was in a hurry to get on the road Friday as it was a 13 hour drive to Indianapolis.(note: driving on low sleep for 13 hours by yourself is not recommended and you probably should never do it. ).

So going into this tournament I had slept 8 hours in the past 96 hours. I didn't care what was gonna happen I was gonna have fun and enjoy the weekend regardless. Well without further adue here is the list I had decided on. Half of you hated the prince, a fourth of you loved it, and the last fourth didnt give a :bleep. lol.

Pictures of some of the tables:


(THE UGLY MISFITS) (Yes, they did manage a 5 painting score )
HQ:
1 Destroyer Lord, 160 pts = (Sempiternal Weave + Mindshackle Scarabs)

Troops:
5 Warriors, 65 pts
1 Night Scythe, 100 pts

5 Warriors, 65 pts
1 Night Scythe, 100 pts

5 Warriors, 65 pts
1 Night Scythe, 100 pts

5 Warriors, 65 pts

Fast Attack:
5 Canoptek Wraiths, 175 pts

Heavy Support:
1 Annihilation Barge, Tesla/Tesla 90 pts

1 Annihilation Barge, Tesla/Tesla 90 pts

1 Annihilation Barge, Tesla/Tesla 90 pts

HQ: Daemon Prince
1 Daemon Prince (HQ) [Chaos], 365 pts = (Power Armour + Wings + Increase Mastery Level x3 + Daemon of Tzeentch+ Gift of Mutation+Spell Familiar)
1 The Black Mace [Chaos]

Troops:
9 Chaos Cultists (Troops) [Chaos], 50 pts
1 Cultist Champion

Fast Attack:
Heldrake (170 pts) (baleflamer)

1750pts



GAME ONE:

Opponent: Chris out of Virginia
His army: Generic Space Marines

HQ:
PA Librarion (Null Zone, Gate of Infinity) 100pts

Elite:
10 Sternguard (2x combi melta, 8x combi plasma) in Drop pod 335pts
5 Assault Terminators (TH/SS) with dedicated lanraider 460pts

Troops:
10 sniper scouts 170pts
10 tactical squad (ML; melta gun) 175pts

Fast Attack:
Storm Talon Gunship (AC; ML) 155pts
Storm Talon Gunship (AC; ML) 155pts

Heavy support:
Thunderfire Cannon 100pts
Thunderfire Cannon 100pts

Total List cost: 1750

Mission: One (Crusade (5 pre-placed OBJ; Table Quarters)
Deployment: Dawn of War
Daemon Prince boon: +1 WS; Powers TZ: Detonate, BIO: warp speed; smite
I believe he won the roll of and had me deploy first

What are your thoughts on the match-up and how do you think this game will end? I am happy I didnt bring guard those thunderfire cannons are hell to deal with.

This message was edited 19 times. Last update was at 2013/03/20 03:17:07


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fresh-Faced New User



Grain Valley, MO

You got SACKED Tomb Spanker!

This message was edited 2 times. Last update was at 2013/03/05 01:35:46


 
   
Made in us
Powerful Ushbati





Manhatten, KS

Mizzouri wrote:
You got SACKED Tomb Spanker!


Lol, well I dunno if that was the case in this one. My wraiths were pretty hot.

ROUND 1:
Mission: One (Crusade (5 pre-placed OBJ; Table Quarters)
Deployment: Dawn of War
Daemon Prince boon: +1 WS; Powers TZ: Detonate, BIO: warp speed; smite
I believe he won the roll of and had me deploy first


Rare picture of me on the right in the black sweater. This is pre-game and just shows what are table looked like from a distance.

I deploy in my table quarter with 5 wraiths Destroyer lord, 3 anni barges, and the prince. He decides to deep strike his terminators and combat squads his scouts and tactical squads. The landraiders starts on the board and the librarian with 5 of the tactical squad elect to use it when the game starts. He deploys both scouts to either of my flanks in area terrain. Both of his thunderfire cannons sit next to the ML half of his tactical squad in area terrain in his corner.

CSM/Necron Turn 1: The daemon prince vectors his scouts on the right flank and kills 4 of them. His shooting attacks fail to finish him off. Two of my annihilation barges take aim at a thunderfire cannon but he makes all of his saves. The remaining barge turbo's to block the others some for the ensuring drop pod. The wraiths move up 12" and run forward a little to put the Dlord up front to maximize his 2+ save. His one remaining scout flee's.

SM turn1:
His librarian cast nullzone and jumps in the raider. both thunderfires shoot into the wraiths. The ML also shoots into the wraiths. All of the dakka coming in see's one wraith die. His scout on the right flank auto rally's but fails to do any damage. His drop pod comes in and the strenguard combat squad. He explodes one barge and does 2 hull points to another.

CSM/Necron Turn 2: The heldrake and one cultist squad come in. The heldrake vectors one of the sternguard squads and kills the remaining ones with his bale flamer. The two remaining barges kill off the other 5 man sternguard squad. My daemon prince cast warp speed and charges a thunderfire cannon killing all that oppose him. He does take a wound from snap fire though. The wraiths move towards the scouts on the left flank and manage to charge in and kill them. My cultist hide behind a hill on an objective.

SM turn 2: He moves the landraider back a little. He rolls for reserves and gets both of his storm talons but terminators dont make it on. Both storm talons come on and manage to kill the heldrake. His landraider moves up some and he shoots my wraiths but they make all their saves. The daemon prince takes another wound from shooting. No real other damage is taken.

CSM/Necron Turn 3: All 3 scythe show up and he makes a ton of saves on his storm talons but finally one is vector locked and the other shot down. The daemon prince jumps over and kill his land raider. The wraiths multi-charge the last thunderfire cannon and his 5 warriors. MY annihilation barge in the middle turns and kills his lone scout.

SM turn 3: His terminators deep strike on my side of the board but find themselves surrounded. He shoots and kills my Daemon Prince with the libby tactical squad. At this point though we come to the conclusion that winning is impossible for him and we call the game as I still had all my troops and was capable of taking every objectives at the beginning of the next turn and had the models to win quarters easilly enough.
Spoiler:

The big winner in this one wasn't the prince even though he killed a scout squad, a thunderfire cannon, and a land raider. The wraiths one the day with a turn where they made 7 to 8 straight saves before running into his lines in full force. The list performed just as I had expected. However, the daemon prince psychic powers left me with the desire for better roles on that table. As stated above. Had I taken my IG list like I had planned this army would of given me fits. Thunderfire's ignoring cover would of taken out my blobs. Though having only 4 possible scoring troops is the thing that I think hurt my opponent the most.



