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![[Post New]](/s/i/i.gif) 2016/04/05 18:19:31
Subject: Infernal Tetrad Tactics
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Regular Dakkanaut
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Galef wrote:
Lol. Just saying the Gorepack is what you could put the (unmarked) Sorcerers in. Maybe not great for the Tetrad, but I'm sure someone will try it soon enough.
Yeah I think sorcerer formation + Gorepack might actually have merit on it's own, but too many points needed to put it with a Tetrad.
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![[Post New]](/s/i/i.gif) 2016/04/09 12:55:32
Subject: Re:Infernal Tetrad Tactics
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Despised Traitorous Cultist
Helsinki, Finland
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What do you think of the Forgehost as a secondary detachment to the Tetrad? It would continue the theme of hard-hitting and tough big guys rushing in, with some shooting to disrupt enemy positioning and clear bubbblewrap. They could also tarpit enemy tarpits to keep the peinces in action.
On the downside they don't add warp dice and don't buff the princes directly
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![[Post New]](/s/i/i.gif) 2016/04/09 16:25:46
Subject: Re:Infernal Tetrad Tactics
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Fixture of Dakka
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ptapanin wrote:What do you think of the Forgehost as a secondary detachment to the Tetrad? It would continue the theme of hard-hitting and tough big guys rushing in, with some shooting to disrupt enemy positioning and clear bubbblewrap. They could also tarpit enemy tarpits to keep the peinces in action.
On the downside they don't add warp dice and don't buff the princes directly
As long as you aren't in a Grav-happy meta - where almost every single MEQ player is sporting Grav - then you're good. The Forgehost is a great board control formation as long as Grav isn't too widespread.
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![[Post New]](/s/i/i.gif) 2016/04/10 09:18:44
Subject: Infernal Tetrad Tactics
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Agile Revenant Titan
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The issue I'm having is with mech heavy lists. A lot of armour seems to cause me problems.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2016/04/10 10:48:58
Subject: Infernal Tetrad Tactics
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Dark Angels Librarian with Book of Secrets
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Khaine's Wrath wrote:The issue I'm having is with mech heavy lists. A lot of armour seems to cause me problems.
Like a gladius list?
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![[Post New]](/s/i/i.gif) 2016/04/10 12:25:41
Subject: Infernal Tetrad Tactics
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Contagious Dreadnought of Nurgle
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yes gladius is not a great matchup at all, at maelstrom is a nightmare
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This message was edited 1 time. Last update was at 2016/04/10 12:26:36
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![[Post New]](/s/i/i.gif) 2016/04/10 12:28:06
Subject: Infernal Tetrad Tactics
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Agile Revenant Titan
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Yeah kind of. My current biggest issue is a wolf list with multiple dreads, company of the great wolf specifically.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2016/04/10 14:56:10
Subject: Re:Infernal Tetrad Tactics
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Fixture of Dakka
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There are a number of tools that you can use against a walker-heavy list:
1. Armourbane/Fleshbane
2. Greater Etherblade. This will give your DP's S8 and the Khorne Prince S9 on the charge.
3. Staff of Light giving the Tzeentch Prince S9.
4. Shoot them in the back with Lash Prince and psychic shooting.
5. Bring a D-thirster. This is actually a viable strategy, especially if you play in a meta dominated by Imperial Knights.
6. Run the Forgehost formation.
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![[Post New]](/s/i/i.gif) 2016/04/10 17:58:26
Subject: Infernal Tetrad Tactics
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Contagious Dreadnought of Nurgle
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yes jy2 is right i found forgeghost be a good answer to heavy mech army list, also D thirster with all the buffs infernal tetrad can bring on the table, could be an option.
