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![[Post New]](/s/i/i.gif) 2009/04/23 20:32:06
Subject: Moving large models onto the table from reserve
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Hacking Noctifer
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How do you move a Monolith onto the table from reserve if it doesn't deepstrike? the model is over 6" and it can only move 6"
Similar question in regards to the Valkyrie or Vendetta whic are larger than 6", what if they wish to only move 6" onto the table and fire all of their guns?
Giant Squiggoth? Baneblade?
how is this handled in tournaments?
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![[Post New]](/s/i/i.gif) 2009/04/23 20:48:31
Subject: Moving large models onto the table from reserve
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Bounding Dark Angels Assault Marine
Terra
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Never seen this as an issue. most vehicles are a tad longer than 6" (LR, WaveSerp., BattleWagon).
THe Figure needs to be placed on the table safely, If this means the distance entered needs to be fudged to allow the vehicle to sit on the table without falling off then so be it.
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![[Post New]](/s/i/i.gif) 2009/04/23 21:28:44
Subject: Re:Moving large models onto the table from reserve
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Longtime Dakkanaut
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I have heard it argued using RAW that the model had to move over 6" to come onto the table therefore it is counted as moving over 6" for firing weapons.
I agree with with the RAW logic, but I'm not sure if that is actually RAI.
GG
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![[Post New]](/s/i/i.gif) 2009/04/23 21:42:14
Subject: Moving large models onto the table from reserve
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Irked Necron Immortal
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Yeah, but the problem is with stuff that CAN'T move more than 6" (like Superheavies)
BTW:Monolith is 6"X6" at it's widest length, so you can JUST fit it on with it's 6" move.
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7000 pts (Not including Gauss Pylon Network)
Alpharius wrote:Meltdown at the Nuclear Over-reactor!
Run! Run! RUN!
Unit1126PLL wrote:Everything is a gunline. Khorne berzerkers have pistols? Gunline unit. Tanks can't assault? They're all, every last one, a gunline. Planes? Gunline. Motorcycles? Mobile gunline. Mono-Khorne daemons? Bloodthirster has shooting attack. Gunline. |
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![[Post New]](/s/i/i.gif) 2009/04/23 21:42:46
Subject: Moving large models onto the table from reserve
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Unhealthy Competition With Other Legions
Lost Carcosa
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When things like Monolith can only move 6", its against RAW to have it to move farther.
Atra has what most people ive experianced do. Get the model on the board safely. If they fire a weapon that turn, they hold the tape back a bit to where the weapon should be. And when they move next turn they subtract the distance it took to get safely onto the board the turn before, from their overall movement distance.
The important part here is that it works for both players. As long as that is satisfied then the game is running as it was intended. Both players, having fun.
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Standing in the light, I see only darkness. |
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![[Post New]](/s/i/i.gif) 2009/04/24 02:48:20
Subject: Moving large models onto the table from reserve
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Longtime Dakkanaut
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There is nothing in the rules that state you must move "fully" onto the table when coming in from reserves. There is nothing in the rules to stop your LR from moving on 6" and leaving 1-2" over the edge.
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![[Post New]](/s/i/i.gif) 2009/04/24 02:50:12
Subject: Re:Moving large models onto the table from reserve
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Longtime Dakkanaut
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That's actually a prettty decent compromise IMO.
GG
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![[Post New]](/s/i/i.gif) 2009/04/24 02:50:44
Subject: Moving large models onto the table from reserve
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Morphing Obliterator
The Void
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Isn't there a rule that says models must be fully on the table though?
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Always 1 on the crazed roll. |
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![[Post New]](/s/i/i.gif) 2009/04/24 03:21:47
Subject: Re:Moving large models onto the table from reserve
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Wicked Warp Spider
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Interesting, way I have been playing has already been explained. Move onto table say it only is moving 6, then subtract the appropriate movement distance.
I know that if a unit is moved offtable, via fleeing its destroyed. If a unit deep strikes and touches a table edge it goes to mishap. I would assume you have to place the entire model on the board, if not for game purposes then for its own safty.
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"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes
DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. |
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![[Post New]](/s/i/i.gif) 2009/04/24 04:05:22
Subject: Moving large models onto the table from reserve
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Bounding Dark Angels Assault Marine
Terra
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coredump wrote:There is nothing in the rules that state you must move "fully" onto the table when coming in from reserves. There is nothing in the rules to stop your LR from moving on 6" and leaving 1-2" over the edge.