ROUND 2:
Opponent: Calvin Smarr
His army: Orks/IG
Mission: Two (Scouring, Purge the Alien)
Deployment: Dawn of War
Daemon Prince boon: +1 Toughness; Powers TZ: Breath, BIO: Endurance; Enfeeble
I believe he won the roll of and had me deploy first

His list:
HQ:
Ghazghkull Thraka 225pts

Company Command Squad [IG] 70pts (las cannon)

Elite:
7 PBS [IG] 70pts

Troops:
24 boyz 159
24 boyz 159
11 gretchin 40pts
4 meganobz PK,Skorcha kombi weapon (battlewagon) 240pts

Infantry Platoon:
PCS 4x flamer
Inf Squad with autocannon sgt w. power axe (commissar)
Inf Squad with autocannon sgt w. power axe
Inf Squad with autocannon sgt w. power axe

Fast Attack:
Vendetta [IG] 130pts

Heavy Support:
Big Guns Lobba 84pts
Big Guns Lobba 84pts
Big Guns Lobba 84pts

Pre-game: This is the second game in a row that I think my guard would of had trouble with. Those loota's are nasty. The daemon prince getting toughness 6 make him so much better. The plan is to get him into one of those ork squads and to enfeeble/black mace them to oblivion. I have to avoid Ghazghkull until after he uses up his waaagh! The only issue is he can do it practically whenever. It is getting late here and I am still lacking sufficient sleep. I will let you guys guess the outcome and comment.
I make the exact same deployment as last game. He deploys his big Inf squad behind his aegis. He places his battle wagon on the right flank behind the wall. His loota's are placed one in the middle and one on either flank behind a hill or ruin. His CCS deploys far left behind a hill but with the las up top. He elects not to seize.

This message was edited 2 times. Last update was at 2013/03/13 03:49:58


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fresh-Faced New User



Grain Valley, MO

I see the Heldrake and all that Tesla having a field day against this list. His lone BW is easy pickins for side shots since you are so mobile. I am not seeing any lootas in his list though. He's at a disadvantage in that the lone Vendetta can't possibly slow down that many fliers. After facing this list in our Vassal game I knew this one was better that the other ones you had posted (possibly the IG/SW list could have been close but not nearly as fun).
   
Made in be
Deranged Necron Destroyer






Do you really need that deamonprince to be that expensive, i have seen him played before at 265 (just wing, armour mace, tzeentch).
If you dont have iron arm is it worth all the additional points?

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Fresh-Faced New User



Grain Valley, MO

 Valek wrote:
Do you really need that deamonprince to be that expensive, i have seen him played before at 265 (just wing, armour mace, tzeentch).
If you dont have iron arm is it worth all the additional points?



Ya know, when TombKing pitched the idea to me a while back I scoffed as well.
   
Made in us
Powerful Ushbati





Manhatten, KS

Mizzouri wrote:I see the Heldrake and all that Tesla having a field day against this list. His lone BW is easy pickins for side shots since you are so mobile. I am not seeing any lootas in his list though. He's at a disadvantage in that the lone Vendetta can't possibly slow down that many fliers. After facing this list in our Vassal game I knew this one was better that the other ones you had posted (possibly the IG/SW list could have been close but not nearly as fun).


I meant lobba's. He had 3 units of them and my IG would of hated all that indirect fire with re-rolls. Yea the IG/SW would of been kind of hysterical at times if I managed to get enfeeble on 4 psykers. Though that list did have some hard counters and both relic missions would of given me fits.

Valek wrote:Do you really need that deamonprince to be that expensive, i have seen him played before at 265 (just wing, armour mace, tzeentch).
If you dont have iron arm is it worth all the additional points?

Iron army, Enfeeble, Endurance, and Life leach all work pretty well for him. Hell I dont even mind warp speed. The only power I don't want is Hamaerrage. IMHO he is a threat without the powers. With the powers he is a wrecking ball waiting to smash into my opponents lines. Even in games where he didnt do much he was still able to dictate what my opponent was doing. He cant be ignored. In every one of my games he was target priority number one and rightfully so. However, this allowed the rest of my army to move and dictate how I wanted to engage him.


Mizzouri wrote:
 Valek wrote:
Do you really need that deamonprince to be that expensive, i have seen him played before at 265 (just wing, armour mace, tzeentch).
If you dont have iron arm is it worth all the additional points?



Ya know, when TombKing pitched the idea to me a while back I scoffed as well.


Ah yes... but then I showed you the error in your ways... illumination if you will.

Well lets get on with it. Battle Report Updated within the hour with results.


This message was edited 1 time. Last update was at 2013/03/06 02:11:58


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Haemonculi Flesh Apprentice






LOL! Illumination eh Dr. Henry Jones?

I see other points though, you basically have made him a one man death star which means he is over kill in most situations and has to recoup his costs through more attrition.

I am not nay saying him though, if he works he works All units have cons after all.

Can we get an army pic at least btw?

   
Made in us
Powerful Ushbati





Manhatten, KS

ROUND 2:
Opponent: Calvin Smarr
His army: Orks/IG
Mission: Two (Scouring, Purge the Alien)
Deployment: Dawn of War
Daemon Prince boon: +1 Toughness; Powers TZ: Breath, BIO: Endurance; Enfeeble
I believe he won the roll of and had me deploy first

His list:
HQ:
Ghazghkull Thraka 225pts

Company Command Squad [IG] 70pts (las cannon)

Elite:
7 PBS [IG] 70pts

Troops:
24 boyz 159
24 boyz 159
11 gretchin 40pts
4 meganobz PK,Skorcha kombi weapon (battlewagon) 240pts

Infantry Platoon:
PCS 4x flamer
Inf Squad with autocannon sgt w. power axe (commissar)
Inf Squad with autocannon sgt w. power axe
Inf Squad with autocannon sgt w. power axe

Fast Attack:
Vendetta [IG] 130pts

Heavy Support:
Big Guns Lobba 84pts
Big Guns Lobba 84pts
Big Guns Lobba 84pts

Pre-game: This is the second game in a row that I think my guard would of had trouble with. Those lobba's are nasty. The daemon prince getting toughness 6 make him so much better. The plan is to get him into one of those ork squads and to enfeeble/black mace them to oblivion. I have to avoid Ghazghkull until after he uses up his waaagh! The only issue is he can do it practically whenever. It is getting late here and I am still lacking sufficient sleep. I will let you guys guess the outcome and comment.
I make the exact same deployment as last game. He deploys his big Inf squad behind his aegis. He places his battle wagon on the right flank behind the wall. His lobba's are placed one in the middle and one on either flank behind a hill or ruin. His CCS deploys far left behind a hill but with the las up top. One unit of boyz deploys next to his blob squad and the other in a ruins to my right. I believe I have a picture of his deployment at the end of my turn 1. Its the only picture I have of the event but it shows my general tactics on my first move.


NECRON/CSM TURN 1:

I cast endurance on my prince and move him up to the ruins on the right side. Trying to avoid being seen by the majority of his ork boyz who would love to dakka me out of the sky. My barges move out and attempt some side shots on his battlewagon but do to lack of pen results and my opponent making some nice 4+ saves I am unable to do much to it. On the left flank my Battle barge moves up and shoots his CCS killing all but the commander as he was behind the hill. Was an early attempt at first blood.

