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Made in us
Superior Stormvermin






Hey everyone, I'm getting back into 40k and decided to pick up some greenies!

after looking around i have two starting questions though (sorry if they are answered elsewhere).

1. i want a warboss in mega-armor, but i cannot find a model to represent this or one orky enough to try and convert, any tips?
For any conversions i would like a model that is bigger than a nob.

2. the ork battle wagon says it can hold 20 models but i cannot find a squad big enough to fill it. Nobs only go up to 10 .
can i dedicate the battlewagon to two nob squads to fill the hold or is it just meant to hold 10 mega-armor nobz?
   
Made in us
Longtime Dakkanaut






Las Vegas

1.) Ork Warlord Ghazghkull Thraka you can look at him here:

http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat1020015&rootCatGameStyle=

and he's friggin' huge!

2.) A mob of regular boyz can be in it (up to 20 of course), but it's not considered a dedicated transport so it counts as a Heavy Support vehicle. As far as I know, you can fit 20 models anyway or how regardless of what kind of unit they are (Well, units on foot), just remember anyone wearing Mega Armor counts as two models.

Also, only Nobz and Meganobz can use the Battlewagon as a dedicated transport.

Does this clear it up?

This message was edited 5 times. Last update was at 2009/07/07 23:16:13


 
   
Made in us
Superior Stormvermin






This helps a bit, thanks. But the codex says a group of regular nobz is between 3-10 models witch only takes up half the space. Can I put two full units in the same battle wagon?

I know I could use a 10 man mega-armor nobz and that would take up the full space, but that would be really point heavy since i am just starting the army.
   
Made in us
Fireknife Shas'el






Richmond, VA

infamousxiii wrote:This helps a bit, thanks. But the codex says a group of regular nobz is between 3-10 models witch only takes up half the space. Can I put two full units in the same battle wagon?.


No, one unit at a time.

 
   
Made in us
Longtime Dakkanaut






Las Vegas

infamousxiii wrote:This helps a bit, thanks. But the codex says a group of regular nobz is between 3-10 models witch only takes up half the space. Can I put two full units in the same battle wagon?

I know I could use a 10 man mega-armor nobz and that would take up the full space, but that would be really point heavy since i am just starting the army.


Yes, as far as I know, you can put two units of Nobz in a Battlewagon, but would you really want to. Also, Nobz are more efficient and customizable than Mega-Nobz. Matter of fact, I have yet to see anyone argue the effectiveness of Mega-Nobs over Nobz. Nobz are just BA all the way around. Besides, Nobz in a Battlewagon with a KillKannon and the Warboss with Mega Armor is only twelve models. It'll just count as a Heavy Support vehicle instead of a dedicated transport.

I'm going to ask a Mod to relocate this to WH40K Tactics because it seems like that's the right spot for your questions.

Also, be warned, in 40K Tactics you'll get a LOT of input on exactly what kind of army you should run. If you're just learning and playing for fun, run what you want and learn about what you like, however, the advice you get can help you learn a lot about how the Ork Codex works. For example (and here is my Ork Nob Mob advice, which is pretty consistent with what others will say)...

Your unit of Nobs should have one Painboy (for the Feel No Pain rule)
All should have Hard Armor (for the 4+ save) Opinions vary on this.
Your Nob unit should have two or three Bosspoles
One Nob should have a Waaagh! banner (+1 WS)
The Mob should have 3 or 4 Power Klaws
Stikkbombs are a good investment for the price
All of them should be outfitted slightly different to create 10 wound groups

In this way they will be almost as deadly as a Meganob unit and take a lot more punishment believe it or not. And, they can move at 6" every turn if on foot. Also, I put mine in a Trukk to get them across the battlefield faster (Trukks are fast, Battlewagons are not).

Anyway, good luck! And remember, some will tell you what you NEED to run. I say, take the advice but run pretty much what you want. Between reading and playing, you'll learn what works and what doesn't.

This message was edited 1 time. Last update was at 2009/07/08 05:53:37


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Mod:

I think this thread should go into Lists, so I'm moving it there.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in au
Freaky Flayed One





Victoria, Australia

Page 66 in the Rule book. 'A Transport may carry a single infantry unit and/or any number of independent characters.'
As far as your first question I second converting Ghazghkull the model is fantastic (or even just use him as Ghaz, he is a beast ).

Tactically 10 Nobz are fine in a Wagon, don't think of it as a waste. Even if you could have 20 Nobz in the wagon thats a whole lot of eggs in one basket and it would be huge overkill. You can always put shoota or slugga boyz in there instead.
   
