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Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

I try to host an apocalypse game every year, usually coinciding with my birthday. I'm like a little kid, I want all my friends to come over and play toy soliders!

Our gaming club had been running a campaign for the last few months, and we used the campaign rankings to pick sides. Tommy (tbrassf2) and I were the points leaders, and Tommy suggested that this year, we do a fortress defense game. I then began a 6-week project to build a fortress (only for him to say he meant a couple of bastions and an aegis line...) I've got a thread detailing the fortress construction over here: http://www.dakkadakka.com/dakkaforum/posts/list/556090.page

As the game got closer, people got called off on random duties, work and families, but some new friends joined in, and on the day of the game, our teams looked as follows:

Team Hive Fleet Controlling the Ultramarines (!?)
Tommy (tbrassf2) - 3k Tyranids.
Dave (colpicklejar) - 3k Ultramarines
Shawn (SparkeyG) - 3k Ultramarines
Grace - 2k Dark Eldar
Big Fortress - 3k

Team Chaos-Tau-Necrons
Alex (Redbeard) - 3k Tau
Phil - 3k Tau
Chris - 3k Chaos Daemons
Art - 3k Necrons
Kathleen - 2k Chaos Daemons

Apoc Formations and Interesting units:
Shawn fielded Marneus Calgar and a full Space Marine Company
Tommy ran the Living Fortress, with the Swarmlord leading it
Kathleen ran Zarakynel and An'ggrath (she likes just running the big models around)
Chris had no apoc formations, but ran 10 MCs, most of whom flew
Grace ran a Kabalite Web Strike
Phil ran a Rapid Insertion Force
Art ran a Nightshround bomber
I ran a Riptide Wing, Skysweep Missile Defense, a Tigershark AX-1-0, and the new R'Varna suit

The Fortress was using our custom rules:
Spoiler:

Massive Fortification, AV15, 1 void shield, regens on 5+ each turn
Main Gate is 3 sections, not removed until all three are wrecked, but wrecking one of the sections takes out its weapons.
Emplaced Weapons:
Left & Right: 2 Heavy Bolters, Hurricane Bolter & Flamestorm cannon
Center: Aquilla Mega-Cannon & Lascannon

Small gates emplaced weapons: 2 heavy bolters, lascannon, 2 hurricane bolters, 2 heavy flamers, 1 aegis autocannon
Tower emplaced weapons: 2 heavy bolters, battlecannon

Battlements provide 3+ cover.

Interior buildings (AV12):
Medicae provides Feel No Pain(6+) to all units in the fortress
Armoury allows all units in fortress to re-roll to-wound rolls of 1
Shield Generator prevents orbital attacks on fortress inhabitants
Garage & Barracks count as board edges for reserves


We played "The Final Assault" mission from the new apoc book. This put three objectives in each deployment zone, with the attackers starting 12" outside of the defenders deployment zone. We said the fortress was the defenders zone, leaving a little space on either side to start attackers.

Notably, the defenders objectives are worth double points, and they're protected by a big wall...

The narrative for the battle revolves around a possible attack against the planet. The planet is defended by a series of force shields, and the generators are protected by fortresses. In order to attack the planet, the attackers must destroy these force shields, allowing their fleet to commence bombarding the planet. As such, until the force shield is down, no orbital strategic assets can target the fort. The defenders also have a fleet, but it's on the far side of the planet. They're prevented from employing orbital strategic assets until turn 4, when their fleet arrives. At the end of turn four, the fleets engage in space, and the battle on the ground concludes.

We have three breaks scheduled, after turn 1, when the pizza arrives, after turn 3, when the cake is served, and after turn 4, at the end of the game.

Deployment!

Spoiler:

Tactical Genius Marneus Calgar decides to defend the Fortress from the outside...



On Second Thought...


Defenders try to eliminate any places to deep strike or fly into the fort


Attackers set up their ranged attacks...


And their assault wall, all focused on one side of the fort.





Zarakynel stays back to play goalkeeper against any harrying forces the defenders might send out



Attacker Turn One

Spoiler:


Banging on the walls!