Orks/IG Turn 1: He contemplates moving the battle wagon out and throwing the nobz+Thraka at me but elects not to as I am barely out of good odds for a charge. As seen in the picture above he moves a few of the boyz out of the ruins and takes some pot shots at my prince. He manages to get through and cause 1 wound. I roll a 2 for the save and then fail my FnP. The odds of a 16% X 16% X 16% with a further 66% of that happening (less then 1%) without calculating that he had 8 shots of course. Luckily the prince stays in the air. He fires with his blob at the prince as well and manages to cause another wound. FnP isnt helping me stay alive in this one. It seems like 2's are the bane of my prince throughout the event. Again compensating for this the prince remains in the air. His lobba's all target my wraiths but dont cause too much damage. I think I lose a wound or two.


NECRON/CSM TURN 2:
I roll reserves and manage to get my heldrake, cultist, and 1 DS. The DS decides to go for his Company commander to ensure I get first blood. The Heldrake seeing the blob bunched up decides to go for 8 to 10 guardsman. The cultist run in the back left corner of my spawn and stay hidden and hoping to avoid IDF. I decide to go bold this turn. With the prince wounded twice I cant continue forward into the middle of his lines. So I give him FnP again and enfeeble the orks in the ruins. I move to the far right behind the ruins to charge an ork in the open. This keeps his lobba's and a bunch of orks inbetween me and Thraka. My wraiths advance up the center and I make up my mind to charge the blob. I am pretty sure I will get counter charged by his orks in their but I am hoping to do enough damage for it not to matter. All 3 barge's target his battle wagon again but my opponent is content with a 4+ save and I only manage to do 1 more hull point. My DS kills off his CCS earning me first blood. The heldrake uses daemonforge but it isnt needed as I roll no ones. He kills 9 guardman including a sgt or two. The Daemon prince charges into the orks and their snap shots manage to cause a wound, again a 2 to save, and a failed FnP. . My prince is gonna die before doing anything at this rate. Luckily he survives combat and kills a lot of orks... including the nob, with the combo of 9 attacks and then black mace. My wraiths hit his blob in full force and manage to reduce it to 5 or 6 models and I take no damage in return as my lord eats saves.

Orks/IG turn 2:
His vendetta shows up and immediately sets an attack vector for the heldrake. He didn't shoot it down but caused damage including taking off the flamer. His PBS arrives from reserves and weaken resolves my cultist. Fortunately his lobba's that are in range scatter too far and I dont even have to roll the save. Thraka gets out of the battle wagon and attempts to move around the lobba's to charge my prince. He rolls a 7 and fails the charge as he was saving his wagh. As expected he moved the orks in the middle to counter charge my wraiths. MY Dlord had consolidated towards his battle wagon in the combat as I expected a possible charge from the nobz but my opponent elected not to deal with MSS scarabs and the possibility of instant killing his own squad. He charged my wraiths but I somehow make 12 straight saves and fail to take a single wound from the orks. The wraiths in response finish off the blob and take out several of the orks. On the right flank I slaughter some more orks and he declares a wagh to keep them from fleeing but so many died that we are unable to keep the combat. I consolidate with the prince, and he consolidates with his 5 remaining orks.


NECRON/CSM TURN 3:
I roll and get both night scythe's in and they line up to kill his newly arrived vendetta. All 3 scythes are set to kill it. My prince wishing to do nothing with thraka is planning to fly to the middle and kill the lobba's group there. Seeing all of this and his lines practically broken my opponent concedes the game.

Spoiler:

Post Game analysis: This was a classic example of the dual threat this army brings. That and a little bad luck with the saves on the prince being made up for by the amazing saves by the wraiths. When he didnt do enough damage to my army turn 1 he was in tight spot. As my army hits people hard on turn 2. Have yet to see an army that can take out a decked out Dprince and a Dlord lead wraith squad in one turn. This army is surprisingly very resilient while also having a lot of offensive power. It is very different then my usual IG army which relies on maximizing range and defensive maneuvers. Getting T6 would normally be huge but in this case my opponent managed to roll a few 6's and I actually failed every save required of me. Fortunately for me I didn't have to take many. MVP would have to be the Dlord in this one. Even though him and the wraiths hit his lines it was his presence that kept my opponent from charging in with his nobz which would of made me winning that combat in the center that much harder. I had regretted even making that charge after I had done it because it was scouring. Not only were those wraiths scoring but they were also worth 2VP. Luckily enough I manage to come out on top. This was the first game where I lost no units. I actually liked my opponents list though we talked after the game it needs more anti-tank in it. Perhaps adjusting the AC's to las would help on that front. We also discussed why he wasnt more aggressive with the nobz. That is how I knew my lord had kept him from charging. All in all I think Calvin was my favorite opponent of the game. We were cracking jokes from the get go and he actually liked the list from seeing it posted on here. Always nice to see a fan of some of the builds I throw out there.




GAME 3 PRE-GAME:
ROUND 3:
Opponent: Philip Dubbe (Minnesota I believe)
His army: GK/IG
Mission: Three (Relic, Modified Emperors will(one in each deployment zone+one in other players deployment zone 4 total only 2 you can control))
Deployment: Dawn of War
Daemon Prince boon: No effect; Powers TZ: Breath, BIO: Hamerrage, Warp Speed
The game starts out with night fighting.
We roll off to go first and he wins the roll and elects to go first.

His list: (didnt manage to get a copy but roughly the following)
Coteaz
Lord Commissar [IG]

2x10 man Shrike squad w/ psyycannons and psybolt ammo
IG BLOB 4x Infantry squad with auto cannons
2x5 acolyte squads in rhino with plasma

Vendetta with pcs inside
Stormraven

Manticore

Aegis defense line with quadgun

1750pts

Deployment: He places the AGL a little bit in front of his lines and has his IG Blob back some deployed in the open behind it but with some stretching around to wrap up his manticore which is sitting sideways behind some ruins out of LOS for the most part. He places an acolyte squad on each flank with their plasma's in support. He sets up coteaz with a shrilke squad ready to run up to the quad gun. He places one shrike in the stormraven in reserve and the pcs in the vendetta in reserve. The commissar lord joins the blob. I deploy the same but back a little more to make sure I stay over 36" away from his manticore and a safe distance. I set my prince up on the right flank to see if there is a way to get to his manticore. My wraiths are in the left center as well as 2 of my barges. Essentially my army is in an echelon left formation respecting the range of the manticore turn 1.

