Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/01/17 17:27:56
Subject: Your own custom unit in 40K
|
 |
Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
|
Inspired by this awesome thread, here's another one: If you could add a unit to 40K, what would that unit be? Make it fair in points. My units: Chaos Cultist Bikers (sorry) 15 Points 3-20 Models Fast Attack WS BS S T W I A Ld Sv 3 3 3 4 1 4 1 7 6+ Champion: +1 Ld and A Wargear: Twin-Linked Autogun, Autopistol, Close Combat Weapon Special Rules: Champion of Chaos, Faster! FASTER!, Into combat we go Faster! FASTER!: Cultist Bikers must always move as far as possible in the movement phase. If no models are in shooting range, they must Into combat we go: If an assaulting Cultist Biker unit rolls a 10+ on their 2d6, they all inflict 1 S4 AP- hit each. One model may exchange their TL Autoguns with a TL Heavy Stubber - 7 Pts One model may take a Flamer - 5 Pts For every 5 models in the unit, one may take another upgrade from the two alternatives. Chaos Bezerkers on Juggernauts 60 Points Cavalry 3-10 Models per Unit WS BS S T W I A Ld Sv 5 3 5 4 3 4 2 8 3+ Wargear: Close Combat Weapon, Bolt Pistol Special Rules: Champion of Chaos One model per every 3 may take a Power Sword The champion may take things form the Wargear lists
|
This message was edited 4 times. Last update was at 2015/02/09 19:07:37
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 17:44:31
Subject: Your own custom unit in 40K
|
 |
Secret Inquisitorial Eldar Xenexecutor
|
Your cultist bikers are massively over costed to my mind, they are essentially marine bikers who get worse guns, next to no save, lower toughness, worse stats over all and yet cost nearly as much. I can't work out the pricing but I'd put them at 14-18 points a model and nowhere near as high as 20.
The Bezerkers have the opposite problems.
Ws 5, BS5 (why?), Str 5... for some reason less tough than marines on bikes??? but 3 wounds 4 attacks (3 + weaponry) and a 3+ save would range significantly higher than 40 points to my mind.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 17:57:10
Subject: Your own custom unit in 40K
|
 |
Gore-Soaked Lunatic Witchhunter
|
Wraithwings. This is what happens when you let a former Swooping Hawk who's now a Bonesinger tinker with your Wraithguard platforms.
Wraithwings (210pts)
WS 4, BS 4, S 5, T 6, W 1, I 4, A 1, Ld 10, Sv 3+. Type: Jump Infantry. Unit Composition: 5 Wraithwings
Wargear: Ghost Lance (S +1/User, AP 2/4, Melee; two profiles, the first is used on a turn in which the model charges), Distortion Pistol (6", S7, AP2, Pistol, Distort).
Options: You may add up to 5 additional Wraithwings to the squad for 42pts/model. Any Wraithwing may trade his equipment for a Ghostsword and a force shield at no cost.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 18:03:05
Subject: Your own custom unit in 40K
|
 |
Stubborn Dark Angels Veteran Sergeant
|
Space Marine - blood Angels
Sanguine Warriors
WS:5 BS:5 S:4 T:4 W:2 I:4 A:2 LD:10 3+ no invuln
40pts per model
4 1st comp. veterans, 1 1st vet sgt.
Boltgun, chainsword, bolt pistol, frag and krak grenades,
(Sgt. only) power weapon, combat shield, bolt pistol, artificer armor
special abilities
ATSKNF, For the Chapter!, counter-attack, furious charge
For the Chapter!- player may, once per game, declare this unit is using this ability. This unit then has the relentless and fearless special rules.
May give entire squad jumpacks 3/model
may give entire squad bikes 5/model
may give entire squad terminator armor swapping all weapon for storm bolter/power fist or LC/LC 10/model
may then swap LC/LC for TH/SS and swap 2 storm bolters for two heavy weapons-
-Heavy flamer 10pts
-Assault cannon-20pts
-CML- 25pts
may take an apothecary swapping a bolt pistol or boltgun for narthecium- 5pts
May give entire squad weapons from melee weapons, special weapons, or heavy weapons.
