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2015/06/22 13:02:21
Subject: Latest Forge World news and rumour thread : page 63 Bulletin #65
Even just the Mark of Chaos Ascendent would boost his abilities a lot- +1 I, +1 T, Rage and Counter Attack and either a 2++ Invulnerable (although the Mk of Tzeentch usually doesn't allow this) or maybe re-rolls of failed Invulnerable saves of 1 would make Horus very powerful, without any other changes.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
2015/06/22 14:03:15
Subject: Re:Latest Forge World news and rumour thread : page 60 Guilliman
All I know is that I really want to do a UM army of nothing but the Primarch, and the rest made up of these guys and Breacher Squads for one giant infantry shieldwall. Sure, the army will probably suck on the table, but it would look awesome.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
2015/06/22 14:12:52
Subject: Latest Forge World news and rumour thread : page 63 Bulletin #65
Do we know which of the Primachs ascended to Daemonhood before the end of the Heresy? Was it just Angron, or were there any others, or did all that (including Angron's ascension) come after the Heresy?
This message was edited 1 time. Last update was at 2015/06/22 14:21:20
H.B.M.C. wrote: Do we know which of the Primachs ascended to Daemonhood before the end of the Heresy? Was it just Angron, or were there any others, or did all that (including Angron's ascension) come after the Heresy?
Fulgrim and Angron already are in the novels.
2015/06/22 14:49:26
Subject: Latest Forge World news and rumour thread : page 63 Bulletin #65
Haighus wrote: Even just the Mark of Chaos Ascendent would boost his abilities a lot- +1 I, +1 T, Rage and Counter Attack and either a 2++ Invulnerable (although the Mk of Tzeentch usually doesn't allow this) or maybe re-rolls of failed Invulnerable saves of 1 would make Horus very powerful, without any other changes.
That would be pretty beastly, a 2++ at T8 would mean he was just about untouchable for anything outside of massed D weapons, priced appropriately and that's perfectly fine as Horus at that power level should be able to go toe to toe with a Warlord Titan.
I really hope Tris doesn't get to do Fulgrim as he has become a giant snake, he'll end up being 90% S bends.
2015/06/22 14:58:33
Subject: Latest Forge World news and rumour thread : page 63 Bulletin #65
Well, we do at least have a rough idea of how Fulgrim will turn out..
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Yes, what I meant was there's an image to suggest what he'll look like in 30mm scale in 2015/16/17...
Unlike this guy..
Who I actually remember getting quite excited over when he first released.
How times change!
This message was edited 1 time. Last update was at 2015/06/22 15:07:15
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ashiraya wrote: Lorgar wins every fight so far with ease. Precog is OP. It's definitely meant to make an otherwise fragile 40k psyker somewhat dangeous, but when used by an already-lethal Primarch he becomes almost invincible in melee.
Lorgar needs access to his psychic powers, otherwise he's just used to mop floors.
Spoiler:
Primarch fighting, while fun to see isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar's abilities and statline mean he's much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise. Please note that all the various abilities, with the exception of Blind and Lorgar's powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don't work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. Note too this mathhammer is only based on regular Lorgar. Lorgar VS Horus (using The Talon) Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn. Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn. Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn. Lorgar loses this fight. BADLY. Lorgar VS Angron Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn. Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn. Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn. Lorgar loses this fight. BADLY. Lorgar VS Fulgrim Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn. Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn. Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn. Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn. Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn. Lorgar loses this fight. BADLY. Lorgar VS Mortarion Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn. Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn. Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn. Lorgar loses this fight. BADLY. Lorgar VS Ferrus Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn. Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn. Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn. Lorgar loses this fight. BADLY. Lorgar VS Konrad Curze Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn. Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn. Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn. Lorgar loses this fight. BADLY. Lorgar VS Vulkan Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn. Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn. Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND. Lorgar loses this fight. BADLY. Lorgar VS Perturabo Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn. Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn. Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND. Lorgar loses this fight. BADLY. Lorgar VS Alpharius Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn. Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn. Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn. Now that's a fight! Lorgar still lose, because Alpharius has Preferred Enemy, but not by much. Lorgar VS Rogal Dorn Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn. Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn. Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn. Lorgar loses this fight. BADLY. Lorgar VS Corvus Corax Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn. Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn. Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn. Lorgar loses this fight. BADLY.
Well of course. He is still lethal without them, even if his brothers are more so.
But with him harnessing on a 3+ and always getting the powers he wants (transfigured), the psychic powers shouldn't be too random really, and with precognition and misfortune I am fairly certain the fights would look very different...
Automatically Appended Next Post:
Alpharius wrote: I'd still be very excited if GW/FW re-released a proper Epic Scale Game and re-released some of the old models!
My main fear is the scale.
We know how heroic scale messes up the models. Imagine what modern epic scale would have in terms of proportions. Helmets and shoulderpads the size of MBTs?
This message was edited 2 times. Last update was at 2015/06/22 15:20:06
I should think of a new signature... In the meantime, have a
2015/06/22 15:20:42
Subject: Latest Forge World news and rumour thread : page 63 Bulletin #65
Haighus wrote: Even just the Mark of Chaos Ascendent would boost his abilities a lot- +1 I, +1 T, Rage and Counter Attack and either a 2++ Invulnerable (although the Mk of Tzeentch usually doesn't allow this) or maybe re-rolls of failed Invulnerable saves of 1 would make Horus very powerful, without any other changes.
