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Made in us
[MOD]
Madrak Ironhide







Considering switching to EZ mode since I'm so bad at RTS
games.

How do you pop the IG base with Sisters of Battle in the
campaign? I don't see the spotters fast enough to kill them
before I get nuked.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

Run missionaries with your squads. They function as detectors. You can also try running when the nuke is about to go off. It makes a big mark on the map, and is fairly slow.

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
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Made in us
[MOD]
Madrak Ironhide







Nah, running wipes me out everytime.

My squads don't focus fire fast enough to kill the missionaries.

My fault for bad micromanagement.

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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in de
Plastictrees





Bonn

I havent played that map with the sisters yet, though i have with crons.
The way I did it was to teleport the Lord in and just destroy the gun, then teleport back.

I suppose you could send a load of seraphim to destroy the gun and/or sacrifice them?!
I wouldnt try and actually take the gun by walking in with troops because youll have to eliminate several smaller camps and a helluvalot of troops and tanks.

Just an idea though, i guess ill have to try that as well.

This message was edited 1 time. Last update was at 2008/04/16 08:04:20


 
   
Made in us
[MOD]
Madrak Ironhide







I hope three squads of seraphim with krak grenades can do the job.

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"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
[ADMIN]
Decrepit Dakkanaut






London, UK

I just pumped out a load of aircraft and sent them in to snipe it, they cant get killed by the gun as they are fast and airborne and they wiped it out within 3 waves. The heavy weapons teams hurt a lot, but just focusing on the gun and sending good men to their doom did the job.

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Made in us
[MOD]
Madrak Ironhide







This was as Sisters?

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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
[ADMIN]
Decrepit Dakkanaut






London, UK

Yup, I started out by using the lightning fighters to take down the superheavy suppliers and to soften up the enemy a bit, and then noticed that there was one air angle to the gun from the front that was not defended too much. It took 3 waves of fighters but I managed to destroy the gun without being beaten up too much.

Check out our new, fully plastic tabletop wargame - Maelstrom's Edge, made by Dakka!
 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

I simply can't get off my planet. All the webway territories are take and hold, and by the time you can get off world, everybody has two bases built up on their webway territory. This means that by the time you get enough troops to take (and hold) the critical points, you get rushed by TWO FULL armies, one at each point. I've never been a fan of the learning curve in the DoW series, easy is for chumps, and gets super boring, but 'normal' is just too damn hard for those of us who aren't 15, or super video game experts.

I always thought that the reason to have different gameplay difficulties was to give everybody a chance to have a good time and still be a challenge. I see now it's designed to either bore the snot out of you, or make you feel like an idiot because you aren't as good as a 15 year-old who's been playing videogames his entire life.

This message was edited 1 time. Last update was at 2008/08/29 21:07:44


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Made in de
Plastictrees





Bonn

I can see your struggle, buts it can be taken care of.
The way I handled these things was to rush one base and eleminiate it and then encircling the other one, stopping troops from moving out and such.

While youre doing that you can send your own troops to take care of everything else.

   
Made in au
Killer Klaivex






Forever alone

I haven't done it with SoBs yet...
If it helps, when using SM you can just turtle until you have terminators and a land raider and steamroll the place.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
[DCM]
.







Ha!

That's pretty much how I handled all the previous DoW games.

Terminators rule in that world! (Now if only GW could get them to be 1/2 as good as that in 40K tabletop games!)
   
Made in gb
[ADMIN]
Decrepit Dakkanaut






London, UK

One thing to consider in DoW is that the levels are trigger-based, in that an event will not occur until you trigger it by moving in to a certain area. Turtling up and only grabbing the objectives near your base or at strategic entry points into your base, then building as many defense turrets as possible (which you can repair with servitors/etc) will give you the ability to pump out more units. Building the upgraded command centres quickly will let you get the resource bonuses researched faster, which in turn will give you a lot more resources to use for the offence. As the game is trigger based, using massive offences instead of sending out one or two scouts will generally work a lot better. If you can buy any units before you start a level then do that as it makes grabbing those first objectives much faster and lets you get a more solid defense up and running very quickly. Dont forget to use units that blast and damage morale in your defense (exorcist, leman russ, etc) as when the enemy has reduced morale they are much less effective in their assaults.

Check out our new, fully plastic tabletop wargame - Maelstrom's Edge, made by Dakka!
 
   
Made in us
Executing Exarch





Los Angeles

I played soul storm for the first time this weekend and I was steam rolling the whole thing. I played the first dawn of war game a while back so I at least had an idea of what I was doing but I didn't find it the least bit hard. Of course I was playing with eldar so maybe they are just easier to run than the other armies?

In either case, I use a land grab stratagy that works well. My first squad of guardians and my first builder head out directly for the center of the map right at the beginning. My second builder makes 2 power plants and my second basic squad starts getting control points around my base. The third builder makes whatever structure is necessary to get turrets (aspect shrine for eldar). By then my first units have control of the center of the map and I can build a turret or two there. Then the back field units just spread out capturing control points and building structures on them and moveing on. On the over world map, I attacked every turn and I was able to sweep my whole planet clear (including wipeing out the necrons completely) and take half of the Dark Eldar/Chaos planet without having to skip any turns.

If you are having problems (particularly with multi based enemies) you may just need to pick up the pace of your offence. Once I built up a commander that had 4 retenu units, I didn't even bother building bases anymore. I would just take those units (and the first guardian squad I could build) and charge the enemy base right at the start of the game. So long as the enemy territory was only defence 6 or so, they would just die right off the bat (or in the case of multi base enemies, I would kill off one base). The other thing was that I never spent any resources building up defences in my back field territories (other that the ones with warp gates) since you lose anything you bought if there is a fight in that territory. This ment that I could focus on building up my commander.

This message was edited 2 times. Last update was at 2008/09/02 20:11:37


**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in de
Plastictrees





Bonn

Phoenix is correct.
You can play through a campaign rather fast if you simply rush on any map. Most of the retinues are pretty strong and able to take care of business quickly.
   
 
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