Switch Theme:

My opinion: Orks are not that bad  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ru
!!Goffik Rocker!!






it's 40 pts previously cause they had to buy 1 shooty weapon anywayz. But they've dropped from decently good in 5-th to really bad in 6 and than never-include in 7.
   
Made in us
Nasty Nob





United States

What honestly gets me the most is how somebody thought making a killakan more expensive then a meganob, or a deffkopta was okay. They both outperform kanz at everything except immunity to small arms. One could say kanz are dual purpose too, not neccasarily useful to go at I2 or 1 with front av11 though. Grenades getting faqd to one per assault might bring a tiny boon to walker spam.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Krazed Killa Kan






State of Jefferson

This thread is quite funny. My favorite part of the first post was conveniently forgetting a whole phase of the game, namely "The Psychic Phase." Only 3 armies are worse at that. And who in their right mind thinks that there is ANY so pervasive and ludicrous nerf to ANY ARMY IN 40K AS "Mob Rule?" Un-arguably THE WORST.... but please argue...

10 Boyz in Truk with BP Nob
Truk Pops
5 are wounded in the explosion. 1 saves....
Pinning Test (Leadership)
- If failed attack yourself with Strength HIGHER than your BASE Str (WTF?)
>25% Lost in Phase (Leadership)
- If failed attack yourself with Strength HIGHER than your BASE Str (again...WTF?)

Its like the opposite of killing a pink horror. You kill one boy and the boy next to him kills another for the opponent.


Automatically Appended Next Post:
Rismo... dont get me started on my Kan rant.. ..

This message was edited 1 time. Last update was at 2017/01/23 07:47:30


 
   
Made in it
Waaagh! Ork Warboss




Italy

Mob rule is ok, it allows you to pass failed ld checks. Also it's appropriate for orks, it fits them completely. It's not a big deal, you should have many expendable MSU of trukk boyz, and lootas, tankbustas, meganobz really don't care about mob rule. Also bikes being T5 e 4+ are not particularly affected. Mob rule hurts only ork boyz, but they're not your most valuable part of the army, so it's fair. About psychic phase i agree, i never take weirdboys, but again i don't think an army made of cavemen should have powerful wizards so it's ok.

 
   
Made in us
Krazed Killa Kan






State of Jefferson

Blackie... Blackie... Blackie...

1. Name a rule as crucifying as MobRule?
2. By fluff, Orks are the most powerful psychers in the game.
3. Orks are NOT "cavemen." Theyre fungi-men... that may SOMETIMES dwell in a cave like setting
   
Made in us
Beautiful and Deadly Keeper of Secrets





I wouldn't mind Mob Rule if costs were dropped, as a way of adding a negative rule because you get really cheap stuff.

But it's just a negative added to an army that doesn't really need a negative. It's like WHFB O&G animosity where the goal was to reduce the amount of Animosity in the entire army
   
Made in be
Longtime Dakkanaut




They may be the most powerful psykers but they're already using their distortion field just to make all of their stuff work.
   
Made in ru
!!Goffik Rocker!!






 doktor_g wrote:
Name a rule as crucifying as MobRule?


Instinctive behavior.
   
Made in it
Waaagh! Ork Warboss




Italy

 doktor_g wrote:
Blackie... Blackie... Blackie...

1. Name a rule as crucifying as MobRule?
2. By fluff, Orks are the most powerful psychers in the game.
3. Orks are NOT "cavemen." Theyre fungi-men... that may SOMETIMES dwell in a cave like setting


Mob rule is not that bad, i usually only have 2 min squads of trukk boyz at 1850 and trukk spam so my typical list is mostly not affected by it. You lose 5-6 boyz a game due to that rule, and running away is certainly worse. Mob rule can be even nice if the opponent has to score psycological warfare and thanks to that rule orks don't fail their morale test. About weirdboys, i always considered orks something like mad max characters even before fury road came out in theatres. Savages with a lot of scratch built vehicles. Wizards don't fit that theme, so i never considered the psychic phase to be crucial in orks games. Anyway the most powerful psykers in 40k background are not among the orks, that's for sure.


Automatically Appended Next Post:
 koooaei wrote:
 doktor_g wrote:
Name a rule as crucifying as MobRule?


Instinctive behavior.


That is certainly worse than mob rule, if some vital bugs are killed the rest of the army becomes nuts.

