Last month, I took a week off work to paint a new army. I've played it a couple of times since then, and decided that, with all of two games under my belt, I should take it to the monthly AWC tournament. Mostly cause it looks sweet. (More pics of my dudes can be found
on my army profile page.
Playtesting had revealed three things.
1) This list cannot cope with vehicles
2) Ku'Gath is really not as good as his point cost
3) Nurgle Daemons are really slow, and as such, have a hard time recovering from mistakes... or chasing down fast opponents.
The army I ended up taking was nice and thematic;
Great Unclean One w/ Cloud of Flies
Herald of Nurgle w/ Cloud of Flies & Breath of Chaos
Epidemius*
20 Plaguebearers w/ icon (Epidemius makes 21)
14 Plaguebearers
14 Plaguebearers
7 Nurglings
Daemon Prince w/ Iron Hide, Noxious Touch, Cloud of Flies, Wings, Gaze of Chaos
Daemon Prince w/ Iron Hide, Noxious Touch, Cloud of Flies, Wings
Daemon Prince w/ Iron Hide, Noxious Touch, Cloud of Flies, Gaze of Chaos
Game One
This is a kill-point mission, which should be good for me. Except that my opponent is fully mechanized, with lots of long-range guns.
He's got:
Vulkan
2x 10
Tac Marines w/
MM, Flamer, Sgt w/ Combi Flamer, Rhino
5
TH/
SS terminators, in Land Raider Redeemer
2x Dreadnought w/
MM,
TL-Autocannon
3x Land Speeder w/
MM/
HF
2x Predator w/ Autocannon, Lascannon sponsons
1x Predator w/ Autocannon,
HB
It's a spearhead deployment, and he castles way at his back line:
I probably play it wrong, (not familiar with the best Nurgle strategies yet), and try to land out-of-range, with some cover to hide in. In retrospect, I probably should have landed as close as possible, as I'd have some chances to do something, although I think he'd just drive away for the most part, so I'm not sure. In general, I'm hosed against this list.
Let's hide in the rocks!
Most of the game consists of him firing at range, sniping out my
MC, who eventually die to autocannon and lascannon fire. After he's scored 4
KP to my 0, he decides to be brave and send his
TH/
SS terminators after my plaguebearers. I've still got one wounded daemon prince, and kill most of the terminators. Vulkan jumps in (he wasn't sure if he should join the fight initially), and my prince goes down, though so does Vulkan eventually.
Final Tally for the game: 6 models, 0 Points.
Game 2
On to the losers bracket...
My next opponent is a foot-slogging Crimson Fist army:
Pedro Kantor
Chief Librarian Crimson-Tigurius
2x
Tac Squad w/ Missile Launcher & Flamer
10 Scouts w/ powerfist sgt
10 stern guard w/ 2x combi-melta, 2x
HB, powerfist
10 stern guard w/ 2x combi-plasma, 2x lascannon, powerfist
9 assault squad, on foot, w/ drop pod
7 devastators w/ 2x missile launcher, combi-melta
The mission is a random objective, to be decided on turn 4. This can either be, have the most scoring units within 12" of table center, control table quarters, or control terrain pieces.
It's a Dawn of War deployment, and my opponent goes first. He ends up recreating the scene from the Rynn's World campaign, with Pedro on a hill, surrounded by his survivors. Notably, Tigurius is all the way on the right. Everyone who can combat squad does so.
I decide to overwhelm the left flank, dropping some nurgling bases to tie up the center as well.
The winged prince scatters way backwards, but this will be useful later.
Basically, I roll up the flank. Most of his first-turn shooting goes at the walking prince, who survives with a wound left. But he's packed in so tightly that the Herald comes down and Breath of Chaos takes its toll. As I go into combat this round, the tally is already in double-digits.
Kantor holds his ground and calls down an orbital bombardment that devastates the Herald's unit (as they stayed still for breath, rather than spreading out). But he's still backed in, and Epidemius's squad is right there as well.
He also teleported Tigurius and 5 sternguard closer to the fight, and they finish off the herald's unit with their shooting, but that leaves Tigurius in charge range of the winged prince who scattered earlier, and without an invul save.
The tally goes over twenty, and it's just a matter of turns until he's tabled.
Tally: 78, Points: 48 (max)
Game Three
Against... Necrons
It's a
CC-oriented Necron list, played by
Norbu The Destroyer.
Deciever
Lord (warscythe, res. orb, destroy. body, phase shifter.)
2x 11 Warriors
2x 3 Wraiths
5 Destroyers
4 Pariah
Monolith
T. Spyder
Lemme see - one model that I cannot possibly hurt. One model that I can only hurt if he allows it.
CC units that ignore all my saves and
FnP, with high strength.
I'll take 40ke's advice and ignore the monolith and go for phaseout (Not that I have the choice).
He castles into his deployment corner, leaving his warrior squads in reserve.
I scatter badly upon arrival. Epi lands on the objective I want, but two of the daemon princes scatter too close, and one too far away. I try shooting his pariah's, in cover, but they make all their saves.
On his turn, the Daemon prince who scattered too far fowards is eaten by wraiths, and the daemon prince who scattered too close to the deceiver is assaulted by the deceiver - they trade one wound each.
I get some more stuff to land, the deceiver backs out of combat...
I can't kill anything this game. Forcing wound after wound on the wraiths, they just don't fail saves, meanwhile, they hack their way through everything in their path. They kill two daemon princes, the
GUO, the scarabs, and a unit of plaguebearers before they're done - and that's just because the game ended. The deceiver deals his damage too, preventing me from moving on my turn, only to hop away when it's time to deal some wounds. He takes three before the game ends, but that's it. And the monolith pretty much just parked on the center objective and sat there all game.
Again, list unfamiliarity bites me. I think I wanted to get my tally going too early this time and should have kept everything back early, although, this matchup is clearly an uphill battle no matter what I do. Epidemius survives with a few of his entourage, but all the other daemons are killed.
Final Tally: 9, Points 0.
Tournament Conclusion
I ended up winning Best Appearance, and the player's choice vote. Better to look good than to be good, I suppose

Still, this list clearly has too many weaknesses in the current meta-environment, and will be saved for 'fun' games only.