Switch Theme:

Inquisition (divination psyker) allies now mandatory?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





Phew, I'm glad I didn't start breaking off the swords on my crusaders
   
Made in us
Esteemed Veteran Space Marine




My secret fortress at the base of the volcano!

This is glorious news for me! The fluff I made for my Space Marine army requires me to take an Inquisitor in every list. Finally, after an entire edition, I can!

And you better believe I'll find something to use prescience on...

Emperor's Eagles (undergoing Chapter reorganization)
Caledonian 95th (undergoing regimental reorganization)
Thousands Sons (undergoing Warband re--- wait, are any of my 40K armies playable?) 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

There are many lists where just dropping in an inquisitor will not help much.

There needs to be a plan on how to use them. Throwing coteaz into a bike list does not give nearly as much value as inquisitors in a squad of centurians.

This message was edited 1 time. Last update was at 2013/11/23 12:23:58


 
   
Made in us
Malicious Mutant Scum




Memphis, TN

Update just dropped on it. Coteaz and kamarazov bro fist action in the works.

Quod Sum Eris.
Sic Transit Gloria  
   
Made in gb
Deranged Necron Destroyer




 Peregrine wrote:
 Magc8Ball wrote:
They probably are doing these day-two changes in an attempt to foil piracy, since most of the time these digital codexes are online in a matter of minutes after their release.


That would be assuming an unjustified level of competence from GW. More likely this is just another case of GW's complete lack of playtesting or proofreading, combined with the realization that they can be lazy and not bother to publish an FAQ if they just edit the digital book directly.


Why on earth would they publish an FAQ? If you have internet, the update will download anyway. If you don't, you have no access to the FAQs. Hell, there was more announcement for this update than for any FAQ; which is to say it was actually announced at all on the Digital Editions FB page, as well as a notification to update if you go into the library and version histories.
   
Made in us
Potent Possessed Daemonvessel





 NWansbutter wrote:
I've read a number of times in this thread that ALL Imperium of Man armies get Inquisitors as Battle Brothers. This is, sadly, not correct if you factor in Forgeworld lists. I emailed forgeworld to ask them about my Death Korps of Krieg and they said that Codex: Inquisition is "Come the Apocalypse" for Krieg armies. Which I thought was rather daft considering that in the Seige of Vraks the whole Krieg army is placed under the command of the Inquisition/Hector Rex, but there you have it.

Considering the response comes from some random shmuck in customer service, I wouldn't pay any more mind to what he said than I did to the rulez boyz back when there was such a thing. Play as written. C:I says it is battle brothers for Imperial armies. Krieg is an Imperial army. Done.




Automatically Appended Next Post:
 Godless-Mimicry wrote:
 buddha wrote:
Anyone have a summary of the update and what changed?


Razorbacks back to BS4. OSR no longer one-use only. DCAs and Crusaders back to having Power Swords. Basically a return to the things that were changed from the GK in the first place.


Hmm, I wonder if this swings the balance back a bit to C:GK? C:I gets priests and doesn't use up ally slots, C:GK makes henchmen troops, their crusaders/death cult assassins have power weapons and you can put them in a Stormraven (if you're running vendettas, anyway).

This message was edited 2 times. Last update was at 2013/11/23 18:00:26


Fluff for the Fluff God!
 
   
Made in us
Douglas Bader






 Omegus wrote:
Play as written. C:I says it is battle brothers for Imperial armies. Krieg is an Imperial army. Done.


That's not RAW. C:I says that they are battle brothers for certain armies, a list that just happens to include every codex that fluff-wise represents an Imperial army. However, unlike many variant armies where you use the "parent" army's spot on the allies matrix DKoK have their own special allies rules where they are able to ally with specific armies and treat all others as "come the apocalypse". Since C:I is not one of those specific armies (not surprising since it didn't exist yet) by RAW they are "come the apocalypse" for DKoK.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Regular Dakkanaut




NE TN

Has anyone else tried adding the 55pt Divination Inquisitor to a TFC? I know it doesn't meet the 150pts threshold, but TFCs are already pretty under-costed. Also, twin-linked is especially strong on a barrage weapon, it seems. Furthermore, it adds 3 more toughness 7/3+ cover save wounds to the unit.

 
   
Made in se
Honored Helliarch on Hypex




The "150pts threshold" refers to BS4 units, and really should be 165 points (three times the cost of the inquisitor).

