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Hurricon 2008 1850 pt RTT * Red Skulls on the Rise!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fixture of Dakka






on board Terminus Est

I played in an RTT this past Sunday with my Red Skulls (BA successor chapter). These were my 3rd, 4th and 5th games of 5e and I was primarily looking for the opportunity to play more 5e missions to build experience with the army. I used my same list as what I was playing back towards the end of 4e with a couple of minor changes:

HQ
Mephiston
Corbulo

Elite
5x DC
(All the above ride in an LRC w. extra armor /HS)

Troops
2x 10x tactical Marines w. las/plasma + fist in rhino
10x assault Marine w. 3x plasma pistol, power fist in rhino

Heavy Support
2x Baal w. HB sponsons

Fast Attack
Landspeeder Tornado

The two tweaks to the list are as follows:

LST vs. 2x AB w. MM
Corbulo vs. Chaplain


Here are some pictures of my Red Skulls fully mechanized army:










G

This message was edited 1 time. Last update was at 2008/10/02 04:07:34


ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

Okay so here are some pictures of the many armies that were at Hurricon this past Sunday...

Chaos Space Marines



Ultramarines



Crimson Fists



Orks



More Orks



Full Metal Eldar



More Chaos



Yet more Orks



Here are some pictures of the eldar army that won best overall (Gabe Dobkins yet again):

Gabe's Eldar



Close up of Gabe's Eldar



One of Gabe's Grav Tanks



Here is Shane Brayla's Best Army winning Chaos army (I had the opportunity to play in him in a very fun and exciting game during the third round):

Shane Brayla's Chaos Space Marine Army



And finally here is one of the few Tyranid armies (I played against this army in the second round BTW):

Tyranids



G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

The first round was one objective at the center of the table with DoW deployment. My opponent was playing Salamanders and won the roll to decide who goes first then opted to let me start the first turn. Here is the exact army list for the Salamander army:

HQ
Librarian (3)
Adamantium Mantle, Artificer armor, terminator honors, combat shield, FotA, VoT, familiar
Command squad:
3x Marine w. flamer & melta gun
Company Champion
Veteran sergeant w. power fist
Razorback w. TL las & dozer blades

Elite
Veterans x4 w. lascannon & Tank Hunter
sergeant

Troops
5x (7x tactical Marine w. flamer & meltagun + Veteran sergeant w. power fist + drop pod)

Fast Attack
LST x2

Heavy Support
Whirlwind

Here is my first opponent, the indefible Scott Lester!!! : )



Since I got to go first I placed the two tactical squads at the edge of my deployment zone lined up with the lone objective. Everything came on the first turn and I got the OCEs to work for all three rhinos, placing them around the objective with the LRC behind them and a Baal to either side of the rhino wall. The LST came on behind the LRC. Nothing to shoot and nothing to assault.





My opponent brought on his command squad, veterans and the LST squadron. His las razorback shoots at my LRC but fails to even glance. The LST squadron shoots at a rhino with the HBs but again he fails to even glance.



- 2nd Turn -
All three of rhinos pop smoke with their squads remaining embarked. LRC moves a bit towards my left still using the rhino wall to keep obscured and forcing any drop pods that land to come in behind the rhinos if he wants to melts the LRC. One Baal and my LST shoot his LST squadron and immobilize one. My other Baal shoots the HBs at his las razorback and shake it.

My opponent rolls reserves for his drop pods and only one comes in landing in front of my rhino wall to the left. The meltas only have range to my closest rhino and manage to shake it. His LSTs are locked in place and shoot at another rhino doing no damage.



- Third Turn -
My left most Baal, LRC and LST all have LOS to his one drop squad and vaporize them. My other Baal targets his las razorback and destroy it.

My opponent rolls for his pods again and in comes two more. Another lands in front of my rhino wall to the right and the other one veers off behind the rhino wall also to the right. He unloads all his meltas on one rhino and only manages to immobilize it. Veterans target obscured LRC but fail to do any damage. His LST squadron target a forward rhino and stun it.

- Turn 4 -
Time to rock! Mephiston and crew ride up in a position to assault one drop squad while assault Marines disembark to assault the other. LRC and one Baal target one drop squad and bring them down to less than half. Other Baal and LST focus on veteran squad blow them off the table. Assault squad unloads plasma into the other drop squad along with bolt pistols and drop them to half strength. Mephiston and crew charge one squad and the boss kills them all. Assault squad charges the other squad and destroys them with no losses. Mephiston and crew consolidate back behind a pod. Assault squad consolidate towards enemy LST squadron.



