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Made in us
Battleship Captain





Perth

Here's what I've come up with so far based on the rumors from the new IG list.

- Company Command Squad 1 w/ 4 Melta Guns, Chimera - 145 pts

- Company Command Squad 2 w/ 4 Melta Guns, Chimera - 145 pts

- Inquisitor w/ BP, CC + 2 Mystics - 34 pts

- Platoon Command Squad 1 w/ 4 Melta Guns, Chimera - 125 pts
- Infantry Squad 1.1 w/ Flamer, AC - 65 pts
- Infantry Squad 1.2 w/ Flamer, AC - 65 pts

- Platoon Command Squad 2 w/ 4 Melta Guns, Chimera - 125 pts
- Infantry Squad 2.1 w/ Flamer, AC - 65 pts
- Infantry Squad 2.2 w/ Flamer, AC - 65 pts

- Vendetta - 130 pts

- Squadron of 2 Leman Russ Battle Tanks w/ Hull HB and 1 w/ HB sponsons - 320 pts

- Squadron of 2 Leman Russ Battle Tanks w/ Hull HB and 1 w/ HB sponsons - 320 pts

- Leman Russ Executioner w/ Plasma Sponsons, Hull Lascannon, - 245 pts

Total - 1849 pts


The Leman Russes deploy in the backfield in two staggered rows - the back row would be Russ w/ no sponsons, Executioner, Russ w/ no sponsons and the front row would be the two Russes with the HB sponsons. Infantry Squads would deploy in front of the standard russes - should be enough overlap to roughly screen the Executioner as well. While these guys are primarily for defense against assaulters coming after the tanks, the ACs are there for trying to take out transports. The Inquisitor + Mystics get a CCS Chimera and hangs out next or behind the Executioner. The CCS that donated the Chimera gets the Vendetta and is used for deep-striking the highest priority armor. Alternately, the Inquis and Mystics hang out behind the Executioner and each CCS pairs up with a PCS. They move up to engage armor. Best case scenario, they all hop out and the CCS's use Bring it Down on both themselves as well as their PCS wing unit and they take out some tanks. When the Vendetta is not being used to transport tank-killers, it's hunting AV10 - AV12 vehicles.

Some thoughts on potential changes to the list:
- I'm not fond of HWS, especially under the new rules. But I gave some thought to swapping out the Vendetta and some LRBT sponsons for 2 HWS of ACs for more light vehicle killing.
- I've also thought about losing one of the two LRBT squadrons and the Executioner and adding a third LRBT to the remaining squadron and then adding a squadron of three Hellhounds or Devil Dogs. It leaves the backfield more open to Deep Strikers, but adds some additional mobility for contesting objectives.

Anyone else's thoughts on this list?

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in us
Been Around the Block






I'm thinking of a similar list, but plan on putting the executioner in a squadron with a single LRBT with no sponsons and camo netting. I will keep the LRBT in cover, and the executioner will naturally draw fire. The LRBT will give both tanks a 3+ cover save, and all single meltagun shots and etc will be placed on the LRBT. Hopefully this will keep the executioner in the fight, and if a tank is stunned/shaken or etc it will be the LRBT. If the LRBT is imobilized then the executioner resumes its single status as a tank.

I'm also not sure that you can have a CCS give up their transport for them to get into the Valk/Vend at the beginning of the game for deepstrike, can you?

This is in the adepticon FAQ which seems to support that you can:
RB.92A.01 – Q: When deploying forces, can units be deployed directly into a non-dedicated transport?
A: A unit may be deployed directly into a non-dedicated transport vehicle provided they would be allowed to embark onto it during the game [clarification].

This message was edited 1 time. Last update was at 2009/03/30 21:16:13



 
   
Made in us
Regular Dakkanaut



Odessa, TX

I like the list, it looks pretty similar to what I had been mentally mulling over to try and take advantage of the ability to take squadrons of leman russes. Five pie plates per turn is not going to be good times. One thought though since you are using a mystic. Why not throw the executioner into one of the other two squadrons of LRBTs so that when you are taking your free shot with the executioner you can also throw a couple of battle cannon shots in with it just for good measure. Or do you think this would be outweighed by the disadvantage of making one more tank vulnerable to "death by imobilization"?

Also, what do you think about commisars in the new book? They've gone down in points slightly and my thought is that they might actually be worth using now to babysit an infantry blob that is (preferably) sitting on an objective. Stubborn leadership 9 with a reroll sounds like it could be useful (both for staying put and for passing orders) but 35 points worth of extra guns might be more so. I'm still somewhat on the fence about that one.

As for the HWS I am thinking about autocannons as well. The only other configuration that intrests me is the base three mortars for 60 which is something like 25 points cheaper than the current book. Three autocannons for 75 points seems serviceable and likely the more you can fit into the list the more itneresting they would get. I think that both of those configurations start getting really scary once you get into the 12 to 15 or more bases range (24 to 30 str. 7 shots or 12 to 15 pinning causing blaster markers per turn). The other weapon configurations seem to me like you are just not getting enough bang for your buck or you are putting too many points into a relatively easy to kill two wound base, particularly in the case of lascannons.
   
Made in us
Battleship Captain





Perth

Wildeyedjester wrote:I'm thinking of a similar list, but plan on putting the executioner in a squadron with a single LRBT with no sponsons and camo netting. I will keep the LRBT in cover, and the executioner will naturally draw fire. The LRBT will give both tanks a 3+ cover save, and all single meltagun shots and etc will be placed on the LRBT. Hopefully this will keep the executioner in the fight, and if a tank is stunned/shaken or etc it will be the LRBT. If the LRBT is imobilized then the executioner resumes its single status as a tank.


Mm. Good idea. You used to be able to do some really stupid vehicle squadron tricks in 3rd ed. and I knew that they'd toned them down in 4E and 5E, but it's interesting to see that some of them are still very viable. I'll have to give some thought to this. Could this be the IG's Nob Bikers?

Wildeyedjester wrote:I'm also not sure that you can have a CCS give up their transport for them to get into the Valk/Vend at the beginning of the game for deepstrike, can you?

This is in the adepticon FAQ which seems to support that you can:
RB.92A.01 – Q: When deploying forces, can units be deployed directly into a non-dedicated transport?
A: A unit may be deployed directly into a non-dedicated transport vehicle provided they would be allowed to embark onto it during the game [clarification].


Actually, even with the FAQ, you still make a good point. Even though I could deploy the CCS in the Vendetta, as the Chimera is part of that unit, I would have to deploy the CCS and the Chimera at the same time. If I'm deep striking the Vendetta with the CCS in it, I can't very well deploy the Chimera, too (air drop!) Easily enough remedied, though, by taking away the CCS's Chimera and giving it to an infantry squad. Frankly, though, if the Inquis+Mystics are hiding behind the Executioner and a bunch of other Leman Russes, maybe I don't need to put them in a Chimera. It'd free up another 55 points for me to play with.

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in us
Battleship Captain





Perth

tomguycot wrote:I like the list, it looks pretty similar to what I had been mentally mulling over to try and take advantage of the ability to take squadrons of leman russes. Five pie plates per turn is not going to be good times. One thought though since you are using a mystic. Why not throw the executioner into one of the other two squadrons of LRBTs so that when you are taking your free shot with the executioner you can also throw a couple of battle cannon shots in with it just for good measure. Or do you think this would be outweighed by the disadvantage of making one more tank vulnerable to "death by imobilization"?


Well, with the point that Wildeyedjester just made about fun squadron tricks, I'm thinking more seriously about including the Executioner in with the LRBTs. Actually, my big reason for keeping it separately, however, has less to do with vulnerability to "death by immobilization" and more to do with targetting. The LRBTs are, first and foremost, infantry-killers. While you can use them to kill light vehicles, they're not very good at it. The Executioner, on the other hand, can be used for infantry-killing, but should really be focused on heavy infantry (Terminators) - but because you're throwing out 5 S7 attacks (which with the blast have a pretty good chance to hit) also does a pretty good job with light vehicles as well (more hits, more chance to destroy). Consequently, I don't know that I want them in the same squadron. I want the Executioner hunting transports (including skimmers) and Terminators, while I want the LRBTs hunting infantry.

tomguycot wrote:Also, what do you think about commisars in the new book? They've gone down in points slightly and my thought is that they might actually be worth using now to babysit an infantry blob that is (preferably) sitting on an objective. Stubborn leadership 9 with a reroll sounds like it could be useful (both for staying put and for passing orders) but 35 points worth of extra guns might be more so. I'm still somewhat on the fence about that one.


I started playing IG during the last edition of the Codex when Commissars were lame, so I've never been a big fan. The new rules for them, though, give them a lot more utility. As I was exploring my options, I considered adding one to one of the infantry squads so that if they need to "mob up" he'd be attached to all of them. While I had the 40 points to do that, I instead spent them on HB sponons. I could go the other way, though pretty easily if Commissars tend to start getting good ratings.

tomguycot wrote:As for the HWS I am thinking about autocannons as well. The only other configuration that intrests me is the base three mortars for 60 which is something like 25 points cheaper than the current book. Three autocannons for 75 points seems serviceable and likely the more you can fit into the list the more itneresting they would get. I think that both of those configurations start getting really scary once you get into the 12 to 15 or more bases range (24 to 30 str. 7 shots or 12 to 15 pinning causing blaster markers per turn). The other weapon configurations seem to me like you are just not getting enough bang for your buck or you are putting too many points into a relatively easy to kill two wound base, particularly in the case of lascannons.


I don't like what they've done with HWS in this Codex, but I think if you're going to go with HWS then autocannons are the way to go. They're pretty dirt cheap these days. The other issue I have with mortars is that your tanks already fill the "infantry-killing" niche in the list. Unless you're facing foot hordes, I think there are enough vehicles in lists these days to warrant more vehicle-killing power. The meltas are for the heavy stuff and massed ACs help you get the lighter stuff.

As far as pinning goes, I know there was a lot of discussion in the IG Codex rumor thread about trying to maximize pinning (particularly using the Psyhic Choir) and I just haven't had enough experience with pinning to be able to say one way or the other about it. I think it's one of those things that if you want to build a list to use pinning, I think you really need to build a list to maximize pinning - you can't just dribble a little bit in. IG is all about doing everything in large amounts, because with the IG's stats, you need to roll lots of dice to get anything done.

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
 
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