Alright guys, this is a battle report for my second ever (non-Vassal)
40k game with a friend who is relatively new as well. Bear in mind that I realize I probably spent WAY to many points building my nids and used a strategy that wasn't executed very well, my goal was to beef up my fex's and run the warriors/stealer squad behind them until they were in close combat range but, it didn't work all that well,
lol... a lot of obvious noob stuff in here but, I learned quite a bit and any tips/criticism/comments would be greatly appreciated.
Anway here goes! (Sorry some pics are blurry)
Builds:
Tyranids 2000pts (What you see is not what you get)
HQ
Broodlord - Adrenal Glands, Extended Carapace, Feeder Tendrils, Flesh Hooks, Toxin SacsRetinue: Genestealers (10) - Extended Carapace, Toxin Sacs, Rending Claws, Scything Talons
Warriors (5) – Adrenal Glands In, Adrenal Glands
WS, Extended Carapace, Flesh Hooks, Leaping, Toxin Sacs, Rending Claws, Scything Talons
Elite
Warriors (4) – Adrenal Glands In (whoops), Adrenal Glands
WS (...another whoops), Enhanced Senses, Extended Carapace, Toxin Sacs, Scything Talons, Deathspitters, Scything Talons
Warrior [Heavy] (1) - Adrenal Glands In (whoops), Adrenal Glands
WS (...another whoops), Enhanced Senses, Extended Carapace, Toxin Sacs, Scything Talons, Barbed Strangler, Scything Talons
Heavy Support
Carnifex – Adrenal Glands In, Adrenal Glands
WS, Bio-Plasma, Bonded Exoskeleton, Enhanced Senses, Extended Carapace, Regenerate, Reinforced Chitin, Toxic Miasma, Toxin Sacs, Tusked, Twin-Linked Devourer (x2)
Carnifex – Adrenal Glands In, Adrenal Glands
WS, Bio-Plasma, Bonded Exoskeleton, Enhanced Senses, Extended Carapace, Regenerate, Reinforced Chitin, Toxic Miasma, Toxin Sacs, Tusked, Twin-Linked Devourer (x2)
Carnifex – Acid Maw, Adrenal Glands In, Adrenal Glands
WS, Bonded Exoskeleton, Extended Carapace, Flesh Hooks, Implant Attack, Regenerate, Reinforced Chitin, Toxic Miasma, Toxin Sacs, Tusked, Rending Claws, Scything Talons
Troop
Genestealers (10) – Extended Carapace, Feeder Tendrils, Toxin Sacs, Rending Claws, Scything Talons
Genestealers (10) – Extended Carapace, Feeder Tendrils, Toxin Sacs, Rending Claws, Scything Talons
Space Marines 2000pts (What you see is mostly what you get)
HQ
Space Marine Chaplain - ...in Power Armour, Bolt Pistol, Crozius Arcanum, Frag/Krak Grenades, Power Armour, Rosarious, Melta Bombs, Jump Pack
Captain Cato Sicarious – Frag Grenades, Iron Halo, Krak Grenades, Mantle of Suzerain, Plasma Pistol, Talassarian Tempest Blade
Elite
Terminator Assault Squad (9) – Lightning Claws x1, Thunder Hammer & Storm Shield x8
Sergeant – Lightning Claws
Land Raider – Power of the Machine Spirit, Searchlight, Smoke Launchers, Twin Heavy Bolter, Twin Lascannon x2, Extra Armor
Dreadnaught – Heavy Flamer, Assault Cannon
Venerable Dreadnaught – Multi Melta, Storm Bolter
Fast Attack
Assault Squad (7) – Bolt Pistol x7 Chainsword x6, Frag Grenades, Jump Packs, Krak Grenades, Power Armour, Flamer Seargent – Bolt Pistol, Frag Grenades, Jump Packs, Krak Grenades, Power Armour, Power Fist
Troop
Tactical Squad (9) – Bolt Pistol x9, Bolter x7, Frag/Krak grenades, Power Armour, Flamer, Missle Launcher
Sergeant – Bolt Pistol, Frag Grenades, Krak Grenades, Power Fist
Rhino – Searchlight, Smoke Launchers, Storm Bolter
Tactical Squad (9) – Bolt Pistol x9, Bolter x7, Frag/Krak Grenades, Power Armour, Flamer, Missle Launcher
Seargent – Bolt Pistol, Frag/Krak Grenades, Melta Bombs, Chainsword