Sgt. may swap any weapon for a weapon on the ranged weapon table or the melee weapon table.
Its my first swing at making a unit so criticism is quite fine.
|
This message was edited 1 time. Last update was at 2015/01/17 19:51:26
Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 18:30:13
Subject: Your own custom unit in 40K
|
 |
Gore-Soaked Lunatic Witchhunter
|
Um...there are already 1st Company Veterans. They're called Sternguard/Vanguard/Terminators.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 18:37:55
Subject: Your own custom unit in 40K
|
 |
Ultramarine Librarian with Freaky Familiar
|
Unless you are planning to redo those three entire units...?
|
They/them
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 19:09:04
Subject: Your own custom unit in 40K
|
 |
Stubborn Dark Angels Veteran Sergeant
|
they are veterans. Doesn't mean they are 1st company veterans IIRC if not I will come up with a different name. its quite simple really :/
|
Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 19:12:48
Subject: Your own custom unit in 40K
|
 |
Gore-Soaked Lunatic Witchhunter
|
raiden wrote:they are veterans. Doesn't mean they are 1st company veterans IIRC if not I will come up with a different name. its quite simple really :/
...The First Company is where the Veterans are. There aren't Veterans in other Companies.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 19:52:30
Subject: Your own custom unit in 40K
|
 |
Stubborn Dark Angels Veteran Sergeant
|
Fine, changed them to my fav chapter da blood angels
Sanguine warriors. if you have better names, feel free to offer them rather than just be like. "no stupid, they have those already"
|
Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 21:29:26
Subject: Your own custom unit in 40K
|
 |
Painlord Titan Princeps of Slaanesh
|
I would redesign the rhino/predator/land raider tanks.
I do not understand side sponsoons. Leman Russ Battle tanks and many IG tanks make so much more sense because they have 1 main gun on a turret.
I have a crazy idea of taking 2 rapier batteries stacking 1 in the hull of a rhino, and the other 1 on top of the rhino. Imagine a Rhino moving full speed back wards with the back hatch open allowing a rapier battery to shoot, and an additional Rapier battery chained to the top of the rhino also shooting. Can we get the cheapo R&H laser destroyer batteries into the rhino? That would be like 85pt with militia training.
I would make a true dakka predator, by replacing the top turret with a quad heavy bolter free and take heavy bolter sponsons and allow a maelfic ammunition upgrade. That thing would have 12 hb shots that rend! How many points should that cost? 95pts before maelfic ammo. Should maelfic ammo be 20-30 pts?
I would redesign the Mutilators to be single wound to cut their points in half. Reduce their BS to 1. Seriously why do they even have a BS score if they have no shooting weapons? Essentially assault terminators but you can just ds 1 guy with morphing melee weapons. Also give them hellish/explosive demise rule.
I suggested this before as a joke. Dakkanators! A squad of terminator holding 2 combi bolters in each hand and has a specialist carry a hurricane bolter on his back instead of a cml and with a special rule to shoot all 3 guns.
Redesign the Warp Talons by reducing BS to 1 and removing 2 lightning claws on each Warp Talon for 2 melee weapons to reduce their cost down to 17-20ppm. Then increase the price of the marks a little so in addition to regular effects they get daemon weapons, like if they take MoK, they replace 2 ccw for 1 hell blade, MoN for plague sword/knives, MoS for rending claws, MoT ? i dunno what they get aether blades?
I want to create a blight drone that does melee like for Slaanesh or Khorne. Imagine a squadron of 3 whirling blades of death! How do you even right rules for melee vehicles that are not walkers? They should have hover and zooming modes. Maybe treat them like the destroyer blade rhinos when tank shocking infantry but with more hits and when ramming vehicles they have multiple explosive demise. These things must be cheap and fast and intended to be expendable kamikaze units.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 21:38:07
Subject: Your own custom unit in 40K
|
 |
Ultramarine Librarian with Freaky Familiar
|
Filch wrote:I would redesign the Mutilators to be single wound to cut their points in half. Reduce their BS to 1. Seriously why do they even have a BS score if they have no shooting weapons? Essentially assault terminators but you can just ds 1 guy with morphing melee weapons. Also give them hellish/explosive demise rule.
