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[2000 pts. Guard and GK vs. Tau and GK] The Hand of the King - Episode XLIV (The Art of Maneuver)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Decrepit Dakkanaut





Vallejo, CA

To view the previous report in this series, click here. To view the next report in this series, click here. To view more battle reports in The Hand of the King series, click here.

To view the tactical overview for this report, click here.



***


The thick, rolling cloud of artillery-borne smoke wafted away in front of them as the chimeras drove forward. Melchoir's chimera ran over a pothole. The officer bounced painfully into the side of the top hatch. As bad as he was off, though, he really didn't have much right to complain. Inquisitor Druxus had nearly been killed holding onto the eastern gate against the main attack the previous day. Inquisitor Amns was also pretty badly off, though he seemed to hide his injury well behind his usual easy charisma.

Things were going about as well as Melchoir could have hoped for, actually. The enemy was attacking in strength, and were inflicting horrific losses, but the planetary defenders were doing what guardsmen do best - hold the line, and kill by attrition. As the chance of a breakout from the enemy's main thrust became more real, and as the chance of some form of outflanking maneuver slimmer, the forces of the defenders became thinner on the perimeter so that more could be thrown against the main assault.

That made the defender's command staff and attendant fast, elite forces just that much more important. Unfortunately, the many wounds that Druxus had taken had all but drained him of his foresight. If they enemy was going to try a late-game flanking maneuver, they would only have conventional warning, as Amns wasn't a latent psychic, and Melchoir wouldn't use witchcraft even if he had the ability on principle.

Where sorcery had failed, though, a network of diligent scouts and a bottomless barrel of optics had done its job. That morning, the enemy HAD tried a flanking maneuver, around the south side of the city. It was the part of the defences that had the heaviest static and passive armaments, as it's where the enemy had been expected to arrive in the first place. Melchoir had arranged a cunning plan to trap them. He had fought with this enemy too long not to pick up their tricks.

On more than one occasion, the enemy had attacked through rainstorms, smoke, and other conditions of poor visibility and maneuverability. They had been "unpredictable" long enough to become predictable. Melchoir had ordered artillery to fire smoke near the enemy. Like clockwork, the "counterattacked" through... straight into a minefield. After a morning of getting bogged down and picked at by what artillery was available, they had cleared the field and were in the process of outflanking it.

Now it was Melchoir's turn. He got permission to assemble the best forces available to outflank the outflankers. They would attack with a wide, swinging arc with dozens of vehicles, this time, under the cover of artillery smoke of their own. The officer was gambling that the enemy would be so off-put that someone had figured out their behavior patterns that they would clumsily attempt to start mixing things up now.

And so here he was, trailing after a towering cloud of gently-drifting smoke.



The vox crackled and popped to life.

"Marshal Theleos, this is third platoon. We have spotted the enemy, permission to engage."

The officer reached down and tapped the button. "Granted," he spoke dryly. In a moment the smoke wall a half a mile to his right began to light up with flashes of gunfire followed by the immediate tympanic drone of multilaser fire. The officer tapped his micro bead and gave the order for everyone nearby to look out.

The enemy was here after all. The only question would be their disposition.

Melchoir peered through the smoke in front of him, hoping to catch a glimpse. Then he saw it, xenos forces desperately scrambling to form up into some sort of defense.



It appeared that "by surprise" would be the disposition. The officer couldn't stifle a bit of a smirk.

"This is Melchoir," he spoke into his micro bead, "Enemy straight ahead. Engage and prepare for counterattack."

With smooth movements, his transports and fire tanks began to form up into a wedge, moving into cover to take up fire lanes. As the smoke rolled away, the Folerans' armored fist prepared to give them hell.



The air exploded with the firepower of flame tanks and multilasers. The broadside ripped across the clearing and slammed into the enemy transports on the other side. The enemy hastily attempted to return fire, and the two lines of medium vehicles blasted volleys into each other.