Pre-game analysis: The manticore is actually a significant threat to my army. It cant take on my barge's pretty easilly and it can instant kill all of my hammers if I fail the saves. It goes without saying that it is a priority target. I already started this game off rough not getitng a boon and rolling the crappiest combination of powers for the army I was facing. Put this on top of going second and I am in a tough spot. Coteaz gets foreboding and prescience making me eventually having to fight them even less desirable. The stormraven is a secondary threat for my prince. I will need to stay in the air when it comes in or I could risk losing him to perils.

Thoughts and predictions??? I will post results tomorrow... time dependent

This message was edited 1 time. Last update was at 2013/03/08 04:06:59


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fresh-Faced New User



Grain Valley, MO

I agree with your assessment in that the Manticore and Stormraven are strong threats. I'll add that Coteaz wielding a Quadgun with Prescience could hit those Night Scythes hard. Unless that Manticore is completely hidden I see it getting off 1, maybe 2 shots before you are rid of it. Aggressive use of the DP might be necessary.
   
Made in us
Fixture of Dakka





San Jose, CA

I think you'll take game #3. It's going to be brutal once you get your DP into that blob squad.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

GAME 3 PRE-GAME:
ROUND 3:
Opponent: Philip Dubbe (Minnesota I believe)
His army: GK/IG
Mission: Three (Relic, Modified Emperors will(one in each deployment zone+one in other players deployment zone 4 total only 2 you can control))
Deployment: Dawn of War
Daemon Prince boon: No effect; Powers TZ: Detonate, BIO: Hamerrage, Warp Speed
The game starts out with night fighting.
We roll off to go first and he wins the roll and elects to go first.

His list:


Coteaz: 100

Strike Squad(10): Psycannons x2 and Psybolt Ammo 240
Henchmen(5): 2 Plasma Guns in a Rhino 80
Henchmen(5): 2 Plasma Guns in a Rhino 80

Purifiers(10): Psycannons x4, Halberds x5, and Daemon Hammer 295

Storm Raven: Twin-Linked Multi-Melta and Twin-Linked Lascannon 205

Lord Commissar: 70

Platoon Command Squad(5): 4x Flamers 50
4x Infantry Squad: Autocannon 240

Vendetta: 130

Manticore: 160

Aegis Line: Quadgun 100

Deployment: He places the AGL a little bit in front of his lines and has his IG Blob back some deployed in the open behind it but with some stretching around to wrap up his manticore which is sitting sideways behind some ruins out of LOS for the most part. He places an acolyte squad on each flank with their plasma's in support. He sets up coteaz with a shrike squad ready to run up to the quad gun. He places one shrike in the stormraven in reserve and the pcs in the vendetta in reserve. The commissar lord joins the blob. I deploy the same but back a little more to make sure I stay over 36" away from his manticore and a safe distance. I set my prince up on the right flank to see if there is a way to get to his manticore. My wraiths are in the left center as well as 2 of my barges. Essentially my army is in an echelon left formation respecting the range of the manticore turn 1.

Opponent Pregame Analysis: My thoughts going in to this was hoping to get first turn with no night fighting. I wanted to hopefully get at least two rounds of shooting with the manticore before you were in my lines. I kept the purifiers in the raven to avoid being flamed by the dragon and hoping that the raven would come in soon enough to add their support where they were needed. I knew this was going to be rough off the bat due to my lack of anything higher then Strength 7 to starting on the board to punch through your barges. I wanted the strikes to head towards the relic depending on how things went with the prince and wraiths.

My Pre-game analysis: The manticore is actually a significant threat to my army. It cant take on my barge's pretty easilly and it can instant kill all of my hammers if I fail the saves. It goes without saying that it is a priority target. I already started this game off rough not getting a boon and rolling the crappiest combination of powers for the army I was facing. Put this on top of going second and I am in a tough spot. Coteaz gets foreboding and prescience making me eventually having to fight them even less desirable. The stormraven is a secondary threat for my prince. I will need to stay in the air when it comes in or I could risk losing him to perils. I fail to seize...

GK/IG Turn 1: My deployment keeps me safe for the time being and he pops off a few shots at my barge's but no real damage due to night fight.

Necron/CSM Turn 1:
I move conservatively on turn 1 making sure to avoid the manticore's wrath with the wraiths. They move up towards the left flank and the Dlord places himself on the inside ready to take the damage from the shrike squad in the middle. The daemon prince takes a more direct method. I have him move up the right flank a full 24" placing him in the rear armor of the manticore for a possible detonate shot while also denying los for the rest of the army via the ruins placed on that flank(wanted to minimize his autocannons and quadgun shooting at me, see above picture for the look of duplicate ruins per table). The barge on the left flank moves up and wrecks his rhino on the left flank claiming first blood. The other two barges try to hit the quadgun as I am relatively sure I dont want that shooting my doomscythe's. I fire the detonate at the manticore and it hits and pens . However, my opponent does have stealth via night fight. He rolls a . That sucks. Well We will see if I go down and eat a manticore round to the face.

GK/IG Turn 2: His vendetta comes in and luckily only does one wound to the prince. He starts off with trying to down the prince with his henchman squad in the rhino on the right flank. I take a plasma wound but the battered prince stays in flight. With my prince out of line of sight to most of his army he decides to focus on the wraiths. Coteaz passed both his powers and they unleash what seems like a momentous amount of firepower into the wraiths. It didnt seem like he would ever stop rolling and he hit nearly 100%. With the Dlord up front he took a good number of the saves but had to bounce to the squad. Between this fire and the manticore I lose 3 of my 5 wraiths, one wraith holds one wound and the dlord has taken 2 wounds. His autocannons shoot at my wraiths as well but I make the saves.

Mid-Game Analysis:
Okay, I have a little more respect for coteaz and his shrike buddies. I am in a bit of a tight spot here because if I charge them with the wraiths they fire at normal bs and are twin linked. It would be suicide, but I also have no way of absorbing that amount of dakka again. I conteplate sending the prince at them but he is a little far. The prince is also eye balling the manticore but my opponent has done an awesome job bubble wrapping it with his guard. I really need my reserves to come in here or this could get ugly quick. That vendetta has to go.... its a priority threat as well as it can really damage my barge's, any of my fliers, and/or my prince.


Necron/CSM Turn 2:
I roll for reserves and get 3 scythe's, a cultist squad, and the heldrake(sorely needed). I decide to do a multitude of things here. His shrike squad is in a great formation for me to get 6 to 7 with the baleflamer so I move him up to deal with that threat. One scythe moves up to try and get a shot at the manticore and the other scythe moves to the center just past the relic to block a possible charge from his shrike squad. I disembark these warriors and grab the relic in the middle terrain they have pretty decent cover by the cliff like terrain. The daemon prince see's a golden opportunity of 40 some odd guardsman in a congo line and a possible raven coming in next turn I elect to land on the objective placed in the ruins and charge the guard blob(even if I get locked for the game I cancel out a large majority of his shooting and contest an objective in the process. The wraiths on the left flank move up to charge his henchman that are now in the open. The dlord seperates though and joins the warriors in the middle to take hits for them if need be(I place him just before the guy with the actual relic).