---
Redesign the Warp Talons by reducing BS to 1 and removing 2 lightning claws on each Warp Talon for 2 melee weapons to reduce their cost down to 17-20ppm. Then increase the price of the marks a little so in addition to regular effects they get daemon weapons, like if they take MoK, they replace 2 ccw for 1 hell blade, MoN for plague sword/knives, MoS for rending claws, MoT ? i dunno what they get aether blades?
I can't understand why you would need to reduce the BS to 1, other than to lower the cost of the models. Which is quite stupid as of itself, as all Astartes will have some skill with a gun, even if they don't necessarily use one. But I do like your themed weapon plan with the Warp Talons.
|
They/them
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 22:14:44
Subject: Your own custom unit in 40K
|
 |
Painlord Titan Princeps of Slaanesh
|
I suggest lowering BS to 1 to reduce their cost, because if they are not going to use that skill then why pay for it? Possessed should also be lower in cost if their BS was reduced to 1.
|
This message was edited 1 time. Last update was at 2015/01/17 22:17:02
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 22:21:42
Subject: Your own custom unit in 40K
|
 |
Ultramarine Librarian with Freaky Familiar
|
I dunno, it just feels wrong for a Warp tainted CSM to suddenly lose all of their centuries of shooting experience because they don't carry a gun on them. Especially for such a blatant reason as to lower the price tag on them. Realistically, they should still have that BS, but not have to pay extortionate amounts for it. (Say, half price?)
In the same vein, why does a Vindicare Assassin have a high WS? He won't need it, so why have it?
|
They/them
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 22:37:24
Subject: Your own custom unit in 40K
|
 |
Painlord Titan Princeps of Slaanesh
|
Does the Vindicare Sniper Assassin still get charged in close combat? Then he still needs to fight back in close combat so he still needs the WS. What ever his price is also accounts for for the hight WS.
Possessed Marines and Warp Talons get no pistols or guns so they can never shoot. If they man a quad gun then they should have BS 1 for having claws and tentacles for hands. Years of experience shooting a bolter is useless when you got no trigger finger. If however, MoT turns them into a psycher unit then I can see how BS 4 is needed for psychic shooting.
If Warp talons are half price then they are too good at 15pts.
|
This message was edited 2 times. Last update was at 2015/01/17 22:45:45
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 22:45:36
Subject: Your own custom unit in 40K
|
 |
Ultramarine Librarian with Freaky Familiar
|
Apologies, I meant halve the price they pay for the BS4!
Yes, IF the Vindicare is charged. Which shouldn't need to happen with a master sniper. The same IF applies if Warp Talons/ Possessed encounter a quad-gun - it happens rarely, but can. Also, with regards to the whole tentacles=/=no gun, doesn't explain how Zoanthropes with no arms can fire quad-guns.
Basically, I'd keep the BS but not pay extortionate amounts for it.
|
They/them
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 22:47:20
Subject: Your own custom unit in 40K
|
 |
Painlord Titan Princeps of Slaanesh
|
Zoanthropes use their immense psychic telepathic minds to pull the trigger 10x better than a finger. LOLz!
Is the Vindicare Assassin accurately price for having both high WS and BS? Or is his cost only reflecting his BS capabilities?if not then vindicare
Assassin is a steal.
People was using khorne berserkers and blood letters to man the quad gun because of their b.s.5 even though blood letters have no guns and i think that is inconsistent and does not represent bloodletters well.
|
This message was edited 2 times. Last update was at 2015/01/18 02:29:37
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 23:28:45
Subject: Your own custom unit in 40K
|
 |
Implacable Skitarii
Somewhere...