Nearby trees began to splinter and break apart as multilaser fire swept over the infantry. The fire tanks slammed melta cannon fire into the transports. The murderous wall of firepower quickly started finding its targets. The nearest enemy chimera suddenly exploded in the face of multimelta fire. As the survivors began to break out of the wreck, the chimera next to it suddenly burst into flames. Anti-tank firepower was returned against Melchoir's tanks. The concrete face of a ruined building exploded in a shower of dust as first one and then another railgun shot blasted through. After another moment, the hellhound hiding in the building suffered a hit that sheared off the front face of the vehicle just as it was spraying its own burning fuel onto infantry on the other side of the field.

The sudden, overwhelming burst of violence was too much for the enemy. Some scattered, looking for safety, while others began to run away from the battle entirely.

To Melchoir's left, the small, battered remnants of Druxus' personal guards teleported themselves onto the grass in front of them. Immediately they began to fire their storm bolters into the exposed enemy from point-blank range as they advanced.



This was perfect. A fast attack through obscurement right into a disorganized enemy. They had good armor and local killing power superiority. Scarcely had things gone so well for him.

But he had fought this enemy enough to know better. Their outflankers had reserves, of course, and if there was anything that this enemy liked, it was counterattacking.

He just had to know where the hammer was going to fall. All around him, his entire attacking force was meeting with the enemy along a mile-long ribbon of steel and fire. The officer was well aware of the theory of supremacy of defense.

As the enemy began to disintegrate and rout before the murderous onslaught of his tanks, he looked all around him. Waiting.

All they needed to do... was...

Then he heard it.



"Enemy outflankers!" Melchoir shouted into the vox, "First platoon, shift fire right at four!"

The enemy burst forward with a volley of high-strength guns. The chimeras rocked away from the new threat as their thin side armor struggled to fend off their blows. One of the vehicles eviscerated apart as the tanks began to form up into a defensive wall.

"Come on!" Melchoir shouted, "Get together!"

Plasma and melta fire streamed around him as the vehicles locked together into formation.



But just as the enemy was preparing for the attack in front of them, they weren't aware that there was a bigger threat lurking.

And it was right behind them.



"Fire!" Melchoir shouted, but his guns were already ahead of him. The blistering flashes of plasma bolts and melta beams were returned in kind. A dazzling light show of murder sprayed out across the battlefield. Heavy flame thrower fire mixed in with plasma guns and melta cannons to return against the exact same fired into them. A colossal explosion rocked the punishing display as the assassin threw a demolition charge right into the middle of the enemy.

The ground heaved shredded hunks of xenos through the air. Many were hit again a second and third time before they hit the ground in a scene of complete and absolute carnage.

Melchoir had been ready for them, and he had reaped the rewards.



The only survivor was the enemy monstrous creature, which quickly began to jump away from the murderous cloud of death.

As the rest of the enemy fell, it managed to hide behind the nearby tower.



Melchoir watched as the wounded Druxus moved to intercept, directing plasma fire from his chimera into the mechanical beast out of view.

With the counterattack thwarted, Melchoir turned his attention back to the main fight. The enemy had been largely immobile, likely due to being so disorganized. A few were valiantly moving forward to make a stand, but the enemy was already largely crushed.



All that was left to do was to clean up.


***


The eight of them sat around the table. The lighting in the room, if you could even call it that, winked and choked against the sputtering power output of the generators. Everything was oddly calm.

The enemy, it appeared, was regrouping and preparing for their next, what had to be final, assault.

Inquisitor Druxus sat slumped in his chair at the head of the table, bags of fluid dripping intravenously into his body. Next to him was Amns. Neither of them looked particularly pleased.

Next to Melchoir were two other Foleran officers. Neither of them looked like they had been officers for long. Across the table were three members of the planetary defence force. None of them looked like they'd ever seen much of combat before this fight. One of them was too old to be a proper soldier anyways, and another far too fat.

"And furthermore," Druxus continued in a soft but commanding voice, "With their attack rebuffed, this gives us liberty of forces, and more options for action. Kerik," he said, looking at the old man across the table, "What is remaining of your aircraft?"

"Two dozen and one, my lord," the planetary commander replied.

"Prepare them for action immediately," the inquisitor replied, "They will be sent out as quickly as possible."

"But, lord Druxus", Melchoir blurted out before he even knew he was doing it, "We need air support for the defense of the city."

