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![[Post New]](/s/i/i.gif) 2009/02/28 02:57:53
Subject: Updated Army 1850 Nids all ideas welcome =)
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Mindless Spore Mine
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If you saw my last list it was very Devourer heavy i have changed things up a bit so please tell me what you think!
Hive Tyrant-2 Twin Linked Devourer, Adrenal Gland (+1 In), Enhanced Senses (+1 BS), Toxic Miasma(Attackers takes WS-1), Toxin Sacs(+1 St), Warp Field, Implant Attack
Hive Tyrant-2 Twink Linked Devourer, Adrenal Gland (+1 In), Enhanced Senses (+1 BS), Toxic Miasma(Attackers takes WS-1), Toxin Sacs(+1 St), Extended Carapace(+1 Save), The Shadow in the Warp, Implant Attack
Carnifex-2 Twin Linked Devourer, Enhanced Senses(+1BS)
Carnifex-2 Twin Linked Devourer, Enhanced Senses(+1BS)
Carnifex-2 Twin Linked Devourer, Enhanced Senses(+1BS)
Carnifex-Barbed Strangler,Venom Cannon, Adrenal Glands(+1 In), Enhanced Senses(+1 BS), Extended Carapce(Adds +1 Save), Reinforced Chitin (Gains 1 Wound),Flesh Hooks,Implant Attack
Carnifex-Barbed Strangler,Venom Cannon, Adrenal Glands(+1 In), Enhanced Senses(+1 BS), Extended Carapce(Adds +1 Save), Reinforced Chitin (Gains 1 Wound),Flesh Hooks,Implant Attack
Carnifex-Barbed Strangler,Venom Cannon, Adrenal Glands(+1 In), Enhanced Senses(+1 BS), Extended Carapce(Adds +1 Save), Reinforced Chitin (Gains 1 Wound),Flesh Hooks,Implant Attack
Genestealer x7- Rending Claws, Extended Carapace(+1 Save), Feeder Tendrils, Implant Attack, Scuttlers, Toxin Sacs(+1 St)
Genestealer x6- Rending Claws, Extended Carapace(+1 Save), Feeder Tendrils, Implant Attack, Scuttlers, Toxin Sacs(+1 St)
Gaunt Broodx8- Spinefist, Without Number
Gaunt Broodx8- Spinefist, Without Number
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![[Post New]](/s/i/i.gif) 2009/02/28 03:08:50
Subject: Updated Army 1850 Nids all ideas welcome =)
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Avatar of the Bloody-Handed God
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Ouch, really hard hitting list.
Ppl probably wont have fun time against it, but it works.
Personally i perfer 3 zoans to 1 vc fex
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2009/02/28 03:47:29
Subject: Updated Army 1850 Nids all ideas welcome =)
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Jovial Plaguebearer of Nurgle
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I would maybe only take one without number brood and take another stealer brood in it's place.
If you play two objectives, they will hold/contest one and will never let the enemy have it.
Multiple objectives, make one side of the board objective heavy then let your opponent go first. they will 90% of the time take all the free objectives and leave your side with one, boohoo. you have a without number squad to hold it while stealers and all that other gak mauls them.
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The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! |
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![[Post New]](/s/i/i.gif) 2009/02/28 04:30:42
Subject: Updated Army 1850 Nids all ideas welcome =)
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Executing Exarch
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You need 3 x zoans with warp blast. Also I agree that one unit of WoN guants is plenty. I find +I and fleshhooks to be a waste on anti-tank Fexs.
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![[Post New]](/s/i/i.gif) 2009/02/28 05:00:18
Subject: Updated Army 1850 Nids all ideas welcome =)
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Regular Dakkanaut
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Awilkers54 wrote:If you saw my last list it was very Devourer heavy i have changed things up a bit so please tell me what you think!