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![[Post New]](/s/i/i.gif) 2016/04/12 01:43:24
Subject: Infernal Tetrad Tactics
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Hierarch
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Just got my first game in tonight, at 1500. Brought a Tetrad with allied cad of 7 nurglings and a ML1 Nurgle Herald with the bell. My opponent was trying out his first game as grey knights. He brought two ML3 Librarians, two squads of terminators, a Dreadknight, two Redeemers and a big interceptor blob. He used Gate of Infinity to teleport right behind the Khorne Prince, and as he had first turn he killed it with them and a few other shooting attacks. The club I play at has very little LOS-blocking terrain, so it happens. I then got lucky and killed two Termies with a The Dark Prince thirsts result on the Warp-Storm table, and began mopping up with princes. I took a lesser reward on the nurgle prince, since I had 10 points spare, and the extra attack from two specialiast weapons really helped, since he was wounding on 2s rerolling from poison. By the end of turn two, he had only the two LRs left, and I had lost two nurgling bases, the Khorne Prince, and a a couple of wounds off of the others. Most hilariously, the Tzeentch prince did like two wounds to himself with the Staff Explosions, which was fun. Over-all, I had a ton of fun with the list, and have picked up a Prince to begin building it for real, instead of just proxying to test
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This message was edited 1 time. Last update was at 2016/04/12 02:03:37
Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/04/12 12:40:42
Subject: Infernal Tetrad Tactics
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Powerful Phoenix Lord
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Swampmist wrote:Just got my first game in tonight, at 1500. Brought a Tetrad with allied cad of 7 nurglings and a ML1 Nurgle Herald with the bell. My opponent was trying out his first game as grey knights. He brought two ML3 Librarians, two squads of terminators, a Dreadknight, two Redeemers and a big interceptor blob. He used Gate of Infinity to teleport right behind the Khorne Prince, and as he had first turn he killed it with them and a few other shooting attacks. The club I play at has very little LOS-blocking terrain, so it happens. I then got lucky and killed two Termies with a The Dark Prince thirsts result on the Warp-Storm table, and began mopping up with princes. I took a lesser reward on the nurgle prince, since I had 10 points spare, and the extra attack from two specialiast weapons really helped, since he was wounding on 2s rerolling from poison. By the end of turn two, he had only the two LRs left, and I had lost two nurgling bases, the Khorne Prince, and a a couple of wounds off of the others. Most hilariously, the Tzeentch prince did like two wounds to himself with the Staff Explosions, which was fun. Over-all, I had a ton of fun with the list, and have picked up a Prince to begin building it for real, instead of just proxying to test 
Yeah, the more I think about and test the Tetrad, the more I like it. I will be testing out a Tally Band Tetrad today in preparation for a Tourney in August. I won't be playing myself since the TO has asked me to help judge the event, but he and I are testing some of the missions.
I really think that having the Bell, bonuses from the Incursion and tons of Nurglings to cap objectives really pushes the Tetrad from "just fun" to "competitive & fun". Don't forget that Nurglings can throw defensive grenades, meaning you can Blind a few units to make them Snap fire at the Princes. This is especially great against Necrons & Tau (if you can get close enough)
I do not recommend joining the same combats as the Nurglings, though. While it is tempting to negate overwatch by having the Nurglings charge in first, then charge with the Princes, Nurglings being so easy to kill may make you lose combat and take an Instability test on the Prince
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This message was edited 1 time. Last update was at 2016/04/12 12:41:53
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![[Post New]](/s/i/i.gif) 2016/04/12 20:12:56
Subject: Infernal Tetrad Tactics
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Guarding Guardian
Birmingham, AL
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Fhionnuisce wrote:The new Black Legion supplement coming out apparently has a formation that lets you take 3-5 Sorcerers, no other support units required. It's not a lot of extra bodies, but they don't have to be taken as a unit so can be spread out to prevent them all dying to a single attack. At ML 3 each that is 9-15 extra WC, which really opens up summoning to drop more bodies on the table as objective grabbers or tarpit units.
What are thoughts on this as a support formation for the Tetrad?
I'm going to use it, running 4 Nurgle bike sorcerers, ML2 each, with my Tetrad. I think it will be fun. I'm going to paint each sorcerer to match one of the princes. So it's my four riders of the apocalypse army. I think it will be a lot of fun.
I'll run them separately and keep them moving to grab objectives. Every shot dedicated to taking down a sorcerer with T6 and 2 wounds is a shot not aimed at the princes. The cabal trick will mess with some people. Maybe get a lucky shot using their big guns. Probably get in some people's heads and distract them. Mess with their target priority. Early on it will give me 8-9 more warp.
Will it be the most competitive build possible? Probably not. I'll find out. It will probably be enough. Everyone I play with does competitive fluff. We have more Dark Eldar players than Tau or Wraithknight players at our GW.
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![[Post New]](/s/i/i.gif) 2016/04/12 21:17:38
Subject: Infernal Tetrad Tactics
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Powerful Phoenix Lord
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dahayden wrote:Fhionnuisce wrote:The new Black Legion supplement coming out apparently has a formation that lets you take 3-5 Sorcerers, no other support units required. It's not a lot of extra bodies, but they don't have to be taken as a unit so can be spread out to prevent them all dying to a single attack. At ML 3 each that is 9-15 extra WC, which really opens up summoning to drop more bodies on the table as objective grabbers or tarpit units.