"The city is defended, Theleos," the inquisitor replied with a rapidly cooling tone of voice, "The aircraft are going to be used to destroy enemy stores before we attack them - "

"Attack?" Melchoir interrupted, "But we have perfect defensive positions here already. We're winning the war of attrition."

"If you understood attrition, Theleos," Druxus replied, his voice and facial features turning to ice, "Then you would understand the purpose of depleting enemy supplies. Furthermore, if you understood defensive positions, then your Folerans would have been victorious a month ago against this enemy, rather than getting slaughtered and leaving us to clean up your messes."

Melchoir clenched his teeth hard. Such an insult based on faulty reasoning was insufferable to him. His hands formed into fists under the table.

"My lord - "

"Do you have something further to say, Theleos?" Druxus demanded harshly.

Melchoir squinted his eyes at the inquisitor, jaw muscles rippling.

The room was deathly silent.

"No, Lord Druxus," Melchoir seethed.

"Then tonight we attack. I hope everyone is prepared," Druxus replied, "When my plan works, the enemy will lose their grip on the city, and will be scattered into pockets of resistance that can be easily assuaged."

Melchoir looked at Amns. If the other inquisitor had any reaction to the exchange, he didn't show it.


***


This message was edited 1 time. Last update was at 2013/05/03 02:52:41


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in se
Rookie Pilot




Vasteras, Sweden

Well played Ailaros! And an entertaining battle report as always!

I'm happy you are having success with some less popular unit choices and I'm actually starting to feel the temptation of trying out a hellhound/devildog or two! In particular I like the potential of actually grabbing the initiative every now and then. But first I have 2 russes to finish and my painting seems to have become slower than ever...

I read the tactical overview and it seems you felt pretty much in control in this game. It's hard to tell from the overview, but just out of curiosity: Do you feel there was something your opponent could have done differently to make it a more even game?





   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Well, the biggest problem here was in the lists. Our opponents had a lot of static units that weren't very high in firepower, and everything else was being rolled onto a single high-mobility push that was possible to counteract by simply staying cohesive.

That said, if the tau player had been more cautious and spent his time MSMing around the tower, we would have been pretty much completely screwed. You can't defend against things you can't shoot at.

So, I'm actually a little behind on my battle reports right now. I'm not 100% certain that this game was played with the new tau codex out (or maybe it had been out for all of a day and a half). Since this game, half the players in our store have switched to Tau. The result is disheartening.

My FLGS has swiftly turned into a sea of gunlines that basically ignore the rules for deepstriking and fliers (thanks to everyone having interceptor), and vehicles (what with spamming riptides now and having the volume of medium S firepower to just peel HP off), and assault (because they're not going to do it, and anything that assaults them eats army-wide overwatch). And movement (because they're not doing much, being a gunline, and moving to make use of terrain is pointless against markerlights).

This game had an interesting element to it, what with the deepstrikers. The games after this one are starting to veer sharply towards boring. It's enough that I made this thread to try and figure out what to do.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in se
Rookie Pilot




Vasteras, Sweden

It seemed like a bad matchup. Still I think you played it well and scored a deserved victory!

I haven't had the chance to read the new Tau codex yet, but from what I've seen on forums and such so far it seems their strength is sitting back and ignoring virtually every drawback a normal gunline is subject to. Which is kind of boring... I'll reserve my final judgement until I actually read the codex though.

It would be cool if you as an IG player could stage an army-wide assault to counter the Tau army-wide overwatch, but I can't see that happening with a TAC list. Al'rahem with entourage in chimeras? Outflanking stormtroopers (deepstriking seems to be a really bad idea...). In truth I don't have any good suggestions on a TAC IG list for making these games more interesting, but I'm sure you will figure it out for me!

For just getting more enjoyment out of the Tau games in what I assume is a friendly (as opposed to tournament) environment, how about simply adding some pieces of more substantial terrain to your tables? Even a single piece of terrain that actually blocks line of sight (not just giving cover) near the center of the table would add a lot of tactical opportunity against a gunline. Based on how your tables normally look it seems hard to hide anywhere, but I could be mistaken.