Chilling inside.


Railgun hit breaks a hole where a tower used to be.


Fusion guns knock out a building corner.


And most of the daemons bang into the wall. (and the scarabs assault up the wall).


Not pictured:
All the Daemon MCs attacked the walls, and with 46 S10 attacks, only one section broke. The Tiger Shark had better luck, killing the main gun on the center tower with it's heavy railguns.


Defender Turn One

Spoiler:


Tyranid reserves show up, using Flank March, out in the backfield.





The Mawloc misses the target, and is now a sitting duck.


The Doom of Mylantae arrives on target, and does quite a bit of damage to the daemons


Dark Eldar pop out of the webway


And their fighter attempts to engage the Tigershark


Not Shown:

The attackers use two of their strategic assets this turn. The Daemon monstrous creatures are protected with a Shield Generator, and the Tau use Camouflage, mitigating much of the damage that can be done to them.


At the first break, the defenders control all their objectives, for 6 points, the attackers have their side, for 3.






Attacker Turn Two

Spoiler:


The attackers react to the units in the open:




We realize that the Tyranid Living Fortress has to play as a unit, and it moves together.



An'ggrath is first through the breach


And the Nightshroud commences bombing


Shooting and assaults do their damage to defending forces in the open


But the Living Fortress is largely unharmed, as the Riptides used Interceptor fire on their turn, and the 2+ saves are hard to chew through.


R'Varna plans his next move.


As do the players.



Defender Turn Two
Spoiler:

We're all having a good time here...




Defenders have little to fire with out side of the breach.


But pour fire into An'ggrath inside the fort. (4 wounds inflicted)


Contemptor dread passes initiative test not to fall off the battlement, and guns down MCs.


The Living Fortress makes a mess of some robots


And Ymgarl Genestealers hit some other robots


One of the stranger sub-battles was the several turn long duel between a spore pod and some scarabs.


Marneus remains chill, biding his time.



Attacker Turn Three

Spoiler:


Advancing on the fortress


The Nightshroud (see empty flying stand in background, as not to risk model), drops bombs and destroys the shield generator.


(But in the excitement, we forget to fire the orbital bombardment)

Zarakynel eats the Living Fortress in one round. She is a beast!


An'ggrath Smash! The medicae is destroyed, and An'ggrath ends up on the objective!


There used to be a tower there...


Daemon prince stops for a soda



Defender Turn Three
Spoiler:


Contemptor falls? Jumps? I have no idea.


Things are opening up inside the fort.


At this point, Tommy assaulted An'ggrath with about 30 fearless gaunts, locking him in combat (a change in the new apoc rules), on the objective, and unable to be shot.


And at the break, the attackers have their three objectives, and one in the fort, earning ten points to the defenders eight, but the defenders still have a point lead.



Attacker Turn Four

Spoiler:

With An'ggrath locked in on his objective, the attackers set to bubble-wrapping their own objectives, trying to seal a win. We expect the defenders to launch some sort of backfield push on the last turn.






And then we find a book open to this page... And they have a Ressurection asset to use to recycle the webway attack. Never leave your plans out where your opponent can find them...



Put the toughest model on one of the objectives


Nightshroud just flies around.


Scarabs plan to tar-pit the dreads (these are some FW scarabs that don't have the entropic strike, so they can't kill the dreads)


Daemon prince vector strikes Marneus' command squad.


Monolith just hangs...


Riptides get set for interceptor fire against the webway assault for next turn.


This objective is most vulnerable, so the Keeper is hiding behind the storage tanks


Overview of the backfield


Daemon Prince flies onto the Main Gate.


Dave tracks his Ultramarine's individual accomplishments. Lots of red ink in this game...


An'ggrath vs the Gaunts.


There's a Ravager there...


The attacker's last turn ends.



Defender Turn Four
Spoiler:


Remember that Ravager. It turns out that it was part of the Webway assault formation. And since it didn't die, the formation can't be recycled. Defenders are running out of hope.