He intercepts my heldrake and gets a pen and a glance. I save neither and he takes off my only weapon... the baleflamer . I really needed that damn thing. I shoot two barges into his strike squad and manage to take 3 down but that isnt nearly enough. I fire at his manticore with two of my newly arrived scythes. He gets a 4+ cover so mitigates some of the damage on the shots that manage to do any. I do remove a weapon but unfortunately its only the hull weapon. . One scythe on the right flank shoots the vendetta but it stays alive. My barge on the right flank shoots his vendetta and this time it comes crashing to the ground... all of the pcs die except one flamer and he falls back never to rally. The daemon prince charges the blob and issues a challenge. He kills a sgt and several guard die from the mace... so begins the battle of attrition.

GK/IG Turn 3: My opponents storm raven fails to come in again(this is huge). Again coteaz cast both powers and they move over to get most of the guys los to the middle. He leaves the quadgun to do this as he cant fire it either way. They fire at the warriors in the middle again to devastating affect. I go to ground to get a +1 to my cover and manage to save a majority of them... all but 2 and the lord die. His manticore takes a shot at them next and kills one more warrior and the dlord makes a save. With the scythe in the way he cant charge. On the right flank he moves the rhino up a little. I make reanimation protocols in the middle and 3 of the 4 warriors that died get back up. The combat between the prince repeats itself another sgt dies and the mace eats some more guardsman... the commissar still keeps the combat locked.


Necron/CSM Turn 3:
The warriors arrive from reserve and join the cultist on the left flank to ge the two objectives I have place there. The heldrake vectors his manticore and it finally dies. With his storm raven off the board still I make moves to acquire his quadgun for the next turn. I place the last 2 wraiths in-between his shrikes and warriors with the relic and prep for a 4" run move to get the quadgun. The warriors pull back. Two of the scythes line up for shots on Coteaz and company and one leaves the board. One barge shoots his right rhino and takes it out of the fight. The two barges in the middle advance and one goes 12" ready to turbo to his quadgun if the wraiths fail their run move. My doom scythe fires into Shrikes and the shot arcs into the quad gun killing it. My opponent at my misfortune and I joking state, "Fine the flat out barge will just shoot at you then." I then proceed to roll 3 's with top gun and 1 with the bottom gun. Effectively putting out the most damage all day with a vehicle that needed 's to even hit. It was quite silly but we both had a good laugh at the turn of events. After all my barge's and scythes shoot and the smoke clears not even Coteaz is left standing.

Late game Analysis:
With the prince eating more guardsman and the blob dwindling the game is practically decided. We play to see if he can gets some points in the fight.

GK/IG Turn 4: His storm raven shows up and moves to deny one of my objectives on the left flank. He fires into the warriors with the relic but I dont take much damage.

We quickly sim just heldrake vectoring the storm raven and it becomes vector locked and loses two hull points with the barge's and scythe's still left to shoot at it. We call the game here as the game is all but over.


Results:
Spoiler:

Necron/CSM 9
GK 0

Post game analysis: Once again this was a really fun game with my opponent where there was a lot of laughter and joking. I always enjoy the games more there is chatter and sometimes a little banter and taunting being thrown back an forth. This was the first game the prince's princess was felt and much appreciated. He did damage in the previous games but in this one he shut down a good portion of his army, while contesting an objective and not dying. It was unfortunate when he made the save on the manticore but luckily for me I was able to get the reserves I needed to put pressure on him and the dreaded stormraven was too late to join the fight. I have a new found respect for Coteaz in a regular shrike squad. They put a ridiculous amount of wounds on the wraiths and I was very fortunate to survive that encounter. This game started a little rough but once again the army proved its resiliency. For the second straight game the army didn't lose a unit.

Opponent Post Game analysis: In hind sight though once I had secured first turn I should have gone balls to the wall with the purifiers on the board. This would have let me put out more fire power initially but would have caused more issues trying to contest your objectives.

This message was edited 3 times. Last update was at 2013/03/08 04:03:57


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fresh-Faced New User



Grain Valley, MO

Good job on that one. It was curious you got so aggressive with the wraiths and DLord before you had the Heldrake on the board. Knowing you, the terrain layout played a huge part in that decision.
   
Made in us
Powerful Ushbati





Manhatten, KS

jy2 wrote:I think you'll take game #3. It's going to be brutal once you get your DP into that blob squad.



Yea it proved to be his undoing as the prince gradually killed off the entire squad. I was fortunate to also land on an objective to initiate the fight just in case I became locked in that combat.

Mizzouri wrote:Good job on that one. It was curious you got so aggressive with the wraiths and DLord before you had the Heldrake on the board. Knowing you, the terrain layout played a huge part in that decision.


The wraiths were decimated before they could get there with enough strength to kill anything. I had them on the left of the middle piece of terrain and was hoping he wouldnt focus on them but his target priority was spot on and I nearly went bankrupt. Being able to secure the relic on turn 2 was crucial IMHO it put the nail in the coffin in this one.


Sorry for the longish reports I can space them out more if needed. Not sure if people are wanting the detailed report or just the meat and the potatoes of each turn. I can present the report with my reasoning for doing things or just state what happened and when. Let me know.

Well so it continues:

ROUND 4:

Opponent: Michael Cogswell (I believe an Indy local)
His army: Eldar/GK
Mission: 4 (Big guns never tire objectives being terrain, purge the alien)
Deployment: Vanguard Strike
Daemon Prince boon: +1 Init; Powers TZ: Boon, BIO: Life Leach, Warp Speed
The game starts out with night fighting.
We roll off to go first and I win the roll to go first.

His army:
HQ:
Farseer (runes of witnessing; singing spear; spirit stone; powers: doom, guide, & Fortune)
Fuegan The Burning Lance

Troops:
3 guardian jetbike
3 guardian jetbike
8 harlequins (shadowseer; 2x fusion pistol; harlequins kiss)

Heavy:
3x Warwalkers (2x Scatter Lasers)
WraithLord (dual flamer; shurikan cannon)

Allied GK:

Coteaz (really begining to hate this guy )

Troops:
10 Strike Squad (2x psycannon and psybolt ammo)
10 Strike Squad (2x psycannon and psybolt ammo)

Heavy:
Nemesis Dreadknight (Heavy Incinerator)


I will leave you all with some time to comment on the possible outcome and perhaps how you want the report delivered. I need to eat and shower as I am covered in dirt and grime from a 12 hour field exercise in windy dust bowl like conditions.


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




MN

Hey Tomb King this is Philip your 3rd round opponent. That DP getting into the blob was definitely what started the unravelling of that game. If I would have been able to ground him with the vendetta it would have been a closer game but it still would have been an uphill battle for me. Are you thinking your going to take a similar list to that to Adepticon?
   