|
Death Korps of Krieg: Ragnarok Heavy Tank Squadron - Heavy Support - 175 points/model BS:3 Armour:13/12/11 HP:3 Unit Composition: 1 Ragnarok Heavy Tank Unit Type: Vehicle (Tank, Heavy) Special Rules: Moving Fortress, Trench Assault *Moving Fortress: The Ragnarok Heavy Tank may fire each of its weapons at different targets if desired. In addition, firing Ordnance weapons has no effect on the Ragnarok's ability to fire other weapons. *Trench Assault: The Ragnarok Heavy Tank must re-roll failed Dangerous Terrain test. Wargear: Ragnarok battle cannon, Two twin-linked heavy stubbers, Searchlight, Smoke launcher Options: - May include up to two additional Ragnarok Heavy Tanks: 175 points/model - Any model may take items from the Astra Militarum Vehicle Equipment list. - Any model may replace any of its twin-linked heavy stubber with one of the following: + Heavy flamer: 5 pts/model + Heavy bolter: 5 pts/model + Lascannon: 15 pts/model Ragnarok battle cannon: 36" S:9 AP:3 Ordnance 1, Large Blast, Barrage
|
This message was edited 2 times. Last update was at 2015/01/20 21:49:37
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/17 23:37:48
Subject: Your own custom unit in 40K
|
 |
Longtime Dakkanaut
|
Scion Sniper Teams - 6 Scions (same stat line as Scions)
3 models are equipped with Hot-Shot Sniper Rifles
30" SX Ap3 Heavy 1, Sniper
Spotters:
Scion Sniper Teams are deployed with pairs of sniper and spotter. Shots from the Hot-Shot Sniper Rifles have the Precision Shots special rule.
SSTs are practiced spotters who often work in tandem with Astra Militarum artillerymen to land shells on target. If the SST purchases a vox, after the SST fires on a target, it is marked for that turn. Any barrage weapons firing indirectly at the target may subtract 4" from the scatter.
Options:
The SST may take a vox for 10 points.
|
"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
2500 points
1500 points
1250 points
1000 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/18 05:43:03
Subject: Your own custom unit in 40K
|
 |
Gore-Soaked Lunatic Witchhunter
|
This thread is starting to look a lot like the last 'awesome thread', too.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/18 14:44:01
Subject: Your own custom unit in 40K
|
 |
Hurr! Ogryn Bone 'Ead!
|
Arbites Enforcer Squad (for Astra Militarum and Inquisition)
3-10 models, 8 points per model.
WS3 BS3 S3 T3 W1 I3 A1 Ld8 Sv5+
Wargear:
CCW + Slabshield
Defensive Grenades
Stun Grenades (S3, AP-, Small Blast, Strikedown)
Smoke Bombs (One model may use Smoke Bombs per turn, declare a friendly unit with 8", that unit gains a 5+ cover save until the start of the next turn).
Options:
1) Any model may exchange their Slabshield for a Laspistol for free.
2) 1 model per 5 may exchange both CCW and Slabshield for a Grenade Launcher for 5 points. They may choose to shoot Defensive or Stun Grenades with a Range of 24" , in addition to Frag and Krak Grenades.
3) 1 model per 5 may replace their CCW with a Power Maul, for 10 points.
4) The entire unit may take Carapace Armour, at 3 points per model.
|
This message was edited 2 times. Last update was at 2015/01/18 14:45:28
Death Korps of Krieg Siege Army 1500 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 16:32:54
Subject: Your own custom unit in 40K
|
 |
Lone Wolf Sentinel Pilot
|
Terminators that don't suck.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 17:11:34
Subject: Your own custom unit in 40K
|
 |
Secret Inquisitorial Eldar Xenexecutor
|
God In Action wrote:Arbites Enforcer Squad (for Astra Militarum and Inquisition)
3-10 models, 8 points per model.
WS3 BS3 S3 T3 W1 I3 A1 Ld8 Sv5+
Wargear:
CCW + Slabshield
Defensive Grenades
Stun Grenades (S3, AP-, Small Blast, Strikedown)
Smoke Bombs (One model may use Smoke Bombs per turn, declare a friendly unit with 8", that unit gains a 5+ cover save until the start of the next turn).
Options:
1) Any model may exchange their Slabshield for a Laspistol for free.
2) 1 model per 5 may exchange both CCW and Slabshield for a Grenade Launcher for 5 points. They may choose to shoot Defensive or Stun Grenades with a Range of 24" , in addition to Frag and Krak Grenades.
