The Fifth Dentist Report
Before I launch - great show again as always. Congratulations and kudos to all involved.
Now to the topics that piqued my interest in the show. And yes, I'm really long-winded - I beseech your patience, as I have a lot of things that I think about. If I inspire a reply -
PLEASE PLEASE PLEASE do not quote this entire message. Cut-and-paste as needed - or
PM me if it's something I said that you want to talk about privately.
All: Um, is this a
DIFFERENT contest from Episode 28, or did you retool the contest from the E28 "Give us your best in-character betrayal line" description to ACTUALLY betray those people who entered early (and thus satisfied the contest hurry-hurry-step-right-up intro in E28 - "we're kind of under the gun here, okay - 'cause this is all of a sudden out-of-the-blue, and we want to get this to you now. It
just became available, like five days ago, or a week ago. So we want to get this into the hands of one lucky listener as
soon as possible")?
(And never mind that the two examples you gave - "Could you hold this for me for a second?" and "Thanks, buddy - but I don't want you to leave empty-handed." - aren't exactly lines that can be separated from their contexts and retain their impact.)
To quote both episodes:
E28: "...and we want you to leave your best in-character betrayal line, on a voicemail."
*later*
"You want them to leave what?" "Your best in-character
RPG betrayal line."
E29: "...and we want you to leave what would be the last thing you would say as you killed the last member of your party to take all the loot yourself."
Betrayal can be about far more than money, and a single line out of context often suffers from SBZIS (Sound Bite Zero-Information Syndrome). So I would put it to you that the E28 contest has fundamental differences from E29. A-hemmmmmm.
But then you say "One of the lucky winners"? Um, what? How many sets of
CC are there to win? Having entered in E28, am I eligible to enter in E29 separately? Or would the E29 entry overwrite E28? Or, as happened last time, would the E28 entry short-circuit any further entries?
I'm more just confused than upset - but it was sorta jarring to hear an intimation that the contest was being reseated.
Craig: You should be a -guest- on Rapid Fire. Here's how:
A) Have an independent party (say, either a
40K Radio host or a fan like me) write a batch of questions. (Yes, you'd have to spoil some of the show topics. But this is a bonus!

)
B1) Have said independent party privately record the questions in Rapid-Fire language.
- or -
B2) Have some third independent party (wife, actor) privately record the questions in
RF language.
C) Play back the questions, and record all three hosts' reactions to the questions.
D) Splice in a properly executed Geekly McNerdigan VO.
Yes, it's a very Patty Duke Show answer, but just seems unfair that Mr. Gallant never has the opportunity to prove himself in the Rapid Fire gauntlet.
Raef: Let's say that my local friendly gaming store is
0.5 miles away and is in my neighborhood, while Myriad Games is
0.6 miles away and is across a county line. Does -Myriad- still want me to visit my
local FGS? And what if my
FLGS is a front for a mafia money-laundering operation (but they're still friendly)? What then?
All:
A) I
CANNOT believe that Raef did not read my shout-out beforehand. Even
ONE BLEEDING SECOND beforehand. "Achievements in Gaming is brought to you by, quote, 'Achievements in Gaming is brought to you by..." REALLY?
REALLY? And this is the guy who was doing theater work?
B) Hey! The hosts thought my shout-out idea was so good, they took it! Achievement for GamerInterface! Bleep bloop! (Let's see who gets THAT.)
C) But you know what? I'm so utterly not offended by any of this, because I got a shout-out during the most hilarious and wonderfully goofy Achievements in Gaming intro in the show so far. Screwing with sound boards is both the most juvenile prank on a broadcast show, -AND- the funniest.
As long as you don't overdo it.
Russ: Caught your Ghostbusters reference.
Russ: Would you hold up that promise to play
GW games if they send you an Epic-scale pallet of ten-dollar-bills?
Raef, Craig: How does forcibly dropping the nickname "Shifty" over and over again reconcile with the no-hate provisions of the show?
Raef: A gamer that
likes change. You should respect how RARE that is. In fact, I start to suspect that gamers hate change only because it restricts their ability to whine about a game's broken spots because they have to re-find the broken spots.
Russ: Have you found the high-end electronics store with the great name?
BANG. and Olufsen.
Russ: How to describe Peggle:
"Peggle is a great game - it's light and relaxing. Do you remember the game Plinko on The Price is Right? Imagine a bunch of different boards like that, with pretty pictures. Every time your Plinko chip hits a peg on the board, the peg disappears and you score some points. Some of the pegs are orange, and you win the level if you clear away all the orange pegs before you run out of Plinko chips. Oh, and there are a bunch of special powers. You pick one for each level, and you can use it twice on that level if you hit one of the special green pegs. The game is just random enough to get insanely lucky shots that make you feel like you've been chosen by God for a sacred Peggle-winning mission. But it's just nonrandom enough that a skilled player will beat a new player 7 out of 10. The user interface is as solid and intuitive as a game ever gets. And even a few centuries later, Beethoven's Ode to Joy from the Ninth Symphony is just freaking great music, and it plays when you clear a level. Peggle appeals to a very wide spectrum of gamers."
And I'll take on any of 'em - I've been playing Peggle for close on three years now. AND, I also own and have played Die Macher.
Craig: Chicago (my neighborhood) isn't
quite a Pepsi town. Go to
St. Louis if all you want is Pepsi. I think Chicago maintains a nice Pepsi-centric hybridization of Pepsi and Coke (both of which I gather under the rubric of "brown" or "diet brown" since I've never gotten so snobby^H^H^H^H^H^Hsophisticated as to work up a preference).
Curious - do you guys see Vault Zero in your grocery stores? Here in Chicagoland, the only place to find it consistently is (oddly enough) Target.