There are Assault Terminators in that Land Raider. Dave says he hasn't killed nothing but a shield drone all day.


But he'll give it a shot... Assault Terminators get out.


Marneus isn't so chill anymore. He wants to assault that Daemon Prince (but can't, cause it's flying)


The Defender's Fleet arrives, they try to knock the attackers off an objective...


But fail.

It's all down to the Hammernators...


























They put five wounds on An'ggrath, with a 3++, and he whiffs the saves!




Results
Spoiler:

After knocking An'ggrath off the objective, the defenders earn 18 points in the final round, plus 1 for killing a Gargantuan creature. The Attackers only earn nine for their backfield objectives.

Victory to the Defenders!


A second year's Apocalypse game that came down to the last rolls of the last turn to decide the victors.



Yeah, so we drank a lot of beer, and ate some pizza and cake and played with toy soldiers and that's how you should celebrate a birthday


This message was edited 1 time. Last update was at 2013/11/17 02:51:08


   
Made in us
Automated Space Wolves Thrall



Homewood, IL

For the record, the spore pod destroyed the scarabs after 2 full rounds of Hand-to-Tentacle combat.
   
Made in us
Sinister Chaos Marine





Norfolk, VA

Awesome game. Looked like a lot of fun.

It is easier to extinguish the light within, than to dispell the darkness that surrounds without
DR:70S+++G+++M++B+++I+Pw40k88/f#-D+++A++++/fWD120R++++T(Pic)DM+

 
   
Made in us
Steady Space Marine Vet Sergeant




Hanging out on the Great Plains

Looks like fun game. Very cool.


Eastern Frontier Exploratores
224th Astra Legion (main army)
628th Praetorian Guard Cohort (wife's army)
827th Auxilia Cohort (ad mech fun)
825th Foderati Cohort (in the beginning army)
1212th Foederati Cohort - Jokaero (cause I like apes with guns) 
   
Made in ca
Rampaging Carnifex




West Coast, Canada

That was epic! Thanks for sharing and taking the time to post!

   
Made in us
Lesser Daemon of Chaos





San Mateo, CA

It was, indeed, a lot of fun.

5000
Who knows? 
   
Made in us
Lethal Lhamean






Venice, Florida

I am so jealous of that fortress.

Very sad that An'ggrath couldn't pull out the win, he is silly overpriced but I can only imagine is insane fun to field. I was pleased at Zarakynel's performance as I am making a 'counts as' for he/she/it in my own daemon army.

This batrep is really a lot of what Apoc is about, just fielding huge swathes of models and having a banger of a time with a bunch of friends, and it was a lot of fun to read too.

How did you like the rules for the Fortress? Would you change anything now that you've had a test run with it?

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Warning From Magnus? Not Listening!





IL

Love to see big apoc battle reps. That fortress is absolutely beautiful, and it is amazing that you built it so quickly. Well done sir!

This message was edited 1 time. Last update was at 2013/11/17 22:27:04


Necrons - 3000 pts
HH Imperial Militia/Cults - 1000 points Check out my P&M blog! (https://www.dakkadakka.com/dakkaforum/posts/list/805464.page)
Bretonnia - 4500 pts

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Made in gb
Junior Officer with Laspistol





Desperado Corp.

Cheers for sharing, fun to read and looks fun to play! That you had cake and pizza as well is just awesome.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

 Thor665 wrote:

How did you like the rules for the Fortress? Would you change anything now that you've had a test run with it?


It was expensive, and going in, both sides were somewhat apprehensive. The attackers weren't sure the walls would go down without D weapons, which we had but one of. The defenders were thinking it'd go down too fast, and that its cost was pretty high for what was limited offensive output.

Early on in the first turn, when my second hammerhead shot destroyed a defense tower, it seemed like it might have been a bust. But that turned out to be a fluke, as during the assault phase, the combined daemon assault laid 46 S10 attacks out and only the soul grinder managed to drop a gatehouse.