Made in us
Powerful Ushbati





Manhatten, KS

Remedy4389 wrote:
Hey Tomb King this is Philip your 3rd round opponent. That DP getting into the blob was definitely what started the unravelling of that game. If I would have been able to ground him with the vendetta it would have been a closer game but it still would have been an uphill battle for me. Are you thinking your going to take a similar list to that to Adepticon?


Hey whats up man. Yea your vendetta had me worried. I was just hoping if you wounded three times I would love to save at least one of them. I managed to escape the whole turn only losing two wounds which was pretty nice. Also would it be possible to get your list for the report? Looking through them all you army list was the only one I failed to keep a copy of haha.

As for Adepticon.. It is really hard to say. I dont currently have a slot for the 40k champs this year but then again that didn't stop me last year. What might stop me is my training. I have a course slotted from 8-19 April that might keep me from participating. However, if I can make it I will most likely be running a variant of that list at Adepticon. I liked how fast the army plays and the list is almost unnaturally resilient. Will have to see how much I like the new daemon codex. Random is fun... but can it also be competitive... haha!

Side note: If you had a game or a pre-game analysis you wanna add to the 3rd round report I will throw it in there. Sometimes the people reading like to see the battlefield from both points of view.

This message was edited 1 time. Last update was at 2013/03/08 03:16:07


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




MN

Absolutley here was the run down of my list:

Coteaz: 100

Strike Squad(10): Psycannons x2 and Psybolt Ammo 240
Henchmen(5): 2 Plasma Guns in a Rhino 80
Henchmen(5): 2 Plasma Guns in a Rhino 80

Purifiers(10): Psycannons x4, Halberds x5, and Daemon Hammer 295

Storm Raven: Twin-Linked Multi-Melta and Twin-Linked Lascannon 205

Lord Commissar: 70

Platoon Command Squad(5): 4x Flamers 50
4x Infantry Squad: Autocannon 240

Vendetta: 130

Manticore: 160

Aegis Line: Quadgun 100

My thoughts going in to this was hoping to get first turn with no night fighting. I wanted to hopefully get at least two rounds of shooting with the manticore before you were in my lines. I kept the purifiers in the raven to avoid being flamed by the dragon and hoping that the raven would come in soon enough to add their support where they were needed. I knew this was going to be rough off the bat due to my lack of anything higher then Strength 7 to starting on the board to punch through your barges. I wanted the strikes to head towards the relic depending on how things went with the prince and wraiths.

In hind sight though once I had secured first turn I should have gone balls to the wall with the purifiers on the board. This would have let me put out more fire power initially but would have caused more issues trying to contest your objectives.

Well hopefully you go to adepticon because I'm gonna be looking for a rematch! Daemons look like they could be interesting. They are so fast they will be on your side of the table at the end of their first turn.
   
Made in us
Powerful Ushbati





Manhatten, KS

Remedy4389 wrote:
Absolutley here was the run down of my list:

Coteaz: 100

Strike Squad(10): Psycannons x2 and Psybolt Ammo 240
Henchmen(5): 2 Plasma Guns in a Rhino 80
Henchmen(5): 2 Plasma Guns in a Rhino 80

Purifiers(10): Psycannons x4, Halberds x5, and Daemon Hammer 295

Storm Raven: Twin-Linked Multi-Melta and Twin-Linked Lascannon 205

Lord Commissar: 70

Platoon Command Squad(5): 4x Flamers 50
4x Infantry Squad: Autocannon 240

Vendetta: 130

Manticore: 160

Aegis Line: Quadgun 100

My thoughts going in to this was hoping to get first turn with no night fighting. I wanted to hopefully get at least two rounds of shooting with the manticore before you were in my lines. I kept the purifiers in the raven to avoid being flamed by the dragon and hoping that the raven would come in soon enough to add their support where they were needed. I knew this was going to be rough off the bat due to my lack of anything higher then Strength 7 to starting on the board to punch through your barges. I wanted the strikes to head towards the relic depending on how things went with the prince and wraiths.

In hind sight though once I had secured first turn I should have gone balls to the wall with the purifiers on the board. This would have let me put out more fire power initially but would have caused more issues trying to contest your objectives.

Well hopefully you go to adepticon because I'm gonna be looking for a rematch! Daemons look like they could be interesting. They are so fast they will be on your side of the table at the end of their first turn.


Yea having a full 500 points of your army off the board until turn 4 is pretty rough. I never have been a fan of the storm raven. That has been only increased by the auto-reserve requirement. IMO they are just simply too expensive for what they bring. Add that to the fact that they might not show up until turn 4 and your missing something you most likely needed 2 turns ago. They can be powerful and very useful but I have seen the situation you had to endure too many times. Most of the time facing storm ravens my opponent doesn't get them in until late.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

Another wonky list, your 4th round opponent. His lack of mobility may hurt him. I predict that you target and kill off all his troops to win it.

BTW, the harlequins are not troops....unless he gets the scoring Warlord trait and his Warlord is with the harlequins.

This message was edited 1 time. Last update was at 2013/03/08 07:37:47



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

 jy2 wrote:
Another wonky list, your 4th round opponent. His lack of mobility may hurt him. I predict that you target and kill off all his troops to win it.

BTW, the harlequins are not troops....unless he gets the scoring Warlord trait and his Warlord is with the harlequins.



I thought as much as well when I saw that. I was like wow I didn't know they were troops. That seems very survivable. Matter of fact I knew they weren't scoring because I have eldar. Maybe I just didnt realize because I hadn't slept in 30+ hours. The issue with killing his troops is the game is big guns never tire. His troops include a dreadknight and a wraithlord. In addition, I was playing against him thinking harlequins were troops for that game. I will try to get the report up tonight. Havent heard back on which style people are wanting.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

ROUND 4:
Opponent: Michael Cogswell (I believe an Indy local)
His army: Eldar/GK
Mission: 4 (Big guns never tire objectives being terrain, purge the alien)
Deployment: Vanguard Strike
Daemon Prince boon: +1 Init; Powers TZ: Boon, BIO: Life Leach, Warp Speed
The game starts out with night fighting.
We roll off to go first and I win the roll to go first.

His army:
HQ:
Farseer (runes of witnessing; singing spear; spirit stone; powers: doom, guide, & Fortune)
Fuegan The Burning Lance

Troops:
3 guardian jetbike
3 guardian jetbike
8 harlequins (shadowseer; 2x fusion pistol; harlequins kiss)

Heavy:
3x Warwalkers (2x Scatter Lasers)
WraithLord (dual flamer; shurikan cannon)

Allied GK:

Coteaz (really begining to hate this guy )

Troops:
10 Strike Squad (2x psycannon and psybolt ammo)
10 Strike Squad (2x psycannon and psybolt ammo)

Heavy:
Nemesis Dreadknight (Heavy Incinerator)

Pregame analysis: Alright this is a mission I think I am comfortable doing. I have 3 scoring AV13 AB's and my opponents anti-mech isnt too great. I consider his biggest threats to be the dreadknight and the strike squads. I would also like to see his warwalkers taken out before they have a chance to bring down my fliers. If I can get first blood and keep my 3 AB's alive for the duration of the game I should be able to pull this one out.