Opponent rolls for reserves and in comes one more pod. They land beside my assault squad and drench them along with the LST squadron. He kills eight of ten and they break.

- Turn 5 -
Mephiston rolls for Wings, beats opponent's psychic hood and flies over to enemy command squad. My two tactical squads disembark surrounding the objective so that no enemy model can get to within 3" of it.



Corbulo and DC amble back over towards the objective. LRC, both Baals and LST all light up enemy LST squadron and destroy them both. Mephiston drops one of the command squad with plasma pistol and then charges, all attacks hit and destroys both the Librarian and the rest of the command squad... Note that ICs can split attacks again.

My opponent's last pod arrives and he tries to land as close to the objective as possible but scatters straight back 10" towards my table edge. He shoots at one tactical squad and kills two.

Last turn sees me shoot up his last drop squad for the win plus all three bonus points.


G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

Okay time for the second mission. This game was against Tyranids:

HQ
Broodlord w. Implant Attack, Extended Carapace, Flesh Hooks, Toxin Sacks & Infiltrate
11x Genestealer retinue w. feeder tendrils

Troops
11x Genestealers w. feeder tendrils
11x Genestealers w. feeder tendrils
10x Genestealers w. feeder tendrils
10x Genestealers w. feeder tendrils
10x Genestealers w. feeder tendrils
10x Genestealers w. feeder tendrils

Heavy Support
2x Carnifexen w. enhanced senses, barbed strangler & venom cannon

3x Zoanthropes w. Psychic Screeeem, Warp Blast, Warp Field (-3 Ld to my leadership for all units within 18" of the three xenos psykers... aaargh!!!)

The mission was quite hard to say the least. There were three objectives. The first two were placed along the table center line 12" inches from either short edge and the third one smack dab in the middle. You won if you could move more objectives off your long table edge than the opponent. Note that you had to make contact with an objective one turn then could only move it 6" each turn thereafter. The objective itself had to hit your table edge, so no conga line with the furthest most squad mate from the objective touching the table edge. Also you could not put an objective in a vehicle. So if we do the math, assuming each objective was roughly 4" wide, you started 24" in then it would take at least 6" + 6" + 6" + 6" moves to get it off... four turns plus the first turn (assuming you setup so that you could touch an objective the first turn). That is five turns of uninterrupted movement with a couple to spare if you happened to roll well for extra game turns. I don't think many people won this one... no more than four out of the 20+ players at the RTT.

I knew it was going to be tough to win and as I said earlier I was playing to gain experience with the 5th edition rules... so I went into it with the attitude to have some fun and kill as many of the filthy xenos as possible. As it turned out I did actually have an opportunity to win late in the game then my opponent had a little tantrum when he realized this and complained about my rhinos using OCE to block off LOS from his gun fexes targeting my squad of tactical Marines slowly dragging the objective towards my table edge. It was funny in a sense as the game ended after turn five and neither of us could move an objective off the table.

Anyways onto the battle... my opponent won the roll for deployment and first turn and chose to do so. We both had a large building in the middle of our DZs. My opponent placed both gun fexes and his Zoanthropes behind his building with all those genestealers hugging around the back of it. I setup all three rhinos on my left side to go for one objective with both Baals in my building along with the LST. I placed my LRC in-between the rhinos and Baals.

- First Turn -
One unit of genestealers moves towards my left objective and use fleet to get within spitting distance. The gun fexes and Zoanthropes amble into their central building. The Broodlord and his retinue hang back behind the building, while another unit of genestealers move into a building on my right, creeping up on that objective. The only bio-guns with range to my mech line are the venom cannons... they both target the rhinos but can only manage to shake one.

My rhinos pull up behind the building to my left using it for cover from the gun fexes. The LRC is out of range and moves up a bit so it can starting pounding genestealers to the right the next turn. The LST stays in the central building along with the two Baals, all moving up to the front edge. All heavy bolters target genestealers to the right and kill a few.

- Second Turn -
This turn the genestealers all started to pile out of their building going straight towards all three objectives. One squad of genestealers on his right (my left across from my three rhinos) moved up onto that objective while the other two objectives were still unengaged. Again only the gun fexes' venom cannons had range and did no damage to my mech line.

My rhinos all pulled up into the building where the left objective sat. Both tactical squads disembarked ready to rapid fire the lone genestealer squad to my left holding the one objective. I was also able to move one squad of tactical Marines into the objective and maintain at least 1" of separation from the genestealers. Both squads rapid fired along with all three rhinos' storm bolters. When the smoke cleared there was not one genestealer left in that unit. My LRC, two Baals and the LST pivoted and smoked another unit of genestealers that were moving towards the other objective over to my right. The assault Marines kept tight inside their rhino waiting.