Made in sg
Regular Dakkanaut




GoFenris wrote:
Also, be warned, in 40K Tactics you'll get a LOT of input on exactly what kind of army you should run. If you're just learning and playing for fun, run what you want and learn about what you like, however, the advice you get can help you learn a lot about how the Ork Codex works. For example (and here is my Ork Nob Mob advice, which is pretty consistent with what others will say)...

Your unit of Nobs should have one Painboy (for the Feel No Pain rule)
All should have Hard Armor (for the 4+ save) Opinions vary on this.
Your Nob unit should have two or three Bosspoles
One Nob should have a Waaagh! banner (+1 WS)
The Mob should have 3 or 4 Power Klaws
Stikkbombs are a good investment for the price
All of them should be outfitted slightly different to create 10 wound groups


Hei bro, this is copyrighted
   
Made in us
Longtime Dakkanaut






Las Vegas

Orkish wrote:
GoFenris wrote:
Also, be warned, in 40K Tactics you'll get a LOT of input on exactly what kind of army you should run. If you're just learning and playing for fun, run what you want and learn about what you like, however, the advice you get can help you learn a lot about how the Ork Codex works. For example (and here is my Ork Nob Mob advice, which is pretty consistent with what others will say)...

Your unit of Nobs should have one Painboy (for the Feel No Pain rule)
All should have Hard Armor (for the 4+ save) Opinions vary on this.
Your Nob unit should have two or three Bosspoles
One Nob should have a Waaagh! banner (+1 WS)
The Mob should have 3 or 4 Power Klaws
Stikkbombs are a good investment for the price
All of them should be outfitted slightly different to create 10 wound groups


Hei bro, this is copyrighted


...and yes, Orkish is the person that sent me the '7 Rules' for a Nob Mob. My apologies for not giving credit.

Foldalot wrote:Page 66 in the Rule book. 'A Transport may carry a single infantry unit and/or any number of independent characters.'
As far as your first question I second converting Ghazghkull the model is fantastic (or even just use him as Ghaz, he is a beast ).

Tactically 10 Nobz are fine in a Wagon, don't think of it as a waste. Even if you could have 20 Nobz in the wagon thats a whole lot of eggs in one basket and it would be huge overkill. You can always put shoota or slugga boyz in there instead.


My mistake on the Battlewagon.

This message was edited 4 times. Last update was at 2009/07/08 14:21:53


 
   
Made in gb
Beast of Nurgle






Nottingham, England

ROFL Orkish!

To answer the questions in a slightly plainer way;

1) use Ghaz - he rocks!

2) Read below for transports - Ork units sizes are up to 30 boyz <evil grin!>

Dedicated - transport is only dedicated during set up. On turn 1 any unit may embark (but only the unit it was bought with can start the game embarked). From turn 1 onwards therefore it becomes just a vehicle with a transport capacity.

Non-Dedicated - any unit may start embarked on the transport during the set up. Any unit can embark/disembark during the game.

I believe however only one unit a turn can embark or disembark; so you can't jump mob 'a' out and get mob 'b' in, during the same turn.

And defiantly only one unit can get inside a transport at any one time (with any number of independant characters - as stated above).

Something to think about...

1 battlewagon with nob, power klaw & 18 boys is roughly the same points as 2 trukks with the combo (ie. 2 nobs with klaws & 11 boys).

My suggestion, pop a Mek in the battlewagon with a kustom force field, 18 boyz and a PK nob. have lots of truks start within 6" of the battlewagon and watch the las cannon shots ping off the 4+ invulnearble!


BennyB

Personal Gallery Links

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Made in us
Focused Fire Warrior




Atlanta

BennyB wrote:
I believe however only one unit a turn can embark or disembark; so you can't jump mob 'a' out and get mob 'b' in, during the same turn.

Unit 'A' disembarking from Transport 'C', followed by Unit 'B' embarking on Transport 'C' is completely legal. What you can't do is disembark Unit 'A' from Transport 'C' and embark Unit 'A' onto 'Transport 'D' in the same turn. It's usually what I do after a prolonged close combat to preserve a kill point. Plus it's really disheartening to my opponents when that squad of Nobz that just ate 2-3 squads jumps in a Trukk to go claim an objective later while a fresh identical squad jumps out of the same vehicle to go bash some more heads.

Although if you could... a warboss could apply his powerklaw a long way away... Somewhere on the order of 58" effective range from a quick tally (19" Cruise in Trukk w/Red paint on road, + 2" disembark + ~2" base + 6" move + 2" embark + 25" Flat out in Trukk w/Red paint on Road + 2" Boarding plank). *goes to submit a request for this in 6th edition along with "add melta to any weapon with a Red Paint Job USR" to give Orks usable anti-tank*

Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted 
   
Made in gb
Beast of Nurgle






Nottingham, England

ROFL Malecus

BennyB

Personal Gallery Links

Chaos Daemons of Nurgle 
   
 
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