This message was edited 1 time. Last update was at 2017/01/23 12:15:39


 
   
Made in dk
Servoarm Flailing Magos






Metalica

 doktor_g wrote:
Only 3 armies are worse at that.

Out of curiosity, who are you listing there?

 
   
Made in it
Waaagh! Ork Warboss




Italy

 Purifier wrote:
 doktor_g wrote:
Only 3 armies are worse at that.

Out of curiosity, who are you listing there?

Dark eldars for sure as they don't have a single psyker in their codex, then tau and probably necrons as you don't see many c'tan in their lists. It's mainly because orks psykers are really cheap and necrons ones are not, but i think they're not worse than orks in the psychic phase. These four armies, including orks, skip the psychic phase almost every game. Any other army has a more effective psychic phase than these ones.

 
   
Made in dk
Servoarm Flailing Magos






Metalica

 Blackie wrote:
 Purifier wrote:
 doktor_g wrote:
Only 3 armies are worse at that.

Out of curiosity, who are you listing there?

Dark eldars for sure as they don't have a single psyker in their codex, then tau and probably necrons as you don't see many c'tan in their lists. It's mainly because orks psykers are really cheap and necrons ones are not, but i think they're not worse than orks in the psychic phase. These four armies, including orks, skip the psychic phase almost every game. Any other army has a more effective psychic phase than these ones.


Adeptus Mechanicus and Sisters of Battle? Not a psycher between them.

 
   
Made in au
Liche Priest Hierophant







 Blackie wrote:
 Purifier wrote:
 doktor_g wrote:
Only 3 armies are worse at that.

Out of curiosity, who are you listing there?

...and probably necrons as you don't see many c'tan in their lists.


Not sure why C'Tans are even relevant to 'Worst Psychic Phase' as they aren't Psykers and aren't in any way a psychic defence mechanism.
Did you mean to mention the terrible Gloom Prism upgrade on Spyders that no one takes because Adamantium Will is laughable at best when most opponents only use Blessings and Conjurations?
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 doktor_g wrote:
This thread is quite funny. My favorite part of the first post was conveniently forgetting a whole phase of the game, namely "The Psychic Phase." Only 3 armies are worse at that. And who in their right mind thinks that there is ANY so pervasive and ludicrous nerf to ANY ARMY IN 40K AS "Mob Rule?" Un-arguably THE WORST.... but please argue...

10 Boyz in Truk with BP Nob
Truk Pops
5 are wounded in the explosion. 1 saves....
Pinning Test (Leadership)
- If failed attack yourself with Strength HIGHER than your BASE Str (WTF?)
>25% Lost in Phase (Leadership)
- If failed attack yourself with Strength HIGHER than your BASE Str (again...WTF?)

Its like the opposite of killing a pink horror. You kill one boy and the boy next to him kills another for the opponent.


Automatically Appended Next Post:
Rismo... dont get me started on my Kan rant.. ..


Instinctive behaviour - Pretty sure Nids falling out of Synapse have you beat.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Decrepit Dakkanaut




You can build a Tyranids list that doesn't care about it though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Krazed Killa Kan






State of Jefferson

No. Instinctive behavior is NOT worse. Nids dont eat EACHOTHER.

Yes I forgot no psychers for AdMech, Tau, Sororitas, Crons. But all those more than make up for it in other phases.


Automatically Appended Next Post:
Let me also mention we have only one monsterous creature and one gargantuan both are nigh unplayable competitively.

This message was edited 1 time. Last update was at 2017/01/23 16:34:44


 
   
Made in us
Stabbin' Skarboy




Pittsburgh

I'll disagree there. I have used the gargantuan squiggoth to some success here and the meta is pretty competitive. I was just messing around but it ended up working since I did better than 1/2 the field. Filled it with burnas and a mek with a kff. It was hilarious against the thunderwolves and wulfen since they didn't want anything to do with it. I also prefer mob rule with large squads out of the ghazzy book since it means you wont fail. Whenever I take a mob rule check it normally ends up doing nothing. Also I think there is a result for instictive behavior where they eat each other.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Longtime Dakkanaut







Eldar are an army built around special abilities.

Orks are an army built around special disabilities.
   
Made in ru
Cackling Chaos Conscript





 doktor_g wrote:
No. Instinctive behavior is NOT worse. Nids dont eat EACHOTHER.