It doesn't really make sense to talk about it with units that don't roll to hit. That said, it can work. Keep in mind your instant death threshold on that inquisitor, though.
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 magodedisco wrote:
Has anyone else tried adding the 55pt Divination Inquisitor to a TFC? I know it doesn't meet the 150pts threshold, but TFCs are already pretty under-costed. Also, twin-linked is especially strong on a barrage weapon, it seems. Furthermore, it adds 3 more toughness 7/3+ cover save wounds to the unit.


I don't think the T7 average holds with a T4 Techmarine and T3 Inquisitor in the mix.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in se
Honored Helliarch on Hypex




It's artillery. The majority toughness is always taken from the guns.

Edit: Incidentally, it'd still be T7 majority even without this rule. There's one T3, one T4, and one T7 model. No majority exists, so you use the highest of the tied scores.
Edit2: GW uses the word "majority" when "plurality" or "relative majority" is what they meant.

This message was edited 2 times. Last update was at 2013/11/25 02:19:41


 
   
Made in us
Dakka Veteran





Bay Area, CA

I am definitely planning on putting a div-monkey Inquisitor in with a TFC in my next few games to try it out. Given the importance of the first shot being a hit or at least having a decent scatter, I expect to get well more than 55pts worth of utility out of him (plus servo-skulls, I guess, but that's another matter).
   
Made in us
Member of the Ethereal Council






Im getting mine next pay check, two shuld serve nicely TBH, and my empire wizards will work great for them.
Now, I just have to get servo skulls

5000pts 6000pts 3000pts
 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

I'm thinking a div-quisitor would be funny in a unit of 3 quad thudd gun thingys can anybody say "a unit with 12 twin linked barrage shots"?

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in au
Boosting Space Marine Biker




I'm running bikes and speeder storms. The only static element in my list is tfcs. I'm finding it hard to include an inquisitor to twin link just them. I'll probably be giving it a miss.

Solid Fists 2000 wip 
   
Made in us
Charing Cold One Knight






How does an inquisitor compare to Tiggy?

413th Lucius Exterminaton Legion- 4,000pts

Kaptin KlawJaw's FreeBootahz!-1,500pts

The Royal Court of BlüdGrave- 2,000pts || Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Dakka Veteran





Bay Area, CA

Jamo wrote:
I'm running bikes and speeder storms. The only static element in my list is tfcs. I'm finding it hard to include an inquisitor to twin link just them. I'll probably be giving it a miss.


That's not entirely unreasonable, but let me make a counter-argument:

1) On the first turn of the game, it is likely that at least one bike unit will start the turn within 12" of an Inquisitor, allowing them to be twin-linked for their alpha strike if you so desire.

2) Recall that you only cast Prescience once per turn anyway. Having only the TFCs as very good targets isn't such a downside, considering how good a target the TFC is. It sounds like you're running multiple Cannons, so it is even possible that should one die, the Inquisitor will be able to make his way to the other, so he continues to be useful.

3) Don't discount entirely the possibility that your bikes and/or LSSs will be within 12" of the Inquisitor the entire game. Against opponents such as drop pod marines/wolves, you can expect your army to stay near your deployment zone out of necessity, and against armies such as speedy Deamons or Nids, you may find that taking a slightly more defensive posture with your bikes is still preferable.

55 points isn't nothing, so I understand if people don't take them, but I think more and more that an Inquisitor will be worth it.
   
Made in us
Daemonic Dreadnought






The 165 point rule applies differently to TFC because they are a barrage weapon and seem undercosted, but are priced appropriately because they are wildly inaccurate especially if there is no LOS.

When buffing a TFC have a plan B in case there are not any really good targets for the TFC to shoot at.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 Tiger9gamer wrote:
How does an inquisitor compare to Tiggy?


They don't. Those are two different kinds of animal right there.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Do the ML1 inquisitors get one or two powers? I mean SW RP gets 2 powers even though he is ML1. I'm guessing only one power?

7000+
3500
2000 
   
Made in au
Boosting Space Marine Biker




I don't have access to the supplement. Can inquisitors get an invuln?