3) 1 model per 5 may replace their CCW with a Power Maul, for 10 points.
4) The entire unit may take Carapace Armour, at 3 points per model.
Currently they really arent all that effective, the weapons loadout suggests CC but at which point they're a 1 attack WS3 guardsmen with a 5+ save.
To give them more utility I would suggest both a CC weapon and laspistol in the basic loadout (plus the shield), with the option of switching the shield out for a shotgun for free (arbites love them shotguns)
Add in the option of a Veteran Enforcer for 10 points (+1A, +1LD) who has access to the powermaul aswell, perhaps even access to something like a Shock Shield ( Str 4 AP- hit at initiative 10 as the shield discharges electricity designed to subdue insurrectionists)
Carapce armour is well costed.
And perhaps option for dedicated transport (Taurox or Chimera)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 17:17:25
Subject: Your own custom unit in 40K
|
 |
Gore-Soaked Lunatic Witchhunter
|
For some specifics on this one:
Terminator Squad (160pts)
Terminator: WS 4, BS 4, S 4, T 4, W 1, I 4, A 2, Ld 9, Sv 2+. Squad: 4 Terminators, 1 Terminator Sergeant.
Terminator Sergeant: WS 4, BS 4, S 4, T 4, W 1, A 3, Ld 9, Sv 2+.
Type: Infantry. Sergeant is Infantry (Character).
Wargear: Terminator armour, storm bolter, power weapon
Special Rules: And They Shall Know No Fear
Options:
You may purchase up to 5 additional Terminators for 30pts each.
Two Terminators may take an upgrade weapon from the Terminator Weapons list. If the squad numbers ten models two more may do so.
Any Terminator may trade his power sword for a power fist for +7pts or a chainfist for +12pts.
Assault Terminator Squad (160pts)
Terminator: WS 4, BS 4, S 4, T 4, W 1, I 4, A 2, Ld 9, Sv 2+. Squad: 4 Terminators, 1 Terminator Sergeant.
Terminator Sergeant: WS 4, BS 4, S 4, T 4, W 1, A 3, Ld 9, Sv 2+.
Type: Infantry. Sergeant is Infantry (Character).
Wargear: Terminator armour, storm bolter, power weapon
Special Rules: And They Shall Know No Fear.
Options:
You may purchase up to 5 additional Terminators for 30pts each.
Any Terminator may trade his power sword for a power fist for +7pts or a chainfist for +12pts. He may instead trade both weapons for a pair of Lightning Claws for +10pts or a thunder hammer and storm shield for +15pts.
The Sergeant may purchase a grenade harness for +10pts.
(I don't have C: SM in front of me so I may have missed something; Deathwing can be arrived at by extrapolating and I'll get back to you on Wolf Guard and BA Terminator pricing) Automatically Appended Next Post: Melcavuk wrote: God In Action wrote:Arbites Enforcer Squad (for Astra Militarum and Inquisition)
3-10 models, 8 points per model.
WS3 BS3 S3 T3 W1 I3 A1 Ld8 Sv5+
Wargear:
CCW + Slabshield
Defensive Grenades
Stun Grenades (S3, AP-, Small Blast, Strikedown)
Smoke Bombs (One model may use Smoke Bombs per turn, declare a friendly unit with 8", that unit gains a 5+ cover save until the start of the next turn).
Options:
1) Any model may exchange their Slabshield for a Laspistol for free.
2) 1 model per 5 may exchange both CCW and Slabshield for a Grenade Launcher for 5 points. They may choose to shoot Defensive or Stun Grenades with a Range of 24" , in addition to Frag and Krak Grenades.
3) 1 model per 5 may replace their CCW with a Power Maul, for 10 points.
4) The entire unit may take Carapace Armour, at 3 points per model.
Currently they really arent all that effective, the weapons loadout suggests CC but at which point they're a 1 attack WS3 guardsmen with a 5+ save.
