tomguycot wrote:I like the list, it looks pretty similar to what I had been mentally mulling over to try and take advantage of the ability to take squadrons of leman russes. Five pie plates per turn is not going to be good times. One thought though since you are using a mystic. Why not throw the executioner into one of the other two squadrons of LRBTs so that when you are taking your free shot with the executioner you can also throw a couple of battle cannon shots in with it just for good measure. Or do you think this would be outweighed by the disadvantage of making one more tank vulnerable to "death by imobilization"?
Well, with the point that Wildeyedjester just made about fun squadron tricks, I'm thinking more seriously about including the Executioner in with the
LRBTs. Actually, my big reason for keeping it separately, however, has less to do with vulnerability to "death by immobilization" and more to do with targetting. The
LRBTs are, first and foremost, infantry-killers. While you can use them to kill light vehicles, they're not very good at it. The Executioner, on the other hand, can be used for infantry-killing, but should really be focused on heavy infantry (Terminators) - but because you're throwing out 5 S7 attacks (which with the blast have a pretty good chance to hit) also does a pretty good job with light vehicles as well (more hits, more chance to destroy). Consequently, I don't know that I want them in the same squadron. I want the Executioner hunting transports (including skimmers) and Terminators, while I want the
LRBTs hunting infantry.
tomguycot wrote:Also, what do you think about commisars in the new book? They've gone down in points slightly and my thought is that they might actually be worth using now to babysit an infantry blob that is (preferably) sitting on an objective. Stubborn leadership 9 with a reroll sounds like it could be useful (both for staying put and for passing orders) but 35 points worth of extra guns might be more so. I'm still somewhat on the fence about that one.
I started playing
IG during the last edition of the Codex when Commissars were lame, so I've never been a big fan. The new rules for them, though, give them a lot more utility. As I was exploring my options, I considered adding one to one of the infantry squads so that if they need to "mob up" he'd be attached to all of them. While I had the 40 points to do that, I instead spent them on
HB sponons. I could go the other way, though pretty easily if Commissars tend to start getting good ratings.
tomguycot wrote:As for the HWS I am thinking about autocannons as well. The only other configuration that intrests me is the base three mortars for 60 which is something like 25 points cheaper than the current book. Three autocannons for 75 points seems serviceable and likely the more you can fit into the list the more itneresting they would get. I think that both of those configurations start getting really scary once you get into the 12 to 15 or more bases range (24 to 30 str. 7 shots or 12 to 15 pinning causing blaster markers per turn). The other weapon configurations seem to me like you are just not getting enough bang for your buck or you are putting too many points into a relatively easy to kill two wound base, particularly in the case of lascannons.
I don't like what they've done with
HWS in this Codex, but I think if you're going to go with
HWS then autocannons are the way to go. They're pretty dirt cheap these days. The other issue I have with mortars is that your tanks already fill the "infantry-killing" niche in the list. Unless you're facing foot hordes, I think there are enough vehicles in lists these days to warrant more vehicle-killing power. The meltas are for the heavy stuff and massed
ACs help you get the lighter stuff.
As far as pinning goes, I know there was a lot of discussion in the
IG Codex rumor thread about trying to maximize pinning (particularly using the Psyhic Choir) and I just haven't had enough experience with pinning to be able to say one way or the other about it. I think it's one of those things that if you want to build a list to use pinning, I think you really need to build a list to maximize pinning - you can't just dribble a little bit in.
IG is all about doing everything in large amounts, because with the
IG's stats, you need to roll lots of dice to get anything done.