Deployment: I deploy the same as I have all tournament except we are diagonal. My opponent surprises me with his deployment. He castles in the corner as he is trying to negate my armies fire power for a turn or two. It makes sense my army does have a decent amount of dakka but with only three barges to start on the board it is going to allow me to get my fliers in and hit him all at once. He deploys both characters with the harlequins in area terrain. He places both strike squad units on the board combat squading one. Coteaz joins the 10 man strike squad. He out flanks the warwalkers, and reserves the wraithlord, jetbikesx2, and the dreadknight which is going to deep strike.

He rolls to seize and fails to seize the initiative.

Necron/CSM Turn 1:
Spoiler:
The prince advances up 24" and hides behind a runic wall on his side to try and get a cover save if I get grounded. I move up 12" and take a few pot shots at him and manage to kill 2 out of 5 in one of the strike squads. I found out very quickly Fuegan is planning on taking all the wounds for his harlequins. My wraiths move up 12" and run 1". They are looking for something to fight turn 2, haven't decided if I want to charge his harlequins or not. Unfortunately they doomed me and guided themselves so my willingness to charge them atm isn't too great.


Eldar/GK Turn 1:
Spoiler:
He doesn't move much. He returns fire and manages to wound the prince once and he is grounded for a 2nd wound. Nothing much else happens. Unfortunately he dooms the wraiths and guides his harlequins so my willingness to charge them on my turn isnt too great.

Necron/CSM Turn 2:
Spoiler:
2 NS, 1 heldrake, and 1 cultist squad come in from reserves. I place the cultist 2" apart from one another in the back left corner using terrain to try and BLOS for a possible dreadknight incursion. I move both scythe up on the right flank as well as the heldrake. The wraiths move up some but the charge range for them will make a charge a poor decision as it might just give my opponent free shots. The prince flys over and lands on top of one of his area terrains overlooking his entire force. The barge's move defensively to try and not give up rear armor shots to possible warwalkers coming in from reserves next turn. The prince cast life leach on his weakened 3 man strike squad and he denies the witch with a . The heldrake uses daemonforge and kills off the other 5 man detachment of strikes. The two barge's in the middle target his 3 man strike squad and finish them off as well. A take a few pot shots at his harlequins but nothing major. He now only has the harlequins with hq's and coteaz + 10 strikes on the board.


Eldar/GK Turn 2:
Spoiler:
He rolls reserves and gets warwalkers, dreadknight, and 1 unit of jetbikes. The warwalkers get to outflank anywhere so he places them back by my cultist in the back left corner of my board edge. The jetbikes move on and turbo boost towards this same location. The dreaknight tries to deep strike in that area and scatters back for a better angle on the cultist. He attempts to shoot down the heldrake but only manages to cause a hull point. Coteaz and company manage to cause another wound on the prince but he remains in the air. His dreadknight kills all 4 of the cultist he can see. In the middle he fires a single war walker into my rear armor but I manage to make the save and take one hp. The 6 men left in the cultist squad pass their leadership and stick around.


Necron/CSM Turn 3:
Spoiler:
The last night scythe comes in and kills 2 of his warwalkers. The warriors make it in from reserves and I place them on the right flank behind one of the hill objectives. The daemon prince leaves the board vector striking the strike squad on the way out, killing 2. The heldrake vectors his harlequins and then flames the ladies killing several and wounding his warlord. My wraiths pull back to fight his dreadknight. I move in a way to try and get the MSS dlord up front to try and get him to suffer MSS. They fail to get a charge to him though.


Eldar/GK Turn 3:
Spoiler:
He gets his wraithlord, and last jetbike squad in from reserves. The jetbikes move in and take up a position behind his back left hill/area terrain objective. The wraithlord walks on in the middle of the board trying to get a rear shot on one of the AB's. He fails to do any real damage. His jetbikes that turbo'd last turn move up and shoot the cultist killing 2 of the 6. Somehow the cultist pass their leadership. His warwalker takes a few pot shots at my night scythe but fails to damage it. Coteaz and the strike squad move up some to try and get a better angle on me. They fire into one heldrake along with the harlequins but do no damage that sticks. His dreadknight moves around my lord and charges into one of the wraiths. He issues a challenge and I decline as the MSS would not have went off. He kills a wraith and I fail to wound him as he makes some nice saves, locked combat. His 3 jetbikes charge my 4 cultist and he kills one. I pass the morale and combat is locked.


Mid-Game Analysis:
Spoiler:
I still have all 3 barge's left and with everything on the board now I can start playing a little more aggressively. I believe I am in pretty good position atm and should be able to take out the dreadknight in the next turn or two. The wraithlord is my main target for this turn along with finishing off the warwalkers. If possible I would like to try and keep the cultist alive.


Necron/CSM Turn 4:
Spoiler:
The prince comes on the board and moves up 24" in preparation for a charge into the strikes as I think he can take them if I drop one or two more. He life leachs them but again is denied. The heldrake vector strikes the wraithlord and manages 3 wounds kill the construct and one fell swoop. In addition, the heldrake moved into position to kill his newly arrived jetbikes and takes out all three of them. I wasnt anctipating the heldrake to kill the wraithlord so my barge's are left without targets. One barge has pulled back and kills his last warwalker. The dreadknight issues a challenge this time (should of made him roll MSS first), either way I accept and he fails MSS wounding himself once. The dlord puts another wound on him, He only has one left. The cultist fight the jetbikes in another round and this time both sides lose one(they might actually win it).


Eldar/GK Turn 4:
Spoiler:
With my opponents forces in disarray he begins to advance out of the area terrain with the harlequins towards the center to try and get to a point were he can possibly kill a barge and contest it. Coteaz and his group move up as well. The harlequins shoot at the prince and the warlord throws a guided spear striking the prince in mid flight and he crashes to the ground in a bloody heap finally removing him from the fight. The dreadknight combat continues this time the dreadknight deals himself two wounds and the lord does one as well but it is enough to kill him. The wraiths consolidate towards his harlequins 1". The cultist and jetbikes slap eachother niether side able to kill the other.


Necron/CSM Turn 5:
Spoiler:
I start consolidating on all the objectives. My barge's and night scythe focus on kill off the last of his harlequins and I finish of coteaz and his strike squad with shooting as well. All the remains is the 2 jetbikes, warlord farseer and Fuegan. The wraiths are barely fail their charge. The cultist manage to kill a jetbike in combat but he passes his morale check.


Eldar/GK Turn 5:
Spoiler:
He charges into the wraiths and Fuegan challenges my warlord. He passes MSS but I make my saves I manage to wound him once. The wraiths kill his warlord off. The jetbike and cultist remained locked in combat.