To give them more utility I would suggest both a CC weapon and laspistol in the basic loadout (plus the shield), with the option of switching the shield out for a shotgun for free (arbites love them shotguns)
Add in the option of a Veteran Enforcer for 10 points (+1A, +1LD) who has access to the powermaul aswell, perhaps even access to something like a Shock Shield ( Str 4 AP- hit at initiative 10 as the shield discharges electricity designed to subdue insurrectionists)
Carapce armour is well costed.
And perhaps option for dedicated transport (Taurox or Chimera)
I built Arbites squads once that had special shotguns; they had Executioner Rounds (18"/S4/AP4/Assault 1), only some members of the squad had shields and they could deploy them to give themselves a 4+ Inv and the squad an extra shot from all weapons and Slow and Purposeful; the models with the shields could only fire the shotguns or pistols.
|
This message was edited 1 time. Last update was at 2015/01/19 17:21:06
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/19 21:48:23
Subject: Your own custom unit in 40K
|
 |
Regular Dakkanaut
|
Melcavuk wrote: God In Action wrote:Arbites Enforcer Squad (for Astra Militarum and Inquisition)
3-10 models, 8 points per model.
WS3 BS3 S3 T3 W1 I3 A1 Ld8 Sv5+
Wargear:
CCW + Slabshield
Defensive Grenades
Stun Grenades (S3, AP-, Small Blast, Strikedown)
Smoke Bombs (One model may use Smoke Bombs per turn, declare a friendly unit with 8", that unit gains a 5+ cover save until the start of the next turn).
Options:
1) Any model may exchange their Slabshield for a Laspistol for free.
2) 1 model per 5 may exchange both CCW and Slabshield for a Grenade Launcher for 5 points. They may choose to shoot Defensive or Stun Grenades with a Range of 24" , in addition to Frag and Krak Grenades.
3) 1 model per 5 may replace their CCW with a Power Maul, for 10 points.
4) The entire unit may take Carapace Armour, at 3 points per model.
Currently they really arent all that effective, the weapons loadout suggests CC but at which point they're a 1 attack WS3 guardsmen with a 5+ save.
To give them more utility I would suggest both a CC weapon and laspistol in the basic loadout (plus the shield), with the option of switching the shield out for a shotgun for free (arbites love them shotguns)
Add in the option of a Veteran Enforcer for 10 points (+1A, +1LD) who has access to the powermaul aswell, perhaps even access to something like a Shock Shield ( Str 4 AP- hit at initiative 10 as the shield discharges electricity designed to subdue insurrectionists)
Carapce armour is well costed.
And perhaps option for dedicated transport (Taurox or Chimera)
I disagree with your assessment. What you have here is a defensive support unit in the more purest sense. Thanks to the Slabshield, they get 4+ Armour saves with the option for a 3+ upgrade for a mere 3 pts/model. So, for as little as 33 points (to a max of 110 points), you get a mobile wall of 3+ Armour saves who confer a 4+ Cover save for everyone behind them.
As for a unit idea, how about this? Because you know some enterprising Tech Priest has tried this:
Ogryn Servitor
Faction: Astra Militarum
Restrictions: For each Enginseer taken, you may include one unit of Servitors or Ogryn Servitors.
Unit type: Infantry
Unit composition: 1-3 Ogryn Servitors, 35 points per model.
OGRYN SERVITOR: WS: 4. BS: 3. S: 5. T: 5. W: 3. I: 2. A: 1. Ld: 7. Sv: 4+.
Wargear:
Close combat weapon
Special rules:
Mindlock
Very bulky
Options:
Any Ogryn Servitor may replace its close combat weapon with:
- Plasma cannon 15 points
- Lascannon - 20 points
- Melta cannon - 30 points
|
This message was edited 1 time. Last update was at 2015/01/19 22:09:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/20 16:14:38
Subject: Your own custom unit in 40K
|
 |
Implacable Skitarii
Somewhere...
|
Death Korps of Krieg:
Siegfried Light Tank Squadron - Fast Attack - 45 points/model
BS:3 Armour:10/10/10 HP:3
Unit Composition: 1 Siegfried Light Tank
Unit Type: Vehicle (Tank, Fast)
Special Rules: Trench Assault, Scout
*Trench Assault: The Siegfried Light Tank must re-roll failed Dangerous Terrain test.
