The list is suboptimal:
Rouge Trader Roberts (master)
Bolter
Power Weapon
krak
5x Space Marines (75)
Sergeant (Combi flamer) (20)
krak (10)
standard bearer (25)
Champion (power weapon, shield, bolt pistol) (20)
multi melta (20)
infiltrate (18)
Give the Master an
inv save and take a 8 or 10 Marines, incl Vet Serg w/ power fist. Drop the multimelta and include 2 meltas or plasma guns. The Champion is not a must have. Kraks are not a must have.
Tac Squad I
8x Space marines (120)
Sergeant (Bolter, Power) (26)
Laser (15)
krak (16)
Plasma (10)
Tac Squad II
8x Space marines (120)
Sergeant (Bolter, Power) (26)
Laser (15)
Krak (16)
Plasma (10)
Scout Squad
6x scouts (78)
2x Sniper (10)
Heavy Bolter (5)
Sergeant (Pair of Lightning Claws) (43)
Scout Squad
6x scouts (78)
2x Sniper (10)
Heavy Bolter (5)
Sergeant (Pair of Lightning Claws) (43)
ELITE
Dreadnought
Dreadnought (105)
Venerable (20)
Tank Hunter (10)
extra armor (5)
Smoke Launcher (3)
Either equip the Tactical for shooting or for
cc. The Vet Sergeants need power fists, as they are Dreadnought insurance.
Same for Scouts, simple give them sniper rifles and one missile launchers.
The Dread is fine but tank hunter is unnecessary.
Speeder Squandron
2x speeder (100)
Multi Melta upgrade (30)
Typhoon Upgrade (40
Predator Annihilator (120)
extra armor (5)
Smoke Launcher (3)
Storm Bolter (10)
Hunter Killer (15)
Whirlwind (85)
extra armor (5)
Smoke Launcher (3)
Hunter Killer (15)
Take Tornados (assault cannon and heavy bolter), simple the best Speeders.
Drop the hunter killer missiles, smoke, and also extra armour from the Whirlie, it should be deployed out of sight.