Turn 6:
Spoiler:
The combats continue with no real progress Fuegan either dies on my turn 6 or his and again the cultist and jetbike play patty cake to no avail.



Results:
Spoiler:

Necrons Primary x 2, secondary x 3 = 9
Eldar secondary x 1 = 1

Post game analysis: This game went pretty well for me from the get go. With my opponent deploying in the corner it allowed me freedom of maneuvers and the ability to dictate where and when I wanted to fight him. Once again the army performed well with the prince being the only unit casualty. The wraiths and Dlord went unnoticed once again and were able to move around quickly to provide support where needed. My opponents army didnt really have the tools to deal with mine from the get go so it made for a bit of an uphill battle for him and unfortunately the dice were with me as well. I think its crazy that the heldrake can kill two units in one turn. They are amazing for the points. And with the prince flying around it is hard to pick which things in the army you want to focus on. This concludes the first day of the event. In total on day one the army lost 3 units total in 4 games, it is probably the most resilient army I have ever played. I am currently 1st on the boards with max battle points. The finals is 3 rounds on Sunday and they rank us based on are day one standings.



This message was edited 4 times. Last update was at 2013/03/09 19:45:13


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fresh-Faced New User



Grain Valley, MO

I like this format of battle report. Was this the easiest battle so far, because his list looks to be the least threatening to you?
   
Made in us
Powerful Ushbati





Manhatten, KS

Mizzouri wrote:
I like this format of battle report. Was this the easiest battle so far, because his list looks to be the least threatening to you?


Wont lie, I was looking over at JY2's and liked breaking it up more then one block of text so I elected to join the spoiler club. I would have to say of the armies I had the face I felt his was the least prepared to deal with mine. He did have the two strike squads and the psycannons were a threat but once they were taken out I could move around without fear of heavy weaponry coming to bare.

Suppose if I want to ever finish this GT report I should get a move on it.


Round 5:
Opponent: Will Loy
His army: SW/IG
Mission: 5 (Crusade, & purge the alien)
Deployment: Dawm of War
Daemon Prince boon: I think it was +1 AS ; Powers TZ: Detonate Bio: Iron Arm, Warp Speed
We roll off to go first and I win the roll to go first.


His army:
HQ:
Rune Priest in Power Armor

Elite:
3 Wolf Guard terminator pack (power-axe/Combi-Melta)

Troops:
10 Grey Hunters (Mark of the Wulfen, 2x melta gun, 1x power axe)
10 Grey Hunters (Mark of the Wulfen, 2x melta gun, 1x power axe)
10 Grey Hunters (Mark of the Wulfen, 2x melta gun, 1x power axe)

Heavy Support:
6 Long Fangs (5x ML)
6 Long Fangs (5x ML)
6 Long Fangs (5x ML)

Allies:

HQ:
CCS (4x Melta; Chimera)

Troops:
Infantry Platoon
--PCS (4x Flamer)
---Infantry Squad (AC; Chimera)
---Infantry Squad (AC)

Fast Attack:
1 Vendetta

Total 1749pts

Pre-game Analysis: I finally got iron arm on game 5. However, he has a rune priest and can shut me down pretty reliably so it is kind of bitter sweet. The rune priest well definitely be a priority target. In addition, all of his long fangs can make pretty short work of my daemon prince if I am not careful. With or without iron arm. In addition, 15 missle launchers can really take down some barge's with weight of dice. It only takes one penetrate to reduce my armor to 11. TBH this is a match-up I am not looking forward to playing. It will most likely be a close one. I cant remember if my boon was +1 AS on the prince. I think it was which gave my prince a good boost form the missle launchers but he still has at least 13 melta guns in his army.

What are your alls predictions and thoughts.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fresh-Faced New User



Grain Valley, MO

Lots of foot sloggers in his list and a lot of mobility in yours. I favor you in this matchup as he really has nothing to deal with the Heldrake and DLord with wraiths. Your DP can't be ignored and that seems just fine as that will leave your gunboats free to shoot at will.
   
Made in us
Fixture of Dakka





San Jose, CA

Game #5 is going to be a tough call. If your opponent is as skilled as some of the players who have ran this type of list before (Tony Kopach, Alan Bajramovich), you are going to be in trouble. However, you may be able to overcome someone less adept. My prediction is that you lose your daemon prince but you manage to pull it off by the skin of your nose in a tight, closely-contested game.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Terminator with Assault Cannon





I think you have this one. Your opponent has a lot of boots on the ground, but he skimped on flyer defense and this will be a major weakness against your list. Ultimately, I think this style of list is very "early 6th" and has not adapted well to later releases and metagame developments.
   
Made in us
Powerful Ushbati





Manhatten, KS

jy2 wrote:Game #5 is going to be a tough call. If your opponent is as skilled as some of the players who have ran this type of list before (Tony Kopach, Alan Bajramovich), you are going to be in trouble. However, you may be able to overcome someone less adept. My prediction is that you lose your daemon prince but you manage to pull it off by the skin of your nose in a tight, closely-contested game.




Even with iron arm and a 2+ armor save you still dont have any faith in the prince. We will have to see. I actually managed to acquire two pictures from this game via the interwebs. I will try to get this report done up either tomorrow night or most likely wednesday night. Getting hammered on the work load this week.

Kingsley wrote:I think you have this one. Your opponent has a lot of boots on the ground, but he skimped on flyer defense and this will be a major weakness against your list. Ultimately, I think this style of list is very "early 6th" and has not adapted well to later releases and metagame developments.


Not every list has to deal with fliers. Some list are designed to just ignore the fliers as a whole such as my current daemons build. However, even if he is snap firing he still posses 15 missile launchers and a couple of auto cannons that can really do a number on my night scythe's.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in rs
Fresh-Faced New User





Meh, a list with 4 overpowered fliers and one flying MCs against lists with no or very little reliable anti-flier. The outcomes of these battles was pretty obvious as soon as I saw the lists. Just shows how imbalanced fliers are right now. Anyway, good job on winning.

Also, why did the SM player deepstrike his termies vs a crapton of shooting? Was he drunk, or just a noob? xD Anyway, his list sucked and he would've lost even if he had killed all of your wraiths.

EDIT: I have no idea why lots of people are like "this game is gonna be a tough call". xD

This message was edited 1 time. Last update was at 2013/03/12 09:01:51


 
   
Made in us
Longtime Dakkanaut





GJ Tomb King, the Daemon Prince is ridiculous and i'm glad he worked out for you. My regards that a certain blue-blogger is out their critiquing you from behind his desk..

Bee beep boo baap 
   
Made in us
Fixture of Dakka





San Jose, CA

I apologize for the slightly OTT, but I wonder why that certain blue-blogger hasn't made any comments about the BAO winner?



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
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