Hormagaunts actually inflict hits on each other, half the time without synapse they will each inflict one hit on their unit. So you lose half the unit for not being in synapse, every other turn.
They also can't do anything else during the turn that happens.
Funny because in the fluff:
"...Hormagaunts have fearsome hunting instincts and require little direction from the Hive
Mind to seek out and slaughter prey. Indeed, once the Tyranid assault begins, they are
mostly left to their own devices..."

This message was edited 2 times. Last update was at 2017/01/23 17:48:42


 
   
Made in us
Krazed Killa Kan






State of Jefferson

Ok... I stand corrected.... /rant
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

At least, once they're done and painted, that's it. The 120-some boyz, 90-ish gretchen and 30-some nobs took a while to batch paint for a tournament but that's out of the way. Yes, you have to paint new models for any army, but for hordes it can be quite daunting.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Sonic Keyboard wrote:
 doktor_g wrote:
No. Instinctive behavior is NOT worse. Nids dont eat EACHOTHER.

Hormagaunts actually inflict hits on each other, half the time without synapse they will each inflict one hit on their unit. So you lose half the unit for not being in synapse, every other turn.
They also can't do anything else during the turn that happens.
Funny because in the fluff:
"...Hormagaunts have fearsome hunting instincts and require little direction from the Hive
Mind to seek out and slaughter prey. Indeed, once the Tyranid assault begins, they are
mostly left to their own devices..."


Probably forgotten because how many people actually use Hormagaunts?
   
Made in us
Krazed Killa Kan






State of Jefferson

 VeteranNoob wrote:
At least, once they're done and painted, that's it. The 120-some boyz, 90-ish gretchen and 30-some nobs took a while to batch paint for a tournament but that's out of the way. Yes, you have to paint new models for any army, but for hordes it can be quite daunting.



No kidding. Its why Im so pissed off.

   
Made in gb
Fully-charged Electropriest






Very impressive!
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 ZebioLizard2 wrote:
Sonic Keyboard wrote:
 doktor_g wrote:
No. Instinctive behavior is NOT worse. Nids dont eat EACHOTHER.

Hormagaunts actually inflict hits on each other, half the time without synapse they will each inflict one hit on their unit. So you lose half the unit for not being in synapse, every other turn.
They also can't do anything else during the turn that happens.
Funny because in the fluff:
"...Hormagaunts have fearsome hunting instincts and require little direction from the Hive
Mind to seek out and slaughter prey. Indeed, once the Tyranid assault begins, they are
mostly left to their own devices..."


Probably forgotten because how many people actually use Hormagaunts?


I've always wished they were beasts.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

I just want to know why GW thought they needed to nerf so many things in the codex and make us still pay the 4th edition prices. Remember when furious assault gave +1 init too?

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Lurking Gaunt






I use termagants, but hormagaunts seem worthless. then again, so are the tyranids as a whole.
   
Made in us
Consigned to the Grim Darkness





USA

the_scotsman wrote:
To see Sisters players getting psyched about the new Celestine and Dark Eldar players speculating about maybe getting Lady Malys back, and then having CSM and SM players complaining that the marines didn't get anything in this release is reasonably frustrating.

Indeed. And yet sadly this is pretty much normal. I had several Space Marine players (of several varieties) delivering personal insults to me in the news section (which the mods thankfully dealt with after a while) because I didn't get as hyped as they felt I should be about getting what turned out to be a single character mini with a couple minions she uses to become more survivable, a bland re-hash of rules, and a meta-detachment that forces me to include non-sisters minis in order to use.

Because, apparently, how dare I find it underwhelming to get a single new character-- however nice the character is-- when I'm still using metal miniatures from 2nd and 3rd edition as the foundation of my entire army, when Marine players of all stripes AND YES THIS INCLUDES CHAOS PLAYERS BEFORE YOU TRY TO PRETEND YOU ARE AN EXCEPTION get new toys all the damn time.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

 doktor_g wrote:
 VeteranNoob wrote:
At least, once they're done and painted, that's it. The 120-some boyz, 90-ish gretchen and 30-some nobs took a while to batch paint for a tournament but that's out of the way. Yes, you have to paint new models for any army, but for hordes it can be quite daunting.



No kidding. Its why Im so pissed off.



jealous, but also the song of my people. Of course, yours are red so they go fasta

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in us
Consigned to the Grim Darkness





USA

I salute your green-red tide.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
Forum Index » 40K General Discussion
Go to: