Lieutenant Pavel Wolicz, 2nd Platoon commander of the 143rd Vostroyan First Born stood atop his fortified position and watched as the afternoon clouds rolled in. He glanced briefly at the bastions occupied by the 1st and 3rd platoons. The bastions were standard Imperial prefabs, their gray paint standing out over the chalky sandstone of the region like invaders. His company had been given garrison duty guarding the main pass into the mountain fortress-hive of Rios IV. He couldn't really imagine why someone would want this water-choked world but at least the days were warm without being hot and the nights were as clear as his father's homebrewed wodka if a bit cold.
Signs and augurs for the last fortnight had been grim. A flock of water birds had flown themselves over 500 miles to dash themselves to death against the walls of the city gates. Every baby born under the new moon was stillborn - nearly 3000 Imperial servants snuffed out before their first breath. The plumbing of the entire merchant's quarter had reversed itself spewing filthy water on the fine Riossian silks which accounted for the world's fame and fabulous wealth. It was said that every Warmaster since the days of Solon had required Riossian silk formal wear as well as field tents. Pavel himself was wearing a scarf of the diaphanous material.
A hot wind kicked up blowing that scarf across his face. Windstorms were common with the summer showers so Wolicz didn't think much of it until he looked back at the sky. The clouds were still gathering force. They were dark clouds pregnant with the summer storm but the layers of clouds seemed to fighting amongst themselves, crashing against each other in defiance of any sane wind patterns. He shivered despite the heat.
A bit of motion caught his peripheral vision and Wolicz looked across the pass at the solitary figure who seemed to have just appeared with the last wind gust. Robes billowed out in the wind and Wolicz pulled the field glasses to his eyes. The man was dark skinned like most Riossians and his mouth was toothless. He carried a long staff like the paca herders though the top of it seemed to glimmer with jewels. Wolicz turned to head back into his bastion to radio his counterpart in 3rd platoon to check it out when the first bolt of lightning daggered out of the sky. Wolicz senses reeled. Instead of a flash of light it was though all light in the area were sucked into the bolt. Likewise the thunder was a deafening absence of sound. He turned and saw more of the black lightning arcing downward drawn to the first bastion like a lightning rod. The storm moved quickly, the next bolts raining down on his commander's bastion. Wilocz dove into the cover of his own as the sky above turned black.
I was able to get in a game with Shep this weekend and we went for a 2000 point Planetstrike game. As Shep was hosting he was defender and set the table up.
2000 Daemons
HQ
Bliss Bringer (
KoS) - Might, Musk, Pavane
Pain Kisser (
KoS) - Might, Musk, Pavane
Bulemius (
GUO) - Flies, Breath, Aura
Troops
15 Daemonettes
10 Daemonettes
14 Plaguebearer - Icon, Instrument
Fast
5 Screamers
5 Screamers
Heavy
Soulgrinder - Tongue
Soulgrinder - Tongue
Festus (Nurgle Prince) - Wings, Aura, Flies, Noxious Touch
2000 Imperial Guard
HQ
CCS x4 melta
Troops
2x
pcs 4x flamer
3x
pcs 4x flamer (one could only buy 3 flamers)
3x30 guardsmen with 3x meltas and a commissar
Heavy
(note that each is a single choice, no squadrons)
2x executioners with plasma sponsons
2x exterminators
2x punishers
Early Game
As per the Planetstrike rules Shep set up the table as he felt like. He created a pretty symmetrical board with three bastions cutting the table in half diagonally. Each of these was surrounded by a 30 man blob who were in turn protected by a pair of fortifications with half the troops on each side - basically ensuring that the squad would get a cover save vs the firestorm regardless of where it landed. The command sections were each inside a bastion with the
CCS being in the center one (which had a command relay and the machine spirit stratagem for its lascannons. Each bastion also had a quad-autocannon on the roof). It is worth mentioning here that the new Planetstrike terrain is amazing. All of Shep's tanks were, unsurprisingly, held in reserve.
