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![[Post New]](/s/i/i.gif) 2008/10/25 10:19:11
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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[ADMIN]
Decrepit Dakkanaut
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FOR THIS POLL, PLEASE ANSWER HOW YOU CHOOSE TO PLAY THE GAME, NOT NECESSARILY WHAT THE RULES AS WRITTEN (RAW) SAY.
The Space Marine Drop Pod rules say (SM codex, pg 15): "Drop Pod Assault: Drop Pods always enter play using the deep strike rules from the Mission Special Rules section of the Warhammer 40,000 rulebook."
and:
"Internal Guidance System: Should a Drop Pod scatter on top of impassable terrain or another model (friend or foe!) then reduce the scatter distance by the minimum required in order to avoid the obstacle."
The Deep Strike rules say (rulebook, pg 95): "First place one model from the unit anywhere on the table, in the position you would like the unit to arrive, and roll the scatter dice. . .but if an arrow is shown this determines the direction the model is scattered in. If a scatter occurs, roll 2D6 to see how many inches the model moves away from the intended position."
QUESTION: If a Space Marine Drop Pod rolls enough scatter distance to be legally placed on the other side of an intervening unit, is the Drop Pod placed at that full scatter distance? Or is the Drop Pod's scatter immediately reduced as soon as it 'moves' into an intervening unit/impassable terrain along the 'path' of its scatter?
OPTION A. If the Drop Pod rolls enough scatter distance to be placed in a 'legal' location then that is where the model is placed, even if the scatter passes over intervening units or impassable terrain.
OPTION B. The Drop Pod's scatter is immediately reduced the minimum amount needed to legally place the model as soon as it 'moves' (scatters) into a unit or impassable terrain, so a Drop Pod will never land on the opposite side of another unit from where it was intended to land.
OPTION C. Something else entirely: reply exactly what it is below.
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![[Post New]](/s/i/i.gif) 2008/10/25 10:25:09
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Stealthy Space Wolves Scout
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I don't see how option B could be a valid option. Please enlighten me.
I mean if you don't land on models/impassable terrain the Internal Guidance System rule never kicks in.
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In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... |
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![[Post New]](/s/i/i.gif) 2008/10/25 10:32:08
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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[ADMIN]
Decrepit Dakkanaut
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Webbe wrote:I don't see how option B could be a valid option. Please enlighten me.
I mean if you don't land on models/impassable terrain the Internal Guidance System rule never kicks in.
The argument (as I've heard it) is that the 'scatter' is essentially a "move", so the Drop Pod model is placed on the board and then 'moved' the distance it scatters. If it then encounters an obstacle during this movement its move is reduced the minimum distance needed to avoid it.
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![[Post New]](/s/i/i.gif) 2008/10/25 11:10:34
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Regular Dakkanaut
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A), IMO
My reading of the rule has always been that the single model placed before the scatter roll, and then moved after the scatter roll, is purely a marker. It in no way a "real" model on the table. The unit that is deepstriking is only "really" on the table after the deepstrike process, including the scatter, has been fully resolved. Therefore, no real movement has occured, therefore the unit has never tried to move through an enemy unit (or impassable terrain), therefore the deepstriking model is just placed in its legal position on the far side of the enemy unit or obstacle.
The argument for B seems to me to be an example of the bad kind of rules lawyering: stretching the meaning of one concept to the breaking point to get a larger rule or concept to work in your favor.
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![[Post New]](/s/i/i.gif) 2008/10/25 13:27:13
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Stalwart Dark Angels Space Marine
Houston
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I agree that B seems to be a very strained interpretation of the rules.
Brice
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![[Post New]](/s/i/i.gif) 2008/10/25 13:29:56
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Lead-Footed Trukkboy Driver
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Balzac seems to have stated this well. I agree with "A", the pod lands where the scatter says it lands. "Intervening" models do not affect it, as it is dropping in from the skies, and does NOT drop in place, and then scatter ...
How do people rule this for Impassable terrain?
IMHO it is effectively the same thing - a place that the drop pod cannot land.
If you place one side of a river, but scatter says it lands the other side, is the pod able to "cross" the impassable river?
IMHO, of course it can! It is not landing and then fording the river, it is dropping from on high, slightly away from it's intended target.
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This message was edited 1 time. Last update was at 2008/10/25 13:35:30
I refuse to enter a battle of wits with an unarmed opponent. |
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![[Post New]](/s/i/i.gif) 2008/10/25 14:03:32
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Evasive Eshin Assassin
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yakface wrote:Webbe wrote:I don't see how option B could be a valid option. Please enlighten me.