I fully expect Horus and Big E to be in the region of 1000 points at the end of the Heresy, and the Daemon Primarchs to be between 600-900. Hell, if they balance them properly, you could even have the right numbers for each Daemon Primarch, i.e. 600 or 666 points for Fulgrim, 700 or 777 for Mortarion, etc.
I mean, let's be honest, Horus in god-mode should be able to demolish most of an army by himself. Should be fun to see the rules, though.
See, you're trying to use people logic. DM uses Mandelogic, which we've established has 2+2=quack. - Aerethan
Putin.....would make a Vulcan Intelligence officer cry. - Jihadin
AFAIK, there is only one world, and it is the real world. - Iron_Captain
DakkaRank Comment: I sound like a Power Ranger.
TFOL and proud. Also a Forge World Fan.
I should really paint some of my models instead of browsing forums.
2015/06/22 17:04:57
Subject: Latest Forge World news and rumour thread : page 63 Bulletin #65
If we are talking about pimarchs how about how to stop them other than another primarch im thinking myradom secutors for my mech unit of six with grav impolders 24 shots hitting on twos rerolling ones wounding on twos most time re roll ones can horus survive 22 invun saves?
2015/06/22 17:12:33
Subject: Latest Forge World news and rumour thread : page 63 Bulletin #65
e.earnshaw wrote: Its still a good way to deal with primarchs other than lords of war or spam.
How many points does that unit come to, what's the range of the weapon, and can they DS? You've got to remember that Horus can DS (no scatter) with a unit of Justaerin, or can comfortably coast up to your lines inside a Spartan, ready to assault when the timing is right. I mean, sure, that unit sounds good on paper, but a massive investment like Horus is going to have some dedicated protection.
See, you're trying to use people logic. DM uses Mandelogic, which we've established has 2+2=quack. - Aerethan
Putin.....would make a Vulcan Intelligence officer cry. - Jihadin
AFAIK, there is only one world, and it is the real world. - Iron_Captain
DakkaRank Comment: I sound like a Power Ranger.
TFOL and proud. Also a Forge World Fan.
I should really paint some of my models instead of browsing forums.
2015/06/22 21:09:20
Subject: Latest Forge World news and rumour thread : page 63 Bulletin #65
This is the first rumour I'm happy to go on the tracker about, I spoke to my mate whom works at forge world (in a prominent well known position) and the person has informed me that dark angels are now being worked on, they have had a brief about how they want the dark angels to behave, and are hashing out the pre lion el jonson fluff, this ive been told will be more extensive than any of the other pre primarch fluff as I was told it is key to the events that happen during and after the heresy, I asked what units to expect and they stated that nothing solid has been nailed down just yet, but throwing around names such as deathwing paladins, doom knights (not a clue what this could be) and several others, I personally don't know how long development takes bit this is exciting to me.
Glad to share all.
2015/06/22 22:15:44
Subject: Latest Forge World news and rumour thread : page 63 Bulletin #65
Ooh interesting news Formosa- looks like the Thramas Crusade will be with us in some capacity in the near future. I wonder if it will hit before Prospero?
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
2015/06/22 22:21:38
Subject: Latest Forge World news and rumour thread : page 63 Bulletin #65
I suppose I could tomorrow after work, I'm heading back to warhammer world for a few games and a spot of painting.
Automatically Appended Next Post:
Haighus wrote: Ooh interesting news Formosa- looks like the Thramas Crusade will be with us in some capacity in the near future. I wonder if it will hit before Prospero?
I haven't a clue I didn't even think to ask, pure conjecture on my part here but if it's this early in production on the dark angels, then it's probably at least a year away?
This message was edited 1 time. Last update was at 2015/06/22 22:23:34
2015/06/22 22:36:16
Subject: Latest Forge World news and rumour thread : page 63 Bulletin #65
Formosa wrote: This is the first rumour I'm happy to go on the tracker about, I spoke to my mate whom works at forge world (in a prominent well known position) and the person has informed me that dark angels are now being worked on, they have had a brief about how they want the dark angels to behave, and are hashing out the pre lion el jonson fluff, this ive been told will be more extensive than any of the other pre primarch fluff as I was told it is key to the events that happen during and after the heresy, I asked what units to expect and they stated that nothing solid has been nailed down just yet, but throwing around names such as deathwing paladins, doom knights (not a clue what this could be) and several others, I personally don't know how long development takes bit this is exciting to me.
Glad to share all.
I don't really like the DA (well, until FW write them, seems to be the case with all the legions I didn't like...) but I'm very interested to see what they were like before their Primarch. They were the first Space Marines, so hopefully there's stuff about the Unification wars and hopefully some about the Thunder Warriors.
2015/06/22 22:45:43
Subject: Latest Forge World news and rumour thread : page 63 Bulletin #65
have there been any rumours about IA 11 Mymeara (eldar and elysians)? It has been off the FW store for months and I've been waiting for a second edition but haven't heard anything yet
2015/06/23 00:11:42
Subject: Latest Forge World news and rumour thread : page 63 Bulletin #65
If they throw White Scars and Death Guard in with the Prospero book (see Scars novel) they could put Night Lords and Dark Angels in with Calth book 2 and then have all of the legions covered at least once.