- Third Turn -
More genestealers move up to grab the objective to my right, while the objective on my left is beyond the Tyranids' reach now and the central objective is surrounded by my LRC, two Baals and LST. The gun fexes and Zoanthropes all target my two tactical squads in the building to my left and do enough wounds to force both to test. I failed both leadership tests but fortunately neither unit fell back that far and could immediately regroup the next turn since there were no enemy units close enough to keep them broken.

My turn both tactical squads regroup and the one unit touching the objective was still in contact since they had only fallen back a few inches and had spread out around it. Unfortunately I could not move that turn so that the objective sat still. Mephiston bailed out of the LRC and rolled up next to a unit of genestealers close to the central objective while the assault Marines disembarked as well and moved into a position to shoot and assault another unit of genestealers that had moved up towards my left objective that I now controlled. The two rhinos that had carried the tactical Marines rolled into place to cutoff some LOS from the gun fexes and Zoanthropes that would be shooting the Marines holding my left objective. The LRC, two Baals and LST sat still ready to shoot all guns into the genestealers over towards my right objective. One beauty of the mechanized army is that you can roll up and shoot enemy units outside of terrain such that they are denied cover saves from other friendly units. Both tactical squads inside the building to my left opened up on another unit of genestealers double tapping them to death. The LRC, two Baals and LST vaporized the unit of genestealers moving towards the right objective. The assault Marines drenched their closest unit of genestealers and charged them, killing enough to bring them below half strength and keep them tied up for another turn. Mephiston fired his plasma pistol, killing one genestealer, rolled for Might of Heroes successfully and killed another five before they could hit back (i.e., I7 on the charge due to proximity with Corbulo) and survived the return attacks also keeping his enemy unit tied up for another turn. There were just enough genestealers left to surround Mephiston but my opponent bunched a couple together so that the Broodlord would have a spot to dig into my Librarian the next turn. I did not say anything and let it ride. I should also mention that Mephiston was now touching the central objective due to his movement during the charge.

At this point early in the game the genestealer unit kill count was roughly 1 + 1 + 1 + 1/2 + 1/2. :ph34r:

- Fourth Turn -
The Broodlord and his retinue come out of their centrally located building ready to counter attack Mephiston. There are no genestealers over to my left, so that objective is mine as long as I can keep moving back and pass any morale checks due to enemy shooting. There are just too many Space Marine guns in the middle for the Tyranids to take the central objective so the two remaining genestealer units besides the Broodlord's retinue move out towards my right objective but trying to keep in terrain for some desperately needed cover. One gun fex targets the LST and manages to immobilize it. One of the Zoanthropes cannot target the tactical Marines moving the left objective so it shoots the rhino that had transported the assault Marines and shakes it. The rest of the Tyranid shooting is poured onto the tactical Marines carrying the left objective... I take a couple wounds but they pass their leadership test! The Broodlord is able to move into base contact with Mephiston by being placed on top of the central objective... but he completely whiffs in close combat. The Broodlord's retinue is not in base contact with Mephiston so my Librarian goes simo with the remainder of the genestealers from the previous round of combat and kills them all while amazingly taking no rending wounds. Mephiston is then surrounded by the Broodlord's retinue. The assault Marines are trashed by the genestealers they are fighting but a couple of Marines survive along with their sergeant and finish off the unit... they consolidate back into the left building beside their shaken rhino safely out of sight from the Tyranids bio-guns... nicely done.

My turn the tactical Marines carrying the left objective roll for DT and up pops a 6! They move back towards my table edge and out of the left building (to the left) to wisely forgo anymore DT tests. At this point they are effectively out LOS from one gun fex and two Zoanthropes. The LRC pulls up to the Tyranid building so that Corbulo and the DC can gang charge one of the gun fexes and one of the Zoanthropes. I machine spirit the LRC linked assault cannon on another Zoanthrope still in the Tyranid building and it drops a wound. The two Baals and LST sit still pounding into the two right most genestealer units, taking another unit below half. The other tactical squad and assault Marines move into a position to drop the last wound on the already wounded Zoanthrope with massed gun fire and do so. Corbulo and the DC gang charge dropping one wound on the Zoanthrope and another wound on the Carnifex by way of DC rending attacks. In return the Carnifex manages to splat one DC Marine... so now only one Carnifex and Zoanthrope can shoot at my tactical squad ferrying the left objective. The Broodlord has a good round of close combat and finishes off Mephiston - oh well, he did his job. The Broodlord and his retinue consolidate back towards his table edge pulling the central objective with them, but left out in the open.