You need to strike a balance though. Too much of that kind of terrain makes other lists too powerful...

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

zoat wrote: it seems their strength is sitting back and ignoring virtually every drawback a normal gunline is subject to. Which is kind of boring...

Yeah, that seems to be it, so far.

zoat wrote: In truth I don't have any good suggestions on a TAC IG list for making these games more interesting, but I'm sure you will figure it out for me!

Well, if anything, I'm an out-figurer. Let me know if you come across anything.

zoat wrote:how about simply adding some pieces of more substantial terrain to your tables?

The problem is that that cuts both ways. Anything that blocks LOS prevents me from shooting at stuff. It also gives my opponents things to MSM over, and then disappear behind, and if there were only one thing that would ruin a game of 40k for me, it would be that. They never should have made that ability in the first place, much less expanded it. Much less removed your ability to ignore it by cancelling deepstriking...

*sigh*



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Terminator with Assault Cannon





Interesting battle. One thing to note is that Marbo becomes extremely ineffective if Tau take Early Warning Overrides on Riptides or Broadsides with Smart Missile Systems, as they on average kill him before he gets to attack if he deploys anywhere within 30" of them. I think that with the release of Codex: Tau, he may no longer be an all-comers choice.
   
Made in us
Neophyte undergoing Ritual of Detestation




The Tau player was using the new codex, though I doubt he had been reading forums on how to play the new rules. The GK player spent many, many points putting his Warrior Acolytes units to satisfy an odd spark of inspiration. Effectively paying out the wazoo for 3+ armor henchmen with a Jokaero in the unit in hopes to gain a unit of warriors with 2+ armor. He succeeded to get one unit with 2+ armor saves, but theirs was the Chimera that exploded turn 1 so we just ignored them.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

The new tau codex came out, on, what, a saturday or something? And this was the next monday? In any case, the tau player here was clearly playing with models that he already had in the same way he had been playing them.

I've played a few games against tau since that one, and yeah, they've been rather different.

As for the GK player, this game is the second one of him doing this style? I believe it's next game or perhaps the one after that he does this same thing, but swaps it out for psyker henchmen, so it's 3 chimeras filled with S10 Ap1 large blast weapons (among the meltagun acolytes with storm shields as well). That gives the list both offensive and defensive capabilities that make it stronger than what shows up here.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Water-Caste Negotiator





Love your batreps, and you certainly hammered the snot of of your opponents this time. If your meta's switched over to Gunline Foot Tau, then your answer is one of Guard's specialties - lots of artillery from over 36" away, where his Markerlights can't ignore your cover.

Or, alternatively - since I'm assuming you don't want to do the gunline vs. gunline dance - you can go the Armored Fist route. Use 4x Leman Russ variants with hull Heavy Flamers and sponson Multi-Meltas. Tuck in a CCS in a Chimera, plus either Mech Vets or PIS in Chimeras behind it. Your Wall of AV14 is going to be very very difficult for those gunlines to handle advancing up the board. Support with an Ordnance Battery of Griffons - S6 AP3 should be plenty, landing behind that Aegis and denying cover saves. That should take care of the massed infantry. Once your Armored Fist gets close enough, the CCS / Mech Vet squads roll up and plasma / lascannon / melta the survivors to death.

Something to consider. Wall o' AV14 has been the traditional way to break gunlines for a long time now, and Tau don't have anything special to defend themselves against it.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, artillery would be gunline v. gunline, and I'm not too keen on that. Furthermore, I'm not terribly convinced that it would even work all that well. Artillery is pretty crappy against monstrous creatures, and large blasts tend to do very poorly for several reasons against units in ruins. It's been years since multi-shot high strength weapons have been better than high strength large blasts. Guard shooting isn't actually AS good as some would like to think. Especially not relative to the armies that have gotten new codices in the past couple of years.

Anyways, I could go back to my russes, and I am, in fact, considering bringing one. The problem is that russ guard is SO SLOW. Not only is this a rather serious weakness, but it pretty much pidgeonholes me into a defensive army again. Something that I'd like to avoid somewhat, if I could.

Plus, there ARE plenty of things with fusion guns, and many are twin-linked...



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
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