What are thoughts on this as a support formation for the Tetrad?
I'm going to use it, running 4 Nurgle bike sorcerers, ML2 each, with my Tetrad. I think it will be fun. I'm going to paint each sorcerer to match one of the princes. So it's my four riders of the apocalypse army. I think it will be a lot of fun.
I'll run them separately and keep them moving to grab objectives. Every shot dedicated to taking down a sorcerer with T6 and 2 wounds is a shot not aimed at the princes. The cabal trick will mess with some people. Maybe get a lucky shot using their big guns. Probably get in some people's heads and distract them. Mess with their target priority. Early on it will give me 8-9 more warp.
Will it be the most competitive build possible? Probably not. I'll find out. It will probably be enough. Everyone I play with does competitive fluff. We have more Dark Eldar players than Tau or Wraithknight players at our GW.
Oh man that's a cool idea, although why not have each Sorcerer marked for each god? 1 Tzeentch, 1 Nurgle, 1 Slaanesh and 1 unmarked & painted red to represent "Khorne". 4 Bikers of the Apocalypse!
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![[Post New]](/s/i/i.gif) 2016/04/12 22:13:04
Subject: Infernal Tetrad Tactics
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Decrepit Dakkanaut
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If anything you should leave the Sorcerers unmarked. Nobody wants to roll on those tables. I ENTIRELY support painting them that way though!
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/04/13 01:00:03
Subject: Infernal Tetrad Tact
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Guarding Guardian
Birmingham, AL
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Galef wrote:dahayden wrote:Fhionnuisce wrote:The new Black Legion supplement coming out apparently has a formation that lets you take 3-5 Sorcerers, no other support units required. It's not a lot of extra bodies, but they don't have to be taken as a unit so can be spread out to prevent them all dying to a single attack. At ML 3 each that is 9-15 extra WC, which really opens up summoning to drop more bodies on the table as objective grabbers or tarpit units.
What are thoughts on this as a support formation for the Tetrad?
I'm going to use it, running 4 Nurgle bike sorcerers, ML2 each, with my Tetrad. I think it will be fun. I'm going to paint each sorcerer to match one of the princes. So it's my four riders of the apocalypse army. I think it will be a lot of fun.
I'll run them separately and keep them moving to grab objectives. Every shot dedicated to taking down a sorcerer with T6 and 2 wounds is a shot not aimed at the princes. The cabal trick will mess with some people. Maybe get a lucky shot using their big guns. Probably get in some people's heads and distract them. Mess with their target priority. Early on it will give me 8-9 more warp.
Will it be the most competitive build possible? Probably not. I'll find out. It will probably be enough. Everyone I play with does competitive fluff. We have more Dark Eldar players than Tau or Wraithknight players at our GW.
Oh man that's a cool idea, although why not have each Sorcerer marked for each god? 1 Tzeentch, 1 Nurgle, 1 Slaanesh and 1 unmarked & painted red to represent "Khorne". 4 Bikers of the Apocalypse!
Thanks! I thought myself clever. I thought the Cabal was neat. I like Chaos bikers. I wanted to include them in the Tetrad. But it seemed tacked on having four bikers with four demons. Then the four and four hit me and I thought of the apocalypse. And Good Omens.
The competitive part of me is thinking just Nurgle for the 6 toughness, since the sorcerers will be kinda pricey each and standing out on their own. The fluffy part wants to paint them each to seem distinctive and match the gods. I think the Khorne sorcerer is devoted to Khorne but Khorne doesn't recognize him.
If I was playing a weaker opponent or the list works better than expected, then I'd probably give them different marks.
I just bought my first demon prince. Looking forward to using this. Automatically Appended Next Post: Slayer-Fan123 wrote:If anything you should leave the Sorcerers unmarked. Nobody wants to roll on those tables. I ENTIRELY support painting them that way though!
The tables suck, but ML2 will give them each another power and they will have the Cabal power to use. And I'm taking the artifact that gives a psyker a nova flame power and another ML. Outside of their special trick, I assume they'll mostly be batteries for the princes and objective grabbers.
