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Made in ca
Fixture of Dakka




Vanished Completely

Sunhero,
Please take your time to explain your point.
Why would the lack of Battle Brother status matter?

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Killer Klaivex




Oceanside, CA

JinxDragon wrote:
Sunhero,
All models on the same side are friendly models.
- Friendly and Enemy Models

As all Models on the same side are friendly by default, we would require some sort of Rule which changes the Fortifications status to 'Enemy' before we can legally deny the application of a Rule which targets a Friendly Model. This is why the Allied Matrix is so important, as it contains 'Treat / Count as an Enemy' clauses which force other Rules to ignore the friendly by default status. As Fortifications lack a faction, they are unable to Resolve the Matrix even if it can be shown that they are still bound by it and other Faction related Rules. This means, the best case outcome of such an argument would be to prove that Fortifications are broken to the point they can not be used in game without 'blue-screening' it.

Fortifications, lacking a faction, are unaffected by the rules on how different factions interact.
The CAD and Allied detachments require that all units be either of the same faction, or have no faction at all.
If I run a Grey Knight army, with a bastion (CAD), and a second CAD of chaos daemons with another Bastion, then the daemons and grey knights are restricted by the Come the Apocalypse, where as the two bastions get along with each other, and both forces, just fine.

I don't see how Allies (page 126) has any bearing at all on Fortification which, by lacking a faction, completely ignore that whole section.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Regular Dakkanaut




@ jinx sorry check what I wrote again I changed it right after i posted it.
your both right.


Automatically Appended Next Post:
the passage "or affected by a special rule, treat the building as a vehicle" caught my attention.
I had previously ignored it because i thought it only applied when attacking buildings.

this solves a lot of problems.

not shore as it solves the ic problem but that is in the special rules section.

This message was edited 1 time. Last update was at 2014/10/25 19:06:45


 
   
Made in tr
Focused Fire Warrior




San Antonio, TX

Sunhero wrote:
@ jinx sorry check what I wrote again I changed it right after i posted it.
your both right.


Automatically Appended Next Post:
the passage "or affected by a special rule, treat the building as a vehicle" caught my attention.
I had previously ignored it because i thought it only applied when attacking buildings.

this solves a lot of problems.

not shore as it solves the ic problem but that is in the special rules section.


That is only for determining if it can be targeted by a shooting attack, psychic power, or charged.

That is specifically under the Repel The Enemy Special Rule, and applies to that instance only. It's when GW gave a special rule to Terrain to help with storming a building.

This message was edited 1 time. Last update was at 2014/10/25 19:41:02


   
Made in gb
Regular Dakkanaut




"When determining if a building can be targeted by a shooting attack or psychic power, charged and fought in close combat, or affected by a special rule, treat the building as a vehicle unless specifically stated otherwise."

reread it there is a clear separation between sections and "or affected by a special rule." clearly applies to all special rules though it is in the Attacking buildings section that's why I over looked it at first.

This message was edited 2 times. Last update was at 2014/10/25 20:28:45


 
   
Made in tr
Focused Fire Warrior




San Antonio, TX

I really think we need to stop trying with this. Terrain has so many special rules that negate each other, there is not point in trying to deep strike a bastion. Unless you get the BAO are LVO behind you, its not going to go far anyways.

1. Common Sense...as far as that goes in 40k
2. Just top level reading the rules...it doesn't make sense
3. Even repeating your arguments to others, it doesn't make sense, or they had to suspend what little belief they had to even consider it.

At this point, I would move this to HWYP it since the rules don't clearly support it and unfortunately don't say "You cannot deep strike terrain."

It seems very TFG and WAAC -ish at heart. Besides the fact that you play against a Tau player who will murder it with interceptor...it's a one trick pony who I'm not sure why you are wasting time in this, rather than developing valid strategies


Automatically Appended Next Post:
Sunhero wrote:
"When determining if a building can be targeted by a shooting attack or psychic power, charged and fought in close combat, or affected by a special rule, treat the building as a vehicle unless specifically stated otherwise."

reread it there is a clear separation between sections and "or affected by a special rule." clearly applies to all special rules though it is in the Attacking buildings section that's why I over looked it at first.


And re-read what Section that is actually for instead of cherry picking words and phrases to try and support your argument. As an auditor, you CANNOT choose a single word or phrase and think it will suffice. The entirety of the paragraph or section applies. You guys have still not shown anything valid enough to stand up. It's merely been suppositions and half statements. Mostly been on generalized statements and not mentioneds.

Please point out where you can use unit and transport specific rules to affect Terrain, as that is what Fortifications and buildings are. The WWP affects transports, a building is not a transport. It is a piece of scenery that is placed, and then during deployment units may be embarked in it. Thats why "ASPECTS" of the transports rules apply.


Automatically Appended Next Post:
At the vary least, do a re-hash post and spell out point for point the sections that support your decision. Don't pick and choose phrase either, spell out the entire thing and then explain why. I think that's part of the problem. People say: "Oh that's a model" and then nothing else...Summarize the proven statements after 8 pages.

This message was edited 3 times. Last update was at 2014/10/25 23:50:47


   
Made in us
Road-Raging Blood Angel Biker





Sunhero wrote:
(just re read it and i think your right.)
was reading the attacking buildings section.

the passage "or affected by a special rule, treat the building as a vehicle" caught my attention.
I had previously ignored it because i thought it only applied when attacking buildings.

this solves a lot of problems.

not shore as it solves the ic problem but that is in the special rules section.


Well Right there you just said it. Treat it like a vehicle if that is the case the IC cannot join it all by it self because IC cannot to attached to vehicle only models it is in the IC section. It is the second sentence ," IC cannot however, join units that contain vehicles or Monstrous creatures.

You keep saying like a vehicle so right there kills it. RAW Wins. NOT allowed point blank

This message was edited 2 times. Last update was at 2014/10/26 03:47:50


Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 
   
Made in us
Killer Klaivex




Oceanside, CA

 foto69man wrote:

At this point, I would move this to HWYP it since the rules don't clearly support it and unfortunately don't say "You cannot deep strike terrain."

It seems very TFG and WAAC -ish at heart. Besides the fact that you play against a Tau player who will murder it with interceptor...it's a one trick pony who I'm not sure why you are wasting time in this, rather than developing valid strategies

From a fluff stand point, sections of the city fall out of the webway into real space. Sections have been forced out by rival kabals. Having a section shunted into real space doesn't seem outside of the fluff of DE.
For it to be a TFG or WAAC, it would actually have to be useful. I started up a thread in tactics to look at the tactical application of it, and the results where pretty limited.
HIWPI, is that I wouldn't play it. It really isn't useful. An AV10 3+ jinking transport that has some mobility is a lot better than an AV14 never moves again bunker.
Tau murdering things with interceptor fire is a problem for the whole of the DE army, not just a bunker gimmick.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Regular Dakkanaut




@fireraven we where discussing a separate issue of ic joining buildings because claimed buildings are classified as units.

I'm not shore what your saying isn't allowed but if its the wwp the ic embarks on the building this is outlined in the original post.
   
Made in gb
Soul Token




West Yorkshire, England

 foto69man wrote:
I really think we need to stop trying with this. Terrain has so many special rules that negate each other, there is not point in trying to deep strike a bastion. Unless you get the BAO are LVO behind you, its not going to go far anyways.

1. Common Sense...as far as that goes in 40k


Well, in the lore, the Imperium does have temples designed to be dropped from orbit, and Orks have Roks.

"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
 
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