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Made in us
Raging Ravener





So, it may be ever so slightly premature since everybody is just getting their hands on the rules today, but I thought it might be a good time to jump into how we think Necrons will transition into 7th edition. I know there have been some sporadic posts on the few unique changes we have received, but consolidating everything into one post is likely easier to sort through.

So, a few changes I can think off the top of my head is:

The Royal Court Disco Inferno has been buffed. As a scoring, counter death star, I could see this rising to the challenge to the new ones we see in 7th. Especially with the recent loss of the Spyder star.

New chariot rules making the CCB relevant again. It's not a pretty decent "Walker" equivalent. I think of it now as the Necron Maulerfiend, just with better armor, MSS and the ability to flat out.

Ghost Ark got better, just on the fact last minute objective grabs aren't the name of the game anymore. They have a lot more board control, and can put out a ton of small arms fire in rapid fire range. Plus, the change to the damage table really helped us, and the Jink change. Yeah we snap fire when we jink, but I can see Stalkers working in tandem with them to minimize the damage that does.

This was also a slight improvement to both the DDA and Monolith due to the damage table. Monoliths are now a lot harder to kill. I can see them being used in an effort at board control as well, especially since MCs are going to have a much more difficult time killing them in CC. With exception of Wraithknights.

Doom Scythes may have also gotten better, just in the fact if there is a shift to vehicle heavy lists, particularly AV14, we need all the AP1 we can get.

Wraiths are scoring too. That's always a plus.

I'm sure there are others, but that's all I can think of right now. I'm curious as to how our lists will be built now. Do we take less troops now, and more killy, or less killy and more troops? We are lucky to have multifaceted troops choices, so if vehicle spam is the new thing, we can deal with it a little easier than others.

How do you guys think Necrons will adjust to 7th?
   
Made in za
Fixture of Dakka




Temple Prime

The Necrons pretty much just got flat out better in the new edition, perhaps not quite to the extent that we did in 6e, but improvements are seen all around.

I see us rising to further prominence in the competetive gaming scene.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in de
Decrepit Dakkanaut





Sentry Pylons with Gauss got a huge nerf, making the Gauss the worst option now. Take the focussed ray instead.

Imotekh got nerfed too with the Night Fight changes.

Spyders + scoring swarms are ridiculous.

Anrakyr's Mind in the Machine ability is even worse than before as you can no longer use it after disembarking from a CCB.

This message was edited 4 times. Last update was at 2014/05/24 18:54:16


   
Made in za
Fixture of Dakka




Temple Prime

 Sigvatr wrote:
Sentry Pylons with Gauss got a huge nerf, making the Gauss the worst option now. Take the focussed ray instead.

Imotekh got nerfed too with the Night Fight changes.

Spyders + scoring swarms are ridiculous.

Anrakyr's Mind in the Machine ability is even worse than before as you can no longer use it after disembarking from a CCB.

Gotta take a few hits here and there, but mostly things seem to be better.

Necron scoring power is downright beastly now. Especially given our deceptive maneuverability (still see people on vassal thinking that the Necrons are slow lol).

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in de
Decrepit Dakkanaut





I do hope that Sentries get FAQ'd by FW. I don't want to start fielding flyers to get reliable AA. I hate Necron flyers, they are so darn unfitting.

   
Made in za
Fixture of Dakka




Temple Prime

 Sigvatr wrote:
I do hope that Sentries get FAQ'd by FW. I don't want to start fielding flyers to get reliable AA. I hate Necron flyers, they are so darn unfitting.

I'm sure they will.

I'd hate to see other units suffer Hydra syndrome.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Raging Ravener





I'd almost say that Imotek is essentially a wash. No matter what you are getting a +1 to your cover save. Night fighting for us was not as a big of a benefit since we were fighting in the premier range (12-24") and if anyone was within 12, we lost the bonus for night fighting. Not anymore, which is I think is nice, even if we lose the bonus for shrouded.

Ha, I had forgot about the Spyer/Scarab combo. That is a good point. That's ridiculous.

I'm hoping they'll do something about the MiTM ability so we can use it on the CCB...but we've been wishing that for how long?
   
Made in de
Decrepit Dakkanaut





GA + Necron Warriors.

Spyders + Scarabs.

Two combos that have a very high resiliency and are ideal at sitting on objectives, both are viable at taking out enemy armor. Taking out a fearless unit of never-ending scarabs sounds like fun Be wary of templates, though, and hug cover as hard as you can to avoid getting insta-gibbed.

Add in some Tesla (AB, Nightscythes) to deal with infantry and Zahndrekh and you got a pretty good list.

This message was edited 2 times. Last update was at 2014/05/24 20:16:40


   
Made in us
Hellish Haemonculus






Boskydell, IL

KelCJ wrote:

Ghost Ark got better, just on the fact last minute objective grabs aren't the name of the game anymore. They have a lot more board control, and can put out a ton of small arms fire in rapid fire range. Plus, the change to the damage table really helped us, and the Jink change. Yeah we snap fire when we jink, but I can see Stalkers working in tandem with them to minimize the damage that does.


Correct me if I'm wrong, but don't the changes to the movement rules make it almost impossible to move the Ghost Ark in anything other than a straight line (without crossing in to Cruising Speed)?

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Member of a Lodge? I Can't Say




OK

I loved CCBs in 6th and thought that they were one of the most underrated units in the game. Now they're just plain better. I expect a lot of people to start using them now.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Deranged Necron Destroyer





The Plantations

CCB is going to have to be touched up on in a FAQ, and that it could go either way makes me a bit nervous.

Since Sweeping Attack is a part of the Necron Codex, the CCB, for now, still has it.
No more +1 to armor which sucks. Same for the ability to leave CC. Makes both Semp. Weave and Phase Shifter a must.
No point taking Jink saves with the 2+/3++

No more emergency disembarking if the CCB gets killed, but since the rider and the chariot count as a single model, Everliving rolls bring back both the Overlord and the CCB. Res Orbs a must for the unit. Possibility of Phylactery being used to bring back HP in later combats through Symbiotic Repair is nice.
All CC goes against the front armor now, so that's good, kinda makes up for the loss of being able to leave CC.

And the ability for the player controlling the chariot to choose which attacks damage the rider or chariot means melta won't do anything since we can have it hit the Overlord to tank it with a 2+/3++, and put everything else to uselessly hit the CCB.


The Annihilation Barges, with TL Destructors can always take Jink saves, as rerolling misses to get 6's will still yield multiple hits.
Ghost Ark is another one that can always take Jink, as losing out on a few flayer shots..... oh well.
DDA, wasn't using Jink anyways.

Our vehicles are looking pretty good.

This message was edited 1 time. Last update was at 2014/05/25 06:13:14


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, it appears that Necrons will do very well in the new edition.

Annihilation Barges become tougher but have less damage output which is not a bad trade off.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in za
Fixture of Dakka




Temple Prime

 wuestenfux wrote:
Well, it appears that Necrons will do very well in the new edition.

Annihilation Barges become tougher but have less damage output which is not a bad trade off.

Only very slightly less damage.

TL Tesla really doesn't care if it's snap shotting or not. It only averages out to a drop of one BS value equivalence in terms of average number of hits.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Kain wrote:
 wuestenfux wrote:
Well, it appears that Necrons will do very well in the new edition.

Annihilation Barges become tougher but have less damage output which is not a bad trade off.

Only very slightly less damage.

TL Tesla really doesn't care if it's snap shotting or not. It only averages out to a drop of one BS value equivalence in terms of average number of hits.

Indeed, this is very good news for Necron players.

A standard list with DLord, Wraiths, troops in Nightscythes, and Annihilation Barges should be a little bit more resiliant with an almost equal damage output.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Decrepit Dakkanaut





The CCB still isn't good. If it loses Sweeping Attacks, it's useless again.

2 main problems.

A) It's a HQ pick (and often even the General)

B) It's very expensive.

A CCB comes at 180 points at the very least. This is huge. Add a Regeneration Orb and you're at 210. We're in Landraider territory here. You really want the Phaseshifter, so...hi Landraider.

In return you get a chariot that is good against vehicles but will be in trouble pretty easily in melee due to special weapons etc.

~250 points is, in my opinion, way too expensive for what it has to offer. Necrons have access to multiple more effective ways to counter enemy armor either by glancing to death with Gauss or using specialized long range weapons such as Sentry Pylons (Death Ray until FAQ'd).

   
Made in us
Deranged Necron Destroyer





The Plantations

 Sigvatr wrote:
The CCB still isn't good. If it loses Sweeping Attacks, it's useless again.

2 main problems.

A) It's a HQ pick (and often even the General)

B) It's very expensive.

A CCB comes at 180 points at the very least. This is huge. Add a Regeneration Orb and you're at 210. We're in Landraider territory here. You really want the Phaseshifter, so...hi Landraider.

In return you get a chariot that is good against vehicles but will be in trouble pretty easily in melee due to special weapons etc.

~250 points is, in my opinion, way too expensive for what it has to offer. Necrons have access to multiple more effective ways to counter enemy armor either by glancing to death with Gauss or using specialized long range weapons such as Sentry Pylons (Death Ray until FAQ'd).


True, however you get to choose what weapons hit which: the rider or the chariot.

They've got a metla? Hit's the Overlord and he either makes the save or loses a wound. 18 Bolter rounds? Hello AV 13.

The unit has massive versatility. Yeah it's going to do poorly against certain weapons, but the same can be said for the regular Overlord on foot. That extra 80 points allows for so much more tactical options, and helps save an Overlord from one of the biggest things that kills it: mass fire.
   
Made in de
Decrepit Dakkanaut





A melta would ID a regular Overlord as they most often come at S10.

An Overlord on foot serves a different role.

An Overlord on a CCB is an offensive unit whereas an Overlord on foot us supposed to support your regular infantry by increasing their cc abilities and resilience (ResOrb).

Nobody would ever field a single Overlord on foot without a unit to back him up.

A CCB doesn't offer more tactical options; in the contrary, it limits you to one option, as you can no longer disembark.

Don't get me wrong - it's a good unit. But at ~250 points, it's too expensive.

This message was edited 1 time. Last update was at 2014/05/25 12:03:24


   
Made in za
Fixture of Dakka




Temple Prime

 Sigvatr wrote:
A melta would ID a regular Overlord as they most often come at S10.

An Overlord on foot serves a different role.

An Overlord on a CCB is an offensive unit whereas an Overlord on foot us supposed to support your regular infantry by increasing their cc abilities and resilience (ResOrb).

Nobody would ever field a single Overlord on foot without a unit to back him up.

A CCB doesn't offer more tactical options; in the contrary, it limits you to one option, as you can no longer disembark.

Don't get me wrong - it's a good unit. But at ~250 points, it's too expensive.

Most meltaguns only have S8 FYI.

Our meltacannon is just better than those of other more primitive races.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in de
Decrepit Dakkanaut





Curse you, Heat Cannon, fething with my mind!

   
Made in au
Longtime Dakkanaut





Perth, Australia

Do not overlook Deathmarks and the D&D combo.

Because they are now scoring, they have more utility and they have the sniper special rule and can rapid fire. So, it doesn't matter what the strength of the target model is, you wound on a 4+ (2+ if you marked it). And you can deep strike them onto the board during the OPPONENT phase.

So, if you are playing a maelstrom of war mission, if the opponent brings anything in from reserve, you can deepstrike your scoring deathmarks onto any objective to deny it to them, in their turn (assuming it isn't held by battleforged troop choices).

Finally, ethereal interception makes some sense - not a lot, but some.


Automatically Appended Next Post:
And, teleporting immortals are also more useful in a battleforged list, because they have S5 weapons and objective secured.

This message was edited 2 times. Last update was at 2014/05/26 01:34:02


   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Don't forget that templates do D6 wounds at their str. and AP against open top vehicles so beware heavy flamer or heldrakes against your ghost arks moving forward in 7th.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Stalwart Space Marine




Pittsburgh, PA

I'm curious how things are going to be in the psychic phase. If I remember right, us and Tau, dont have any, which means all we get is whats rolled on the dice for dispels. Gonna make it tough to be able to deal with opponents psychic phase.

Or maybe I am missing something, and its not going to be as bad as I am seeing it right now.

Played a game today, not with my necrons, but with my Imperial Fists, I had one psycher, he had Sisters with inquisition allies, so had total of 4 extra dice. So its close to what I would go against with my necrons, one less dice. Was difficult to stop any of his spells.

But like I said, maybe missing something. Havent been paying attention to the boards lately.

Space Wolves - 3000+

Dwarves - 3000+


Our obligations to our country never cease but with our lives.
John Adams 
   
Made in au
Longtime Dakkanaut





Perth, Australia

No, you aren't missing anything. The psychic phase is pretty much a waste of time unless the oppo rolls a six for the number of dice.

However, you can get lucky and it's nice to have any involvement at all tbh. I'm trying to find out what Gloom Prisms do now, they may give a +1 to roll (or +1 dice) in which case a scattering of spyders with prisms and fabricator claws may be helpful.

Not being able to stop summoning is a pita, because all these additional units appear. Most of them a fortunately quite squishy (bloodletters etc) but the Incursion spell is nasty.

   
Made in us
Twisted Trueborn with Blaster





North Denver

Go Unbound. Take 22 Annihilation Barges and nothing else. Watch the rage and win the game.

EDIT: Need a warlord, so cheap Inquistor psyker to try and summon demons, because reasons.

This message was edited 1 time. Last update was at 2014/05/26 13:28:22


 
   
Made in us
Killer Klaivex




Oceanside, CA

If you're worried about summoning, ally in some grey knights.
A dreadnought with true silver armor is funny.
Every time a daemon or psyker hits it, they take a S6 hit.

I'm considering running 6 dreadnoughts just to slap around those summoned daemons (and 24 S8 rending twin-linked shots sounds good too).

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in au
Longtime Dakkanaut





Perth, Australia

katfude wrote:
Go Unbound. Take 22 Annihilation Barges and nothing else. Watch the rage and win the game.

EDIT: Need a warlord, so cheap Inquistor psyker to try and summon demons, because reasons.

If you are going unbound and have no characters, you appoint one of your AB as the warlord. Don't need the inquisitor.

   
Made in us
Fixture of Dakka



Chicago, Illinois

Necrons actually got a huge, boost to their defense against assault.

Why?

You charge now -2 in Difficult Terrain

You can do Combined Arms to get multiple courts

Take a Harbinger of Transmorgrification
Take the Staff
Take Seismic Crucible
This is not expensive under 50 points


Why? Because first if you are in Terrain they get a -2 + D3 to their charge range. If you shoot them with the staff, they treat open ground as difficult terrain.


This message was edited 4 times. Last update was at 2014/05/27 03:34:57


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in il
Warplord Titan Princeps of Tzeentch






You ARE aware each court requires an overlord, right?

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Fixture of Dakka



Chicago, Illinois

So? It's still a pretty awesome unit now. I didn't say take a thousand of them. Necron Lords on CCBs got a huge boost right now as 1. They're scoring 2. All the crappy rules went away.

Previously you could not issue Challenges from a Chariot for whatever reason, I think people forgot that, and now they can be locked in Combat. So you don't have to worry about failing in CC and then having their army turn and blow you away or them just leaving combat and all kinds of weird things.

Chariots got a really huge boost
This is my current army I'm working on with Combined Arms


1 Necron Overlord w/ CCB , Fixings
5 Warriors
5 Warriors
Fast Attack
5 Scarabs
5 Scarabs
H. Support
1 Spyders x3
1 Spyders x 3
1 Spyders x 3

2nd FOC
Destroyer Lord
Troops
5 Warriors
5 Warriors
F Attack
Wraiths
H.Support
A Barge
A Barge
A Barge

This message was edited 5 times. Last update was at 2014/05/27 04:45:39


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Longtime Dakkanaut





Perth, Australia

 BoomWolf wrote:
You ARE aware each court requires an overlord, right?

Not if you are going unbound, you can just take the cryptek.

   
 
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