After Shep was done deploying I revealed my first stratagem - Forward Observer. This little beauty lets one reroll all scatter dice as long as the target is within its
LOS. I rolled up 6 firestorm strikes and began to rain destruction down upon the poor beleaguered defenders. I put all of the templates on the bastions since armor 14 is a pain for me to deal with. Thanks to my forward observer rerolls I ended up shaking 2 bastions and destroying the third one. Whew, that meant no interceptor fire for my first wave.
Speaking of waves, I split my army in half as per daemonic assault rules and failed to get my preferred wave. Rolling for reserves on turn 1, however, helped as I ended up getting my entire army bar 1 unit of screamers, and the large daemonette squad.
As I placed my first model, Shep revealed another of his Stratagems - krak mines! He dealt a wound to one of the Keepers, blowing off a claw, apparently - the model broke en route. Once more the forward observer proved its worth as a 2 point stratagem by stopping a couple of mishaps and ensuring that pretty much everything was in charge range.
At this point I decided to reveal my diabolical genius by using pavane to pull a tarpit out of the way so I could finally get a charge in with a unit of screamers before they were shot off the table. Of course the
KoS missed. Damn it. At least the other keeper was able to pull the unit surrounding the destroyed bastion into charge range of the
GUO - if he got a good charge move on his slow and fat roll. The soulgrinder missed the huge bastion with his tongue.
With that, I charged in everything that could - the soulgrinder, one of the keepers, and big fatty actually got a 6 for his charge on that unit. The daemonettes and the nurgle prince charged the unit around the bastion the soulgrinder had shot at. I messed up with my other keeper of secrets and thought I was charging in with the plaguebearers to the big unit surrounding the bastion - instead he just charged the platoon command squad while the plaguebearers charged the big blob. Not surprisingly I the keeper shredded the
pcs and his consolidate was a measly 1". I won both of the other combats handily but the stern gaze of the commissars kept everyone in line.
The defenders had sent out a desperate call for help when the black lightning began and it was answered by an armored patrol on maneuvers nearby. Shep got all of his reserves except for an executioner and an exterminator. One of them came on the table within 6" of my forward observer causing him to vanish. At this point I (erroneously) used my last stratagem - Darken the Skies - we found out later it should have happened in my shooting phase, not his, but the game is new and Shep is gracious, besides, my shooting was pretty inconsequential. The end results wouldn't have been a whole lot different.
There were only 3 viable shooting targets at this point - the soulgrinder, a unit of screamers and one of the keepers of secrets. The punisher fired first blasting the keeper back to the warp to the echoes of, "really? 20 dice? ouch..." The plasma tank took out the screamers and Shep revealed his final Stratagem - an escape hatch! The
CCS popped out of the hatch and fired their meltas into the rear of the soulgrinder with predictable results. At least he took 2 of them with him back to the warp as he exploded.
The soulgrinder still in close combat continued to reap souls for the forge. The keeper of secrets suffered a wound though she had slain a full 5 of Vostroya's finest. Big fatty as he is affectionately known even accounted for his full complement of attacks. The keeper hit and ran toward the punisher tank which had killed her twin. On the other side of the table the daemon prince and the daemonettes cut down more vostroyans but they held firm as well.
The final, least interesting battle, between our two tarpit units resulted in a draw. Remembering that I had an instrument (which both of us had mocked mercilessly pre-battle) gave me the win by 1. The darkened skies made it a check at -2! Or would have, had they not been stubborn. Still, the first test was failed and the commissar turned his bolt pistol on the sergeant but even the harsh discipline could not calm the men and they broke! This was insanely huge as the plaguebearers got a 5" consolidate toward the access hatch of the center bastion - the one that the
CCS had apparently forgot to lock before sneaking out the back to kill the soulgrinder! A decent slow and purposeful and I would claim that bastion for my own... Whew.
Okay, a quick editorial comment here - so, basically this was the end of the first turn. WOW! A lot of carnage had happened on both sides. We had been playing for well over an hour already but it didn't feel slow - instead it felt like the first 2-3 turns of a normal game had passed. It is very interesting how the subtle changes to the rules that the authors had introduced really gets you into the thick of the game right away.
Midgame to Endgame
Festus looked down at the guardsmen swarming around him. One of them ducked in under a sweeping blow from his rusted sickle and jammed a bayonet up into his arm pit, piercing his lung. He unfurled his rotting wings and gave them a beat casting infectious dander and rotting feathers twirling into the guardsmen. Three of them were unlucky enough to inhale this dander and fall to their knees coughing up blood from the ulcers growing virulently from within their lungs where the dander lodged. Festus howled his praise to the lord of plagues as ripped the bayonet from the trooper tearing his left arm from his body.
I get my final two units and place the screamers between the two tanks on one of the short edges - they get a drift toward the front of the remaining punisher but land safely and in charge range (finally!) The daemonettes arrive off of the plaguebearers icon and within charge range of the
CCS (hopefully). The plaguebearers get a 6" move for their slow and purposeful and take up residence in the vacant bastion.
I don't have a whole lot of shooting but the two nurgle
MCs both used their aura and killed a couple of guardsmen each. The keeper of secrets charges the punisher off the long table edge and destroys it. The screamers charge the other punisher and destroy it.
The large daemonettes squad made short work of the 3 survivors of the
CCS and got a 6 for their sweeping advance. They were in the shadow of the executioner and we had about 10 minutes worth of laughs discussing how much daemonettes could spread with 6".
Both of the other close combats were similarly resolved though in both cases it was due to the noble sacrifice of the commissars in the unit. At this point things were looking very grim for the defenders. The survivors of the wrecked bastion were facing down a soulgrinder and a great unclean one and the plaguebearers in the bastion were snug as a (flu) bug in a rug and untouchable. One of the tanks moved forward and covered the screamers with a heavy flamer causing 5 wounds. I failed all 5 saves and back to the warp they went.
Shep gave it one last desperate shot thinking if he could immobilize the soulgrinder in its current position a couple of inches away from the bastion he could focus the rest of his fire on the
GUO and pull a draw. Unfortunately the possessed hull was proof against the plasma and Shep conceded.
After Action Review
Wow, crazy fun game and in the mix right away. Daemons being able to charge when they appear are pretty brutal. Lackluster troops like daemonettes actually get to do something. That being said, it will take a couple more games before I declare them broken. If Shep had taken, say, 5 bastions daemons would be in a lot of trouble - maybe I could have busted more with the firestorm but frankly I got lucky popping the one I did.
It is interesting to build the list knowing the mission to be played and the alternate force org charts. This was my first Planetstrike but it absolutely will not be my last - if you have been on the fence about this supplement I don't hesitate in recommending you give it a drive and kick the tires. I am already dying to give the Crimson Fists a spin both as defender and attacker.
Commendations
Forward observer is an amazingly good stratagem. I know that I will have to force myself to take some of the others just to try them out. Also, fear the plaguebearers and their sonorous musician.
Condemnation
Screamers. Even in their perfect environment they basically sucked. At least I don't have to buy any more as I was worried I might.
Wolicz ran. The member of his command squad were with him though Ivogik was lagging behind. He was unable to catch his breath and kept stopping to cough, spattering the ground drops of blood from the infections ravaging his body. Wolicz wanted to stop but his body was reacting with pure instinct. To stay on the battlefield was to die - it was that simple. At least, Wolicz thought grimly, the unit's commissariat had been killed to a man. The best he could hope for was assignment to a penal battalion but were that to happen in would mean his soul was safe from the warp. Even the bullet of a commissar would free his soul which was better than the bondage his men would suffer for the rest of eternity.