Part 4 in out 5 part series!
Game # 4 Saim Hann vs. Saim Hann action!
My list!
HQ
Eldrad
Avatar
Elite
5 Fire Dragons
Exarch w/Dragon’s breath flamer
6 Harlequins w/5 Kisses, 2 Fusion Pistols
Shadow Seer w/Kiss
Troupe Master w/Power Weapon
Troops
10 Guardians w/Brightlance
10 Guardians w/Brightlance
10 Guardians w/Missile Launcher
3 Eldar Jetbikes w/Shuriken Cannon
Warlock w/Singing Spear, Destructor
Heavy Support
3 War Walkers w/Scatter Lasers
3 War Walkers w/Scatter Lasers
Falcon w/Missile Launcher, Shuriken Cannon, Holo-Field, Spirit Stone, Star Engines, Vectored Engines
My Opponents List:
HQ
Farseer w/Jetbike, Singing Spear, Rune of Witness, Runes of Warding, Spirit Stones, Fortune, Doom, Mind War
Prince Yriel
Elite
5 Fire Dragons
Exarch w/Dragon’s w/Breath Flamer, Crack Shot
Troops
6 Jetbikes w/2 Shuriken Cannons
Warlock, Singing Spear, Conceal
6 Jetbikes w/2 Shuriken Cannons
10 Storm Guardians w/Flamer, Fusion Gun
Warlock w/Singing Spear, Destructor
Wave Serpent w/Spirit Stones, Shuriken Cannon, Scatter Lasers
9 Dire Avengers
Exarch w/Shimmer Shield, Blade Storm
Wave Serpent w/Spirit Stones, Shuriken Cannon, Scatter Lasers
Heavy Support
Falcon w/Holo-fields, Spirit Stones, Eldar Missile Launcher
Fire Prism w/Spirit Stones
This is the famous “mystery mission” that we did not know about until just before the game.
Mission: Victory Points + 250
VPs for each Table Quarter
Deployment: Modified Pitched Battle (16” in)
Game Length:6 Turns
Special Rules:
Deep Strike
Outflank
There is one more thing…Take all terrain off of the table. That is right, bare table.
My Strategy for the game:
Win the dice roll to go first!!!
I win the die roll and choose to go first…yeah!
Set up:
Pretty simple: Trying to give myself some cover so I have the guardians behind each other, and the War Walkers behind the Falcon and Avatar (incase he seizes the initiative).
He sets up on the back left corner with his skimmers screening the Jetbikes. I use Eldrads re-deploy to move the Falcon and the War Walker squad to the left side.
Turn #1
Blackmoor turn #1
My War Walkers unload on his Jetbikes and they kill a few, and the Farseer is taken out because of double his toughness. A brightlance shoots off the Prism Cannon, and I stun a Wave Serpent.
Eldar turn #1
He rams my Falcon with his Fire Prism and my Falcon dodges, and he rams my Walkers with his serpent but does nothing. Other shooting Stuns some War Walkers.
Turn #2
Blackmoor turn #2
My Avatar shoots the Wave Serpent and does nothing, but my Jetbikes kill it. My Fire Dragons get out of their Falcon and down his Falcon. The Harlequins try to kill the Fire Prism with Fusion Pistols and do nothing. His Dire Avengers fail their pinning test and are stuck there for a turn.
Eldar turn #2
He moves up his Fire Dragons to shoots down my Falcon and also he is able to hit my Fire Dragons with their Dragon’s Breath Flamer and kills them. His Storm Troopers get out and kill my Harlequins. His Wave Serpent shoots up my Jetbikes.
Turn #3
Blackmoor turn #3
I move up my Guardians and take out his Dire Avengers. A War Walker squad shoots at the Storm Guardian squad but I roll bad and only do a few wounds. He takes one on Yriel for the 3+ save but he fails and is removed because of instant death. My Avatar takes down his Fire Prism.
Eldar turn #3
He assaults my Jetbikes with his Storm Guardians, and they don’t do much to each other.
Turn #4
Blackmoor turn #4
Now it is just a mop up operation. I am just finishing off what he has left.
Eldar turn #4
He has nothing left and the game is pretty much over.
I kind of felt sorry for James. This game came down to who went first. It was not fun for me, and it must not have been really fun for him. I think I might have had a chance if I went second, but with me going first it was game over.