Your right there is no such rule..but there is a law.... Murphy's.. "For each inch a model portrudes over edge of said table surface..such model shall increase its chance to snag on any such snagable item on said users aparell by 100% causing such item to fall unto hard surface".. i know i read it some where...hrmm...
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![[Post New]](/s/i/i.gif) 2009/04/24 04:07:29
Subject: Moving large models onto the table from reserve
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Eternally-Stimulated Slaanesh Dreadnought
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or you could just measure from the center of the hull. this way your monolith only moves 6 but the front hull is actually 9" forward. when you fire weapons you must again measure from the center of the hull so as not to cheat.
as far as i know this is completely legal. There is a diagram in the vehicle movement section of the BGB that should corroborate the suggestion above. If not, i apologize for wasting your time
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/04/24 04:25:24
Subject: Moving large models onto the table from reserve
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Servoarm Flailing Magos
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I am 90 % sure that in the 5th ed rulebook, it says you have to measure movement from the farthest-forward protruding "hull" section. Maybe not though... lemme look real quick................
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Ok it does not say anything about WHERE on the hull you measure from.... so the peak of the monolith can be used? I don't think this coincides with the spirit of the game but it might be a loophole to solve this sticky situation.
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![[Post New]](/s/i/i.gif) 2009/04/24 11:19:59
Subject: Moving large models onto the table from reserve
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Frenzied Berserker Terminator
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Deuce11 wrote:or you could just measure from the center of the hull. this way your monolith only moves 6 but the front hull is actually 9" forward. when you fire weapons you must again measure from the center of the hull so as not to cheat.
as far as i know this is completely legal. There is a diagram in the vehicle movement section of the BGB that should corroborate the suggestion above. If not, i apologize for wasting your time
Apology accepted
When you say that you're allowing the front of the hull to be 9" forward, then you've let the model move further than 6" and have therefore cheated (it's the same as if you measure a model 6" from the front of its base at the start of its move, to the back of its base at the end of the move, netting you an extra inch of movement). Weapon ranges are always measured from the weapon's muzzle (rulebook p56, under "Vehicles and Measuring Distances").
In the case of a very long vehicle only being able to move 6" but being longer than that (eg a Baneblade), there are no rules for what exactly happens but I'd say just move it on the minimum distance to fit the whole model on the table. This isn't RAW by any means, but it's one of those things that "just makes sense" to me.
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![[Post New]](/s/i/i.gif) 2009/04/24 11:27:31
Subject: Moving large models onto the table from reserve
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Hanging Out with Russ until Wolftime
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Ah yes, I love this argument.
GW have not actually placed any sort of rules regarding a model being half on or half off the table, although it is implied that you cannot move off the table other than via a fall back move. It is also implied that you cannot be half on or half off in the reserve rules, where it stops rules that would prevent a model from moving onto the board from applying (I consider "moving on" to mean "moving fully on" but I know some people like to think otherwise).
Personally, we play it that a model that can move onto the board had to move fully on. If a model cannot make it fully onto the board we place it touching the edge counting as moving 6".
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![[Post New]](/s/i/i.gif) 2009/04/24 13:09:59
Subject: Moving large models onto the table from reserve
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Slaanesh Chosen Marine Riding a Fiend
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I can imagine some scrathcbuilt ork battlewagons that have their equilibrium more than 6" from the front. They give an interesting twist to these rules.
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![[Post New]](/s/i/i.gif) 2009/04/24 13:13:48
Subject: Moving large models onto the table from reserve
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Jovial Plaguebearer of Nurgle
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Just let the models move fully on the table. The d**n game is for just for fun. Don't play like you are auditing someone's f***ing tax return.
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MAKE OF THIS WHAT YOU WILL, FOR YOU WILL BE MINE IN THE END NO MATTER WHAT! |
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![[Post New]](/s/i/i.gif) 2009/04/25 01:02:26
Subject: Moving large models onto the table from reserve
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Servoarm Flailing Magos
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Gwar! wrote:Ah yes, I love this argument.
GW have not actually placed any sort of rules regarding a model being half on or half off the table, although it is implied that you cannot move off the table other than via a fall back move. It is also implied that you cannot be half on or half off in the reserve rules, where it stops rules that would prevent a model from moving onto the board from applying (I consider "moving on" to mean "moving fully on" but I know some people like to think otherwise).
Personally, we play it that a model that can move onto the board had to move fully on. If a model cannot make it fully onto the board we place it touching the edge counting as moving 6".
Without utan's vulgarity, I believe this is the most sensible and fair approach. If I were a judge/ref/official in a tournament setting, this is the ruling I would make.
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