- Fifth Turn -
The Tyranid player is sweating now as he is not going to be able to get an objective off his table edge while his shooting has been drastically reduced. The remaining genestealers to my right come out from cover and go for that objective... too little too late. The Broodllord and his retinue move back again with the central objective looking across the table at my two Baals and LST. On top of that the LRC is right there to the left of their central building. He cannot assault the LRC with the unengaged gun fex if he wants to shoot at my tactical Marines carrying the left objective... the same applies with the unengaged Zoanthrope... so he chose to shoot the Marines but failed to do any wounds.

My turn is when the game became un-fun. I used OCE for two rhinos to completely cut off LOS to my tactical Marines carrying the left objective and my opponent went nuts when he realizes I could move the objective off the table the next turn. He claimed I was making extra movement at the end of the rhino movement phase to make sure I cut off his LOS. The way I saw it each rhino could move up to 18", which I did with one but nothing beyond that measure. I asked the TO for his opinion after the game and he told me it was okay. Anyways it didn't matter that much to me... sure I would have liked to win but I was more interested in having a fun game, which had been up until this point. So the tactical Marines dropped back again in position to ferry off their objective the next turn. The LRC poured everything into the Broodlord and his retinue, killing a good number of them. Both Baals and the LST continued to shoot the last of the genestealers to my right dropping them below half.

My opponent rolls for turn six and up pops a ! I had to laugh. The game was a good opportunity to learn more about using my mech army in a multiple based objective mission so that was a good thing.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

I will be posting the third batrep sometime this weekend. There are more pictures for this one. The game was against a Chaos Space Marine army.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Horrific Howling Banshee






Your army looks great, and I love forces with lots of tanks. I'd like to see more of the full metal Eldar army, too.

I'm sorry your second round opponent was a bad sport. That's always such a downer.
   
Made in us
Fixture of Dakka






on board Terminus Est

The third round was versus Shane Brayla's Chaos Space Marines, which won the best army award. : )



Shane and I are good friends and we used to play a lot back when I lived in the Orlando area. Seeing the second game ended in a draw and this was a big tournament I decided I would see just how good my Blood Angels could do against a solid Chaos army built for assaults. Here is Shane's list:

HQ
Typhus
Summoned Greater Daemon

Troops
10x Khorne Berzerkers w. icon & power weapon
10x Khorne Berzerkers w. icon & plasma pistol + power fist
6x Plague Marines w. 2x meltagun + power fist
6x Plague Marines w. 2x meltagun + power fist
6x Plague Marines w. 2x plasmagun + power fist

Heavy Support
3x Oblit

This was a kill point mission and since it has been a week since we played I have forgotten all the blow by blow details... that said it was one hell of a fist fight with lots of short ranged shooting in-between assaults. It was a great game and a fantastic way to end the day. Here are some pictures from the game:

This picture was taken around the third turn when the daemon prince decided to go for my tanks... he was one tough SOB and I had to shoot and assault him for the kill point:





Just when I finally manage to kill the daemon prince out popped the greater daemon!



Mephiston decided to go for the easy kill and opted to charge Typhus, insta-killing him with the S6 I7 force weapon attack.



Unfortunately Corbulo got popped and that was the end of furious charges. Everybody left on the table jumped into an assault somewhere and kept swinging until the blood and guts cleared. It was really bloody too.





In the end all that was left were a couple of my rhinos, the Oblits, one Berzerker, the Greater Daemon and Mephiston. Mephiston had just won his last combat in Shane's assault phase, so the Librarian charged the greater daemon and Berzerker, going for two last kill points to win the game. The Berzerker is splat but the big nasty daemon makes his 4+ and splats Mephiston in return. The game ended right there in a draw.

Well I have to say that with the furious charge the BA were able to take it to the Chaos forces right up to the end. Great game and overall a very fun tournament. The TO said next year look for a possible GT from Hurricon... could be worth checking out.

G


ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka






on board Terminus Est

So would anyone here consider BA to be top tiered again?

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Longtime Dakkanaut





Green Blow Fly wrote:So would anyone here consider BA to be top tiered again?

G


They left the top tier?

   
Made in us
Fixture of Dakka






on board Terminus Est

Haaaa! I loved that one.

I played in another tournament this weekend and 4 out of the 12 players brought BA.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
 
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