So, I get to the Broadside Bash, and I was surprised that I did not recognize many people. There was only a handful who I knew. I guess I have been away from LA to long.
I did not have time to take another army, so I brought the army I used last year.
My list:
2000 Points of
SoB
HQ
Canoness
Blessed Weapon
Cloak of
St. Aspria
Book of
St. Lucious
Inferno Pistol
Jump Pack
Frag Grenade
Demon Hunter Inquisitor Lord
Psycannon
Null Rod
Psychic Hood
Inquisitor Retinue
3 Mystics
2 Sages
3 Familiars
2 Gun Servitors w/Heavy Bolters
1 Gun Servitors w/Plasma Cannon
Elite
Calidus Assassin
Troops
Grey Knights
6 Grey Knights w/2 Psycannons
1 Justicar
Sister of Battle
9 Sisters of Battle w/Melta Gun, Heavy Flamer
1 Veteran Superior w/Book of
St. Lucious, Eviscerator
Rhino w/Extra Armor, Smoke
Sister of Battle
9 Sisters of Battle w/Melta Gun, Heavy Flamer
1 Veteran Superior w/Book of
St. Lucious
Rhino w/Extra Armor, Smoke
Storm Troopers
8 Storm Troopers w/2 Melta Guns
Chimera
Storm Troopers
7 Storm Troopers w/2 Plasma Guns
Chimera
Heavy Support
Exorcist w/Extra Armor, Dozer Blade
Exorcist w/Extra Armor, Dozer Blade
Exorcist w/Extra Armor, Dozer Blade
Hulksmash’s Tyranid army
HQ
Hive Tyrant w/+1
BS, +1 Strength, 2 Devourers
5 Warriors w/+1 Strength, Scything Talons, Deathspitters
1 Warrior w/+1 Strength, Scything Talons, Barbed Stranglers
Elite
5 Warriors w/+1 Strength, Scything Talons, Deathspitters
1 Warrior w/+1 Strength, Scything Talons, Barbed Stranglers
Carnifex w/+1
BS,
TL Devourers
Carnifex w/Scything Talons, Barbed Strangler
Troops
20 Hormagaunts w/+1
WS, +1 Strength, Scything Talons
12 Spinegaunts w/Without Number
12 Spinegaunts w/Without Number
20 Devourergaunts w/+1 Strength, Devourer
18 Termagaunts
6 Ripper Swarms w/+1
BS, Spinefists
Heavy Support
Carnifex w/ Scything Talons, Barbed Strangler
Carnifex w/+1 Int, +1
WS, +1 Wound, Scythe Tail, Toxic Miasma, +1 Strength, Scything Talons, Barbed Stranglers
Carnifex w/+1 Int, +1
WS, +1 Wound, Scythe Tail, Toxic Miasma, +1 Strength, Scything Talons, Barbed Stranglers
Hulksmash was one of the only participants to post his army online. I asked him if he changed it from what he posted and he said that he didn’t.
http://www.dakkadakka.com/dakkaforum/posts/list/229531.page
Mission: Seize Ground with an automatic 5 objectives
Deployment: Spearhead
Table and Objectives
This is how the objectives were scattered.
Set up
Nothing fancy, just 2 armies facing off. I use “Word in your Ear” to push the Hormagaunts on the left 6” back (after this picture was taken).
He set up in a classic 5th edition style. His little bugs are in front of his warriors, and they are in front of the hive tyrant and carnifexs giving them all a 4+ cover save.
Turn #1
Tyranid Turn #1
Tyranid player goes first, and he moves out.
SoB Turn #1
My turn! Well, he sure does have a lot of little bugs…let’s see how many synapse creatures I can kill!
The Exorcists kill is hive tyrant, and everthing else unload on his warrior squad on the right killing all but one of his warriors.
A better view. There is a gap in the carnifexs where the hive tyrant used to be, and he is missing some of his warriors.
Turn #2
Tyranid Turn #2
The swarm moves closer. He moves his warriors to try to get them behind some cover, but the squad is too big to hide.
SoB Turn #2
I gun down the rest of his warriors, getting rid of his synapse.
Turn #3
Tyranid Turn #3
He has to roll now to move, and he ends up with Gaunts running all over the place, but he has some brave ones.
SoB Turn #3
It is starting to get late in the game so I start to move some units forward. He also has some gaunts getting closer than what I am not comfortable with, and I have some
SoB kill most of them.
Turn #4
Tyranid Turn #4
He guns down some of my sisters on the left, and then charges me with his rippers.
SoB Turn #4
I move forward to get closer to the objectives.
At the end of the phase, his rippers do more wounds to the sisters and they fail their morale roll and the
SoB squad and the Cannoness run off of the table.
Turn #5
Tyranid Turn #5
He rolls well enough to charge his 3 guants in the forest into my Storm Troopers on the right. His rippers charge my
Inq.
SoB Turn #5
I move forward to get on the objectives, and his stupid guants beat my Storm Troopers in assault, and they run away.
This is how the game ended because of time. Like all games over the weekend when you play 2000 points in 2 hours you are lucky to get to turn #5.
End game
He made the morale roll with his hormaguants on the objective to the left holding that, I have 2 objectives, and one objective was contested.
All-in-all it was a good game. I thought I had this one in the bag when I wiped out his synapse, but he is a good player, and still almost beat or at least tied me.