Wargear: Multi-laser, co-axial heavy stubber, Searchlight, Smoke launcher
*Co-axial: Weapons with the co-axial rule will specify another weapon mounted on the same vehicle. When a target is declared for this weapon, the co-axial weapons must fire at it first if in range. If the co-axial weapon hits the target then the other weapon may re-roll failed To Hit rolls
Options:
- May include up to two additional Siegfried Light Tanks.......... 45 points/model
- Any model may take items from the Astra Militarum Vehicle Equipment list.
- Any model may replace its multi-laser with one of the following:
+ Heavy flamer: free
+ Heavy bolter: free
+ Autocannon..........5 pts/model
+ Missile launcher..........5 pts/model
+ Lascannon..........10 pts/model
mr. peasant wrote:
Ogryn Servitor
Faction: Astra Militarum
Restrictions: For each Enginseer taken, you may include one unit of Servitors or Ogryn Servitors.
Unit type: Infantry
Unit composition: 1-3 Ogryn Servitors, 35 points per model.
OGRYN SERVITOR: WS: 4. BS: 3. S: 5. T: 5. W: 3. I: 2. A: 1. Ld: 7. Sv: 4+.
Wargear:
Close combat weapon
Special rules:
Mindlock
Very bulky
Options:
Any Ogryn Servitor may replace its close combat weapon with:
- Plasma cannon 15 points
- Lascannon - 20 points
- Melta cannon - 30 points
Well, they've tried, in the form of the Praetorian Servitors
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/20 21:44:47
Subject: Your own custom unit in 40K
|
 |
Heroic Senior Officer
|
^ Got rules for the Ragnarok?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/20 21:47:00
Subject: Your own custom unit in 40K
|
 |
Implacable Skitarii
Somewhere...
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/20 22:40:37
Subject: Your own custom unit in 40K
|
 |
Heroic Senior Officer
|
OH, doh, yeah, I like that
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/21 13:49:14
Subject: Your own custom unit in 40K
|
 |
Bonkers Buggy Driver with Rockets
|
Matthew wrote:Inspired by this awesome thread, here's another one: If you could add a unit to 40K, what would that unit be? Make it fair in points.
My units:
Chaos Cultist Bikers (sorry) 15 Points 3-20 Models Fast Attack
WS BS S T W I A Ld Sv
3 3 3 4 1 4 1 7 6+
Champion: +1 Ld and A
Wargear: Twin-Linked Autogun, Autopistol, Close Combat Weapon
Special Rules: Champion of Chaos, Faster! FASTER!, Into combat we go
Faster! FASTER!: Cultist Bikers must always move as far as possible in the movement phase. If no models are in shooting range, they must
Into combat we go: If an assaulting Cultist Biker unit rolls a 10+ on their 2d6, they all inflict 1 S4 AP- hit each.
One model may exchange their TL Autoguns with a TL Heavy Stubber - 7 Pts
One model may take a Flamer - 5 Pts
For every 5 models in the unit, one may take another upgrade from the two alternatives.
Chaos Bezerkers on Juggernauts 60 Points Cavalry 3-10 Models per Unit
WS BS S T W I A Ld Sv
5 3 5 4 3 4 2 8 3+
Wargear: Close Combat Weapon, Bolt Pistol
Special Rules: Champion of Chaos
One model per every 3 may take a Power Sword
The champion may take things form the Wargear lists
The concept you have for cultist bikers is very interesting. I think instead of making them exchange their TL auto guns for one of your heavy weapon guns. Why not make them into a attack bike like unit. So you can upgrade 1-2 cultist bikers to have sidecarts with heavy stubber or flamer. You can still give everyone a mark. Also the bike should give them a better save. Similar to the ork bikers, the bike should give you TL auto gun, +1 T and a 4+ Sv.
|
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/21 14:42:15
Subject: Your own custom unit in 40K
|
 |
Crazed Spirit of the Defiler
|
I would take cultist bikers with those rules! Mark of Korne or Slaanesh then and run them right toward the enemy lines! Sounds like a good distraction unit to screen my Biker Lors and his retinue!
|
"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
|
|
 |
 |
|