Russ: Yes, Giardino's is
good Chicago pizza. Uno's is also
good Chicago pizza (oddly enough, it gets better the further away you get from Chicago). But you want
GREAT Chicago pizza? Gino's East. You want
GREAT Italian food, Chicago style? Buca di Beppo. (That chocolate cake with Sambuca sauce is lethally delicious.)
Craig - Yep, we Midwesterners run our game tournaments with precision and professionalism. That's why we get the two big game conventions (GenCon and Origins). GenCon So-Cal never had a chance - even with William Shatner, it still died.
All: When you look at the historical games (and I think even Battlelore), there are degrees of victory like Major Victory, Minor Victory and Contested Victory - or terms like that. Yet, when you win a game of
40K by basically having time run out before your guys were *gonna* get wiped out - Steve "runs away with his tail between his legs"? Kind of extreme, hmm?
(On the other hand, his description of the preparation for the roll that ended the game reminded me of Beni trying to ward off the Mummy in one of ten different religious flavors.)
Craig - You have to ask
CURT FREAKING COVERT to establish his gamer cred? Why should he say anything other than "Hey - you know that game you've been talking about for a year now on the air? Yeah - I did that." Asking his gamer
pedigree is a far more accurate (and respectful) way of introducing Curt's history as a gamer.
All: The Interview with Covert was great - as always, you're asking a lot of the questions we gamers want to know about, since you're just as much gamers as we are. You have a knack for picking the right guests who have not only great information on the flip side of the game industry (whether that be design, business or convention organization), but are intriguing and interesting people as well. Looking forward to every interview.
Raef - Your Hollywood Minute is both provocative and full-on correct. My own adage - "People make time for what they enjoy." And this applies to social interaction - people who complain a lot or rant a lot *LIKE* to complain or rant. If the issue in question was resolved, they might not actually
be happier, since they can no longer shout to the world that they know better.
Nicole and Karen: Great segment, as always. My note regarding Rick's comment on gateway games: Not
EVERY game that isn't Pandemic is Warhammer
40K. Pushing your luck from Pandemic to War Machine isn't pushing your luck, it's torching it and trying to cash in the insurance policy. Pushing your luck from Pandemic to Puerto Rico is actually reasonable, after a few games of Pandemic. However, I think the concept you were dancing around here is sound -
patience.
Don't push your luck - but
do build on your successes. If a game was introduced to your spouse and was well-received, play it a bit more - then look around on
The Geek for some similar ones. (Or your own collection.) The world of gaming has way more colors than just Pandemic's red or orange and
WH40K's ultraviolet. Stalling a gaming romance at Pandemic might be doing it a disservice, if true gaming passion can flower.
N/K: Regarding Carcassonne, each expansion probably adds all of twenty tiles. And if you've added the sixth player with Inns and Cathedrals, that nets out to four extra turns apiece. Not exactly the duration of a dental appointment. (On the other hand, now that my set has all non-sucky tiles, playing basic Carcassonne on XBox feels
really short.)
However, if you are interested in
slightly speeding up a game of Carcassonne, try this: Each player has a private hand of three tiles. When they play a tile, draw one into your hand. This makes the game a little faster since each player has more down time to consider where to play,
and can make the game a bit more dynamic as players get more chances to play pivotal tiles.
N/K: Can the Facebook Chat system be used between non-friends? I know we can post on walls and so forth - but chatting is a specific verb within Facebook.
N/K:
Ga-mer. n. One who engages in interactive dynamic activities of a recreational nature.
There are sports gamers - otherwise known as jocks.
There are also sports
meta-gamers - the folks who play fantasy football, NCAA pools, and so forth.
There are video gamers - who are either engaging in interaction with other players (Halo 3) or interacting with the ideas of the game designers (Fable 2).
There are tabletop gamers - who are interacting with the other players. This includes face-to-face
RPGs, board games, collectible games (Magic), or constructible games (War Machine).
All: The Score continues to be a great feature, and a welcome addition to discussion about gaming. Atmospheric elements make a great contribution to mood, which contributes to game flow. Many gamers ignore game music, to the peril of their enjoyment of the game. Just remember that game music is like Countrytime Lemonade when properly applied - not too loud and overbearing, not too soft and irrelevant. And try not to use it at cons unless you have a private room - your game's atmosphere probably *ISN'T* going to mesh well with thirty other games.
Russ: Your use of the word "shizzle", while cute and (to *ME*, a white guy) inoffensively innocent, raises a question I've contemplated from time to time recently - was Resident Evil 5, in your opinion, racist just because a Caucasian main character shot many African zombies? Do the scenes where the Africans are dressed in tribal clothing and wielding colonial-era spears and shields make a difference in this determination? If raising the Stars and Bars above a college football stadium is in support of a racist regime, what should a Confederate player in a civil war boardgame do? What cultural artifacts do or do not legitimately entangle in racial issues?
Russ: Great review on Cutthroat Caverns - but Raef's comments during the rating discussion strike a note. "Lurk around somewhere in mid position, not tork people off, jump in and win." And you concurred, verbally. But with your primary objection being that you couldn't hold onto your commanding lead because of the character swap effect, wouldn't that just be a consequence of ignoring this precept? As a cunning player desirous of victory, wasn't your rampant lead a bit too high a bet that nothing disruptive would happen?
All: The mini-scene at the end?
PRICELESS. I'm a sucker for radio drama anyway, and this was just too cool. As a show closer, it's like the Andes mint at Olive Garden - I
love those.
And again - great show. I've been following for a few shows now, and I'm liking what I hear. I feel comfortably experienced enough now to talk about the show with the community - whether that is an advantage or not is up to all you folks to determine.