|
as i mentioned in a tactics thread im fighting a tau army, and im looking for some ways to slow down some of the new toys. having looked at tau and begun construction of a tau force, im aware of the defensive nature to counter assault armies, so i am going 100% shooting. to balance against the jump ability of the tau i plan to use alot of teleporting and bouncing around. i also need to direct counter crisis suits and a riptide, plus broadside teams.
so with that in mind... here is my list.
Overlord, Staff of light, res orb, phase shifter
Overlord, staff of light, phase shifter,
Court A:
lancetek
lord, res orb, weave
lord, resorb, weave
lord resorb,
Court B
veiltek
lancetek
lancetek
cryptek
Troops
10 immortals w/ tesla (both overlords, a lancetek, and veiltek join)
19 warriors, ghost ark (resorb lord, and lancetek joins)
5 immortals, tesla (resorb lord, lancetek joins)
ELITES
5 deathmarks (cryptek, resorb lord join)
stalker, hev gauss cannon
stalker, hev gauss cannon
HEAVY SUPPORT
annihlation barge
annihlation barge
canoptek spider, fab claw
total = 1997
the warriors get a lancetek and res orb lord.a ghost ark for support, and the spider supports the ark. this combo secures the middle and advances on the core line of firewarriors. i expect them to draw ALOT of fire, hence the points spent on repairs and durability. but this is sort of a "red herring" for the tau. a big bullseye to fight so they can ignore my other more critical units.
the big immortal unit has both overlords, a lance tek and a veil tek. this is my primary strike unit. i plan to send them after HQ crisis teams, broadside teams, and whatever else i deem that needs a good thrashing. only AP 3, but a TON of shots at str 5, should make most 3-6 man units just go away.
the smaller immortal unit also has a resorb and lancetek. less mobile, but will aid the warriors in close fire support against things like crisis teams and so on.
deathmarks are going to mark the riptide. with a staff of light cryptek, and a resorb lord (with a staff) that gives me 6 shots that bypass his armor and wound on 2+, plus the deathmak weapons. once the riptide goes down, they can go after anything else around that needs a good shooting.
the stalkers provide anti riptide fire, and otherwise go after hammerheads or broadsides. annihlation barges help out with dealing with the firewarriors, and anything else.
the only thing i expect to give me a smidge of concern are the hammerheads if any show up. i do have a good amount of anti tank fire in the stalkers and lances...but anything i can do to help boost my antitank, without loosing on the suit killing is good. any tips on streamlining things and making the list stronger please chime in.
|