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This message was edited 1 time. Last update was at 2016/04/13 01:02:43
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![[Post New]](/s/i/i.gif) 2016/04/13 17:21:00
Subject: Infernal Tetrad Tactics
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Decrepit Dakkanaut
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So how much are your Tetrads running?
I was thinking a Leviathan detachment with three Hive Tyrants would be a perfect compliment. They don't need the Charges they gain for the most part, can perfectly handle either light vehicles or heavy ones, and with THAT many shots it is easy to soften plausibly dangerous enemies up.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/04/13 17:58:43
Subject: Infernal Tetrad Tactics
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Contagious Dreadnought of Nurgle
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3 tyrants are 720 points unless you play 2000+pts you cant use, tetrad usually cost around 1300pt with decent DP.
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![[Post New]](/s/i/i.gif) 2016/04/13 18:14:26
Subject: Infernal Tetrad Tactics
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Fixture of Dakka
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Slayer-Fan123 wrote:So how much are your Tetrads running?
I was thinking a Leviathan detachment with three Hive Tyrants would be a perfect compliment. They don't need the Charges they gain for the most part, can perfectly handle either light vehicles or heavy ones, and with THAT many shots it is easy to soften plausibly dangerous enemies up.
The problem with that is ground control. In many tournament scenarios - ITC, Nova, Adepticton - you need a ground force to take Maelstrom/progressive-type objectives. Running a flyer-heavy army will mean that you will always be fighting an uphill battle in these types of missions. In order to win those types of missions, you will need to either 1) rely on Summoning rather than buffing your DP's or 2) try to table your opponent.
And not to mention the points that type of army will take....
Automatically Appended Next Post: blackmage wrote:3 tyrants are 720 points unless you play 2000+pts you cant use, tetrad usually cost around 1300pt with decent DP.
Don't forget the 3 mucolid troops you need to take. That's another 45-pts.
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This message was edited 1 time. Last update was at 2016/04/13 18:15:34
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![[Post New]](/s/i/i.gif) 2016/04/13 18:17:37
Subject: Infernal Tetrad Tactics
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Contagious Dreadnought of Nurgle
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for me tetrad is fine with tallyband cheap troops with good resilience, help with maelstrom or with a CAD which can field obj secure troops.
yes you cant play levhiatan+tetrad at standard formats you need at least 2000pts.
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This message was edited 1 time. Last update was at 2016/04/13 18:18:34
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![[Post New]](/s/i/i.gif) 2016/04/13 18:52:29
Subject: Infernal Tetrad Tactics
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Dark Angels Librarian with Book of Secrets
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jy2 wrote:The problem with that is ground control. In many tournament scenarios - ITC, Nova, Adepticton - you need a ground force to take Maelstrom/progressive-type objectives. Running a flyer-heavy army will mean that you will always be fighting an uphill battle in these types of missions.
That's why your tetrad usually will spend it's games gliding instead of swooping. You want to corrupt objectives on your way to smash the face of anything that looks funny.
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![[Post New]](/s/i/i.gif) 2016/04/13 18:53:52
Subject: Infernal Tetrad Tactics
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Powerful Phoenix Lord
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blackmage wrote:for me tetrad is fine with tallyband cheap troops with good resilience, help with maelstrom or with a CAD which can field obj secure troops.
I agree. Even in mission without objectives, that many Nurglings can do some fun stuff. I played a kill point mission last night vs about 120+ Orks and Ghaz. It was funny to watch 3 Nurglings blind a 20 mob of Orks with their grenades, then charge and make the Orks -1S & T because of the Tallyband bonus + Doomsday bell. Nurglings being hit and wounded on 5s is hilarious. I did this to tie up a few units while the Tetrad smashed through some other units.
My Tzeentch Prince single handedly ran though Ghaz's entire MegaNob council on the charge (Insta-killed all of them) before being tied up with Ghaz for the rest of the game. I managed to charge the unit in a way that put Ghaz in the rear of the unit and not engaged so he could not challenge.
My Slaanesh Prince didn't fair so well. She got charged by 16+ Orks and even with a re-rollable 4++ she died. Then my nearby Nurglings got sweet revenge on those Orks.
I actually would have won the game, but I forgot to turbo-boost my summoned Disc Herald out of LoS after Zapping most of his Lootas. That cost me linebreaker and gave up another KP.