Hive Tyrant-2 Twin Linked Devourer, Adrenal Gland (+1 In), Enhanced Senses (+1 BS), Toxic Miasma(Attackers takes WS-1), Toxin Sacs(+1 St), Warp Field, Implant Attack
Hive Tyrant-2 Twink Linked Devourer, Adrenal Gland (+1 In), Enhanced Senses (+1 BS), Toxic Miasma(Attackers takes WS-1), Toxin Sacs(+1 St), Extended Carapace(+1 Save), The Shadow in the Warp, Implant Attack
Carnifex-2 Twin Linked Devourer, Enhanced Senses(+1BS)
Carnifex-2 Twin Linked Devourer, Enhanced Senses(+1BS)
Carnifex-2 Twin Linked Devourer, Enhanced Senses(+1BS)
Carnifex-Barbed Strangler,Venom Cannon, Adrenal Glands(+1 In), Enhanced Senses(+1 BS), Extended Carapce(Adds +1 Save), Reinforced Chitin (Gains 1 Wound),Flesh Hooks,Implant Attack
Carnifex-Barbed Strangler,Venom Cannon, Adrenal Glands(+1 In), Enhanced Senses(+1 BS), Extended Carapce(Adds +1 Save), Reinforced Chitin (Gains 1 Wound),Flesh Hooks,Implant Attack
Carnifex-Barbed Strangler,Venom Cannon, Adrenal Glands(+1 In), Enhanced Senses(+1 BS), Extended Carapce(Adds +1 Save), Reinforced Chitin (Gains 1 Wound),Flesh Hooks,Implant Attack
Genestealer x7- Rending Claws, Extended Carapace(+1 Save), Feeder Tendrils, Implant Attack, Scuttlers, Toxin Sacs(+1 St)
Genestealer x6- Rending Claws, Extended Carapace(+1 Save), Feeder Tendrils, Implant Attack, Scuttlers, Toxin Sacs(+1 St)
Gaunt Broodx8- Spinefist, Without Number
Gaunt Broodx8- Spinefist, Without Number
This is a nasty list indeed. The Implant attack one verything that can get it is horrendously effective. The Genestealers are beefed, that's the only way to put it but the WoN Spinegaunts cover the weakness in low troop numbers. I disagree wholly with Nenya97's advice on dropping a WoN brood of Spinegaunts for a unit of genestealers, those stealers will be 6 without any upgrades and you'd still need 16 points from somewhere to get the unit. The 2 units of WoN spinegaunts gives good objective grabbing and cheap fodder if objectives are not an issue. My only advice to this list would be to take extended carapace on the two tyrants, replacing the warp field on one tyrant and taking Psychic scream. Whilst it's only 1 model with the scream, -1 Ld to all enemy units within 18 inches of that tyrant is annoying and it will be a harder decision for the enemy to decide which tyrant to target. It's a very solid force and I like it. As LunaHound pointed out, 3 Zoanthropes is a useful variance to the 6th carnifex, and my preferred load out on them is psychic scream and the horror. they are a support uni thrown ahead of the MC's so the enemy charge them and fail the Ld test to do so due to proximity of all the screaming in peoples heads and thus leave them open to your charges instead and another turn of shooting to boot. If you do swap out a gun fex for 3 zoey's then I'd suggest upgrading a Devoruer Fex to a barbed Strangler/Scything Talons out-loading.
Very nice list mate, get some games and lets us know how they go here as I'd be interested to see the list in action.
Auretious Taak.
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![[Post New]](/s/i/i.gif) 2009/02/28 05:13:21
Subject: Updated Army 1850 Nids all ideas welcome =)
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Regular Dakkanaut
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Clthomps wrote:You need 3 x zoans with warp blast. Also I agree that one unit of WoN guants is plenty. I find +I and fleshhooks to be a waste on anti-tank Fexs.
Who said anything about them being purely anti-tank?
Ever charged an ork nob biker army? Pretty sure they are I 2 still might be 3 but meh, in either case, I 2 will strike before OTHER carnifexes. At strength 9 you'll get 1 hit and 1 wound translating to 2 wounds due to the implant attack which youc onveniently ignored in your comments. A venom cannon and a Barbed strangler will do nothing useful to an MC or a Wraithlord, but the Implant attack and the few cc tricks on thos etyrants not costing much at all points wise is great.
1 unit WoN gaunts when the Genestealers get killed? Then you control a max of 1 objective. Sure you'll contest alot but 1 bad turn and you're now losing. Even running a WoN unit up behind the tyrnats as cover gives you a chance at holding another objective in their wake. You have 2 units fo genestealers which if they hita re gonna hurt, but alot of the time are dead. Then you have 1 unit to contest objectives. 2 WoN is plenty and covers your ass much more reliably for a very cheap amount of points.
Auretious Taak.
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![[Post New]](/s/i/i.gif) 2009/02/28 17:58:39
Subject: Updated Army 1850 Nids all ideas welcome =)
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Mindless Spore Mine
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Ya I will let you know how it does
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![[Post New]](/s/i/i.gif) 2009/03/04 04:23:40
Subject: Updated Army 1850 Nids all ideas welcome =)
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Regular Dakkanaut
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Awesome, I can't wait.
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