I mean if you don't land on models/impassable terrain the Internal Guidance System rule never kicks in.
The argument (as I've heard it) is that the 'scatter' is essentially a "move", so the Drop Pod model is placed on the board and then 'moved' the distance it scatters. If it then encounters an obstacle during this movement its move is reduced the minimum distance needed to avoid it.
that's ridiculous... it doesn't land and then slide into its scatter position, the scatter is to see where it lands coming out of the freaking sky... WTF?
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![[Post New]](/s/i/i.gif) 2008/10/25 15:11:56
Subject: Re:[V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Martial Arts Fiday
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that's ridiculous... it doesn't land and then slide into its scatter position, the scatter is to see where it lands coming out of the freaking sky... WTF?
QFT.
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![[Post New]](/s/i/i.gif) 2008/10/25 15:53:11
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Dakka Veteran
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I think it is pretty clearly A.
its not like a drop pod hits the ground and then slides over.. deepstrike is there to reflect the innacuracy of coordinantes from orbit.
now if you couldn't scatter to a legal position on the other side, you would have to "reduce the scatter" so you would end up back on the origional side 1" away
NaZ
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![[Post New]](/s/i/i.gif) 2008/10/25 16:00:17
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Widowmaker
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The argument is largely out of the 4th ed SM codex interpretation.
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![[Post New]](/s/i/i.gif) 2008/10/25 16:47:25
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Incorporating Wet-Blending
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I agree, it's quite clear. "If the pod lands on" is NOT the same as "If the pod scatters over".
A.
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![[Post New]](/s/i/i.gif) 2008/10/25 18:14:45
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Decrepit Dakkanaut
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yakface wrote:The argument (as I've heard it) is that the 'scatter' is essentially a "move",
This is one of the stupidest YMDCs I've seen.
The rule asks if the Pod ends up in an impossible situation. It's a very easy test. If the end postition is legal, the trigger for reducing scatter isn't met, so that's where it stays.
It's like saying: "you're firing Plasma, but I don't care if you don't roll any 1's, you still need to make saves"...
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![[Post New]](/s/i/i.gif) 2008/10/26 00:14:44
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Dominar
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This is really, really weak.
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![[Post New]](/s/i/i.gif) 2008/10/26 00:33:48
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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[MOD]
Making Stuff
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NaZ wrote:its not like a drop pod hits the ground and then slides over..
It shouldn't be, no. But it's not an uncommon interpretation. I believe it's a carry-over from the way scatter worked in 2nd edition.
Edit: After a look back at the 5th ed Deep Strike rules, I can actually see how people could come to this interpretation quite easily even from the current rules... since it does actually state that the scatter distance is the distance that the Deep Striker moves from the original location.
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This message was edited 1 time. Last update was at 2008/10/26 01:19:38
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![[Post New]](/s/i/i.gif) 2008/10/26 01:11:55
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Dakka Veteran
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I guess they could try to argue that it hits the ground and digs a gash into the terrain in the direction of the dice
but for that to actually happen, there'd have to be an area of difficult terrain created and potential damage for the units under where the drop pod scattered to
but it doesnt work that way.. so I'd look at someone like they were being silly if they tried to argue it that way
NaZ
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![[Post New]](/s/i/i.gif) 2008/10/26 01:40:40
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Battlewagon Driver with Charged Engine
Murfreesboro, TN
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I had someone pull a B interpretation on me last edition at a tournament in Atlanta... I wasn't in the mood to fight about it then, but it was BS then and it's BS now. A all the way.
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As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.
But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.
Member of the "No Retreat for Calgar" Club |
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![[Post New]](/s/i/i.gif) 2008/10/26 03:09:23
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Decrepit Dakkanaut
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If it worked the way the cheaters suggest, would intervening models get to DoG the Pod as it moves?
And if so, would the SM player be willing to risk an Annihiliation result (Vehicle Explodes, passengers automatically killed)?
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![[Post New]](/s/i/i.gif) 2008/10/26 06:51:41
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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[MOD]
Making Stuff
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JohnHwangDD wrote:If it worked the way the cheaters suggest,
You do realise that somebody reading the rules differently to you doesn't actually make them automatically a cheat, right?
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![[Post New]](/s/i/i.gif) 2008/10/26 08:42:41
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Decrepit Dakkanaut
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In another YMDC, I suppose I might agree with you.