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This message was edited 2 times. Last update was at 2016/04/13 19:08:41
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![[Post New]](/s/i/i.gif) 2016/04/13 19:04:46
Subject: Infernal Tetrad Tactics
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Hierarch
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Tallyband effect happens at the beginning of the Assualt phase, not the beginning of the fight sub-phase iirc, so you can't lower stats until the second round of combat...
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/04/13 19:14:32
Subject: Infernal Tetrad Tactics
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Powerful Phoenix Lord
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Swampmist wrote:Tallyband effect happens at the beginning of the Assualt phase, not the beginning of the fight sub-phase iirc, so you can't lower stats until the second round of combat...
You would be correct, I missed that bit. Still, if you can manage to blind them first, it is worth charging in. Tons of Nurglings are worth it on that ability alone. Tau, Necrons and Orks all have low Initiative so Blinding them is a fairly reliable tactic, making it safer for the Tetrad to stay on the ground
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![[Post New]](/s/i/i.gif) 2016/04/13 19:52:19
Subject: Infernal Tetrad Tactics
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Fixture of Dakka
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labmouse42 wrote: jy2 wrote:The problem with that is ground control. In many tournament scenarios - ITC, Nova, Adepticton - you need a ground force to take Maelstrom/progressive-type objectives. Running a flyer-heavy army will mean that you will always be fighting an uphill battle in these types of missions.
That's why your tetrad usually will spend it's games gliding instead of swooping. You want to corrupt objectives on your way to smash the face of anything that looks funny.
While I agree that you should spend most of the time gliding with the Tetrad, unfortunately, you can't corrupt objectives unless you're also running a core for the Daemonic Incursion as well. Tetrad + Tyranids does not satisfy the requirements for Daemonic Corruption.
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![[Post New]](/s/i/i.gif) 2016/04/14 00:50:07
Subject: Infernal Tetrad Tactics
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Guarding Guardian
Birmingham, AL
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Slayer-Fan123 wrote:So how much are your Tetrads running?
I was thinking a Leviathan detachment with three Hive Tyrants would be a perfect compliment. They don't need the Charges they gain for the most part, can perfectly handle either light vehicles or heavy ones, and with THAT many shots it is easy to soften plausibly dangerous enemies up.
I've built my list with the Tetrad at 1305. The upgrades made sense to me and are basically the same ones everyone else is taking. Maybe playing will make me change my mind, but to be honest, freeing up a few extra points won't get me anything more to use with them. Putting more points into them doesn't seem beneficial either, but I'll find out.
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This message was edited 1 time. Last update was at 2016/04/14 00:50:31
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![[Post New]](/s/i/i.gif) 2016/04/14 00:51:31
Subject: Infernal Tetrad Tactics
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Hierarch
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I'm tempted to try to get another 10 points to give the Slaanesh prince a melee weapon, don't know if there's much point to it though...
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/04/14 01:12:54
Subject: Infernal Tetrad Tactics
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Dark Angels Librarian with Book of Secrets
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Swampmist wrote:I'm tempted to try to get another 10 points to give the Slaanesh prince a melee weapon, don't know if there's much point to it though...
The best weapon I've found for her is soulstealer. The problem is that it's not a specialist weapon, so I can't combine it with an etherblade.
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![[Post New]](/s/i/i.gif) 2016/04/15 11:36:10
Subject: Infernal Tetrad Tactics
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Agile Revenant Titan
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Going to try the Tetrad today or tomorrow. A friend wants to play 2K. So I've added a herald with upgrades to what I'd otherwise be running. I almost dropped an upgrade and Be'Lakor for Fateweaver. It's still a pretty tough choice. I just think Be'Lakor synergises better. So, is it worth keeping the grimoire of true names if I don't have a re roll from fatey?
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2016/04/15 12:44:50
Subject: Infernal Tetrad Tactics
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Powerful Phoenix Lord
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Khaine's Wrath wrote:So, is it worth keeping the grimoire of true names if I don't have a re roll from fatey?
Not really. If you fail on a DP he will die
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![[Post New]](/s/i/i.gif) 2016/04/15 13:07:29
Subject: Infernal Tetrad Tactics
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Agile Revenant Titan
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Galef wrote: Khaine's Wrath wrote:So, is it worth keeping the grimoire of true names if I don't have a re roll from fatey?
Not really. If you fail on a DP he will die
Ok, well the idea is to use it on Be'Lakor. If it fails, he's only down to a standard 5++. He's also an eternal warrior, and lastly he can always jink with his built in shrouded. Though I know that's less desirable with the penalty to shriek.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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