I wanted to try out the list below for FLGS game night play. I wanted to try and shake up the standard IG gunline I usually play and take advantage of some the new rules.
Command Platoon (HQ) @ 196 Pts
3 Command Squad
Laspistol and CCW (x3); Iron Discipline
1 Junior Officer
Close combat Weapon; Laspistol
1 Veteran
Close combat Weapon; Laspistol; Standard Bearer
1 Chimera
Multi-Laser; Hull Heavy Flamer
Extra Armour [5]
1 Sentinel
Autocannon
1 Sentinel (Fast Attack)
Autocannon
Infantry Platoon (Troops) @ 227 Pts
Command Squad
Lasguns (x2); Flamer (x2); Iron Discipline
Junior Officer
Close combat Weapon; Laspistol
Infantry Squad
Lascannon; Lasguns
Infantry Squad
Lascannon; Lasguns
Infantry Platoon (Troops) @ 222 Pts
Command Squad
Lasguns (x2); Flamer (x2)
Junior Officer
Close combat Weapon; Laspistol
Infantry Squad
Lascannon; Lasguns
Infantry Squad
Lascannon; Lasguns
7 Hardened Veterans (Elites) @ 190 Pts
Lasguns (x4); Plasma Guns (x3)
1 Hardened Veteran Sergeant
Bolter
1 Chimera
Multi-Laser; Hull Heavy Bolter
Extra Armour [5]
7 Hardened Veterans (Elites) @ 190 Pts
Lasguns (x4); Plasma Guns (x3)
1 Hardened Veteran Sergeant
Bolter
1 Chimera
Multi-Laser; Hull Heavy Bolter
Extra Armour [5]
1 Hellhound (Fast Attack) @ 115 Pts
Inferno Cannon; Hull Heavy Bolter
1 Leman Russ Battle Tank (Heavy Support) @ 155 Pts
Battle Cannon; Hull Heavy Bolter; Heavy Bolter Sponsons
1 Leman Russ Battle Tank (Heavy Support) @ 155 Pts
Battle Cannon; Hull Heavy Bolter; Heavy Bolter Sponsons
Choose Doctrines (HQ)
Skills and Drills: Iron Discipline [0]
Skills and Drills: Close Order Drill [0]
Skills and Drills: Veterans [0]
Models in Army: 79
Total Army Cost: 1500
Basically an armored thrust supported by a mini gunline. The CHQ Chimera is there to provide cover for the CHQ if necessary, and to be a battle-taxi for an Infantry Squad to take an objective if the chance arises (love the new not-so-dedicated transport rules). The Vets and Sentinels take advantage of Infiltrate/Scouts and perform outflank moves to disrupt the enemy rear and dispute objectives. Before someone asks, I read the rules carefully and a unit with infiltrate and a dedicated transport can perform Outflank, but they must come onto the board embarked on said transport.
General idea is in C&C missions to secure my deployment zone objective and contest my opponent's objective, and in Seize Ground contest as many objectives as possible and use Chimeras to move Infantry Squads for claiming objectives. Annihilation is pretty obvious.
Again, it's not meant to be a tourney list. Love to hear thoughts on the approach.
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