But when the count is 100% RAW (A) with 40+ votes tallied, then there's no disagreement over what the rules say or how they should be interpreted.
So it's fair to say, that in this particular case, anybody who isn't playing it as (A) is a cheater.
I mean, if someone insisted that a BS3 model hit on a 3+, or that Infantry moved 9" per turn, you'd have similar unanimity of thought, and conclusion that variance would be out-and-out cheating.
So why beat around the bush?
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![[Post New]](/s/i/i.gif) 2008/10/26 10:05:21
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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[MOD]
Making Stuff
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JohnHwangDD wrote:But when the count is 100% RAW (A) with 40+ votes tallied, then there's no disagreement over what the rules say or how they should be interpreted.
So it's fair to say, that in this particular case, anybody who isn't playing it as (A) is a cheater.
Do you have any idea how ridiculous that sounds?
40 people (No, really, a whole 40 people... wow...) think it works a given way, and that's proof that anyone who claims otherwise is deliberately cheating?
Seriously?
I mean, if someone insisted that a BS3 model hit on a 3+, or that Infantry moved 9" per turn, you'd have similar unanimity of thought, and conclusion that variance would be out-and-out cheating.
What you would actually have is completely different situations.
The BS To Hit chart is clear. The movement speed for infantry is clear. The Deep Strike rules are not, in fact, quite so clear since they actually specify, despite how 40 people on Dakka generally play it, that the scatter represents the model being moved from its intended position, rather than its intended position being altered.
So no, it's perfectly reasonable to assume that 40 people on a forum do not represent the sum total of wargaming experience, and that someone might actually read the bit that refers to the Deep Striker moving as meaning that the Deep Striker is moving... and that doing so does not automatically make one a cheat.
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This message was edited 2 times. Last update was at 2008/10/26 10:07:23
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![[Post New]](/s/i/i.gif) 2008/10/26 19:26:50
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Decrepit Dakkanaut
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You're seriously arguing that they're NOT trying cheat? Really? :S :S :S
It is extremely rare for YMDC to show any level of agreement at this level. 44 people in 100% agreement? That is unprecedented.
So, yeah. Any dissenter *IS* a cheater. It means they willfully disregard any rational understanding of the situation.
The rules for Deep Strike here are crystal clear. Just as clear as BS for shooting and Infantry movement. If you're going to call cheating for those, you need to call cheating for this.
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![[Post New]](/s/i/i.gif) 2008/10/26 19:28:50
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Decrepit Dakkanaut
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But again, if you want to argue that, then why don't you allow me to DoG the Pod along the way?
If I Destroy the Pod, it never lands so the Passengers don't get to Disembark. Ergo, they're all DEAD.
Remember, it doesn't say I can't... :S :S :S
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![[Post New]](/s/i/i.gif) 2008/10/26 19:49:53
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Longtime Dakkanaut
St. George, UT
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Wow, looks like the voting poll is unanimous. Looks like I don't really need to mention how I voted do I?
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2008/10/26 20:39:44
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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[MOD]
Making Stuff
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JohnHwangDD wrote:You're seriously arguing that they're NOT trying cheat? Really? :S :S :S
Given that I've come across a few players over the years who played that way, who were otherwise honest and good sports, what I'm saying is exactly what I've been saying: Reading the rules differently, whether you disagree with 1 person or a thousand people, does not necessarily make you a cheat.
It simply means you read something and interpreted it differently to someone else.
In the situations where it's come up in my games, people have generally been perfectly fine with being corrected on it. Not my definition of cheating, sorry.
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![[Post New]](/s/i/i.gif) 2008/10/28 06:06:01
Subject: [V5] YMTC - Drop Pod Scatter vs. Intervening Units
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Nasty Nob on Warbike with Klaw
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I mean, if someone insisted that a BS3 model hit on a 3+, or that Infantry moved 9" per turn, you'd have similar unanimity of thought, and conclusion that variance would be out-and-out cheating.
I (semi) do that all the time.
I KNOW my BS3 hits on a 4 but, sometimes, I say it hits on 3. Not cheating, just a slip up.
Now, I understand that you're saying "insists" and not "says." My friends harrass me endlessly about it when I do it, and call me a cheater. Doesn't mean I am... and they're just playing, anyway.
The point is that it really depends on the situation.
I've argued points before because I was making a mistake or remembering wrong.
It happens.
I'm not saying it's LIKELY... but it's possible.
Always give the benefit of the doubt until you have proof otherwise, IMO.
Eric
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