Solid Fists 2000 wip 
   
Made in gb
Mighty Vampire Count






UK

Only by buying Terminator armour - shame really and against the fluff :(

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Please don't start this again.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in se
Honored Helliarch on Hypex




Weazel wrote:
Do the ML1 inquisitors get one or two powers? I mean SW RP gets 2 powers even though he is ML1. I'm guessing only one power?
Inquisitors can only buy one mastery level. If they do, they can pick either Psychic Communion (which can't affect units outside their own detachment) or Hammerhand. At deployment, they can choose to give up this power to roll for a single power on Divination, Pyromancy, or Telekinesis.

Rune Priests (like other pre-DA Librarians and the IG Primaris Psyker) get to select two codex powers and may choose to trade both of them at deployment. This is a holdover from 5th edition, and only works this way because the FAQ says so. IIRC, Grey Knight Librarians also have an unusual exception to this that lets them keep Hammerhand when rolling for rulebook powers, but I'm getting off topic.

Jamo wrote:
I don't have access to the supplement. Can inquisitors get an invuln?
Only the Ordo Malleus Inquisitor, and only in the form of Terminator Armor. At 40 points, it's a really sketchy purchase. I wouldn't take it.

Whether that's fluffy or not is an open question, but not really relevant to the tactics forums.
   
Made in us
Boom! Leman Russ Commander





Ohio

Play tested a quick army out with 2 blobs of 40 guardsmen, 1 with x4 autocannons, and the other with x4 lascannons. I took 2 xeno inquisitor with prescience, 3 servo skulls a piece,and rad grenades. Aside from shadow in the warp hurting me when 2 pods of 2 zoanthropes showed up turn 2 to hurt my psychic powers I would say the inquisitors did an awesome job.

I need to work on placement of my skulls more as I didnt realize my opponent gargoyles moved 12"(idk how i forgot that lol)

When hordes of spawned termagants rushed my defense line my guardsmen jumped right over and enjoyed smiting nids wounding them on 3's...My guys felt partially like marines

Also the firepower the blob continued to put out against anything that came near it was amazing.

I would have to say there is no reason to at least take an inquisitor for blobs of guardsmen, for what I spent the grenades and psychic powers performed greatly and if I would have had better placement of my skulls I probably would have won the game.

Now here is a question with this new inquisitor shenanigans does anyone feel like commissars might get a huge buff in the next IG codex??? For IG the Lord commissar seems only reasonable to take if you have HWS which need a bubble of LD and stubborn and the same goes for those FW gun batteries or whatever they are(idk FW stuff to well). So with that said aside from just trying to be fluffy I feel like gw would really have to buff commissars to really see them come back.

 
   
Made in us
Road-Raging Blood Angel Biker





Jamo wrote:
I'm running bikes and speeder storms. The only static element in my list is tfcs. I'm finding it hard to include an inquisitor to twin link just them. I'll probably be giving it a miss.


I've tried adding 2 Div Inquisitors for my 2 TFC in my bike list. I've only played one game with them, but my initial impression is that they are rather disappointing. If the TFCs don't have good targets the affect of the Inquisitors isn't noticeable and it's not often the bikes will also be in range. Further, they make for a vulnerable first blood target that you really didn't have before. You can't even put them in nearby bike squads effectively because of Jink. I really wish the Inquisitors could have either bikes or jumppacks or calv. I'm considering giving them a heavy weapon to be useful on their own, or small henchman squads. Joining them to the TFC seem an okay solution as well, except when the TFC gets assaulted that would mean the Inquisitor is tied up as well.

   
Made in gb
Longtime Dakkanaut






St. Albans

 tankboy145 wrote:


When hordes of spawned termagants rushed my defense line my guardsmen jumped right over and enjoyed smiting nids wounding them on 3's...My guys felt partially like marines

Also the firepower the blob continued to put out against anything that came near it was amazing.



Why were the guardsmen wounding on 3s?

 
   
Made in us
Daemonic Dreadnought






The terminator armor is really 55 points because who wouldn't buy it without a relentless psycannon fired by a character.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 tyrannosaurus wrote:
 tankboy145 wrote:


When hordes of spawned termagants rushed my defense line my guardsmen jumped right over and enjoyed smiting nids wounding them on 3's...My guys felt partially like marines

Also the firepower the blob continued to put out against anything that came near it was amazing.



Why were the guardsmen wounding on 3s?

Rad grenades

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 pretre wrote:
Rad grenades
If he had only taken hammerhand with one inquisitor, he could have been wounding on 2s!

This message was edited 2 times. Last update was at 2013/11/27 12:05:17


 
   
 
Forum Index » 40K General Discussion
Go to: