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Made in dk
Flashy Flashgitz




The document is an FAQ, and behaves as such.

OT: Point of Blitz Brigade is to start closer to the enemy, making sure your unit is 12" closer when BW pops.

With love from Denmark

 
   
Made in fi
Locked in the Tower of Amareo





 hordrak wrote:
 Gamgee wrote:
FAQ's are not balance changes or new units so why would anyone expect buffs?

We have had many many FAQ's at this point and other than one specific exception (the dreadnought errata) there has been no rule changes. Just clarifications and some minor adjustments.

I don't understand why people set themselves up for disappointment. There's this one person who thinks Chaos Marines will be getting 15 new models or something. I laughed out loud in real life at the wild expectations.

Blood Angels set a precedent with the scouts and the Dreadnought errata. Because of that some people started thinking: "Oh, they made BA scouts and dreads better, so the can make some units in my codex better!"


That was however not creating NEW stuff but making those units be same rulewise as identical units elsewhere.

It's more akin to have codex orks and codex bigger orks. Both codex share unit say grots. Codex orks then has them upgraded to BS4 grots! Wee! But codex big ork grots are still BS3...

2024 painted/bought: 109/109 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Scotland, but nowhere near my rulebook

Yeah, but nobody had "Codex: Our Marine Dreadnoughts Are Just Better" to synchronise with. An additional attack or two for an Ork Dreadnought wouldn't have been a completely crazy thing to hope for.
   
Made in gb
Longtime Dakkanaut





UK

Waaargh wrote:
The document is an FAQ, and behaves as such.

OT: Point of Blitz Brigade is to start closer to the enemy, making sure your unit is 12" closer when BW pops.


That was nerfed, but in line with the battle rulebook. Before it just read 'turn' as in player turn, so if the Ork player was 2nd, they could charge after Scouting. Now it says game turn, so Orks have to charge T2 if they Scout. Pretty good, inline with how the BRB set it out to be.

Then you take a glance at the FAQ for the Tau Firestream formation (which can still be read as entering and leaving reserves every turn) and you have to see that there is a clear bias, even among Xenos races. I fully expect them to make Stormsurges somewhat immune to the tank shock while anchored. Something like only super heavy vehicles can tankshock/ram other super heavies/gargantuans.

YMDC = nightmare 
   
Made in us
Speedy Swiftclaw Biker





 Frozocrone wrote:
I fully expect them to make Stormsurges somewhat immune to the tank shock while anchored. Something like only super heavy vehicles can tankshock/ram other super heavies/gargantuans.


It's actually been FAQ'd that it's instantly wiped if it's tankshocked while the anchors are deployed.
   
Made in gb
Longtime Dakkanaut





UK

Spiritfox22 wrote:
 Frozocrone wrote:
I fully expect them to make Stormsurges somewhat immune to the tank shock while anchored. Something like only super heavy vehicles can tankshock/ram other super heavies/gargantuans.


It's actually been FAQ'd that it's instantly wiped if it's tankshocked while the anchors are deployed.


I know and I laughed about it, but it's really weird how a Rhino can insta-kill a Stormsurge with ease. I expect some sort of 8th edition rule that renders this particular FAQ obsolete, considering the negative feedback they've gotten for it.

Not like I care, I'll be hopefully gone from this hobby in pursuit of MTG by the end of summer, but I still have friends who play this hobby, nevermind Tau. I hope for their sake they can enjoy a 8th edition set of rules that is balanced.

YMDC = nightmare 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

My verdict on the Ork FAQ

THE GOOD
We can use the Green Tide formation now
My question about the KFF was answered
Some answeres made me laugh
Tankbusta nob gets Choppa by default
Grabbin' klaws can stop SH walkers from moving
Goff Killmob and Badrukk's flash gitz are in the Waaagh! Ghazghkull supplement from 2016

THE BAD
Boyz can take out other boyz more easily in a Squabble because "they're really fired up"
FNP only goes to 5+ (provided I interpreted that correctly)
Zzap gun can get hot on any roll of 1,2,3 if Strength is above 10
KFF doesn't protect a void shield

THE UGLY
Painmob cannot move if after 'Pile on Da Pain' the enemy unit is destroyed
Only models from the painmob unit can 'Pile on da Pain!'
Gitfinda does not work with relentless
The italian version is in error
Looted wagon cannot be taken as Auxiliary choice in the Great Waaagh! Detachment



INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Sniveling Snotling




I get why they do not want pile on the pain to transfer beyond the formation. It was nice that they brought back the detachment as well as the green tide, brings back the potential for deep striking meganobz.

10k  
   
Made in us
Krazed Killa Kan





Denver, Colorado

 hordrak wrote:


Wishfull thinking has no place for context. There are only false hopes.


And hope is the first step on the road to disappointment.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Longtime Dakkanaut




 KaptinBadrukk wrote:
My verdict on the Ork FAQ

THE GOOD
We can use the Green Tide formation now
My question about the KFF was answered
Some answeres made me laugh
Tankbusta nob gets Choppa by default
Grabbin' klaws can stop SH walkers from moving
Goff Killmob and Badrukk's flash gitz are in the Waaagh! Ghazghkull supplement from 2016

THE BAD
Boyz can take out other boyz more easily in a Squabble because "they're really fired up"
FNP only goes to 5+ (provided I interpreted that correctly)
Zzap gun can get hot on any roll of 1,2,3 if Strength is above 10
KFF doesn't protect a void shield

THE UGLY
Painmob cannot move if after 'Pile on Da Pain' the enemy unit is destroyed
Only models from the painmob unit can 'Pile on da Pain!'
Gitfinda does not work with relentless
The italian version is in error
Looted wagon cannot be taken as Auxiliary choice in the Great Waaagh! Detachment



I would add a few more bad (aka nerf clarifications to these faqs)
1) blitz brigade embarked units no longer can charge if the Ork player goes second. It originally was player turn not game turn.
2) ghaz council effectively lost 1ws since they stated the special rule doesn't stack with a waaagh banner
3) units in the stompa can easily be blocked from firing from fire points depending how people read the interpretation does "through"the unit extend to over the unit?
4) the General faq nerf of tankbusta bombs still sucks
5) the wazbomb blastjet kff is a massive liability be used ur giving enemy flyers an invul save ironically the death from the sky formation for kustom wazmob that increase the kff invul save to 3+ Changes it to a formation invul Only that won't help enemy units. Why keep the original kff to help your opponent is anyone's guess. And since most players consider dfts a dead supplement this formation is unplayable.
6) I'm pretty sure embarked units are screwed if a bigmek embarked on an open transport has a kff since it no longer offers any help to them vs templates and blasts and only protects the transport.
7) the half arsed way they included greentide means while the rest of the newer ghaz supplment can use either set of Ork relics. The old supplment limited the formation in the book to just orkinedes kustom gubbons. In other words no Lukky stikk on your greentide warboss.

In general a lot of the clarification while vague enough to go either way we're just additional nerfs.

Can the grabbing klaw completely prevent close combat with the battlewagon since a grabbin klaw needs to be used on a vehicle within 2in. Although the super heavy can't charge or move into base to base contact does this mean it can't atk in the assault phase even if they are within 2in. Because even though a superheavy may not gain his charge bonus it will still explode a rear AV10 open topped battlewagon in close combat charge bonus or not if its allowed to atk.

This message was edited 7 times. Last update was at 2016/07/21 20:27:56


 
   
Made in us
Krazed Killa Kan





Denver, Colorado

I never use the damn things, but I was thinking about it the other day, before the FAQ, and yeah, if you use the grabbing klaw and they're not in base contact with your hull, it can't attack you at all.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Longtime Dakkanaut




 Kap'n Krump wrote:
I never use the damn things, but I was thinking about it the other day, before the FAQ, and yeah, if you use the grabbing klaw and they're not in base contact with your hull, it can't attack you at all.

Well then put a big Mek with kff in the battle wagon, run it straight at the superheavy so it can only shoot it's front armour and pray you make that 4+ grabbin klaw roll. It can slow down a super heavy for a turn.....if only it worked for the game turn and not player turn you could tank shock/ram it and Insta gib it Stormsurge style... Sadly the effect only lasts for the player turn and only during his movement phase, not even his assault phase so you could stop him during his charge attempt kinda like an overwatch protection for battlewagons.