One of the things about apocalypse is that stuff dies, even stuff you think is pretty tough, or really want to use. The main gun of the fortress was a very powerful weapon that had the potential to wreck lots of stuff in the attacker's side of the table. As such, and in spite of not actually opening a fortress section for invasion, it was the target of the tigershark on turn 1. Unfortunately, that meant that the defenders never got to see it fire, and that was somewhat disappointing for them.

However, in spite of some sections dying, and it not being an offensive juggernaut, the fortress largely did its job. It funneled all the attackers to one place, and bottlenecked them there. It kept the defending units alive and on the objectives. It kept a number of attacking unit at bay, knowing that they would be largely ineffective and subjected to defending firepower. And, at the end of the game, these advantages proved decisive, with the defenders winning.

That's the important thing to remember about 40k, even apocalypse - it's a game about objectives.

I don't think the fortress would work well in a generic scenario. It's offense doesn't match its cost, and you can remove the scarier parts piecemeal if you want (compared to a similarly costed titan, for example). But with the mission we picked, that forces the attacker to engage, rather than avoid, the defenses, I think it was well priced and that the benefits provided were worth the price paid for them. Being able to camp objectives largely unmolested and rack up victory points is not something to easily discount.

   
Made in us
Ferocious Blood Claw






This game was a blast to play in (I had the daemons).

That fortress was tough! Not only did the players have fun but the game moved very smooth. There were zero rules arguments, and very few rules questions. The teams rolled for each others models which I think made the game go smoother. Each player was paired up with someone on the opposing team to do rolls in their section if the table. I recommend this model for all future apoc games.

Chris

Chris  
   
Made in us
Wraith






Salem, MA

Very cool bat rep and a a bunch of great looking models on that table. Well done!

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Holy mother of god.

Dat fortress.

Do want!
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

I really like this concept for an apocalypse game! I was considering doing something similar to this concept, but my idea died because I felt the involvement of two tables (One has the shield gen for the base) would divide up the players too much and cause a lengthy game with few turns.

I saw that you mentioned that you assigned points to the fortress. How many points did you assign to it? I need a way to balance the sides, I don't want the attackers to be horribly disadvantaged.

7000
5000
1000
3000 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

I used the existing fortification rules as a starting point, including the Imperial Fortress from forgeworld. Then extended that out by the number of sections. It ended up at roughly 3000 points.

   
Made in gb
Longtime Dakkanaut





That's simply amazing, thanks for posting

Hodge-Podge says: Run with the Devil, Shout Satan's Might. Deathtongue! Deathtongue! The Beast arises tonight!
 
   
Made in us
Tail-spinning Tomb Blade Pilot




Thanks for sharing....loved the batte report and the pics of all the carnage.
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Thanks!

7000
5000
1000
3000 
   
Made in us
Flashy Flashgitz





MD

Everything about this was epic, well played to all of you. And im jealous ;p

3k Points 
   
Made in se
Civil War Re-enactor





Bookmark'd! I'll read the whole thing and look at the pictures when I get more internet on the 1st.

Shotgun wrote:
I don't think I will ever understand the mentality of people that feel the need to record and post their butthurt on the interwebs.
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

That looks like a ton of fun, thanks!

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Decrepit Dakkanaut






Madison, WI

What a wonderful & fun game Red. Great birthday indeed!

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Blood-Raging Khorne Berserker





Los Angeles

Amazing! Thanks so much for sharing.

Avoiding Dakka until they get serious about dealing with their troll problem 
   
Made in gb
Squishy Squig




England

Nice Battle report

The Man with the list  
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Apoc games seem so much more balanced when the D weapons are limited. And gargantuan creatures really show off their durability, too!

Our group would have to come to a gentleman's agreement on limiting D weapons, otherwise my arsenal alone would drop the entire front of the fortress in a turn.

If that happens, consider either external to the fortress, within the fortress, or on another table either using the old defense laser rules or several of the new macro cannons. Gives the fortress more OOMPH. One reaver with laser blasters will bring the whole thing down, otherwise.

40k Armies I play:


Glory for Slaanesh!

 
   
 
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