Rymafyr wrote:Is that the Yamato or the Musashi Battleship at the bottom of the last image?
It's the Yamato.
At the end of the game, I had the Yamato and the Akagi, a couple of torpedo bombers, and 2 squadrons of Bf109's, and he had two submarines (USS Archerfish and HMS Truculent), 2 Beaufighters and a couple of Hellcat squadrons.
We called it a draw... my torpedo bombers were the only units that could touch his subs, and needed a lucky roll to do so, while his planes needed a small miracle to even dent either of the Japanese ships, and the subs were too slow to keep them in torpedo range.
This wasn't a standard game. Ordinarily you would use around a third of the number of ships, and play for victory points which you score for destroying enemy ships and capturing objectives. We just wanted to try something a little different, with a few more ships on the board.
And yes, this is the Avalon Hill game. The ships are 1:1600, while the planes are 1:800. There're a little basic because of the scale and pre-paintedness, and the smaller ships in particular are prone to warping (although I've fixed that by gluing them to clear plastic bases. Adding name tags at the same time solved the problem of telling ships apart), but otherwise they're nice models.
The game itself takes a little getting used to, as it has a whole swag of different phases making up a turn... but once you get into the swing of it, it's a lot of fun, and by and large does a pretty good job of representing the different ships.