Scout Squad (4) – Bolt Pistol x4, Frag/Krak Grenades, Sniper Rifle x3, Missle Launcher
Sergeant – Bolt Pistol, Bolter, Frag/Krak Grenades
Game Type: Annihilate (
SM set up first)
SM Deployment (Assault Terminator's in Land Raider, Rhino w/Tactical Marines inside in Reserve)
Nid Deployment (Broodlord/Retinue and Genestealer squad in Reserve)
Deployment Complete
Turn 1 (Sorry missed the pic of SM move only)
SM
Movement – Dreadnaughts Move 6”
Shooting - Land Raider shoots far right Dakka fex (no wounds), Snipers shoot far left Dakka fex (1 wound), Dreadnaughts all shoot at far left fex (no wounds)
No Assault (Out of Range)
End of turn
Tyranids
Movement – Everything moves up 6 inches
Shooting – Barbed Strangler misses Assault Terminator's, nothing else in range (all other units run instead)
No Assault (Out of Range)
End of Turn
Turn 2 (Sorry missed another movement shot)
SM
Reserve Roll fails
Movement – Assault Terminator's forward 6”
Shooting - Far Right fex killed by Land Raider, Dreadnaughts attack center fex (No wounds), Marines and Snipers attack center fex (No wounds)
No Assault (Out of Range)
End of Turn
Tyranids
Reserve rolls fail
Movement – Everything moves forward 6 inches (genestealers toward warriors/carnifex)
Shooting – Far left Dakka fex/Warrior squad (Deathspitters/Barbed Stranglers) shoot assault terminator's killing 2, Fex runs 2 inches
No Assault
End of Turn
Turn 3
SM
Reserve roll succeeds
Movement – Rhino Moves, Assault Marines jump forward 12”
Shooting – Dreadnaughts, land raider, and tactical squad shoot and kill close combat fex. Snipers wound 1 warrior
No Assault
Tyranids
Brood Lord/Retinue Reserve roll succeeds
Movement – Ranged Warriors move back 5”
BL/R move forward from edge 6”, Warriors leap into Assault squad, genestealers move forward but miss assault range by 1”
Shooting – Ranged Warriors kill 1 terminator and wound one of their own warriors
Assault – Warriors kill 2 Assault Marines, Assault Marines kill 3 Warriors, Genestealers charge and surround rhino shaking it and destroying its weapons
Turn 4
Little blurry here. Asssault Marines kill warriors and focus fire from dreadnaughts, tactical marines and snipers kill all but one lonely genestealer runs back fleets and assaults terminator squad
Land Raider moves up a few inches assault marines consolidate back toward Land Raider after defeating warriors
Reserve roll succeeds. Genestealers come in around behind the Rhino and move forward 6” + fleet. Rhino explodes killing 2 Genestealers and no
Tac Marines.
Ranged Warriors 1 killed by Terminator Squad, genestealer kills one terminator, dreadnaught fails to wound ranged warriors
Terminators exit Land Raider and assault Genestealers, Assault Marines jump toward genestealers. Terminators, Assault Marines and Land Raider kill genestealer squad
Genestealers manage to kill 2 Terminator's before they all die, Assault marines kill all but 3genestealers and the broodlord broodlord/genestealers kill all but 4
tac marines
End of game - Clear win by the Ultramarines
Sorry it gets a little crazy there at the end and my memory started to fade,
lol. Hope it still made sense!
What I would have done differently looking back, I think I would have made all my genestealers start off the table, used a lictor instead of some of the excess biomorphs (mostly to re-roll reserve rolls.. plus they are fun!) and I would have moved my army closer together letting my fex's screen and advance on the brunt of the army while my genestealers (hopefully) flanked from the sides.
Thanks for reading!