If this worked on GMC/MC as well as vehicles it might be more then a fluke occurance and worth the investment of points.

This message was edited 4 times. Last update was at 2016/07/21 21:23:27


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

"They're really fired up!"

I see GW's execrable penchant for using fluff to justify rules abstractions hasn't changed.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Fixture of Dakka




 H.B.M.C. wrote:
"They're really fired up!"

I see GW's execrable penchant for using fluff to justify rules abstractions hasn't changed.


Only when it's not used for Space Marines.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Oozing Plague Marine Terminator





Mob Rule would work so much better by swapping Squabble on a 2-3 with Breaking 'eads 4-6.
   
Made in us
Loyal Necron Lychguard




Let's see, we have left: Necrons, Daemons, GK, CSM, and Nids. Probably Crons, Daemons, or Tyranids today, I'm still convinced GK and CSM won't get FAQs until after the rumored campaign with the two of them.
   
Made in us
Longtime Dakkanaut




Requizen wrote:
Let's see, we have left: Necrons, Daemons, GK, CSM, and Nids. Probably Crons, Daemons, or Tyranids today, I'm still convinced GK and CSM won't get FAQs until after the rumored campaign with the two of them.

Astramilitarum would like to have a word with you.
Demons, khorne demonkin and CSM, black legion, crimson slaughter, whatever other campaigns I'm forgetting is possibly the last big faqs.
I'm predicting necron or Astra militarum today, leaning toward necrons.

This message was edited 1 time. Last update was at 2016/07/27 13:32:00


 
   
Made in us
Shas'ui with Bonding Knife






KDK got their FAQ iirc.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Longtime Dakkanaut




 Wolfblade wrote:
KDK got their FAQ iirc.
you are correct demonkin and bloodoath got faqs but really that makes no sense they are basically just demons with marines anyway.

This message was edited 1 time. Last update was at 2016/07/27 13:36:40


 
   
Made in us
Loyal Necron Lychguard




I could have sworn AM got one already. My bad.
   
Made in us
Mutilatin' Mad Dok






Chaos is up!

   
Made in de
Been Around the Block





And the hellbrutes got buffed. So the Deff Dreads are the only "Dreadnaughts " that didn't get buffed. Poor orks.
   
Made in us
Automated Rubric Marine of Tzeentch




Hey, look at that. Helbrute attacks increase.

Edit: Beaten to the punch!

This message was edited 1 time. Last update was at 2016/07/27 17:05:34


 
   
Made in us
Dakka Veteran




Anon052 wrote:
And the hellbrutes got buffed. So the Deff Dreads are the only "Dreadnaughts " that didn't get buffed. Poor orks.


And Killa Kanz! Killa Kanz with +2 attacks.....think about it!
   
Made in us
Pestilent Plague Marine with Blight Grenade





Tornado Alley

hmm. Nothing awesome about this except the helbrute Errata. But Chaos didn't really have many issues other than that fact thats its CSM and right now they suck.

10k CSM
1.5k Thousand Sons
2k Death Guard
3k Tau
3k Daemons(Tzeentch and Nurgle)
 
   
Made in us
Hellacious Havoc





Mayhem Pack could be fun now.
   
Made in us
Longtime Dakkanaut




Anon052 wrote:
And the hellbrutes got buffed. So the Deff Dreads are the only "Dreadnaughts " that didn't get buffed. Poor orks.

Well technically this isn't the final faq so GW still has time to see the folly of thier ways.
   
Made in us
Dark Angels Librarian with Book of Secrets






So, let me guess, Helbrutes got the same treatment, and people are still gonna complain, right?

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Decrepit Dakkanaut




At the very least, it means that Helbrutes aren't strictly inferior to Maulerfiends. I know they occupy different slots, but still.

Now all we need are cheaper Dreadclaws and Assault Claws!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Shas'ui with Bonding Knife






for the work blocked!
Spoiler:







DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
 
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